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Balancing Things Out.


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#1 .?.

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Posted 28 December 2009 - 10:57 PM

well. i'm gonna start with berserkers smite, and thiefs assassinate.

I think your armor should be more effective against smite and assassinate. to give other classes a chance.

suggestions/thoughts about the same class or different ones.

Edited by .?., 28 December 2009 - 10:58 PM.

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#2 Walt

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Posted 28 December 2009 - 11:46 PM

Thief assassinate should be left where it is......when a thief is covert. A thief "in hiding" has calculated his target, and leaped into action to attack.
Armor should come more into play when a thief is out in the open. With a smaller chance of landing that "kill shot"(click)

Steal gold should be limited to robbing other players. To rob an npc is pretty useless and lazy. Taking gold from players is pretty much obsolete. Upping the amount taken could bring this into play. Coming out of covert should be upped as well, therefore giving the player being robbed the chance to attack back and reclaim their gold.


To tone down a zerk (even though we all know they are extremely overpowered) would pretty much render them useless. They are a problem only when they hit on all stam unless there is a huge level difference, then you can just kiss your ass good bye. That is the same with almost any class though(huge lvl difference)

Paladins should have their dex spells looked at and tested repeatedly until they actually work properly. Maybe make them hit a tad better as well?

Clerics are fine just as they are with maybe the exception of giving them back their bonus that was taken away in the begining.

Rangers can be given an added ability of "Cunning" which would be similar to a zerks smite. Maybe shade a dex point or two away from them(the negative). They would then have an added sense of their surroundings(pkers)(The positive). This idea is pretty much meaningless though for I fear it would take coding and much testing to properly work it out.

i.e. A message saying you are reaching/searching your inner spirit(or something similar). This is what you would see if you actuallt activate the ability of "cunning".

Now when a player(possible pker) apprioaches you(5-10 sqs away?) you would get a message something like this...
Your senses start to tell you that something in your surroundings are not correct. You feel as if you are being watched/stalked.


Mages are pretty much good from years of tweaking. On 1alt they may need the addition of devestate to keep up with added hp gains from dwarf characters to stand a chance of a surprised attack on them, making them actually able to kill them if they hit a perfect round.

Any mage should be able to take on and possibly win against any other character that is similar level. Mages rule the roost at level 30 against any other level 30 character except zerks, but then again, mages are a zerk snack. Mages should bring a friend when going after a zerk.

Mages have a hard time against a thief the is level 35 because of the additional stamina a thief has. But at level 36, a mage can go toe to toe with any thief with the exception of a dwarf and win (dwarf with the higeher hp sould win majority of the fights).


Druids are another overpowered character. The higher level with the ability to stack 3 armor spells make them pretty much impossible to hit when similar level. Their armor is similar to mages(maybe a little higher) but mages can be killed when the fight is lvl vs lvl while a druid on the whole can not be.

Toning down thier armor spells on 1alt could help with this problem. If that happens, giving a morphed druid a full stam ability like bite or maul could help rebalance this problem.



Fighters are just screwed and they make my eyes bleed when trying to think of good solutions to all of their woes.
I would ask myself why, but even I do not know everything.

#3 Apocalypto

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Posted 29 December 2009 - 03:58 PM

Thing about balancing is some classes are overpowered against other classes, while not being overpowered against others.

I agree with walt on what he says about thieves. Both assassinating from covert, and the issues on stealing gold. Seems everywhere you train is robbed. RG, dessy, 2nd floor, HM... its ridiculous.

I think zerkers should be toned down slightly. How is a good question. Smite is just beastly against some classes. BUT, it goes back to how class vs class makes a difference, dex vs smite=way better chances.

Another thing, paladins dex spells work. Its just they are slightly noticeable at lower levels. Once paladins begin gaining levels, they will be pretty dominant in my opinion. Changing them would be like adding magic resistant bracelets in my opinion, just the opposite. Mages were never overpowered and were being nerfed, while thieves were considered underpowered when they obviously were not.

Rangers seem ok to me. And cunning would be overpowered in my opinion. Especially in parties.


I agree about mages too. It seems 6stam mages are nearly becoming irrelevent. I failed on rounding an archmaster 3 times.... try killing a higher level.
Im not saying they are grossly underpowered, but devastate, or a more noticeable increase per beam each level would not hurt a bit.


Beats me on druids.

Fighters need a 3stam attack ! :P

Edited by Apocalypto, 29 December 2009 - 04:44 PM.

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#4 Apocalypto

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Posted 03 January 2010 - 12:31 AM

Rangers seem ok to me. And cunning would be overpowered in my opinion. Especially in parties.

changed my mind.. flaming arrow should be better :P
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#5 Guess

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Posted 03 January 2010 - 06:42 AM

Thieves - What Walt said.

Fighters - Armor Pen-or-crits-or-dual wield (Makes you use 2 "one handed" weapons and sacrifice shield.. EX. No dual halberds/pikes/big swords).

Zerks - Minor nerf to Smite and make Rage viable.

Pallys - Hit rate.

Mages - Devestate.

Druids - Fine.

Clerics - Fine.

Rangers - Flaming arrow should do more then dual shot -OR- be made a low level requirement (Swap with dual shot) and actually be "flaming arrows" so bonus damage vs swamps -OR- Rapid Fire should do as much damage as single dual shots so that rapid fire in duels makes sense -and/or- Hypnotise should be made an overtime spell instead of a "last hit spell" and be changed the way it works on mobs.


Kinda going in a different direction but..

Half-Elves - Should get +1 to either intel or wisdom and -1 to charisma or con.

Half-Orcs - Should get +1 to dex. Obviously strength and con isn't worth dex, hence why -most- players go for Human zerks..

Edited by Guess, 03 January 2010 - 06:54 AM.


#6 ice_cold

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Posted 04 January 2010 - 09:08 AM

Thieves - Thieves need their armor reduced slightly, why armors changed on 1alt beats me. With the nearly always hitting assassinate i would lower assassintes lower end damage back to what it was before jlh upped it.

Fighters - With upped hp in the higher levels possily upping max base damage specifically and only for this class

Zerks - remove 1 stamina from them. slightly make them hit for less. as of now all a zerk needs to do is save stam and smite.

Pallys - slightly raise physical damage. 2-6 points. dex works perfectly on a higher level pally.

Mages - devestate and spell absorb to slightly nerf them. will also make some people choose spell absorb over armor.

Druids - Need armor greatly reduced when spelled. stormwrath needs to come at a higher lvl 19-21

Clerics - Need armor slightly reduced when spelled.

Rangers - Flaming Arrow has always been useless. poison damage obscenely low, misses a lot, lower damag then dual shot. fix this ability.
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#7 Walt

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Posted 16 January 2010 - 09:30 PM

lol thieves have the lowest ac of any armor wearing class.

maybe we should just move covert to zerks and get rid of thieves alltogethor

Can I have my thief made into a zerk if this is done?
I would ask myself why, but even I do not know everything.




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