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#1 Marahna

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Posted 04 January 2015 - 09:26 AM

Hey everyone! I am a nostalgic player that hasn't logged on probably since 2003 and have been delighted to see this game up & running (and with lots of new changes since that time!). I was just wondering how active the game has been lately; I rolled a crit just to log on briefly on the 1-alt server and there were only 4 players online at the time, so just wanted to see if that seems accurate or was just a bad time of the day.

 

Would love to come back to the game and experience it again, hopefully convince a few friends that appreciate retro-gaming to join me as well. Just wanted to check in and see how things are going and make sure the game will still be around a while before getting back into it :)



#2 Melchior

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Posted 04 January 2015 - 01:02 PM

Multi seems more active than 1 alt atm I have seen as many as 10-12 on multi at a time in the past month but 6 seems normal.

#3 Obey

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Posted 05 January 2015 - 01:02 PM

Multi seems more active than 1 alt atm I have seen as many as 10-12 on multi at a time in the past month but 6 seems normal.

10-12 people or 2 people with 10-12 alts?? 1 Alt is def more active than multi..

I just don't believe the hype, since I started playing NM Multi has been dead and from what I hear many years before. It wasn't until recent changes in clan activity on 1 Alt did people even really start logging on Multi and that was due to their fears of being pked and not being able to play the game.

You have to admit the past few months the servers have slowed down, but its getting cold outside and people will be back and Multi is not the place to start..


Edited by Obey, 05 January 2015 - 01:13 PM.

       

                                                                            LPDSZn9.jpg

 

                                           Forever, your eyes will hold the memory

                                    I saw your heart as it overtook me
                              We tried so hard to understand and reason

                          But in that one moment, I gave my heart away!

                                 AS I LAY DYING


#4 Peacemaker

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Posted 05 January 2015 - 01:43 PM

ROFL is all i have to say bout the last post. Experience multi before you talk about it or judge it.


Peacemaker both servers.

#5 Peacemaker

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Posted 05 January 2015 - 06:16 PM

I dont see any problems with being able to boss solo. You shouldnt have to wait on people or kiss ass anyone to go to one. Also there are some bosses on main in which you cant take down solo no matter how high of lvl your party is. Also the server is not nopk and hasnt been for some years now.


Peacemaker both servers.

#6 Melchior

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Posted 05 January 2015 - 06:26 PM

10-12 real people on multi a lot of times I have logged onto 1a it's usually 1 person on chaos or saoul sometimes both. Most of the time they will greet me but not a lot goes on. I don't play to do bosses I am more so after social interaction. Most of the people I talk to pretty regular are undin, whiplash, trey, crane, gaddy, peacemaker and stu. Also there are random people logging in here and there and chatting. 95% of the time me and lee are on our pacis just chatting and killing mobs. But with those I mentioned counting myself that's 8. Which is impressive I think. Seems like when people are active on 1a everyone is taking shots at each other or trying to put down someone I can see some light hazeing but to the point where you get tired of seeing it that's why I play multi mostly even tho not to long ago I did some exping on rodeo for about 3 hours the other day. Which my wifi cuts out a lot so I get d/ced fairly often so if I did help with bosses I wouldn't be much help. Lol

#7 Banishment

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Posted 05 January 2015 - 09:02 PM

Fk both servers.

 

 

 

 

 

 

 

 

Piddy loves men.


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#8 Melchior

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Posted 05 January 2015 - 09:44 PM

I was more so saying between rival clans piddy. I like some jokes when I log on....faer the snake slayer :-p

#9 Marahna

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Posted 05 January 2015 - 09:46 PM

Lol thanks for catching me up to speed guys, I like a challenge so I'll try out the 1a soon and see if a few friends and see how it goes



#10 Melchior

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Posted 05 January 2015 - 09:48 PM

I also think 7-10 alt parties for main would be cool but it has been stated by many players that they want to keep it the way it is. Piddy you have had a ton of great ideas for this game and I hope to one day see some of the ones you have suggested implemented. But you guys know the same old song and dance routine. Blah blah JLH doesn't wanna put more time into it blah blah staff only have so much power. Double edge sword yo.

#11 ice_cold

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Posted 05 January 2015 - 10:01 PM

In my observation:

 

Most staff don't give 1a the time of day.

1a stays just hard enough where staff don't bother giving 1a the time of day.

 

The servers should be given equal opportunity to shine

 

Since Stig has been made, I would guess there's been 15 to 1 updates in favor of 1-alt if not higher then that. There's really only 3 staff that log on, Oracle is an Admin for 1-alt and I dn't believe he's done any work for multi whereas he's done some additions for 1-alt. Stig does work on both servers however he has put a lot more time into 1-alt adding in numerous areas, balancing monsters, adding random stuff, etc. I haven't a clue what Scripto does to be honest, but even though he logs on to 1-alt, I don't believe he's done anything to 1-alt and I would call him a multi-alt staff member, I still really don't know what he does as staff though and haven't seen a post from him in some time (a long time). So I would say there's a 2:1 staff ratio from 1-alt to multi.

 

I feel like each server does shine in it's own way. Multi-alt allows for players to play alone and sometimes with 1-2 other people for large bosses. 1-alt requires multiple people to work together for almost everything which is where the difference is. People have said that 1-alt should allow people to play alone due to being a 1-alt server but it makes fr more sense for it to be the teamwork server as making areas hard for a party of 200 alts on multi would be impossible. Most other games that can be compared to nightmist like world of warcraft and knights of the old republic or whatever the star wars game is, require people to work together to do real bosses.


I read somewhere that ostrichs hide their heads under the sand because moles watch porn.

ScarletMuse 03/2/2005 11:20am

#12 Obey

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Posted 05 January 2015 - 10:19 PM

ROFL is all i have to say bout the last post. Experience multi before you talk about it or judge it.

 

What's there to "Experience"? Full me in..  1-Alt is a carbon copy of multi other than pacifists, some items and being able to multi-log.

Really there is nothing to "ROFL" about any statements I made, tell me what I said wrong?


Edited by Obey, 05 January 2015 - 10:24 PM.

       

                                                                            LPDSZn9.jpg

 

                                           Forever, your eyes will hold the memory

                                    I saw your heart as it overtook me
                              We tried so hard to understand and reason

                          But in that one moment, I gave my heart away!

                                 AS I LAY DYING


#13 Peacemaker

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Posted 05 January 2015 - 10:31 PM

If you think they are the same then you really dont know anything. 1alt is a dulled down version with different areas, items, and abilities. They are very much different.


Peacemaker both servers.

#14 ice_cold

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Posted 06 January 2015 - 02:03 AM

It's impossible to make points against someone who always argues the negatives of both sides...

>>>Most staff don't give 1a the time of day.

1a stays just hard enough where staff don't bother giving 1a the time of day.<<<

 >>>1a has seen more additions than multi and most are untested and tossed in callously.<<<  most additions to 1a are pointless or worthless or have a negative impact on the server in general. .. You added ideas to compliment a list, in which was made when 40 players were active and the list itself being 6-7 years old. ...Would multi alt benefit from a boss that would require 240 gms to complete? Rarely. Does 1a benefit from areas requiring 12? rarely.   Yet these Rarely's only plague 1 server.

 

When 1a players ask for staff to FIX something, it doesn't necessarily  mean add something completely new.  And to stop short on that or create something with a whole completely new set of its own problems.  

 

some idea's are:

 

all classes need gear not just 3 with 10 items available from major bosses, 2 with major quest items currently unobtainable by any means, and 2 classes with basically nothing.

-reason why?

The token system was left screwed for so long most players have every class.  they have sunk endless hours of time into the extra crits they shouldn't have needed in the first place and want them to have a positive experience during the game. players may be happy that a fighter can have super mods from multiple bosses but most are just as sad that their druid see's nothing.

 

a completed leveling system based for 31-40 on all classes

-reason why?

Token system was a quick implement to allow classes to level.  It wasn't a bad idea based on the scarcity of use of the coliseum, however there were plenty of early complications that were adequate foresight of problems to arrive later.  I was the third arch thief on 1a and one of 4 in the first 2 years because gristle was impossible on a server with less than 25 ranger/thieves combined with a server wide expert+ count in the teens.  Token system had complications that were entirely ignored since the first 6 months of the server's lifespan.  

Instead of actually fixing this, a few years of suffering later, a new crate system was implemented for 31-35 without a bearing of what class can even accomplish which crates.  this is a main reason why everyone consistently uses a better class to forage items for the rest.  The system was flawed and also ignored or overlooked.

Lastly a gm leveling system was implemented and currently unfinished, because of a public outcry from the basically nonexistent players from the old md/da clan.  Must have took too long because most of these players do not log on anymore.  This system also has flaws of classes unable to perform some of what is required to level.  7 years of full scale leveling based systems = 3 flawed systems instead of 1 fixed one.

 

 imma shorten this up to keep it shorter

 

new crafts vs the option of actually making former ones worthwhile.  new crafts are nice but in comparison of difficulty to older things is just a wow.

new crafts replacing old top notch boss drops- players complain

new craft and the lack of information on if they are in full implement- players complain, don't add it until its complete

 

adequate Testing is a must

 

Para 1

1) You personally believe most additions are pointless, however different people like different things so not everyone will say the same additions are pointless.

2) Who added ideas to compliment a list? The list was 4 1/2 years old and has been getting worked on since then.

3) Would multi-alt benefit from a 240 gm area? No. You're just proving my point when you say there should be differences. No multi-alt doesn't benefit from making crazy parties get together. The difference is 1-alt has had stuff added for single players all the way up to 12+ players.

 

Para 2

1) All classes have gotten new items. The least of them all would be Berserkers which are pretty much impossible to do anything for as their damage is extremely high, they aren't really supposed to have mods, they can't have armor.

2) Druids have had new stuff added for them, a decent amount of stuff actually, it isn't staffs fault that players either

   A) Don't use the items

   B] Haven't found the items even though there's clues

   C) Are too lazy, can't get the people to help, or don't want to do what they need to do to get the new items for them.

   D) Some classes got huge updates in equipment/useful areas because they were hugely underused, underpowered, or hadn't gotten decent updates in a long time, i.e. paladins, fighters, mages got new stuff because they were less used or underpowered where druids with a cobalt were pretty easy to level or rangers already were almost topped out on what was acceptable.

 

Para 3

1) The Coliseum token system was added because staff were blindsided by classes being able to level 31-40. They were told it couldn't just be the same leveling system as before and players needed to work for it so they came up with the best they could when players quickly leveled higher.

2) There were far more 31+ and nearly every 35+ were thieves. Gristle doesn't seem like a valid excuse. When Gristle became too hard for players to properly complete it was nerfed some by current staff.

3) The system would have been unfair to completely fix the original system as certain people paid massive amounts of gold into the first system. Players also wanted a secondary system on top of the old system, so that's what maarten, jase, and me (I did very little) worked on. It's a bit ridiculous to complain about the something that so many people asked for. This is another situation where you might not like it, but other people dd and still do. The original system takes a short period of time and multiple people, the new system requires you to train on certain monsters for large parts of time (or buy the items from someone who trains on those mobs) to get said items to level.

4) Like you said, most everyone has other classes and can kill the mobs they need for other classes. Even if they don't, the system creates a marketplace for people with extra gold and keeps gold circulating.

5) The grandmaster leveling system was being worked on for years, I don't believe any player on 1-alt can currently fathom how long it's been worked on. I was against the idea of it being released early, however I believe I was wrong. The reason I was wrong, and players are still wrong about it being released early, is because the system has helped classes level already even if a couple are unfinished, the system would as of now still not be out and people would still be complaining about not having an alternate leveling system not knowing we were working on it in the background.

 

Para 4

1) Just making old items better means there's actually no new goal. Everyone would already have the better equipment and it would just be a, "cool my character is better" for approximately 1 day and then players would complain about no new changes. Instead some stuff i.e. Crystal Bracelet still haven't floated out to everyone and when someone gets said item their excited. 

2) I don't know of a whole lot of new crafts replacing old top notch drops. I guess Imperial Escutcheon (which doesn't allow you to get to cradenza), maybe Staff of Tranquility (I haven't seen one dropped though and it's a new boss drop that replaces a craft), I suppose you would just have to enlighten me to what new crafts replace old boss drops as the majority of new crafts also require boss drops.

3) There is a lack of information on new crafts which I was never a fan of. With some of the new ones different players normally found them out before others. For mine I was actually trying to help people along with figuring them out, trying to give small hints but instead all I got was 'I'm better then you, we already know idiot, so on so forth'. Maybe if people worked together they might figure out the remaining crafts however I believe currently every craft is able to made currently which hasn't always been the case. I.e. Everyone knows that the Scroll of Devestate was added to the game but didn't know how to craft it, well it's craftable currently. I know staff has said that at the very least. But certain players have also given out bad info about it in the past as well.

 

Adequate testing is a must; a decent amount of the newer stuff has been tested, but its hard to test everything without letting every player know everything which spoils the fun in finding new stuff out. That means:

1) Things are released slower. (leveling system)

2) Things need to be adjusted once the guinea pigs get to go through as it was impossible to test before, like in areas that might require 5 different classes or mobs with a new monster traits ment for parties

3) "Worthless" changes are made to the game because certain things weren't adequately tested in the past, like how ghouls gave 35 xp pod and now give more because it wasn't tested for 1-alt. There were a lot of changes like this in the past 4 or so years due to the fact that older staff didn't like 1-alt came out without their knowledge, staff felt 1-alt was too unbalanced to make any new changes to it, or staff just plainly didnt want to deal with the server.

 

In closing, I love me some wine.


I read somewhere that ostrichs hide their heads under the sand because moles watch porn.

ScarletMuse 03/2/2005 11:20am

#15 ice_cold

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Posted 06 January 2015 - 04:11 AM

When a lot of the additions were added, like cinderforge, 20+ people were logging on and every single one of them were in the same clan which meant a boss like hornet queen which requires 12 people to kill was very viable.

 

Elmshire, Blackthorn Mausoleum, Blackweald, Twilight Jungle, Sentant Caverns, Bone Garden, and Crystal Cave don't require all the help you're talking about, so yes a couple things were added that require large parties (end game bosses/areas) but the vast majority require 1-4. I understand Twilight Jungle requires a large investment of time as does Cinderforge Cavern and Stonewhisper however Bone Garden is a move in and out training area, Crystal Cave can have a character parked there so the only time contraint is killing Crystal Giant once and the area is there for a specific reason (people asked for staff of light and king of the magimoxima [or whatever] to be achievable on 1alt), Blackweald is soloable and if you're doing the boss requires some time, or can be killed with 4 people pretty quick. Elmshire can most easily be done with 1 person as well as the Mausoleum. Different additions for different reasons, you're only bringing up small closet cases from all the additions added.

 

There is some pvp, though not a whole lot, so yeah pvp items don't really help much. Even if you waited a year to get your tokens, other classes waited far longer to see them get leveled as thieves were so powerful, there's still more 40 thieves then any other class I believe, though it's been awhile since I checked.

 

To be honest I would prefer to just level by clicking a button with no extra requirements, but staff have doe the best with what they've been given.

 

The rapier crafts aren't used very much, they had a high point yes, but for the most part they get used far less then when they first came out. They're different weapons and have different uses as well. I.e. all the rapiers are 25bd in comparison to Sword of Existence which gives 29bd and requires a lower level to use. The int rapier is a pvp weapon, which you wre just saying are useless, and I don't believe I've seen anyone actually use the Crimson Rapier with +1 str and + cha on a 25 bd weapon. The rapiers are actually just a really bad example as there's no comparable weapon and when they do get used it's either because the player doesn't have a magical weapon for a boss or doesn't have a cobalt.

 

People complained for a long period of time there weren't better equipment for higher level characters and new stuff were added. I suppose you can compare it to dagger of spirits/emerald dagger; Halberd/Blade of Time; Rose Blade/Sovereign Sword. Certain equipment becomes outdated the higher level you are, although a large quantity also allows diversity. Do you want Valkyrian boots for more dex or boots of time that give more armor but -dex, or Vindicator's boots for medium armor and no stat mod, Rapiers allow for you to choose a 25bd weapon with 2 mods, or sword of existence with 4 more bd, or a sovereign sword with more damage but no vamp. Some arre just plainly better, yes like mithril circlet which gave clerics +1 armor after waiting 29 levels for it. Some also made certain items easier to get I suppose, yes it doesn't take a whole lot of effort to craft an imperial escutcheon however like i said it lacks the benefit of allowing you to visit cradenza. The Staff of Tranquility is a rare boss drop which takes the place of a craftable but like I said, I haven't seen one drop personally, I would guess the drop rate is pretty low.

 

I don't think anyone has complained about 'x craft' not being crafted. I do believe I said not every craft has been found though. I actually believe a large portion of the newer crafts are sought after when able to be crafted and people work out how to make said crafts. Then again, something like the rapiers over time will see less people crafting them as they have specific uses and aren't endgame.

 

I dont know what areas you mean, I would guess only Twilight Jungle and Cinderforge in relation to ttk like areas however there's been a lot of area additions to the game and the each have a different use. Elmshire has seen a very large amount of use as well as Bone Garden, I don't know the use on the other areas that haven't been named as they're areas that were made for a specific reason and not all of them were meant to see high use, i.e. Sentant Cavern which was deigned to fill a role in the leveling system.

 

There is a majorly 'crushed' playerbase but I highly, extremely doubt that has to do anything with players getting new additions to the game that have to be slightly tweaked afterwards. Players might be annoyed or mad but I highly doubt people are quitting over some small changes. It's nearly impossible to make additions that every single person likes, if you're adding an addition that half the game likes you're doing a pretty good job.

 

Correct, the heal bonus never should have been removed. That was something that was changed extremely early on though. However that's just one of the useless changes you mention, all the cleric mobs having their xp raised to essentially act as if clerics still got a 20xp healing bonus. I understand a lot of players don't realise it, but I would guess over the last 4 years there's probably been 400-500 boss/mob changes for different reasons but mostly because the game wasn't designed for 1 character play and there needed to be tweaks.

 

There's also changes, I would guess, players don't have a clue why they were added as there was a specific reason for them. A good example is the Large Forest change which actually took a very large amount of time and I really don't know if people understand it. There was a proposed coding change, which I believe was shot down, which was to allow grids to have an added time slot so that squares could 'change'. it might seem like a stupid addition but it would allow for some interesting effects. Some examples would be certain areas having night time monsters (which the large forest now has), or say certain areas can only be entered at certain times of the day, areas could 'move around' i.e. this week captain wylsens airship is in the desert, next week its in the royal forest, the next week its in the grassy meadow, however the largest reason was to allow quest areas to open up without staff members so that if staff members quit we could have pseudo double xp and quest areas like santas workshop which could open up and close on their own. The Large forest was a test for a workaround to make this work without coding and if it would have been viable we could have gotten that christmas quest people complained about not getting, however it was very hard to do and isn't feasible. So yes it was kind of a useless addition however it was a test addition striving for a better experience.

 

Different things are done at different times for different reasons.


I read somewhere that ostrichs hide their heads under the sand because moles watch porn.

ScarletMuse 03/2/2005 11:20am

#16 ice_cold

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Posted 06 January 2015 - 05:12 AM

The Magician Bandit was supposed to be a daily boss, however it was accidently put in as an hourly boss which wasn't found out until later on and it had already been killed multiple times so it was went with, testing probably wuldn't have included us sitting on the square for 24 hours waiting for it to spawn to see if we had made that mistake. The boss was supposed to be Mage only and since the trap wasn't set by me it accidently allowed berserkers in, which is why it was changed to keep zerks from destroying the boss but the trap quirk was left as is (I wasn't going to run my characters in to a death trap to test it btw as the goal even in testing is not to kill monsters on mortal characters before they're released). Certain monsters were changed very late in developement also which greatly changed the way the area worked as well, which was out of my control.

 

Ofcourse everyone you asked, "hey if we had enough people to do something easier and had all the gold would you do it," said the answer would be yes. If I was told all I needed to do was click a button to level rather then all this other stuff I would say yes to that too. Tokens are easy to get with groups of people and takes less time however costs more gold.

 

Token Pros: Takes less time

Crate Pros: Costs less gold (grandmaster system all 4 levels), Can be done alone or only requires a small amount of help for a short period of time. Guilds are in easy accessible areas.

 

In a perfect world we would all choose tokens. Why spend 50% of your time on a level getting items when you can spend 15 minutes through and hour or 2 getting tokens and going to ttk. Oddly, if the 31-40 system was never added we could of saved everyone 8 years.

 

 

I was just thinking, you ever notice how these threads almost always become you and me speaking our mind and everyone else leaves?


I read somewhere that ostrichs hide their heads under the sand because moles watch porn.

ScarletMuse 03/2/2005 11:20am

#17 ice_cold

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Posted 06 January 2015 - 05:37 AM

It's simple, staff (who no longer play) rejected the idea of fixing coliseum bosses and said come up with a different way to do it. At the time a large group of players were saying tokens take to many people we can't do it, so Maarten came up with the idea of drops, Jase came up with what monsters, and my part was descriptions. This allowed the complaint people were having of not having enough people to be satisfied by doing it themselves. I would never argue it's the best system, but it's a better then then say boss drops (essentially just a new coliseum boss system) where players in different groups could easily pk the players and get the drops for leveling. Or an all gold system where the known and guessed as, and unknown botters can easily level with ease which is why that won't get added (another for that are the fact people still want grandmaster and legendary costs reduced).They're probably could be a better soluotion to it, and feel welcome to post in the suggestios forum, get some people together, then create a new topic about it where different people can throw in thier imputs as tp what they would want to see for the systme.

 

If it wll thogut out staff could probably look t it and decide if it fits in the game.


I read somewhere that ostrichs hide their heads under the sand because moles watch porn.

ScarletMuse 03/2/2005 11:20am

#18 ice_cold

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Posted 06 January 2015 - 05:50 AM

I would hope I'm not wasting Staffs time, I suppose at any point a staff member can say I do and tell me to walkaway, I'd have no problems.

 

If you feel like my ideas suck then so be it, however I've helped multiple staff through the years, have had numerous things added, and have requested vast changes which have been implemented. I would guess that's because rather and coming on the forum or being in game and saying everything is stupid and sucks, then in the next breath say any changes would be stupid and sucks probably isn't the right way to go. At that point you're just part of the problem and not part of the solution.


I read somewhere that ostrichs hide their heads under the sand because moles watch porn.

ScarletMuse 03/2/2005 11:20am

#19 Peacemaker

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Posted 06 January 2015 - 09:01 PM

If you want tokens to succeed. Make the place you take them to not have to take a few people. Remove healing from coliseum bosses and maybe lower hp a lil so everything can be done solo. Hell maybe even make cost a lil more
Peacemaker both servers.

#20 ice_cold

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Posted 06 January 2015 - 09:40 PM

If you want tokens to succeed. Make the place you take them to not have to take a few people. Remove healing from coliseum bosses and maybe lower hp a lil so everything can be done solo. Hell maybe even make cost a lil more

 

That's why we have 2 systems. 1 is coliseum which requires a group, 1 is crates which requires a single person. Both systems have been used quite a bit.


I read somewhere that ostrichs hide their heads under the sand because moles watch porn.

ScarletMuse 03/2/2005 11:20am

#21 Peacemaker

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Posted 06 January 2015 - 10:13 PM

Well honestly on tokens its hard enough to get a group for tokens as it is. Then you need a group so you can go level as well. You should only need a group for one part, not both. I think thats what causes tokens to not be used as much.


Peacemaker both servers.

#22 ice_cold

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Posted 07 January 2015 - 02:48 AM

In the past I've suggested (based off of piddy's suggestions) for changes to add a coli boss or switch them up for the token system however it's been shot down. I think the idea is that x people did it everyone can do it, if you can't do it get crates. I think the idea of only doing 35-39 as well was that if there becomes a point when there isn't enough people to do coli bosses, we'll truly end up with legendary characters as no one else will be able to reach 40 at a certain point making the previous level 40's....Legendary (though I can't confirm that).

 

Yes, the crate system was specifically designed due to low player count. People had already used coliseum bosses for leveling and changing it wasn't allowed.

 

I don't think players realise how often someone would talk to me ingame about something then I would bring it to staff's attention, or how often I specifically asked people in game who I personally don't care for about their opinions on stuff and what should be added, and how often I might see this or that post on the forum and I believe it has merit and go to staff and ask if there anything we can do about it. I'm pretty sure Stig and Oracle also do the same things when it comes to developing which is why I stated earlier certain people like some stuff while others think certain things are useless. I know the recent crafts that were added, once again not all have been figured out, were added specifically due to players complaints and suggestions.


I read somewhere that ostrichs hide their heads under the sand because moles watch porn.

ScarletMuse 03/2/2005 11:20am

#23 xxx

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Posted 08 January 2015 - 05:09 AM

20 points for piddy



#24 ice_cold

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Posted 08 January 2015 - 06:16 AM

that would only leave mages, druids, thieves, and rangers legendary as the rest can realistically solo their tokens.

 

the crate systems flaws could just as easily be fixed as the coliseum tokens.  But it would require a staff member to actually accept input from players, and revamp the required crates for each class based on the crit itself leveling 31-39.  Players shouldn't need 2-3 other Gm crits to farm items for a different character because it cannot.  In truth you shouldn't need more than 1 character at all, unless it is your choice to do so.  The characters should be able to do 31-39 by themselves and without having to leave 140 potions on every mob.  That would make the 50% of the level for crates theory actually hold true.  It just gets to a point where the game is nothing but farming items(sometimes gold) on every crit you have because of the mobs each class can't beat but are required to.  

 

When will we have the opportunity to train on whatever we want and still be able to level?  That question is answered easiest by the token system being balanced.

 

If you want to train on whatever monsters you want, get some people together and kill the coliseum bosses. The crate system was specifically made so you didnt need 4+ (obviously more for some) people to kill a coliseum boss for your tokens. That being said though, since the crate system came out a large portion of people said "do crates" and I would guess it's gone the same way with grandmaster tokens. That however is a problem with the playerbase though and not the system as I've seen at times recently 6-10 people on which should be enough for most Coli bosses. That really just boils down again to self-centered players wanting to do what they want to do.

 

I do understand however not all of the coli bosses are the same though, 2 of them heal themselves, arovat is damaged the complete opposite way the class that needs the tokens uses, etc. I just know from past conversations that it isn't going to change.

 

I would guess if there was a coli boss that was added in the way you have suggested in the past, one that all classes can use it's tokens for leveling and all classes can fight, that the cost would be upped and I would assume that it would be far more powerful requiring an even larger party of people then the other tokens (10-14 people). You have Crates which largely require 1 character to get and a little bit less gold (35-39), you got coli bosses that require 4-8 people and and cost a little bit more but restricted by class, and then you might have a hard boss which costs a little bit more. The more convenient the leveling, the harder and more expensive it is in the short run. At this point that wouldnt even really be accomplishable and would most likely just detract from people doing actual bosses. I've seen large groups of people help certain people and then those people who were helped getting tokens completely disappear during other peoples tokens, ignore the persons requests who helped that person, or just flat out say no to helping which leaves me with little pity when it comes to coli tokens.


I read somewhere that ostrichs hide their heads under the sand because moles watch porn.

ScarletMuse 03/2/2005 11:20am

#25 Melchior

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Posted 08 January 2015 - 11:36 AM

Buying crate of silent leathers....lawl

#26 Melchior

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Posted 08 January 2015 - 12:39 PM

Clicking snakes or the good charity of the homies!

#27 xxx

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Posted 08 January 2015 - 01:39 PM

Ask Danny how to craft Golden Knee Pads and you will obtain all secrets of the game along with a cobalt option of your choice within 15 minutes.



#28 ice_cold

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Posted 08 January 2015 - 06:55 PM

Ask Danny how to craft Golden Knee Pads and you will obtain all secrets of the game along with a cobalt option of your choice within 15 minutes.

xxx

Sent 23 November 2014 - 11:03 PM

Sorry for busting your balls so much in last few months. aka Superbeast. I didnt go through the whole profile on your photo bucket cause thats a invasion of privacy. I sure as hell wouldnt want anyone to do that to me. But what i did see that i really liked was those little armor graphics and such. I didnt know you were that in depth with nightmist. I know your an advisor an all but I want to say is that i really liked what youve been doing. Cole had told me you were drawing up pictures and mapping and such. Thank you for the hard work that you have been doing.

 

Maybe I'm not the one who needs those kneepads. 


I read somewhere that ostrichs hide their heads under the sand because moles watch porn.

ScarletMuse 03/2/2005 11:20am

#29 ice_cold

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Posted 08 January 2015 - 07:14 PM

you and every other 34/35 thief ingame lol. i've went through malok guild 37x and seen 1 drop. Cant fathom what that's like without a cobalt. How do you afford the pots?

 

Why wouldn't you just go kill Mine Bandits?. Then again, since there were no dragged monsters, gold drops along the way to mark the bandits and the area, along with food and water there, I'm pretty sure thats already been figured out, or maybe we're just not letting everyone know about that. My bad.


I read somewhere that ostrichs hide their heads under the sand because moles watch porn.

ScarletMuse 03/2/2005 11:20am

#30 Melchior

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Posted 08 January 2015 - 08:19 PM

My poor 35 thief >.>




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