Dungeons
#1
Posted 07 December 2012 - 08:49 AM
i think its an easy short-cut for players to local and really shouldn't be.. if you go into the hall of brute and find the dragon is not in, you should have the option to wait as is the case with near all bosses, however once you enter you have only 1 option to leave.
the minor bosses as said above, you can log off near-by already so there square being local is to of no effect beside laziness. (vortex gate to the Warden) simple.
if anything there should be only one local location (the blue dragons square) .. why undead marcus is a local spot i'll never know!
anyone agree?
any staff want to fix this?
#2
Posted 07 December 2012 - 11:17 AM
ScarletMuse 03/2/2005 11:20am
#3
Posted 09 December 2012 - 12:41 PM
On 1a, it keeps a vamp bow ranger from soloing BD many times on a single key. Granted one can get the other seals. Not all 3 mini-bosses are hypnoable. The worry of 10+ collaborating on logging on daily at certain times to avoid using more than a single key isn't really had. I'd say they deserve it anyway. Pretty easy for a single person though. The truth is, adding more people add to the failure rate, of just about any situation, not just games!
Undead Marcus? No reason to be l2l other than it was wanted to be that way for a quick escape, it could use a changing.
Edited by Cruxis, 09 December 2012 - 12:50 PM.
#4
Posted 12 December 2012 - 05:12 AM
On main, it keeps people from camping BD multiple times on a single key.
On 1a, it keeps a vamp bow ranger from soloing BD many times on a single key. Granted one can get the other seals. Not all 3 mini-bosses are hypnoable. The worry of 10+ collaborating on logging on daily at certain times to avoid using more than a single key isn't really had. I'd say they deserve it anyway. Pretty easy for a single person though. The truth is, adding more people add to the failure rate, of just about any situation, not just games!
Undead Marcus? No reason to be l2l other than it was wanted to be that way for a quick escape, it could use a changing.
(multi)
you can't camp BD for multiple kills, once you enter its square there is no return, only exit is /open portal and move north, which takes you back to the warden.. << to repeat myself
#5
Posted 12 December 2012 - 01:50 PM
That was actually reverted at some point, although the descriptions don't seem to have been updated. You can return South once you kill it.On main, it keeps people from camping BD multiple times on a single key.
On 1a, it keeps a vamp bow ranger from soloing BD many times on a single key. Granted one can get the other seals. Not all 3 mini-bosses are hypnoable. The worry of 10+ collaborating on logging on daily at certain times to avoid using more than a single key isn't really had. I'd say they deserve it anyway. Pretty easy for a single person though. The truth is, adding more people add to the failure rate, of just about any situation, not just games!
Undead Marcus? No reason to be l2l other than it was wanted to be that way for a quick escape, it could use a changing.
(multi)
you can't camp BD for multiple kills, once you enter its square there is no return, only exit is /open portal and move north, which takes you back to the warden.. << to repeat myself
#6
Posted 30 December 2012 - 04:32 AM
It would be very nice to be able to train on Torturers...
-Proverbs 4:7
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