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Terrain Types

multi-alt 1-alt game terrain

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#1 Stig

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Posted 11 September 2014 - 10:58 AM

Since the last update, there have been some minor changes to terrain types in the game.  As a result, these are how terrain types are currently known to affect characters:

 

City / Open Plains

 

- No effects

 

Wetland / Underwater

 

- Chance to hit reduced by 50%

 

Forest

 

- Elf damage increased by 5%

- Half-Elf damage increased by 2.5%

- Druid damage increased by 10%

- Forageable for food and healing items

- Grasping Vines spell works

 

Underground / Large Building

 

- Dwarf damage increased by 5%

- Stormwrath spell does not work

 

Shady

 

- Smite chance to hit increased by 10%

- Assassinate chance to hit increased by 10%

- Assassinate damage increased by 10%

 

Sacred / Cemetery

 

- Healing potency increased by 10%

 

Enchanted / Church

 

- Spell damage increased by 10%

- Mana recharges 5 times faster

 

Mountainous

 

- Ranger chance to hit increased by 10%

- Characters get hungry twice as fast

 

Desert

 

- Forageable for water

- Characters get thirsty twice as fast



#2 Melchior

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Posted 11 September 2014 - 01:45 PM

Nice assassinate damage increased shady areas does this include underground since it's full of dark places?

#3 ice_cold

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Posted 11 September 2014 - 07:46 PM

It does not currently, however just because something is underground doesn't mean it isn't filled with light.


I read somewhere that ostrichs hide their heads under the sand because moles watch porn.

ScarletMuse 03/2/2005 11:20am

#4 Melchior

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Posted 11 September 2014 - 09:04 PM

I was just curious on how the mechanics worked...thanks.



#5 Melchior

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Posted 11 September 2014 - 10:52 PM

Even after years piddy is still my fav player... Lol





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