Another Thief Idea
#1
Posted 29 September 2004 - 02:15 PM
#2
Posted 29 September 2004 - 02:21 PM
#3
Posted 29 September 2004 - 02:59 PM
Thanks
#4
Posted 29 September 2004 - 03:19 PM
#5
Posted 29 September 2004 - 03:25 PM
#6
Posted 29 September 2004 - 03:26 PM
It won't get added.
Harsh I know, and i'm not trying to be mean or anything, it's just the truth.
#7
Posted 29 September 2004 - 03:30 PM
like that....i say you have to steal something to get in. you can't get it as a drop you just have to get lucky and steal it from something that spawns randomly in some nasty area. like you have to kill a big bad boss to get a key. then with the key you can go somewhere and if your lucky some guy is there and you can try to steal from him and have like a 10% chance of getting the key.
and i think it would be cool to have a new thief area... its always cool when somethin new comes out... especialy if it is well thoughtout and interesting
#8
Posted 29 September 2004 - 04:17 PM
now now Ste i know my chances of ahc=ving it put ina re slim to none but yuo never know Jlh might like it and might put ti in you never know. and i am planning this to be big and exciting for the community to actually have something to do different. now as i was saying i am starting to place it tohether now adding idea's from others with mine so far jurrian has come up with the best idea so far and its able to be changed alittle bit into my idea's and form something good so if anymore suggestions like jurian's are out there please help and suggest them never know your suggestion might be added into it.Here's a suggestion - don't waste your time.
It won't get added.
Harsh I know, and i'm not trying to be mean or anything, it's just the truth.
#9
Posted 29 September 2004 - 04:23 PM
#10
Posted 29 September 2004 - 04:27 PM
#11
Posted 29 September 2004 - 07:43 PM
#12
Posted 29 September 2004 - 08:04 PM
#13
Posted 29 September 2004 - 08:24 PM
Thieves have SDG and EDG.
Clerics have Museum, Illum Tunnels and Barracks (in a sense).
Rangers have Natura.
Fighters have no where specific.
Beserkers have no where specific (note to Julius' area however!).
Paladins have no where specific (could be argued same as Cleric areas however).
Pacifists have the Pyramid.
Mages have no where specific, and nothering suggested.
So, Mage are if you please. Kind sir.
#14
Posted 29 September 2004 - 09:10 PM
if it's not in the game, i've suggested it.I think I've seen Dognapot suggest this before but I'd like to see thieves having to light/put out torches, scale walls, and other things full of thief-goodness.
#15
Posted 30 September 2004 - 12:38 AM
I think that would be pretty cool that way too.i'd suggest a time warp that sends you to the scarlet daggers guild as it functionally was, three years ago. it would be easy to build. just one square, the time warp itself. the rest can be ripped off of the real scarlet daggers guild.
#16
Posted 02 October 2004 - 12:57 PM
Armor base: 8, Can be worn by: thieves Description: These may look like your average Steel Bracers, but this pair has been magically enchanted to give more protection to the wielder whilst not affecting the wieght. , Level needed to equip it: 25, Strength modifier: 0, Intelligence modifier: 0, Dexterity modifier: 0, Constitution modifier: 0, Wisdom modifier: 0, Charisma modifier: 0
If you do put a drop at the end i recommend this
and i agree with the mage thing but i like thieves more so i not really bothered
#17
Posted 02 October 2004 - 02:03 PM
#18
Posted 03 October 2004 - 11:52 AM
Thats a good idea but you got to consider your advenge lvl 25 thief aint gonna make it through this i tihnk this drop will be more suitable for lvl 28+ to equip simply because the way i am fixing the monsters, i'll be posting everything shortly about my area the monsters the bosses drop %'s and gold drops and such as i finish writing it up, this is gonna be well thought out and good, so it'll take some time for myself to right it out. plus i am making sample maps for myself and JLh/Pandilex to look at.Library info for Enchanted Bracers:
Armor base: 8, Can be worn by: thieves Description: These may look like your average Steel Bracers, but this pair has been magically enchanted to give more protection to the wielder whilst not affecting the wieght. , Level needed to equip it: 25, Strength modifier: 0, Intelligence modifier: 0, Dexterity modifier: 0, Constitution modifier: 0, Wisdom modifier: 0, Charisma modifier: 0
#19
Posted 07 October 2004 - 12:54 AM
It won't get added.
Harsh I know, and i'm not trying to be mean or anything, it's just the truth.
I agree it wont happen. unless u make an area that like for example fighters can only go into or rangers or mages or paladins. a own area for something else not thieves or paccys.(they already have one)
ah the intelligence of combusta, the envy of all nightmist players...
o shut up tony
#20
Posted 07 October 2004 - 12:55 AM
Here's a suggestion - don't waste your time.
It won't get added.
Harsh I know, and i'm not trying to be mean or anything, it's just the truth.
I agree it wont happen. unless u make an area that like for example fighters can only go into or rangers or mages or paladins. a own area for something else not thieves or paccys.(they already have one)
ah the intelligence of combusta, the envy of all nightmist players...
o shut up tony
#21
Posted 07 October 2004 - 12:55 AM
ah the intelligence of combusta, the envy of all nightmist players...
o shut up tony
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