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#1 Tietsu

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Posted 07 August 2008 - 02:00 AM

Was thinking about how smite and berserk take away a certain ammount of damage. Thought about with how more powerful will eventually come out, things would have to balance out the power. Anyway, when a Zerker attacks for low dmg on smite, they get penalized 10 HP. When a Zerker attacks for high dmg on a smite, they get penalized 10 HP. Wondered why Zerkers didn't have a negative vampiric affect with the ammount of dmg they do. Basically, the more they hit, the more dmged they get, right? When the class gets lvl 33 or higher items, this should help balance out how powerful they will hit for. If there are even any higher level items being created for them. Would even be a good impliment now, but I dunno. Thought about it on my way to work (dork).

#2 Gaddy

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Posted 07 August 2008 - 06:43 AM

I don't think the class should have further negatives to using their attacks.
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#3 Cruxis

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Posted 08 August 2008 - 09:59 AM

Aha! My zerk just clicked your helper! But oh no, you can round me now. and I'm stamless!

Nvm, I just noticed I still have 750 hp left, good luck with killing me before I regain and 5stam click you, besides, I have 1400 hp in pots, if you can't round me, I ain't dying.

(Yes, this zerk is lvl 40, in a scenario where he's fighting 2 lvl 40s, granted he clicked one before either attacked him)

Oh well, as well as the dodge rate of other crits grows propotionally to the hit rate zerks will get, hopefully they'll still miss smites...every so often (even though at 31-33 it stills seems to be well over 50%)

Edited by Cruxis, 08 August 2008 - 09:59 AM.


#4 Angelus

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Posted 08 August 2008 - 11:45 AM

Aha! My zerk just clicked your helper! But oh no, you can round me now. and I'm stamless!

Nvm, I just noticed I still have 750 hp left, good luck with killing me before I regain and 5stam click you, besides, I have 1400 hp in pots, if you can't round me, I ain't dying.

(Yes, this zerk is lvl 40, in a scenario where he's fighting 2 lvl 40s, granted he clicked one before either attacked him)

Oh well, as well as the dodge rate of other crits grows propotionally to the hit rate zerks will get, hopefully they'll still miss smites...every so often (even though at 31-33 it stills seems to be well over 50%)


It's about tactic (yes, im talking NM here), if you go head on with a berserker then you're supposed to die. Even if you're with two vs. one.

Edited by Angelus, 08 August 2008 - 11:49 AM.

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#5 Payne

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Posted 08 August 2008 - 06:02 PM

Aha! My zerk just clicked your helper! But oh no, you can round me now. and I'm stamless!

Nvm, I just noticed I still have 750 hp left, good luck with killing me before I regain and 5stam click you, besides, I have 1400 hp in pots, if you can't round me, I ain't dying.

(Yes, this zerk is lvl 40, in a scenario where he's fighting 2 lvl 40s, granted he clicked one before either attacked him)

Oh well, as well as the dodge rate of other crits grows propotionally to the hit rate zerks will get, hopefully they'll still miss smites...every so often (even though at 31-33 it stills seems to be well over 50%)


It's about tactic (yes, im talking NM here), if you go head on with a berserker then you're supposed to die. Even if you're with two vs. one.


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#6 Gaddy

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Posted 08 August 2008 - 08:43 PM

The original post was reasonable.

Cruxis' response is just stupid.
There are no characters over level 36.
There is no basis for your evaluation.
I'm not going to explain any further.


Do berserkers on the 1-alt server gain double HP for every level over 31 like other classes?
On the multi server, they just get normal gains, but on the 1-alt server, that'd be pretty rough on zerks.
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#7 Payne

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Posted 09 August 2008 - 06:45 AM

.
Do berserkers on the 1-alt server gain double HP for every level over 31 like other classes?
On the multi server, they just get normal gains, but on the 1-alt server, that'd be pretty rough on zerks.


they gain double
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#8 Defeat

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Posted 09 August 2008 - 10:46 PM

Aha! My zerk just clicked your helper! But oh no, you can round me now. and I'm stamless!

Nvm, I just noticed I still have 750 hp left, good luck with killing me before I regain and 5stam click you, besides, I have 1400 hp in pots, if you can't round me, I ain't dying.

(Yes, this zerk is lvl 40, in a scenario where he's fighting 2 lvl 40s, granted he clicked one before either attacked him)

Oh well, as well as the dodge rate of other crits grows propotionally to the hit rate zerks will get, hopefully they'll still miss smites...every so often (even though at 31-33 it stills seems to be well over 50%)


It's about tactic (yes, im talking NM here), if you go head on with a berserker then you're supposed to die. Even if you're with two vs. one.



Fighter > Berserker.

Dwarf Fighters tend to beat Berserkers about 60% of the time.
Halfling Fighters tend to beat Berserkers 90% of the time.
Given that they're about 1 level away from each other.

I know I have a lv 31 Halfling Fighter on the 1a server and I dueled a lv 33 Berserker. I won I think roughly 50% of the duels given the level and stam difference.

Just basing things on what I've seen as well as done. They could be slightly off.

Edited by Defeat, 09 August 2008 - 10:49 PM.

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#9 Cruxis

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Posted 10 August 2008 - 05:20 PM

"There are no characters over lvl 36 or over and thus any prediction has no basis and is stupid" is basically what you're telling me Gaddy.

Then again I wasn't the one saying thieves would be overpowered at higher levels before any crit was even over 30, now was I? I think I tried to push it the most when absorb spell came in, saying thieves needed to be nerf'd bigtime if absorb spell came in. I was completely confused as to why mages needed a downgrade (pretty much lowering their damage), cause I knew thieves being an overpowered class would effect mages the most, seeing as their huge armor, which made them a great class, would be worthless coupled with their low hp. Still, very confused as to why absorb spell still exists. Zerks were screwed from the opening of the 1a server, but staff messed up clerics and mages with their "balancing."

Predictions about classes as they grow are easily made, I don't feel like explaining my mental works or how I do things. Half of it you probably couldn't even follow. The only way I could be insanely off is if their are other plans for lvl 37-40 on 1a, which seemingly, there are no special changes that are going to take place...as of yet ;D (Yes there should be!)

The problem with zerks is that their negative effects for attacking are too bad for pvm, making training costly and annoying in a 1a scenario, but pvp, since it doesn't last long, the negative effects really are nothing. It would require coding to change that though, but hey, maybe clicking black bears to lvl 35 is worth being able to click anything.

Maybe I need a signature that says I only discuss 1a on the forum, never know when people assume too much. But for the hell of it, yeah, losing the same hp from attacks at lvl 1 as lvl 40 is definately kinda lame. They should probably be losing about 50 and 20 at higher levels.

Edit: Then I realize..what's the point complaining about a potentially overpowered class when no one even intends on lvling one past 35, gg

Edited by Cruxis, 10 August 2008 - 05:43 PM.


#10 Gaddy

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Posted 10 August 2008 - 06:04 PM

They were separate reasons, though they connect as well.



No, I don't think it is 'stuipd' to predict what will happen at higher levels. Nightmist is very math-oriented, predictions are not all that difficult to be at least in the range of correct.
I think your prediction and example are poor guesses aimed soley to support your opinion, rather than actually looking at what the game implies will be the case. Thus, I said your response is stupid and without any real basis---other than it supporting what you want to have done.

I've gotten to where I'm just calling people stupid if they post 'examples' soley to support their bias opinions. You've been the 4th or so to do this while I'm calling people out.
Wisdom is the principle thing. Therefore, get wisdom, and in all your getting, get understanding.
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#11 brewcrew

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Posted 15 August 2008 - 08:09 AM

ok ive witnessed godzilla when it first lvled duel walt in petes ...and when he landed both smites walt didnt stand a chance "although happend only 2x" but gg gaddy i think alex pwned u ....godzilla lvl 30 at the time and walt was 35 ...

Edited by brewcrew, 15 August 2008 - 08:10 AM.

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#12 Angelus

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Posted 15 August 2008 - 11:28 PM

ok ive witnessed godzilla when it first lvled duel walt in petes ...and when he landed both smites walt didnt stand a chance "although happend only 2x" but gg gaddy i think alex pwned u ....godzilla lvl 30 at the time and walt was 35 ...


You should become like... a researcher or something, just because of the sheer power that solid argument has. gg.

Edit: just out of curiousity, how would an increase in hp loss help with this? Would the opponent be any less dead? If a smite lands, and a covert class goes up against a serker, you should suffer.

Or do you wanne lower the smite...maybe give the serkers a covert ability also etc etc.

Props on the nice view on the situation.

Edited by Angelus, 15 August 2008 - 11:35 PM.

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#13 Hustle

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Posted 21 August 2008 - 03:55 AM

lol c'mon dont me completely retarded, if anyone lvl's a zerker passed 30 than they deserve to be able to click anyone they wish considering its going to take them forever to make the gold that it requires to even lvl to 35 1.5 mill not including pots for the token runs and the pots that it will cost you to simply train.

lets face it a zerker is that which it has allways been, either kill or be killed

if anything needs be nerfed its a thief considering nothin really compares to a nicely equiped lvl 35 thief.

i think its time that paladins got what they deserve, and thats something that overpowers them, seems like threw all the years each class has had its turn

#14 XxDarkAlliancexX

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Posted 31 August 2008 - 09:41 PM

/nod hustle(about nerfing thieves).. .but i agree with alec too... not as of now, but at higher levels .... anyways... since

Gaddy said:
"Cruxis' response is just stupid.
There are no characters over level 36.
There is no basis for your evaluation.
I'm not going to explain any further."

how bout make some test crits and stop flaming players? :ph34r:... just an idea ya know...


edit: will this post be deleted? stay tuned to find out

Edited by XxDarkAlliancexX, 31 August 2008 - 09:41 PM.

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#15 Ill never tell

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Posted 01 September 2008 - 02:52 AM

/nod hustle(about nerfing thieves).. .but i agree with alec too... not as of now, but at higher levels .... anyways... since

Gaddy said:
"Cruxis' response is just stupid.
There are no characters over level 36.
There is no basis for your evaluation.
I'm not going to explain any further."

how bout make some test crits and stop flaming players? :ph34r:... just an idea ya know...


edit: will this post be deleted? stay tuned to find out


Yes and mine will be too because I quoted it.

#16 joanna

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Posted 02 September 2008 - 12:28 AM

Instead of losing hp per point of damage, make em lose hp per point of stam. So 2hp per stam for smite and 5hp per stam for zerk. This should stop the problem that half-zerks and half-smite cost as much hp, and make higher level zerks lose more hp for attacking.

#17 XxDarkAlliancexX

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Posted 02 September 2008 - 03:30 AM

o0o0o0oo... even better idea... how bout instead of us all making guesses, staff makes some test crits and tests this nuts out

Edited by XxDarkAlliancexX, 02 September 2008 - 03:31 AM.

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#18 Raylen

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Posted 02 September 2008 - 12:40 PM

Instead of losing hp per point of damage, make em lose hp per point of stam. So 2hp per stam for smite and 5hp per stam for zerk. This should stop the problem that half-zerks and half-smite cost as much hp, and make higher level zerks lose more hp for attacking.


That's actually a REALLY good idea. I'm going to put it in a new topic so more people read it.
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