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Shamans


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#1 ice_cold

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Posted 02 March 2004 - 04:47 AM

Races: Human, Dwarf, Elf, Half-Elf

Hp gains:
starting hp= con-2
17- con= 6-8
18 con= 6-9
19/20 con= 7-9
21 con= 7-10

mp gains:
starting mp= wis-1
17- wis= 5-7
18-20 wis= 6-8
21 wis= 7-9

stamina:
1;8;16;23;29

armor: Pelts, cloaks (lower then mages armor)

useable weapons: staff's

spells:


Insight, lvl 3, 15 mana, 1 stamina, 2 minute duration: Whenever target is attacked, an ammount of damage is subracted from the total damage. formula would be wis/7 rounded down. example: you cast on yourself in an arena, a thief attacks you for 6 damage, but you had forseen the attack and was able to block 3 damage (21 wis).


Culling the Spirits, lvl 8, 10 mana, 2 stamina, 30 second duration: Can only be casted on the Shamen. The shamen won't be attacked by any animals while the spells casted on them (animals, not monters or undead)


Bolt, lvl 9, 8 mana, 1 stamina: Deals damage to target equal to intel. You Summon the elements to your aid shooting a Bolt at a tattered thief for 19 damage.


Meditation, lvl 13, 35 mana, all stamina, lasts as long as you dont take an action (means no moving, attacking, changing spells or inventory around, talking, being attacked; this spell takes the uttmost concentration): You gain life back every round that you are meditating equal to Con/4.


Levitate, lvl 16, 15 mana, 1 stamina: instead of having to use ropes, climbing gear, or being blocked by certain walls, the shaman can just levitate his body up and over the obsticle (sp?). i.e. you can go up the mountains of sentent without climbing gear.
NOTE: You cannot be in a party and use this spell.


Furious Winds, lvl 19, 18 mana, 1 stamina: deals damage to target equal to int*2-5. You summon the elements to aid you, and furious winds engulf your opponent for 35 points of damage.


Foresight, lvl 21, 45 mana, 1 stamina, 5 minute duration: May be casted on Shaman only, whenever shaman is attacked, an ammount of damage is subracted from the total damage. formula would be wis/3 rounded down. example: you cast on yourself, and you get attacked by someone, Blah attacked you for 57 points of damage from thier halberd, but you had seen the attack a split second early and was able to block 8 points.


Enlighten, lvl 21, 20 mana, full stamina, 5 minute duration: Casted like enhance on a crit, you endow he target player with given intelligence equal to int/7. The lower the wisdom on the target player, the more of the chance the spell will fizzle. When casted succesfully, the shamen loses int equal to what it gave to the other player for the same duration of time. The shamens int can't go below 1.


Icicle Shards, lvl 24, 85 mana, all stamina: The shaman clicks on a target and 6 icicle shards are thrown at the opponent, damage is equal to the shamans level (that means 180 damage is the max ammount that can be delt with this attack). Would act like a rapid fire.


Spiratual Journey, lvl 27, 100 mana, all stamina needed, lasts until you recast: this is different from everything in nightmnist currently. When casted, you would be taken away from your current position, and places somewhere else where no other class can go. you cant be in a party to cast, but when there, you can party with other shamans you might meet up with.

examples:

Barracks: You cast in the barracks and you appear in the barracks before everything was undead. Soldiers walk around with pride, and are ready for battle in an instant. This is not an area you can actually train in. Boundries are barrakcs entrance, must stay inside barracks.

Dessert: Same as barracks, you are returned to how Jahanna use to be. nopk area, boundries are jahanna entrances, cant leave the city.

Nightmist: you are summoned to a mirror universe, inside the city guards are attacking everyone and everything, priests are undead and casting death spells on people, and bartenders are poisoning their customers. pkable area where monsters can be killed. boundries are meadow and nightmists southern gatehouse.


This class is ment to enlighten other players, not neccessarily attack monster with spells and big bad weapons.

Edited by ice_cold, 02 March 2004 - 05:01 AM.

I read somewhere that ostrichs hide their heads under the sand because moles watch porn.

ScarletMuse 03/2/2005 11:20am

#2 Kharybdis

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Posted 02 March 2004 - 04:54 AM

Can the shaman still attack monsters while Culling the Spirits is cast?

Spiritual journey is an interesting idea, but I don't think it's very practical... seems like quite a bit of additional work for the area developers.

#3 ice_cold

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Posted 02 March 2004 - 04:58 AM

Can the shaman still attack monsters while Culling the Spirits is cast?

Spiritual journey is an interesting idea, but I don't think it's very practical... seems like quite a bit of additional work for the area developers.

the shaman can attack them, but all effects of the spell dissapate.

as for the journey, not the whole map would have to be used. At first there could just be 1 or 2 areas for them. all the descriptions for the areas would be the same (basically) so that would already be ready. The map for journey could prgress as the current map progresses.
I read somewhere that ostrichs hide their heads under the sand because moles watch porn.

ScarletMuse 03/2/2005 11:20am

#4 Lasden

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Posted 02 March 2004 - 08:56 AM

like the idea but change the name cause druids are shamans.
and most of these spells sound like stuff that druids should use
ure basicly making a different style of druid

Edited by Lasden, 02 March 2004 - 08:58 AM.

If a tree falls in the woods and nobody is around, and it hits a mime, Does anybody care?

#5 Bean

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Posted 02 March 2004 - 09:37 AM

No, No he isnt.

Druids and shamans are only different on certain levels...

A shaman is master of spirits, while a druid is the master of the wild. Get your classes straight.

You didnt mention melee abilities of this class Ice_Cold.

Looks like a fairly challenging class to play.... Interesting ideas.
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#6 alone

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Posted 02 March 2004 - 01:11 PM

Insight would be very good when you first start. But pointless as you move up through the levels.
I'd suggest:
(wis/7) + (lvl/2+4)
So, lvl 9 Shaman:
21/7=3
9/2+4=8.5
Total: 11.5 Rounded: 11.
lvl 25 Shaman:
21/7=3
25/2+4=19.5
Total: 22 (rounded)
Then it can swap places with Bolt, which seems very under powered for its level.

Sorry. THis was your idea, and I've run off with it.
Bar that. I love the idea.
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#7 ice_cold

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Posted 02 March 2004 - 05:40 PM

Insight would be very good when you first start. But pointless as you move up through the levels.
I'd suggest:
(wis/7) + (lvl/2+4)
So, lvl 9 Shaman:
21/7=3
9/2+4=8.5
Total: 11.5 Rounded: 11.
lvl 25 Shaman:
21/7=3
25/2+4=19.5
Total: 22 (rounded)
Then it can swap places with Bolt, which seems very under powered for its level.

Sorry. THis was your idea, and I've run off with it.
Bar that. I love the idea.

i think that might be better for foresight. and shamens aren't mages, they're powers to control elements are very limited, which is why they deal such low damage.
I read somewhere that ostrichs hide their heads under the sand because moles watch porn.

ScarletMuse 03/2/2005 11:20am

#8 newb

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Posted 02 March 2004 - 05:45 PM

Mana cost is too high for so low a lvl. Also, you can't base information off of 21 wis characters, because there are none. You can have +wis items, but it won't give you more mp.

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#9 Wolfgang

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Posted 02 March 2004 - 08:14 PM

1) Insight doesnt fit as a name..

2)... The spiritual journey. Would it be something kind of like vortex gate, in a sense...? Maybe it could just take you to the same place, no matter what. Like a spiritual realm. Though i do suggest an IP blocking thing with this. So that a person doesnt log on more than one of these at a time, then just go and kill the area boss. *shrug*

edit: fixing my idiocy. i didnt see one of the spells.

Edited by Wolfgang, 02 March 2004 - 08:23 PM.

What the what?


#10 ice_cold

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Posted 02 March 2004 - 08:17 PM

Mana cost is too high for so low a lvl. Also, you can't base information off of 21 wis characters, because there are none. You can have +wis items, but it won't give you more mp.

Insight, lvl 3, 10 mana, 1 stamina, 3 minute duration: Whenever target is attacked, an ammount of damage is subracted from the total damage. formula would be wis/5 rounded down. example: you cast on yourself in an arena, a thief attacks you for 6 damage, but you had forseen the attack and was able to block 4 damage (20 wis).

Foresight, lvl 18, 45 mana, 1 stamina, 5 minute duration: May be casted on Shaman only, whenever shaman is attacked, an ammount of damage is subracted from the total damage. formula would be (wis/2)+(lvl/5) rounded down. example: you cast on yourself, and you get attacked by someone, Blah attacked you for 57 points of damage from thier halberd, but you had seen the attack a split second early and was able to block 16 points.


changed the spells to better fit the game...
I read somewhere that ostrichs hide their heads under the sand because moles watch porn.

ScarletMuse 03/2/2005 11:20am

#11 Malavon

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Posted 02 March 2004 - 10:15 PM

1) Insight doesnt fit as a name..

It seems ok to me...

I quite like this class. Best class idea i've seen posted yet - mainly because its more original than the rest of the class ideas posted.

#12 Squee

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Posted 03 March 2004 - 03:26 AM

Amazing. It's obvious you've put a lot of work and thought into this.

I love these ideas. They're down-to-earth yet are different. Amazing.

Kudos to you. *applause*
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#13 Lasden

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Posted 04 March 2004 - 08:08 AM

No, No he isnt.

Druids and shamans are only different on certain levels...

A shaman is master of spirits, while a druid is the master of the wild. Get your classes straight.

You didnt mention melee abilities of this class Ice_Cold.

Looks like a fairly challenging class to play.... Interesting ideas.

i didnt say all the spells i just meant the elemental ones and the animals one
and druids are shamans
druids are a type of shaman shamans can be many different things

Edited by Lasden, 04 March 2004 - 08:09 AM.

If a tree falls in the woods and nobody is around, and it hits a mime, Does anybody care?

#14 Xien Pk

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Posted 04 March 2004 - 02:36 PM

I like this class. Even thought I don't quite understand what's happening with the 'Spiratual Journey' ability... Maybe if you need a new name you could use; Elementalist. Or Meditaionist... na, meditationist just sounds dumb... But Elementalists isen't very good either...

Personally, I think that the name is just fine...
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#15 Wolfgang

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Posted 04 March 2004 - 07:11 PM

a Shaman would still have limited controll over the elements...

What the what?


#16 Xien Pk

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Posted 05 March 2004 - 02:15 PM

Yea, but it woulden't all be about elements, so I don't know if it accually applys. :)
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#17 Bean

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Posted 06 March 2004 - 01:03 AM

No, No he isnt.

Druids and shamans are only different on certain levels...

A shaman is master of spirits, while a druid is the master of the wild. Get your classes straight.

You didnt mention melee abilities of this class Ice_Cold.

Looks like a fairly challenging class to play.... Interesting ideas.

i didnt say all the spells i just meant the elemental ones and the animals one
and druids are shamans
druids are a type of shaman shamans can be many different things

I wasnt talking about spells.

Look anywhere, you will see druids and shamans are a comepletly different thing. Yes I admit they SEEM fairly similar, but they are indeed rather different.

Shamans cant control animals, They can control the spirits of dead animals, There is a difference there *And no not the bloody bodies, the SPIRITS*. They call upon the spirits of a couple of elements, Mainly ice based element, although they have minor conjuration abilities with fire.

Shamans are also masters of applying poisons to weapons, alchemy, and causing poison damage through spells (Yes rather similar to druid spells which can do the same, but not fully). They also have spells that use spirits to bind their opponents limbs, so they slow down, and arent able to attack as fast.

So pretty much they can strip the defenses from and opponent, fill their bodies with diseases and poisons, strike with the power of cold, and cause slowness/drowsiness in enemies.

Of course, these wouldnt be all able to be built into a nightmist shaman, but that IS how it is different from a druid.

Edit: Stupid tab button

Edit2: Only the most skilled shamans are able to change their forms into those of animals (Most often choosing bears) and It gives them no melee benefits, its simply a form of camaflauge.

Edited by Bean, 06 March 2004 - 01:10 AM.

Copying from one is Plagiarism
Copying From many is Research.

It's so exciting I need to poo~Deval

#18 Lasden

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Posted 08 March 2004 - 09:48 AM

well i was just getting my info from blizzard and all. blizzard says druids were shamans so thats why i thought that but yeah i get it now.
If a tree falls in the woods and nobody is around, and it hits a mime, Does anybody care?

#19 ice_cold

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Posted 08 March 2004 - 10:27 PM

druids in no way shape or form are shamans, however a shaman can be a druid (however, would be VERY unlikely). Shamens are more of a focused hermit, who has learned the ability to control spirits of the dead and of living animals with a calm spirit (bears, wolves, mountain lions; not humans, rabbits, deer...if you need more of an explanation on what i mean by animals with calm spirits, please pm me, dont comment about it on forum), summoning minor elements (mostly water and fire), and the ability to give special insight into workings of things of the past, present and future
I read somewhere that ostrichs hide their heads under the sand because moles watch porn.

ScarletMuse 03/2/2005 11:20am

#20 Squee

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Posted 09 March 2004 - 12:48 AM

Calm spirits would be the ones that Aboriginal lore talks about a lot, right? Like the eagle and raven and turtle?
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#21 Lasden

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Posted 09 March 2004 - 05:56 AM

heh sought of a cross between druids and necromancers
If a tree falls in the woods and nobody is around, and it hits a mime, Does anybody care?

#22 ice_cold

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Posted 09 March 2004 - 06:39 AM

calm spirits are any animals with natural weapons i.e. claws, beaks, strong mouths/sharp teeth; these animals will attack other animals, and when they attack each other, they will stop attacking in most cases if the other animal does a certain gesture, wolves will stop attack another wolf if the wolf rolls over, a bear will stop attacking a bear if the bear lays down. Humans, fish (most of them), and rabbits lack these common defenses, so have no turn off switch. if you put 2 rabbits in a cage together and make them fight, they will fight to the death, the weaker one cant roll over or lay down to stop the other one from attacking. The shaman uses this knowledge to keep the animals from attacking it
I read somewhere that ostrichs hide their heads under the sand because moles watch porn.

ScarletMuse 03/2/2005 11:20am

#23 Lasden

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Posted 10 March 2004 - 08:19 AM

well if this class is added i think they shouldnt have any animal controlling spells when the druid doesnt have any. at least give the druid some animal controlling things first
If a tree falls in the woods and nobody is around, and it hits a mime, Does anybody care?

#24 Malavon

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Posted 10 March 2004 - 04:20 PM

I'd agree with that. Give the ability to rangers too, although one with a weaker chance of success.

#25 Squee

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Posted 10 March 2004 - 08:50 PM

...A ranger has abilities to control animals? When did this happen?

No. Rangers weren't meant for that. In my mind's eye, I see rangers as hunters. They are meant to kill, not tame.
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#26 Silverwizard

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Posted 10 March 2004 - 09:53 PM

Rangers are supposed to be slightly mystical usually with some spell abilities even.
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#27 Malavon

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Posted 10 March 2004 - 10:40 PM

...A ranger has abilities to control animals? When did this happen?

No. Rangers weren't meant for that. In my mind's eye, I see rangers as hunters. They are meant to kill, not tame.

Rangers have skills at taming animals... its common knowledge. Ever wonder why you get 'park rangers'? Why would they be called rangers if there there to hunt down the animals, rather than help them?

A warden employed to maintain and protect a natural area, such as a forest or park.


Protect it by hunting down the animals. Right.

Edited by Malavon, 10 March 2004 - 10:41 PM.


#28 Squee

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Posted 11 March 2004 - 12:02 AM

Well, how many Park Rangers do you know that walk around, wielding an enchanted bow?

I'm sorry, but whenever I hear of a ranger, I picture this elven figure, up in a tree, waiting for his/her next unsuspecting victim/meal.
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#29 ice_cold

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Posted 11 March 2004 - 01:21 AM

please stay on the topic at hand please :)
I read somewhere that ostrichs hide their heads under the sand because moles watch porn.

ScarletMuse 03/2/2005 11:20am

#30 Penguin

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Posted 11 March 2004 - 01:27 AM

hmm... I think it looks good, cept that spiritual journey thingy >_< and maybe change mana cost on a few of those....

otherwise yah I think it is a good idea

but I'm confused... do they get 5 or 6 stam? (you said icicle shards could do 180 which would be 6 stam... but that'd mean 2 stam at lvl 1 according to you stam gain thing....)

Edited by Penguin, 11 March 2004 - 01:33 AM.





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