Even though they're some of the best constructed and well thought out..
The general playerbase has something against thought..I swear! Or maybe, change for the better would be more so what they're against. A huge problem with this whole world actually, people get so comfortable with how things are that they don't consider change for the better! Even worse, they go against it to keep their comfort, not thinking they could be MORE comfortable!
As for the actual idea of this topic. 36+ individual class areas would be nice, or small party areas, or whatever. The basic idea has been said so many times that everyone has had it in their mind at some point. Some form is probably being worked on, and should be implemented by 2015 k
Would be nice to know what's being worked on, so we can stop suggesting certain things over and over. Even if it's something just 10% complete, and being put off for a few months while something else is being worked on. The fact we'd know it's coming (eventually) will give us more to look forward to, and maybe give people a reason to lvl.
Someone may make a very well thought out post tomorrow, and spend all day on it to help better the game. But if something else is being worked on already that will fix the problem at hand, they wasted their time! Don't waste our time! Let us know whats up!
Stig, I'm looking at you. You're the only dependable staff member. Really, he's the only staff member! Everyone else is a mostly inactive advisor! Funnily enough..the advisor title goes to the one active staff! May I ask you what you have in mind in development for 1a atm? I don't expect a completion date or anything, just what you're working on! If all you wanna say is "fixing classes PvM" or "making more engaging 36+ guilds" then cool! It's better than nothing.
/hijack
The problem with what players want, is that normally they don't use what they want or are fairly biased about what they want. I for one, have always wanted more low level areas, though most people wont use them. Examples of what staff have done, that players requested on the 1-alt priority list (which I heavly argued against the list):
5) Encourage players getting along and working together to complete major areas - nerf Cobalt, make bosses harder, ect
9) New area (focused on very small parties which takes skill more then simply hitting, i.e. avoiding some monsters, killing others etc. etc.) - Coldmonger Cavern
10) New area (focused on class diversity). - Coldmonger Cavern, Twilight Jungle
11) New area (focused on party training). - Coldmonger Cavern, Twilight Jungle
14) New/more frequent events at scheduled times - Gaz was hired back, did events, no one joined
21) Opening up Pacifist part of Pyramids (Pyramid of the 3rd Moon) (NOT CLERIC ONLY). - Never been completed!
32/33) Trasnfer Dverger Stronghold/Shifting Sands - We can't even get together to do kunal, or for that matter 80% of the bosses.
On that note. I'm in favor of lower requirements for parties. Though these areas shouldn't be restricted to 36+ in my humble opinion. Another note, 75% of the game is 'player created' areas as most staff have been players.
I read somewhere that ostrichs hide their heads under the sand because moles watch porn.
ScarletMuse 03/2/2005 11:20am