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Will Do Good Area


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#1 newb

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Posted 21 February 2004 - 06:54 AM

Allow me to reiterate myself.

Alright, i'm not that great at coming up with area ideas on my own. However, I am willing to put a lot of time and effort into designing one. So, I am asking the Nightmist community for area ideas. This would include a story and a general idea of the actual environment of the area. I'm going to probably reject a bunch of ideas because they suck (i'm just being honest) and aren't worth reviewing. But if I find one that is well thought out, I will do it, and I will do a good job. Thanks.

Making an area is not just for area developers. If it was, then Nightmist would be lacking many places.

I look forward to finding something worthwhile to put my time into.

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#2 Gaddy

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Posted 21 February 2004 - 07:22 AM

I really think you would have been the best canidate to become an area developer if it hadn't been for that fiasco. :-\

If you make an area it would be nice to have undead stuff that was made for clerics around level 24, with high hp rather than the low hp on demonics, vampire bats, and modern art sculptures. At the momment the only healing monster with high hp is the Torturer, and it is level 29+ only.

It would be nice if the new monsters have similar hp to a sand spider, arrowheads, and silversail defectors, or something. If they do damage like scarabs, silversail defectors, and wolves, and exp similar to modern art sculputures. Drop around 200 gold upon death. It would make the area a training area rather than a place to make gold. I would think the best spot for it would be further east of Blackthorn. Multiple monsters like desert would be nice (things that start with the same letter and are fairly similar in attack/hp, just for variety). Basically the monsters would have higher hp and attack for more than modern art sculptures and drop less gold, but I wouldn't think they should give much more exp than modern art sculptures, maybe equal to or +/- 5xpd. It is more of a way to detour people from wanting to train there too much because it isn't quite as easy or profitable as the museum, it would keep pacis from wanting to kill everything there also. More of a cleric, pally area, but I think it'd be better to allow all classes, or allow everything that can go past north west meadow.

Maybe make it like a better part of n/w meadow, but east of blackthorn still sounds best to me, however making it have class restrictions like nw meadow, to prevent people from being easily pked, clerics and pallys would be the main thing trained in the area i think and parties would be too easy to find when this area wouldn't require a key like the museum does, so making class restrictions would prevent a large invisible party from constantly annoying trainers.

Edited by Gaddy, 21 February 2004 - 07:39 AM.

Wisdom is the principle thing. Therefore, get wisdom, and in all your getting, get understanding.
-Proverbs 4:7

#3 newb

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Posted 21 February 2004 - 07:30 AM

Good start Gaddy. I'm looking to do a complex area. Something that would be like a full fledged quest every time you went. Not just how it is now, where you can get to the boss, kill boss, get item, hooray it is over. Basically, what I mean is that I am trying to make a good area. One that requires you to read the descriptions, know what is happening/happened.

If you would like to get together and collaborate, i'm sure we could come up with something good. It will take a lot of time though.

To others: Do not think that this means I am done searching. Continue posting.

Westcoast


#4 Gaddy

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Posted 21 February 2004 - 07:38 AM

Ack, wish I could delete the post I just made, maybe a staffer could merge it to your post.

I would really like to work on the area with you.

I think we see the basic idea as about the same, a complex area requiring you to pay close attention and stuff if you actually planned on going though to a boss. Like some kind of key that dissappears if you leave the area if it could be coded also, so people couldn't make a trip after having gone though part of the area, and they couldn't sell it and have people skip though the area.


If JLH or Pandilex let us know that if the area was high quality they would be willing to add it to game, then I would be willing to do quite a bit of work on it. If they're not adding anything at the momment there's not much reason to make an area.

Edited by Gaddy, 21 February 2004 - 07:38 AM.

Wisdom is the principle thing. Therefore, get wisdom, and in all your getting, get understanding.
-Proverbs 4:7

#5 Xien Pk

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Posted 21 February 2004 - 09:00 AM

Hows about an area that ppl can't attack other people in... like a desecrated sancuary that only now has the power to protect the people inside of it from eachother, but not the monsters... idk, then you could throw in a few of trap doors on this one (Always fun), and a secrate item that you can find that's just *flashy...* (Like a ring of Windia but diffrent... like a "Book of Clericisum" or somthing to that effect, It would do nothing for you, but it'd be cool to equip as a ring slot or somthing like that... idk...), a Boss that'd be for about lvl 23-25's (idk, I've never suggested any bosses before, so I don't know what to say here...), and throw in some neat descriptions and *BAM* You've got yourself an awsome area I think... I know I'd go there!

Edited by Xien Pk, 21 February 2004 - 09:01 AM.

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#6 ice_cold

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Posted 22 February 2004 - 02:48 AM

i personally think making a new area so that clerics, pally's and paci's can level easier, is rediculous. i personally would hate to see everyone have an arch cleric... Clerics can already uber train, why give them another place to do it at?
I read somewhere that ostrichs hide their heads under the sand because moles watch porn.

ScarletMuse 03/2/2005 11:20am

#7 Gaddy

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Posted 22 February 2004 - 04:59 AM

Basically because the current places to train clerics are far over croweded. No one said the area was a MUST as undead, that was simply my preferance. I really wouldn't care, but sometimes when i talk about additions to game i worry if i talk about anything that helps certain classes I'll be told I'm just looking to make our account better. (such as if i suggest a thief area)...

The basic question here is, "If we made a rather good area would it be added to game, and just to make it more likely to be added to game, what type of area would JLH/Pandilex want it to be?"

I do feel that Ice_cold makes a couple of good points, but there really aren't many undead things in game, only 2nd floor zeum, rax, and vampire cave, rax and vamps are usually packed and have people checking them every other second (not everyone is as fortunate as i am to have most people not hit me, or unable to). The zeum is really way too easy for people to pk a cleric in. Making a wider span of undead areas would just be a way to make it less of a must train here type of thing. Like how most other classes can train in about a dozen areas, some good, some not as good, some great.
Wisdom is the principle thing. Therefore, get wisdom, and in all your getting, get understanding.
-Proverbs 4:7

#8 Squee

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Posted 22 February 2004 - 05:18 AM

What kind of storyline are you looking for?

Romance, tradegy, veangeful?

Oh! Oh! Perhaps a quest where the "heroes" end up being the villians! *bells and whistles start to go off*

I could write something that forces the players to do something that seems good an righteous but it turns out that it hurts many more people (NPCs) than it helps!

...Anyways. XD
I'd love to help you with your little "quest." It really sounds like you have initiative to take this places.
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#9 newb

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Posted 22 February 2004 - 06:42 AM

Anything, really. Just as long as some thought and effort is put into it.

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#10 alone

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Posted 22 February 2004 - 12:47 PM

I'm working on something.. PM me your e-mail address, and I'll pass it onto you once I'm done with my 'creativeness'.
"Entertain yourself with my nightmares."
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#11 newb

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Posted 22 February 2004 - 07:07 PM

It's in my forum profile thing.

gilbertmsd@hotmail.com

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#12 World

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Posted 22 February 2004 - 09:38 PM

How about a kind of murder quest thing, where on each square is a clue of were to go next and it changes slightly every time, it doesnt just say 'for your next clue go south' it hints were to go every now and then.

#13 ice_cold

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Posted 23 February 2004 - 04:29 AM

uh, those arent all areas gaddy...orc caves *where do you think they got the vampire bats from?*, barracks, museum, illuminated tunnels, aet'thol *and like 4 monsters on way to him, ew*, spider king, triken forest and forest of souls *cant say those are full*, dieing woodland *until lvl 21*...personally, i think thats enough undead at the moment.

anyways, have you found an area to work on yet? if not, i may be able to throw out some ideas, there's a couple things ive been thinking about the last 3 years
I read somewhere that ostrichs hide their heads under the sand because moles watch porn.

ScarletMuse 03/2/2005 11:20am

#14 newb

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Posted 23 February 2004 - 05:47 AM

By all means, feel free to do so. Post here, PM me or whatever.

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#15 Wolfgang

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Posted 24 February 2004 - 03:31 AM

I agree with Ice_Cold... there are plenty of places for healers to train. Plenty that are not over crouded. My advice is to expand your horizons a bit.

Also... i think that area developers and staff that we have as it is are good enough. They do a fine job. an excelent job. I think people should really shut up and stop saying things about how "this person should have been staff" or "this person should have been the area designer'.

If he cant come up with an idea on his own, chances are he didnt deserve the position.

Sorry if i come off as pissed, I'm not. I just think its kinda annoying. And if you dont agree with me, the above are just my opinions.

What the what?


#16 newb

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Posted 24 February 2004 - 03:58 AM

A good bit of the areas in-game haven't been thought up and done by the area developers. Well, they were all done by area developers, obviously, or else they wouldn't be in-game.

I would like to come up with an original idea, but that's impossible. Each one of my thoughts is influenced by something else, so i'm asking for a little help and creativity.

Also, you do not know me very well, nor Gaddy (probably) and the relationship we have. I know you will snicker at that word "relationship", but I assure you, it is not sexual. Plus I think I may have had a shot at area developer if I wouldn't have done some really retarded things, and if there wasn't some biased activity going on.

I digress. If you are willing to contribute, feel free to do so.

P.S. Gaddy, I think these guys are right. There are plenty of places to lvl Clerics and whatnot.

Westcoast


#17 Wolfgang

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Posted 24 February 2004 - 07:20 PM

A good bit of the areas in-game haven't been thought up and done by the area developers. Well, they were all done by area developers, obviously, or else they wouldn't be in-game.

I would like to come up with an original idea, but that's impossible. Each one of my thoughts is influenced by something else, so i'm asking for a little help and creativity.


You seem to misunderstand a little bit. Or maybe it just seems like you are. I understand that users come up with areas. And I understand that people are going to work together.

I think its fine to take inspiration. But if you cannot find the spark, or find the inspiration on your own, chances are that you didnt deserve the position, whether you had a chance at it or not... whether you got it or not.

As always, the above is just my opinion. Not fact. I speak for myself, and no others.

and also....

Also, you do not know me very well, nor Gaddy (probably) and the relationship we have. I know you will snicker at that word "relationship", but I assure you, it is not sexual.


Do not underestimate the maturity of those around you. Though they may make comments you do not agree with, or may annoy you, it does not mean that they are any less inteligent or mature than you are.

What the what?


#18 Gaddy

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Posted 24 February 2004 - 10:36 PM

K, I know all of the places to train a cleric, I don't need people posting over and over that they don't want another place.

I said I would prefer it being an area similar to the northwest meadow only more directed at high levels and a forced storyline (as in one you have to understand to complete the quest).

It is simply the type of area I would prefer making. I would be plenty willing to work on an area that was for all classes and such, but I feel that there are quite a few areas like that already. Also considered working on a fighter/zerker only area.

Not mad at you Ice, just would prefer it if we could keep from posting repeatedly that you don't like my idea and reitertating reasons for it.


Anyway, I'd still like to know if staff are considering anything new being added to game because if they're not I wouldn't want to put in the time and effort to work on one.



Edit- Wolfgang, there is no reason for you to post anymore, if you're not being helpful at all just leave us be. You don't know either of us and you don't know our history. He very well may have been staff had he not had his little scruffle. I made no bash on staff. I like the current staff. No where did newb say he thinks he's better than the staff, he just said he would be interested in making a nice area, he didn't say that there is no area in game that is as high quality as he would make, just that this would be a newer style of area where people are forced to understand its story, therefore the story may be more appreciated. Also, before you tell him to expect people to be mature, look around nightmist and realize that people in the game rarely act mature at all. Not all, just most that speak do not, I never bother to act mature when I talk in a text based game, I know most others do not either.

Edited by Gaddy, 24 February 2004 - 10:41 PM.

Wisdom is the principle thing. Therefore, get wisdom, and in all your getting, get understanding.
-Proverbs 4:7

#19 Malavon

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Posted 26 February 2004 - 07:22 PM

He very well may have been staff had he not had his little scruffle.

You have no way of knowing that... and the fact that you have what seems to be a close relationship with him tells me that you might have a biased opinion on the matter.

#20 newb

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Posted 27 February 2004 - 12:30 AM

Nothing is un-biased.

That is, unless, you were the first organism that existed.

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#21 Deval

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Posted 27 February 2004 - 12:33 AM

Right on, so you all better listen to what I say.
"PK'ing has just become a battle of superior numbers." ~ Goldfish.

#22 Squee

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Posted 27 February 2004 - 01:38 AM

Hmm... Okay, I've been thinking about storylines (not really).

What about a quest where your characters are constantly chasing after this NPC - our white knight, so to speak.
They'd be following clues, picking up items and enduring almost all the same tasks this one NPC was going through.

In the end, the NPC would be found. He/She would be fighting some kind of monster and your characters would actually help him/her.

I'm not sure about this idea. It just seemed new and fresh to the world of Nightmist.
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#23 Kalypso

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Posted 27 February 2004 - 07:18 AM

One of the specific requirements I consider before working with a player on an area is the players attitude. If the player seems to be somewhat spiteful towards the staff or the game I am almost 100% sure that most area developers will dismiss working with the player. I can only speak for myself though..I personally wouldn't want to work with somebody who's difficult.


Anyways, back to the subject at hand. I don't know another undead area wouldn't be so bad if it was open to all classes such as racks/museum.

I wish you both the best of luck with your project. :)
"Maybe some women aren't meant to be tamed.
"Maybe they're supposed to run wild until they find someone just as wild to run with."

#24 Squee

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Posted 27 February 2004 - 08:59 PM

...Are you saying I'm difficult and spiteful? =\
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#25 Kalypso

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Posted 27 February 2004 - 09:42 PM

The post wasn't directed at anyone. So in answer to your question, No.
"Maybe some women aren't meant to be tamed.
"Maybe they're supposed to run wild until they find someone just as wild to run with."

#26 Bean

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Posted 28 February 2004 - 02:37 AM

She means yes of course...

I wish I hadnt got my computer wiped.... I had a whole bunch of ideas I was writing up to send into stotic for checkups, and possible addition...

BUT I highly doubt any of my ideas would be accepted, simple because I am not a perfect english student, and I dont always get the spelling right.

People always say I have awesome idea's, but that they cant accept them because of grammatical, or spelling errors. Kinda disheartening.
Copying from one is Plagiarism
Copying From many is Research.

It's so exciting I need to poo~Deval

#27 Deval

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Posted 29 February 2004 - 11:12 PM

Actually Bean, your English isn't so bad, I've seen alot worse. There have been staff in the past who haven't been 100%, yet have managed. You just have to be patient enough to put up with people out to big note themselves, who do anything to make you look bad. Besides, I rarely see you make a mistake, and regardless of that, copying and pasting into a word document for spell check never hurts.
"PK'ing has just become a battle of superior numbers." ~ Goldfish.

#28 Flux

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Posted 01 March 2004 - 08:58 AM

People always say I have awesome idea's, but that they cant accept them because of grammatical, or spelling errors. Kinda disheartening.

<looks at Bean's portfolio.>
Ideas, not idea's.

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