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In With The New


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#1 Terron

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Posted 23 December 2016 - 03:16 PM

new maxstats

 

Dwarf   19 18 18 23 19 17

 

Ling      14 19 23 18 18 21

 

elf          17 21 21 17 20 21   

 

half elf    18 20 20 18 19 20

 

human    19 19 19 19 19 19

 

gnome     16 19 20 21 19 18

 

half orc     24 15 16 20 14 15

 

new classes opened id support opening all of them but at the very least these selected ones

 

Dwarf    paladin

 

Ling      gardener... lol

 

elf           paladin

 

half elf    paladin thief

 

human    ...

 

gnome     paladin fighter druid

 

half orc    cleric thief ranger

 

 

just saying!


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#2 Nerve

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Posted 24 December 2016 - 05:39 AM

I'd support it, Especially the classes opened up for different races.



#3 Stig

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Posted 27 December 2016 - 12:26 PM

I did request something on a similar subject a few years ago, but it never got into development for some reason.  We can keep pushing and hoping though.



#4 Terron

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Posted 27 December 2016 - 03:40 PM

i was just hoping to change the game a bit in a relative way.  Cover up some of the gaps the game is missing. high hp caster , high hp defensive race, and a more frail powerhouse race. also helps balance the fact that a race that is 3 foot tall shouldn't put on a pair of gloves and relatively compete in damage with a race that is literally 4x their size with the same weapon....  

 

nightmist has never had a high dex high con lower damage race. gnome could cover that.

- the loss in int and the bonus constitution is relative to their bonuses in dungeons and dragons, the lower strength is a size modifier to help with the limitations of the game engine allowing small races to use halberds and greatswords the same as a giant race can.

-they gain fighters paladins and druids, mostly as devotion choices since gnomes are very practical. i.e a gnome that can cast curative magics and fight would become paladin by trade, whilst one that couldn't fight would end up more priest-like 

 

elves gain the dexterity boost and frail hps that the race has always had.  this makes them very formidable archers and a more dexterous caster which fits the races lore.

 

dwarves lose strength because they don't get a bonus to strength and have a size hindrance, so their stoutness is offset.  however the lore of dwarves indicates that no race has anywhere close to dwarven constitution. and the slight boost in wisdom is there to accept the races claim to fame of magic resistance.

- they gain paladin since vanquishing all types of evil is a choice, and the fact that the race can be both healer and warrior, some would definitely be able to do both. 

 

half elves actually become a 50/50 mix of elf and human and also the stats become useful.

-they gain the use of paladin and thief as an RP factor, outcasts would almost always be barbaric or a rogue/bandit type, while those still accepted might not be allowed the full welcome of any order. in this case I could fully accept half-elf losing cleric for paladin and thief. 

 

Halflings get their claim to fame, the adventurer's always being very charismatic, quick, and nimble but ultimately useless in battle without proper training.  this gives them a nice boost as a pacifist, which seemingly most of their race are. 

 

half orcs become the 7 and a half foot, ugly monstrosities they deserve, as well as extremely high strength to help signify the races bonus damage vs smaller races and overall size.  

-they would gain skirmisher type castes like ranger and thief, and a medicine man/shaman type of healer which serves as their spiritual leader. cleric could be replaced by paladin although it didn't seem to fit as well for my liking, but for overall gameplay on nightmist it may be a better choice.


Edited by Terron, 27 December 2016 - 03:47 PM.

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