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The Current Reduction Of Csotw(and Alternatives)


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#1 Migraine

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Posted 10 December 2012 - 12:18 AM

I am deeply disappointing at the recent update to lower the vamp rate on cobalt and alternatives on 1alt, if you do this you might as well reduce the cost of it from shop and repay people the assests lost from it..

We payed to play a .3 weapon not to play a .2 this was a horrible update..

Game doesnt have the numbers to do bosses as is, make it even harder for the people who do boss to get any bosses done, AWESOME JOB!

Edited by Migraine, 10 December 2012 - 12:20 AM.

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1alt: Rot, Zipo, Immortal


#2 Adultery

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Posted 10 December 2012 - 12:25 AM

this is going to be blunt, and I really dont care if you ban me or not.


Before you start making changes to the 1alt server you should possibly start playing it. Your proving more and more on a regular basis that you want this server to fail.

but its cool! youve got your level 40 crits and gear on main, so if we do kinda phase out you'll only have to police one server!



go stig you champion!

Adultery - Diabolic-Clorox


#3 Autek

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Posted 10 December 2012 - 12:27 AM

Saw this and had to log in to comment. . .

Horrible.
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#4 Migraine

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Posted 10 December 2012 - 12:31 AM

isnt it, 10 mill for a good weapon ingame, now droped a whole .1 which is alot lost from vamp..

which some people saved and played a long time to achieve that weapon..

Edited by Migraine, 10 December 2012 - 12:34 AM.

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#5 Vega

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Posted 10 December 2012 - 12:36 AM

YAY!

Vega/Minion/Banishment ingame 1a.


#6 ice_cold

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Posted 10 December 2012 - 12:59 AM

I am deeply disappointing at the recent update to lower the vamp rate on cobalt and alternatives on 1alt, if you do this you might as well reduce the cost of it from shop and repay people the assests lost from it..

We payed to play a .3 weapon not to play a .2 this was a horrible update..

Game doesnt have the numbers to do bosses as is, make it even harder for the people who do boss to get any bosses done, AWESOME JOB!


1) Technically, you didn't lose any gold from it, instead players who were able to get one of these items gained a ton of gold from it.

2) You may sell this item back to the shop. Players who owned this item, unless they bought it very recently, made more then 2 million gold from it.

3) The game has the numbers for bosses, they don't get done because different players have different motives. as I type:

There are 17 characters online, (17 users).
Online users: Amnesia, Arrow, Cat, Crane, Diabolic, God, Hennessy, Locke, Moses, Nighthawk, Orodreth, Pok, Reptar, Sober, Sovereign, Wizard, Yaworski.

4) The most important one: Stig seems to be doing what players wanted to be done in Freeks topic *few topics down from this one* reading through it personally, it seemed most everyone thought cobalt should be gone. The forum is pretty much dead, I would recommend when you see topics like that, to reply with what you would like to see. If everything suggested is lopsided on 1 spectrum, Stig can only assume thats what players want.


12-10-2012 01:29:54 [Friend] Sovereign: 14 people on we should do bosses!
12-10-2012 01:29:58 [Friend] God: we dont do bosses with stig supporters

Hence why bosses dont get done on 1-alt.
I read somewhere that ostrichs hide their heads under the sand because moles watch porn.

ScarletMuse 03/2/2005 11:20am

#7 Migraine

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Posted 10 December 2012 - 02:34 AM

was a joke, about the bossing.. But i still say lowering Cobalts vamp was a mistake it does nothing but make bossing harder and other things harder to do also unbalances prices of other weapons also.

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#8 ice_cold

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Posted 10 December 2012 - 02:41 AM

There are 22 characters online, (22 users).

There's a Kunal party for you.... or for that matter, an everything party. The updates dont hurt the game, the players do.
I read somewhere that ostrichs hide their heads under the sand because moles watch porn.

ScarletMuse 03/2/2005 11:20am

#9 Migraine

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Posted 10 December 2012 - 02:44 AM

lmao how do you say the updates dont hurt the game, yes some are good others werent needed at all..

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#10 Cruxis

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Posted 10 December 2012 - 03:14 AM

Guess people don't want better crafts and drops, they would rather sit and gold all day on the same mob for their weapon.

Can't make a replacement with cobalt existing as it was without either devaluing it, or overvaluing whatever process was introduced to get the as good (OR BETTER?!) replacements.

I don't want a 29 bd .4 vamp sword introduced and it automatically costs me 15m cause only the top elite can get the drops. You guys have no idea the process of fixing a broken equipment system and I laugh full heartidly at the majority of you. Is this the best way? Probably not, but it'll work in the end, and I'd like to see any one of you do better. Sad sad people.

I'm not so blind, and I see what you're doing. Good work Stig :lol:

Edit: Players for the most part, aren't very bright. Everything should of been introduced at once for their impatient asses, and get them right into the process of making good replacements! Perhaps this is the case, but is anyone even trying to get them?

There is still another freakin Stage! You've waited a couple years in a broken system, you can wait another couple weeks for full developments without all this bullcrap drama. I'm lol'ing all over the place! Players blacklisting one another over this? Oh god, this is almost too sad to be funny.

Edited by Cruxis, 10 December 2012 - 03:20 AM.


#11 Adultery

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Posted 10 December 2012 - 03:18 AM

Guess people don't want better crafts and drops, they would rather sit and gold all day on the same mob for their weapon.

Can't make a replacement with cobalt existing as it was without either devaluing it, or overvaluing whatever process was introduced to get the as good (OR BETTER?!) replacements.

I don't want a 29 bd .4 vamp sword introduced and it automatically costs me 15m cause only the top elite can get the drops. You guys have no idea the process of fixing a broken equipment system and I laugh full heartidly at the majority of you. Sad sad people.

I'm not so blind, and I see what you're doing. Good work Stig :lol:



you sir are a tool bag! what makes you think we want better crafts? lol


also! heres a bit of information... if you tell Stig to FK off when hes on his mortal crits he thinks he has the right to ban you lawl!!!!
(last time i checked it was okay to tell someone to suck a donkey turnip in a page...) no?


anywhoo. anyone supporting Stig on the lowering of vamp on cobalt should be shot. then shot again for good messure!


Let me post what you paged me, sunshine...

Diabolic Pages You from (Hidden): wow logging on to pretend like you play this server eh?
Paged User Diabolic: And talk to friends who are also online.
Diabolic Pages You from (Hidden): you dont have many of those right now :lol:
Diabolic Pages You from (Hidden): but danny gonna follow you like a lost dog :lol:
Paged User Diabolic: I don't know what you're trying to get at.
Diabolic Pages You from (Hidden): lawl moose off


Daybanned, and now you've been daybanned from the forums too. Any questions?

And no, you do not threaten to shoot people who don't agree with you. This is not the USSR.

P.S. The forum censored the word to "moose" - doesn't take a good imagination to realise what he said instead.

Edited by Stig, 10 December 2012 - 03:30 AM.

Adultery - Diabolic-Clorox


#12 Stig

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Posted 10 December 2012 - 03:21 AM

Well, despite the negativity going around, players are logging on and going to bosses that aren't normally fought. And I just have to share this little gem just now:


Arsenal gave Caffeine: 1 Torn Satchel
Corinne: lmao
Arsenal: rofl
Xxxer: lol
Nismos: LOL
Arsenal yells from (Hidden): stig
Nighthawk: thats not it
Arsenal yells from (Hidden): you fked it up!
Nighthawk just slapped Caffeine!
Caffeine: lol?
Stig: I'm not giving the answer to what to do with the Torn Satchel if that's what you're asking.
Corinne: you gave it to caffeine
Corinne: noob
Nighthawk: you gave it to caffeine
Arsenal yells from (Hidden): it took satchel and didnt say anything
Nismos: LOL
Nismos: NOOB
Corinne: lmao andrew
Nighthawk: andy
Xxxer: haha
Nismos started snoring.
Arsenal: IT TOOK SATCHEAL
Nighthawk: your a noob
Nismos: lol
Stig: That's because you gave it to Caffeine you twit!
Drexil: rofl
Arsenal: it didnt give it back lol
Nighthawk: no look who you gave it too
Arsenal: oh
Arsenal: rofl
Xxxer: LOL
Corinne: lmfao
Caffeine: no it didnt andy lol
Arsenal: i was like wtf
Hunchback: lool..
Nismos: LOL
Pok: lmaoooooo
Caffeine gave Arsenal: 1 Torn Satchel
[Founder Chat] (Pandemonium) from Drexil saying: u got owned there


#13 Cruxis

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Posted 10 December 2012 - 03:25 AM

"Guess people don't want better crafts and drops, they would rather sit and gold all day on the same mob for their weapon."

Quote from Rick
"you sir are a tool bag! what makes you think we want better crafts? lol"

There you have it! Development isn't wanted, you guys wanna kill spiders and hedge minions for 50+ hours, then all buy the same weapon.

..okay, if you want lol. You see what the players want Stig, go ahead and give it to them.

You guys are all, oh we want lvl 40 drops, blah blah, no reason to lvl.

Know why? Cobalt. It's harder to balance what's in place then to completely revamp it, that's just obvious. Rick, you're a dumbass.

Edit: No, I will not call anyone out for supporting cobalt being put back as it was, but if your REASONing for it is full of incompetence, I will as much as I want. I never really care about people and what they do, I care about why they do. And why people do things, is usually, quite foolish.

Edited by Cruxis, 10 December 2012 - 03:29 AM.


#14 Peacemaker

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Posted 10 December 2012 - 03:32 AM

"Guess people don't want better crafts and drops, they would rather sit and gold all day on the same mob for their weapon."

Quote from Rick
"you sir are a tool bag! what makes you think we want better crafts? lol"

There you have it! Development isn't wanted, you guys wanna kill spiders and hedge minions for 50+ hours, then all buy the same weapon.

..okay, if you want lol. You see what the players want Stig, go ahead and give it to them.

You guys are all, oh we want lvl 40 drops, blah blah, no reason to lvl.

Know why? Cobalt. It's harder to balance what's in place then to completely revamp it, that's just obvious. Rick, you're a dumbass.

Edit: No, I will not call anyone out for supporting cobalt being put back as it was, but if your REASONing for it is full of incompetence, I will as much as I want. I never really care about people and what they do, I care about why they do. And why people do things, is usually, quite foolish.


Lol about time someone shared my thoughts about that guy on here. GG sir. Hahahahaha
Peacemaker both servers.

#15 Sausage

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Posted 10 December 2012 - 04:08 AM

+1 for Rune Staff.

Yesssss.

Edit: Pipe down on the Stig hating. Even if -.1 Vamp to CSotW were the worst thing ever (which it's not), does not give due cause to project so much hate on a staff member that has done a fair share for the game. Don't make yourself look stupid.

Edit 2: Ok, why was vamp on Cobalt Bow altered? That does not support the theory of balancing crafts with shop boughts. And Cobalt bow is an absolute pain to make and was just FINALLY crafted. And now it's changed? I don't totally support either change. But if it's about balancing and future crafts, I can see the point with CSotW, SoB. But not at all with Cobalt Bow.

Edited by Sausage, 10 December 2012 - 04:15 AM.

Retired... Now I know how it feels to quit NM and troll forums.


#16 Exor

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Posted 10 December 2012 - 06:13 AM

I'm surprised it took this long for Cobalt to be nerfed. When it was added before it was never actually intended to be something used by many people. It was pretty much a mistake even adding it to begin with and I know many staff members wanted it taken out once players started getting close to enough gold to buy it. The item was never balanced correctly and was way overpowered. The fact that it still remained so godly this many years later speaks volumes.
-Mark aka Exor aka Android_20 aka Illidan

#17 Stig

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Posted 10 December 2012 - 11:39 AM

Thanks for the constructive posts. To clarify, the Cobalt Bow was a bit of an afterthought, but was mainly changed so it wasn't more powerful than the Cobalt Staff, although indeed it is exceptionally rare and hard to craft. In the scheme of things, you have Rangers who are quite heavily armoured and can attack for quite high damage with Rapid Fire - on top of receiving HP at 25% of the damage you dish out, it makes them all but invincible unless you somehow get the drop on them. Given that other quest bows are 0.1 Vamparic and far less in base damage, I would hope that the Cobalt Bow is still appealing.

As for the Cobalt Staff, either way you look at it, it was overpowered on 1-alt, and it stifled development and exploration. Most players were not even attempting to team up to take on bosses like the Time Knight, simply because it was more appealing to gold-grind in simple areas to save up for a Cobalt Staff of the Winds. I could design new weapons and crafts, but none would appeal over the Cobalt Staff unless they themselves were extremely overpowered - the only weapons that tempted some players away were quest weapons that had a good range of modifiers, things like the Corrosion Blade.

#18 Apocalypto

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Posted 10 December 2012 - 03:18 PM

I think its a good idea. It sucks to see your stuff not as good anymore, but its really not that big of a deal.

Its unfortunate that 1a didnt have a lot more thought behind it before it was developed, because increasing the levels to 1-40 changed the game drastically. Personally I don't think endgame equipment should be able to be worn at such a low level. From a roleplaying aspect expert crits shouldnt really be able to use the best weapon ingame anyways.

Lowering the vamp allows for future change with crafting in order to keep increasing items. Instead of having to just keep putting mods on everything. So basically, i think its a change for the better in the long run even if it does kinda suck on an individual level.
Apocalypto

#19 alo113

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Posted 10 December 2012 - 05:45 PM

As for the Cobalt Staff, either way you look at it, it was overpowered on 1-alt, and it stifled development and exploration. Most players were not even attempting to team up to take on bosses like the Time Knight, simply because it was more appealing to gold-grind in simple areas to save up for a Cobalt Staff of the Winds. I could design new weapons and crafts, but none would appeal over the Cobalt Staff unless they themselves were extremely overpowered - the only weapons that tempted some players away were quest weapons that had a good range of modifiers, things like the Corrosion Blade.


This may or may not be the right place to post this, but because of the Xp loss on the death of a lvl37+ crit is over 10m+, not many people were exploring to begin with. Now with the vamp being lowered, and for good reason, it only makes people MORE hesitant to explore by them self. So along with this I propose to lower Mob death xp loss and limit it to 5m or something reasonable. For certain classes this 10,15, 20m exp loss would take hours to regain.

Also, I would like to commend you Stig, for having the chops enough to implement this change knowing how the player base would react. *clap, clap*
Bravo.


¨¨*:·- Sober -·:*¨¨


#20 Wozlan

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Posted 10 December 2012 - 05:58 PM

My input on this:

Even though i dislike the item nerfs I would not go as far as nutstalk staff. They actually put a lot of work into making changes and update the game. When doing this some changes would be awesome and others suck but I appreciate the effort the put into the game.

Trying to be constructive i will add this:
After spending 4 years crafting cobalt bow it still sucks to see it nerfed a few weeks later. Especially if it is only due to over nerfing cobalt staff of the winds too.

If you only spend your time golding you can raise money to buy staff 10 times faster than you can craft the bow. So why touch the bow?



Also you could consider nerfing cobalt staff of the winds to 0.25 vamp and reduce bd from 27 to 26 instead of just nerfing vamp 0.1. Then both staff and bow should end at 0.25 vamp.

Also rangers got their armor reduced like 10 if they wanna use special gear. Even on a level 40 ranger i get hit much more than before due to armor nerf so reducing vamp too isnt helping either.

Agreed changes are needed but if nm is considered a tesing game you can always ask the people that actually tested the chars all the way up to 35+ about their opinion balance.

Lets see what last update 3 brings hopefully something that would take less than 4 years to achieve.

#21 Freek

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Posted 11 December 2012 - 04:53 AM

Bout time cobalt was nerfed. I'm upset it wasn't removed.

Stig: Haters gonna hate, keep up the amazing work.

Edit: I'm hoping update 3 has to do with 36+.

Edited by Freek, 11 December 2012 - 04:56 AM.

Freek ingame.

#22 Justice

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Posted 11 December 2012 - 07:46 AM

I agree Cobalt staff should have been nerfed but not a whole .1. Taking it down to .25 seems more reasonable....considering it cost 10 mil to buy. I'm glad to see new changes ingame but nerfing Cobalt that much is eh...unless theres some new craft to make cobalt into something with more vamp? RUNE STAFF!

Anyways thats all I have to say. GG Stig for atleast keeping us on our toes!
...Añd Jústícè Fòr All

#23 Apocalypto

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Posted 11 December 2012 - 04:07 PM

Bout time cobalt was nerfed. I'm upset it wasn't removed.

Stig: Haters gonna hate, keep up the amazing work.

Edit: I'm hoping update 3 has to do with 36+.


I agree.

The only bad in this is that it wasnt done sooner.
Apocalypto

#24 Cruxis

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Posted 12 December 2012 - 11:30 AM

Random stupid idea.

Reduce CSTOWS price (after giving people a chance to sell back). Yeah, by multiple millions!

Reduce the vamp even more, increase the BD by 1. At a cost of 3-5m, it'll make it expensive training weapon, as it should be (at worst, at best, it should be deleleted) and allow for better things to come up without them being near impossible for a casual player to get.

Here's some other things that make no sense whatsoever!

Increase armor count to level 40 by alot, I'm talking characters should be walking around with 160-200 armor! But wouldn't this make characters so strong?! Yeah, but our playerbase needs (more characters), but instead, lets just make characters better!

With a huge armor increase, characters will be doing shat damage to each other. PvP never should've been a "click oh your dead" game anyway. Armor reducing abilities would need adjusting, but magic can be offput with more absorb spell introduced.

Players won't like doing such small damage to each other, but will allow for this next part which will totally change how active 1a areas are.

Change stam regain to 5-7 seconds instead of 10-12. No one wants to wait 10 seconds per action, and makes this game seem so slow pace! This would fix needing so much exp, and losing so much exp, and needing so much gold to level. Doing this, leveling from 35-40 may need cost increasing, it was reduced to better fit with the gold making rate of today, this would almost double it, if 5 seconds was chosen.

I suck!

#25 Adultery

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Posted 12 December 2012 - 01:17 PM

Random stupid idea.

Reduce CSTOWS price (after giving people a chance to sell back). Yeah, by multiple millions!

Reduce the vamp even more, increase the BD by 1. At a cost of 3-5m, it'll make it expensive training weapon, as it should be (at worst, at best, it should be deleleted) and allow for better things to come up without them being near impossible for a casual player to get.

Here's some other things that make no sense whatsoever!

Increase armor count to level 40 by alot, I'm talking characters should be walking around with 160-200 armor! But wouldn't this make characters so strong?! Yeah, but our playerbase needs (more characters), but instead, lets just make characters better!

With a huge armor increase, characters will be doing shat damage to each other. PvP never should've been a "click oh your dead" game anyway. Armor reducing abilities would need adjusting, but magic can be offput with more absorb spell introduced.

Players won't like doing such small damage to each other, but will allow for this next part which will totally change how active 1a areas are.

Change stam regain to 5-7 seconds instead of 10-12. No one wants to wait 10 seconds per action, and makes this game seem so slow pace! This would fix needing so much exp, and losing so much exp, and needing so much gold to level. Doing this, leveling from 35-40 may need cost increasing, it was reduced to better fit with the gold making rate of today, this would almost double it, if 5 seconds was chosen.

I suck!


you do suck. however I like a few of your suggestions minus the cobalt one. every class in game was just nurf'd, why nurf them even more? if we lower cobalt vamp any more we might as well remove zerks from the game. which you probably agree with because chances are your a massive tool-bag.


heres a better idea. remove mages/thieves from game and bring out 2 new classes. the mage would be replaced by the old Necromancer class. and thieves would be replaced by Assassins. both classes would rely on cobalt just as every other class does minus cleric.

you and jordan seem to want cobalt removed from game, yet wont really give a reason to why? or how would we survive, lol maybe you havent noticed but we dont really have a playerbase, and the playerbase we do have damn sure dont wanna cleric people around. do you even play 1alt? i dont know who you are, so im guessing not.



lastly. stig unban my pc already! ive made a ticket. no reply, 24 hour bands shouldnt be longer then 24 hours :lol:

Adultery - Diabolic-Clorox


#26 ice_cold

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Posted 12 December 2012 - 01:27 PM

lastly. stig unban my pc already! ive made a ticket. no reply, 24 hour bands shouldnt be longer then 24 hours :lol:


noted
I read somewhere that ostrichs hide their heads under the sand because moles watch porn.

ScarletMuse 03/2/2005 11:20am

#27 Gnarkill

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Posted 12 December 2012 - 06:19 PM

Alex has probably played more 1alt over the course of 1a's life span than you have Rick lol

I like a good part of Alex's ideas.. it would be a big change but I think for the better.

Removing the cobalt isn't a horrible idea at all! there can always be affordable TRAINING weapons implemented like a dotw type(or mana regen) for every class that is made or one to match the bd/vamp/price of the reduced cobalt.. Then people can "get by" out in the wild for a while and not just sit out there and gold for hours on end. The game should be a challenge not a boring click fest... how alex said it the cobalt could be reduced to a nice training weapon and not be overpowered. This also opens up the future for new level 35-40ish weapons to be somewhere between the cobalt Alex mentioned and the 1a new reduced cobalt.. giving people something to aim for while leveling that will make the game easier on them. It will also take the grinding for 10m for a cobalt out of the equasion so people may want to go and do other things more instead of being solo and grinding on simple things for thier weapon gold.

I think we all know asking for new classes or classes removed is something that 99% won't happen.

I like the idea of stam regain being changed too, faster stam is never a bad thing especially when you have less vamp in your weapon!

I dig the idea of more armor or even HP .. more armor/HP and a lower cobalt type would equal out to people being able to fight and survive longer, making fights into duels unless you jump people with a crew. I'd also like to see some new versatile armor sets introduced.. so people can have a couple different sets of armor for different situations and crits can be more customizable.

Sure the playerbase is dead now, but what if something like that brought people back or enticed people who don't like the current buttfest that is 1a to try it out with the changes? its stagnant as it is so why not try something that could help?

but yeah.. Alex does suck. :lol: (good to see ya posting AREX! lol)

Edited by Gnarkill, 12 December 2012 - 06:55 PM.

Gnarkill- Multi and 1a


#28 Rush

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Posted 12 December 2012 - 08:14 PM

I think cobalt should have been removed a long time ago.either way it does suck a little bit but it doesnt seem to be to much of a difference training wise. but i dont think it should be sold back for only 8 mil but i guess what can you do at least were getting some really nice good changes and more add ons. All i know is that it takes along time to make 10 mil gold for one item unless you share with 10 ppl and just keep in mind that some people have traded cobalts for quest items/boss items or other characters with gold or other items so it would be a tiny bit unfair to whoever recieved the cobalt for said items. considering you cannot just sell cobalt for 10 mil gold. Even 9mil would be a bit better if u really wanted to sell it back of course. And i know some ppl who have had their balts like myself have probably made a decent amount of gold back off of having it as well so i can that being the logic behind it. But if you have a family or a working job 40 hours a week its extremely hard to make that amount of gold in a decent amount of time just some comments for thought. I support the change and am happy we have some more work being done on 1a. Maybe well get more players together to actually do bosses/training its unfortunate that the player base is kind of small atm and some people do not like training or bossing together which kind of hinders the larger bosses being done. But maybe now with the newer drops added it will work out for the better and we can see some of these new boss drops and changes :lol:.

Rush in game 1a

^~t|-|ë FïRë WäRmT|-|~^


#29 Adultery

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Posted 12 December 2012 - 11:18 PM

Alex has probably played more 1alt over the course of 1a's life span than you have Rick lol

I like a good part of Alex's ideas.. it would be a big change but I think for the better.

Removing the cobalt isn't a horrible idea at all! there can always be affordable TRAINING weapons implemented like a dotw type(or mana regen) for every class that is made or one to match the bd/vamp/price of the reduced cobalt.. Then people can "get by" out in the wild for a while and not just sit out there and gold for hours on end. The game should be a challenge not a boring click fest... how alex said it the cobalt could be reduced to a nice training weapon and not be overpowered. This also opens up the future for new level 35-40ish weapons to be somewhere between the cobalt Alex mentioned and the 1a new reduced cobalt.. giving people something to aim for while leveling that will make the game easier on them. It will also take the grinding for 10m for a cobalt out of the equasion so people may want to go and do other things more instead of being solo and grinding on simple things for thier weapon gold.

I think we all know asking for new classes or classes removed is something that 99% won't happen.

I like the idea of stam regain being changed too, faster stam is never a bad thing especially when you have less vamp in your weapon!

I dig the idea of more armor or even HP .. more armor/HP and a lower cobalt type would equal out to people being able to fight and survive longer, making fights into duels unless you jump people with a crew. I'd also like to see some new versatile armor sets introduced.. so people can have a couple different sets of armor for different situations and crits can be more customizable.

Sure the playerbase is dead now, but what if something like that brought people back or enticed people who don't like the current buttfest that is 1a to try it out with the changes? its stagnant as it is so why not try something that could help?

but yeah.. Alex does suck. :lol: (good to see ya posting AREX! lol)


Used too, past tense.

Adultery - Diabolic-Clorox


#30 Gnarkill

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Posted 12 December 2012 - 11:57 PM

Used too, past tense.


nice try to correct me and yes he "used to*" play more.

but seriously... how much has 1a changed since he played? It hasn't even changed much since I played over there other than a new area or two. Just because someone isn't on all day currently doesn't mean they have no clue how the game works. It doesn't take much to grasp NM lol.

Edited by Gnarkill, 12 December 2012 - 11:59 PM.

Gnarkill- Multi and 1a





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