Jump to content


Photo

Mages Vs Berserkers


  • Please log in to reply
18 replies to this topic

#1 Despair

Despair
  • Members
  • 399 posts

Posted 29 March 2004 - 10:07 PM

Mages don't do bad in one on one duels agains't most classes however they have no advantage over berserkers what so ever. All other classes have the advantage of Berserkers lack of armor causing them to do more physical damage equalling out their extra hp slightly.

Mages still hit berserkers for exactly the same amount of damage as they do any other class giving them a huge disadvantage . . .

Im sure many will agree that mages need tweaking slightly to overcome this problem.
If I were the rain... that binds together the Earth and the Sky, whom in all eternity will never mingle... would I be able to bind two hearts together?

#2 green_mantis

green_mantis
  • Members
  • 403 posts

Posted 29 March 2004 - 10:39 PM

the only way i could see to addressing this problem is to have a mage spell that deals physical damage. (ie. uses force instead of energy)
I am very sorry, if not for something I did, then it is for something I will do.

#3 Squee

Squee

    Sorcerer

  • Members
  • 1810 posts

Posted 30 March 2004 - 12:08 AM

Not to be mean or anything...but maybe you shouldn't be dueling Berserkers?

I mean, mages can't have advantages over every class. Let's just say Berserkers are the "Mage-Killers."
Posted Image

#4 Poison

Poison
  • Members
  • 65 posts

Posted 30 March 2004 - 12:15 AM

Then what are healers who out heal mages? Or druids that leech or their mana? Or thieves assassinate which ignores armor and click them?

Yet zerks are the mages killers?

I'm with you on this, a mage would laugh at a zerk. It would be a 1 spell knock out. Zerk resistance, needs to be lowered, as do other classes also, but zerks more so.

#5 Despair

Despair
  • Members
  • 399 posts

Posted 30 March 2004 - 10:29 AM

the only way i could see to addressing this problem is to have a mage spell that deals physical damage. (ie. uses force instead of energy)

this isnt such a bad idea, I'd concider blast a physical damage spell perhaps that could be made to do more damage on berserkers.

and Squee giving your opinion is in no way being mean, however I dont agree with "maybe you shouldn't be dueling Zerkers", I've always concidered all classes in this game to have advantages and disadvantages over each other which balances the game nicely. What Im trying to say is mages seriously have no advantage over Berserkers.
If I were the rain... that binds together the Earth and the Sky, whom in all eternity will never mingle... would I be able to bind two hearts together?

#6 Silverwizard

Silverwizard
  • Members
  • 361 posts

Posted 30 March 2004 - 08:06 PM

Try a mage vrs a half orc zerker, that should do the job. The problem is that the half orc has fallen ou of favour after its second day of existence.
Chairman of The Warriors of The Mist, The Great and Powerful Wizard

Skippy the Peanut Butter Fiend.

#7 green_mantis

green_mantis
  • Members
  • 403 posts

Posted 30 March 2004 - 08:09 PM

in regards to my force spell idea:

Mage fist:
causes force damage(damage that can be blocked by armor and dodged but not resisted)
formula would be...(INT/3)(.35level)
would have a 50% better chance to hit than normal mage attack

I think that should be about right but this is my idea. Whether people like it or not is up to them.
I am very sorry, if not for something I did, then it is for something I will do.

#8 ice_cold

ice_cold
  • Advisors
  • 1803 posts

Posted 30 March 2004 - 08:21 PM

berserkers should be the weakest against mages...i think that zerkers resistance should be lowered greatly
I read somewhere that ostrichs hide their heads under the sand because moles watch porn.

ScarletMuse 03/2/2005 11:20am

#9 Silverwizard

Silverwizard
  • Members
  • 361 posts

Posted 30 March 2004 - 08:28 PM

Originally it seemed that was kinda what zerkers were, the half orc kinda being the ultimate in zerkers, they had massive hp but were able to be hit really easily, (low dex, no armour, and low wis) but then people found if you were a dwarf yu had dex and wis and only 1 difference str and con. If maybe the zerker's resitence was lowered then it would not only balance mage vrs zerk but also make the half orc a viable choice for a race. I envision a zerker a big ugly brute who runs through arrows, swords, and spells to grab his opponent and break him over his knee rather than a person dodging arrows and swords, and resisting spells for a precise hit on his enemy after careful planning as the dwarves seem to be.
Chairman of The Warriors of The Mist, The Great and Powerful Wizard

Skippy the Peanut Butter Fiend.

#10 Squee

Squee

    Sorcerer

  • Members
  • 1810 posts

Posted 30 March 2004 - 09:42 PM

in regards to my force spell idea:

Mage fist:
causes force damage(damage that can be blocked by armor and dodged but not resisted)
formula would be...(INT/3)(.35level)
would have a 50% better chance to hit than normal mage attack

I think that should be about right but this is my idea. Whether people like it or not is up to them.

That doesn't make much sense. If the mage is punching someone...then the damage done will simply be that of their strength, amplified by their magic.

If you want physical damage, make your mage pick up a rock and throw it.
Posted Image

#11 green_mantis

green_mantis
  • Members
  • 403 posts

Posted 31 March 2004 - 11:47 PM

in regards to my force spell idea:

Mage fist:
causes force damage(damage that can be blocked by armor and dodged but not resisted)
formula would be...(INT/3)(.35level)
would have a 50% better chance to hit than normal mage attack

I think that should be about right but this is my idea. Whether people like it or not is up to them.

That doesn't make much sense. If the mage is punching someone...then the damage done will simply be that of their strength, amplified by their magic.

If you want physical damage, make your mage pick up a rock and throw it.

it was a spell idea squee.

they would cast mage fist and a big glowing fist forms in front of them and rushes to the mage's target so it could be dodged, but since it would be force damage it could not be resisted.
i had left out the mana costs 'cause i dont know how much the most similar spell costs.
I am very sorry, if not for something I did, then it is for something I will do.

#12 Hellshady00

Hellshady00
  • Members
  • 5 posts

Posted 01 April 2004 - 12:00 AM

No offense, but if the formula was (int/3)(.35char level) then an archmaster with 21 int could deal 294 dmg/round...making it very possible to round a zerker...X_X maybe we should lower this dmg a bit? say (int/4)(.35clvl) thats about 220 a round...which sounds about fair :-)

Edit: Sorry, forgot about zerker spell resistances..

Edited by Hellshady00, 01 April 2004 - 12:01 AM.


#13 Squee

Squee

    Sorcerer

  • Members
  • 1810 posts

Posted 01 April 2004 - 01:21 AM

But...still...

If the mage casts a spell to summon this...err...fist... it's still going to be magical. If you want physical damage, you need to use some kind of physical weapon.

Maybe a spell that makes someone attack themself? Using their physical weapon would deal phyiscal damage to them.
Posted Image

#14 Silverwizard

Silverwizard
  • Members
  • 361 posts

Posted 01 April 2004 - 02:38 AM

Umm if it is not of the evoction area of magic and instead conjours a real item (ie create food) and then throws it at them (ie blast) it owuld deal phyisical damage but it it is spell.
Chairman of The Warriors of The Mist, The Great and Powerful Wizard

Skippy the Peanut Butter Fiend.

#15 Squee

Squee

    Sorcerer

  • Members
  • 1810 posts

Posted 01 April 2004 - 02:45 AM

Okay...but if you summon a floating fist, it's obviously going to be magical.

Maybe if you summoned a sharp rock and hurled that at opponents?
Posted Image

#16 Silverwizard

Silverwizard
  • Members
  • 361 posts

Posted 01 April 2004 - 04:37 AM

Ummm maybe you summoned the fist of a dead giant from its grave, that is not magical, that is just a trick of transportation and still non-magical, I know my mage all too well, I can keep this up for years.
Chairman of The Warriors of The Mist, The Great and Powerful Wizard

Skippy the Peanut Butter Fiend.

#17 green_mantis

green_mantis
  • Members
  • 403 posts

Posted 01 April 2004 - 08:05 PM

this is a revised form of my mage fist idea

Mage fist: a feat of telekinesis, this spell allows a mage to form a large blunt object out of thin air and launch it at an opponent; dealing physical damage. Thus, bypassing spell resistance of more powerful foes.
(a history note: this spell was origionally developed to help in the construction of buildings, but one day when the mage city was attacked the workers, who knew only this spell were able to drive back the invaders with a barrage of rock fists. After that all mages would learn this spell to aid them against enemies with immunity to magic.)
causes force damage(damage that can be blocked by armor and dodged but not resisted)
formula would be...(INT/3)(.25level)
would have a 50% better chance to hit than normal mage attack

I reduced the level modifier so that it should do a little less damage.

i think that about covers it
I am very sorry, if not for something I did, then it is for something I will do.

#18 Silverwizard

Silverwizard
  • Members
  • 361 posts

Posted 01 April 2004 - 08:08 PM

*Bows to Green Mantis* I think that should clear everything up.
Chairman of The Warriors of The Mist, The Great and Powerful Wizard

Skippy the Peanut Butter Fiend.

#19 ice_cold

ice_cold
  • Advisors
  • 1803 posts

Posted 02 April 2004 - 03:41 AM

in regards to my force spell idea:

Mage fist:
causes force damage(damage that can be blocked by armor and dodged but not resisted)
formula would be...(INT/3)(.35level)
would have a 50% better chance to hit than normal mage attack

I think that should be about right but this is my idea. Whether people like it or not is up to them.

That doesn't make much sense. If the mage is punching someone...then the damage done will simply be that of their strength, amplified by their magic.

If you want physical damage, make your mage pick up a rock and throw it.

he stated well enough
I read somewhere that ostrichs hide their heads under the sand because moles watch porn.

ScarletMuse 03/2/2005 11:20am




1 user(s) are reading this topic

0 members, 1 guests, 0 anonymous users