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One For Squee


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#1 lowmion

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Posted 17 May 2004 - 01:55 PM

Ok

Here's a compromise,

how about an alignment type spell? ,(the word alignment is used LOOSELY, btw).

If you the arch mage, (Magus X), is attacked by say a crit. (Bob), then the spell does full damage on Bob.

However if Magus X attacks anyone who hasnt already attacked him; ie a member of Bob's party,

Then the spell does only half damage and is effectively a waste of mana.


So what to call this Spell and what amounts of damge etc

I dont 'know' how the ratio's work etc , but this would have to use more mana than Beam, and almost twice the damage at full strength, but less damage at half strength.

Seeing as Squee and many of you others are more capable at working the ratio's etc i'll leave that to you.

What do you think ?

This would negate the 'uber spell' and mage pk'r concerns of Squee's camp, but would allow the "give mages more power" camp their satisfaction.

This spell couldnt be used as a pk'r type unless you where 'dumb' enough to attack an arch mage.

:)

#2 Ryuku

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Posted 17 May 2004 - 07:20 PM

wtf?

#3 Squee

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Posted 17 May 2004 - 08:33 PM

Okay, I think I understand what you mean.

/library Provoked Rage (Someone needs to change that name... o_o)

Upon completion of a mage's more "advanced" spells, a zen-like state is often achieved. Some more specilized mages have learned to control their feelings, emotions and instincts to the point where they can be focused into a short time frame (resulting in an furocious blaze of passion). However, to fully achieve this state of up-most power, a mage requires an outside catalyst.
  • Damage (on a 'provoker'): Beam*1.8
  • Damage (on a non-provoker): Beam/2
Small modification:
Let's use our Archmage again (Magus X). Normally, his beam would do just normal damage. However, his party members can "provoke" him into a fit of rage, causing him to do more damage, directly porportional to the damage he received within a 10 second time-frame (from the point which the spell was cast).

Magus X summoned a beam of pure light, blinding Bandit Leader for 62 damage.

Magus X closed his eyes and slowed his breathing, falling into a zen-like state.

Bob_Fighter attacked Magus X with his Halberd for 50 points of damage.

Magux X summoned a beam of pure light, blinding Bandit Leader for 76 damage.

Bob_Fighter attacked Magus X with his halberd for 32 points of damage.

Magus X summoned a beam of pure light, blinding the Bandit Leader for 82 points of damage, Killing him.

Edit: It just occured to me that I might be giving off that "I know more about mages than you do so nyah!" aura. ^^;;

If I am, I'm sorry. =\

Anybody's opinion on mages is just as valid as mine.

Edited by Squee, 17 May 2004 - 08:36 PM.

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#4 THC

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Posted 18 May 2004 - 01:57 AM

I agree Mages definetly need to be upgraded a bit. This spell isnt bad, but I'm not sure if I agree with Squee and his whole Provoke idea. ( I dont think this spell should allow your party members to attack you, allowing you to deal more damage to a monster)
I do like the idea if someone (or evan what about Something..) attacks the mage first, Thus allowing the mage to Cast more efficent spells on that person/monster for a certain amount of time.
But is this a whole new spell, or is it/could it be implemented with beam?

Edited by THC, 18 May 2004 - 05:52 AM.

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#5 ice_cold

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Posted 18 May 2004 - 04:08 AM

i got to say i would like to see this, but i can already see a problem.

You went South
Sk8ermage, Sk8ermage2 is here
Sk8ermage attack you with a rubber knife for 2 points of damage
You attacked Sk8ermage with a rubber knife for 1 point of damage
You cast Invisibility on Sk8ermage
You cast Invisibility on yourself
Mr_Pirate just arrived from the North
You cast Sacred Revenge on Mr_Pirate for 96 points of damage
You cast Sacred Revenge on Mr_Pirate for 95 points of damage
You cast Sacred Revenge on Mr_Pirate for 93 points of damage
Sk8ermage cast Sacred Revenge on Mr_Pirate for 99 points of damage
Mr_Pirate fell to the floor, his injuries getting the better of him
Sk8ermage cast Invisibility on himself
You cast Invisibilty on yourself
I read somewhere that ostrichs hide their heads under the sand because moles watch porn.

ScarletMuse 03/2/2005 11:20am

#6 Raylen

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Posted 18 May 2004 - 10:50 AM

I think the idea is that the extra damage is ONLY DONE TO THE CRIT THAT ATTACKED YOU.

So just getting an alt to attack your mage wouldn't work, but if you got attacked while training or whatever, you could turn round and obliterate your attacker.

PS. Sorry for caps, but i did a quick reply before lecture :)
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it's plausible that the SOB hasn't spawned


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#7 lowmion

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Posted 18 May 2004 - 02:05 PM

/me hands Raylen and Thc a cigar

Congrat's that is indeed the whole pupose of this spell,

To allow a mage the ability to defend itself against an attacker and only that attacker for a period of time.

The mage wouldnt be able to attack first, if it did then it would only do half strength to that crit for a set period of time with that particular spell.

This would stop mages from provoking an attack by using that spell only to then obliterate their opponent who naturally retaliates and unleash's the spells full potential.

In answer to Thc
This isnt a whole new spell it would be essentially be using devastates format and coding , modified to allow the new variables of course, that way saving the sysop's time and effort, and allowing a quick implementation if green lighted.

:)

#8 Squee

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Posted 18 May 2004 - 07:56 PM

I (personally) think it would have to be even more powerful than devestate.

If a level 30 ranger uses Rapid Fire on you, you've just lost about half your HP...and that's just one ranger.
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#9 lowmion

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Posted 20 May 2004 - 12:47 AM

Well that's exactly the input that is needed, thnx

How much more damage would you be comfortable with the full version using?

I think that at 100 per stam, (i dont know how much devastate actually did), 5 stams that gives you the arch mage a fair chance of defending yourself and destroying your would be pk'r.

Granted that a standard party will still be able to kill you, but you'll still be able to cause concern for the original pk'r, as you have said this is a multi-alt world, but your reliance on the other party members to protect you would be lessened.

Does anyone have Devastates original damage ratio's etc?

And this spell still needs to be named btw, some suggestions on that would also help, including descriptions etc

Jlh or Pandilex if you read this could you supply the above needed information please, thankyou.

:)

#10 Con

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Posted 21 May 2004 - 08:36 PM

how much dmg r we talkin here?
like 80-120s? or 70-90s? (i mean when its full dmg)

#11 lowmion

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Posted 22 May 2004 - 03:18 AM

/t Con ,

I think that at 100 per stam, (i dont know how much devastate actually did), 5 stams that gives you the arch mage a fair chance of defending yourself and destroying your would be pk'r.


:) You just need to read the previous postings and it'll become clear :)

Edited by lowmion, 22 May 2004 - 03:22 AM.





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