Spyglass
#1 Guest_Guva_*
Posted 20 November 2005 - 09:23 AM
Your thoughts?
#2
Posted 20 November 2005 - 09:24 AM
#3
Posted 20 November 2005 - 02:22 PM
#4
Posted 20 November 2005 - 02:41 PM
#5
Posted 20 November 2005 - 03:12 PM
#6
Posted 20 November 2005 - 03:52 PM
#7
Posted 20 November 2005 - 04:08 PM
#8
Posted 20 November 2005 - 04:13 PM
like "a captain wyslen is there and he is wearing a spyglass" 1 out of 10 times captain would drop the spyglass would show that.
or at gsw you could spy and sometimes you would know what it's going to drop.
or something like that.
#9
Posted 20 November 2005 - 06:56 PM
#10
Posted 20 November 2005 - 10:41 PM
na that sounds crappy, i like not knowing what things will drop makes it a bit more fun. lot of monsters that do drop something give you a clue as to what it might be anyway or they will attack you wih the wepon they will drop.. spying into traps could be useful not all of them are 100% going to kill you so you can go into the trap recover items (example of trap would be the one in the spider tunnles or the ones spread throughout the mansion grounds)just going through the forums and i suggest you give the spyglass something like a 10% chance to spot the item a monster will drop.
like "a captain wyslen is there and he is wearing a spyglass" 1 out of 10 times captain would drop the spyglass would show that.
or at gsw you could spy and sometimes you would know what it's going to drop.
or something like that.
#11
Posted 21 November 2005 - 10:46 PM
/nod be lame to already know what ur drop is before the kill .... half the fun is seeing what ya got ... and lamers could go to a boss ie the blue dragon and if it is a dragon skin log to local and not bother with the kill, and leave a lame drop for the next poor personna that sounds crappy, i like not knowing what things will drop makes it a bit more fun. lot of monsters that do drop something give you a clue as to what it might be anyway or they will attack you wih the wepon they will drop.. spying into traps could be useful not all of them are 100% going to kill you so you can go into the trap recover items (example of trap would be the one in the spider tunnles or the ones spread throughout the mansion grounds)just going through the forums and i suggest you give the spyglass something like a 10% chance to spot the item a monster will drop.
like "a captain wyslen is there and he is wearing a spyglass" 1 out of 10 times captain would drop the spyglass would show that.
or at gsw you could spy and sometimes you would know what it's going to drop.
or something like that.
#12
Posted 21 November 2005 - 11:06 PM
I agree with all statements above except Jurians, also if that cappy thing was right if it said it didn't have a spyglass in pocket etc, why would people kill it?/nod be lame to already know what ur drop is before the kill .... half the fun is seeing what ya got ... and lamers could go to a boss ie the blue dragon and if it is a dragon skin log to local and not bother with the kill, and leave a lame drop for the next poor person
na that sounds crappy, i like not knowing what things will drop makes it a bit more fun. lot of monsters that do drop something give you a clue as to what it might be anyway or they will attack you wih the wepon they will drop.. spying into traps could be useful not all of them are 100% going to kill you so you can go into the trap recover items (example of trap would be the one in the spider tunnles or the ones spread throughout the mansion grounds)just going through the forums and i suggest you give the spyglass something like a 10% chance to spot the item a monster will drop.
like "a captain wyslen is there and he is wearing a spyglass" 1 out of 10 times captain would drop the spyglass would show that.
or at gsw you could spy and sometimes you would know what it's going to drop.
or something like that.
#13
Posted 22 November 2005 - 02:41 AM
I think all classes appart from pacifists should be removed, then we can all be hippies and play nice together
Inappropriate Avatar - Crane
#14
Posted 22 November 2005 - 11:15 AM
cuz there's only a 10% chance you c it when he's actually wearing it but unlike you ppl i'd like to know what drop i'm getting but hey i don't evne play anymoreI agree with all statements above except Jurians, also if that cappy thing was right if it said it didn't have a spyglass in pocket etc, why would people kill it?
#15
Posted 22 November 2005 - 05:41 PM
#16
Posted 22 November 2005 - 06:16 PM
Hansol ingame
#17
Posted 22 November 2005 - 09:39 PM
#18
Posted 02 December 2005 - 10:52 PM
#19
Posted 03 December 2005 - 01:24 PM
Main crits:
Crane
Europa
Don't kill the
#20
Posted 03 December 2005 - 01:31 PM
I don't think this will make any difference in game play. In areas with death traps, players are either mapping (in which case they will send a crit onto the square anyway to be sure that it is a trap) or they are following a map (usually one that someone else has made). When they get lost, they usually mis-step and end up in the death trap before they know it. They don't spend enough time being lost to really use a spyglass to determine their position.I'm not totally sure, to be honest. I feel that it could reveal traps a bit too easily. e.g. if you see a lot of discarded items through the spyglass, especially things not normally discarded outside of cities, like mana and valuable items, there could be a death trap over there.
#21
Posted 03 December 2005 - 03:19 PM
#22
Posted 03 December 2005 - 08:08 PM
#23
Posted 13 December 2005 - 03:07 AM
Will this be added soon?i will set it to include the showing of monsters and items on the square too
deimos the noob said no
#24
Posted 13 December 2005 - 03:19 AM
#25
Posted 13 December 2005 - 03:33 AM
Gotta love that admin team
deimos the noob said no
#26
Posted 20 December 2005 - 10:57 AM
#27
Posted 21 December 2005 - 02:22 PM
#28
Posted 22 December 2005 - 12:46 AM
As in, if a crit were invisible on square, it might say something or show up in a different color.
-Proverbs 4:7
#29
Posted 22 December 2005 - 12:57 AM
that would be cool and prettyBy show if a player is hidden---he means separate hidden from showing players.
As in, if a crit were invisible on square, it might say something or show up in a different color.
#30
Posted 22 December 2005 - 03:45 AM
Sorry - I should've gone into more detail, but it was like 3 am. lol
*Patiently awaits the new update*
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