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Black Sword (make It Craftable Plz)


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#31 Dangerous

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Posted 21 January 2009 - 07:28 AM

I just think that if you want weapon variety, well, get your hands on one.


How can you get your hands on one if they are..... Not craft able??

Also, uh.. Why in the hell are people against this. Everyone says "It's not good, the poison sucks, rarara" So why the hell is it so bad to put it in? It gives players something to work towards instead of just grinding all the time, and it also gives the players who are complaining about the brews going down on hp, something else to use there guild ring for. Hell it would be cool if staff would just add plain 29bd weapons to craft from a BoT or an ED and such just so people can have different names. I know plenty of people who would just want an item they have name changed so it would look unique and they would have something to work for.


I agree, game really does need some variety... and it's not like it involves coding

#32 Cadabra

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Posted 21 January 2009 - 10:19 AM

Tony doesnt like it when more and more of things they consider rare are ingame...
Halloween Quest...... Tony was mad as hell he spent 1 mil on some Witches Gloves not knowing there would be like 12+.

Anyways moose a Pande.

People who dont support this idea are thief users and something thats not of use to a thief obviously will be shot down.
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#33 Crane

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Posted 21 January 2009 - 01:28 PM

That's economics for you... do you wait for the price to lower, risking someone else buying it instead or the price increasing, or do you buy them instantly only to see their value plummet a few days later?

Economics and the market are not easy things to predict sometimes unless you really know what you're doing.

Edited by Crane, 21 January 2009 - 01:32 PM.

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#34 Peacemaker

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Posted 21 January 2009 - 03:27 PM

Ok check this. Zerks have halberds, adamant warhammers, and blade of times if you count the highest base damage. Thiefs have dagger of spirits, emerald dagger, and keeshe. Dos's can be made into a vamp weapon but if im correct it takes 8 of them and it makes alot lower damage weapon dropping by 5 base damage just to be vampiric. Emerald dagger or keeshe neither one can be crafted for that purpose. Now lets take a look at the zerks weapons. Halberds cant be crafted and neither can addy's....but a bot can be crafted into a vampiric weapon with the exact same base damage as it was originally. Now sure dotw's end up with more vampiric properties but at a price of hitting for alot less. So i see about an equal advantage here as well. Also if you would like to point out one more thing a sword of existence is magical and can be used on certain bosses which neither the emerald, keeshe, or dotw can. So how are zerks at a disadvantage when they have a magical weapon that is vampiric as well? I think cobalt is only other weapon with that capability.

Edited by Peacemaker, 21 January 2009 - 03:28 PM.

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#35 Achilles

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Posted 21 January 2009 - 10:15 PM

most baised post ever?.. i think possibly... dwarven pickaxe is free pretty much... thieves can use it and hit harder on cg than a zerk with soe... not to mention the vamp on soe is a joke... only vamp weapon to take seriously aside from dotw is cobalt.. a bot+jag pot+2 essences+2 hearts.. enough said...

#36 Dekade

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Posted 22 January 2009 - 01:47 AM

If that is your weak case Jake, maybe you should make a Poll.

SoE the way it is or SoE the same attributes as Dotw? And see where that leads you.
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#37 Dangerous

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Posted 22 January 2009 - 04:25 AM

Your all going off topic... i made this post cuz i'd like to see something new added into the game, something that dosen't need balanced, or will cause any problems, personally i would like to see some staff post on the subject cuz im sick of biased thief users posting... it's always the same dull arguements with them.

#38 deadman

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Posted 22 January 2009 - 04:56 AM

You failed to recognize that one staff has already shot this idea down..
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#39 Dangerous

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Posted 22 January 2009 - 08:45 AM

Well i don't care, i'll jus keep pushin it... i don't see any reason why anyone would be against it.. i guess some people are just bitter..

#40 Gaddy

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Posted 22 January 2009 - 11:20 PM

It wasn't shot down; it was just agreed that there is not a need for it.
It was also confirmed that it cannot be CRAFTED on either server.


Staff are not out to protect 'rare' items of any players on either server. Saying such is ignorant.
We may not duplicate some, since they were not all that balanced to begin with, such as the Inquisitor's Ring. But that is not the same as 'protecting' players' interests.

As for the Black Sword, the creator never finished the recipe. He did not place all of the needed items in-game, and that is the only reason it has never been made available. It is not his fault; it is simply how things worked out. There are several items of the case, but most are not known about because they were never given as prizes.
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#41 Peacemaker

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Posted 22 January 2009 - 11:59 PM

If that is your weak case Jake, maybe you should make a Poll.

SoE the way it is or SoE the same attributes as Dotw? And see where that leads you.



Just to clear this up for you.

Base damage: 20, Can be used by: thieves, Description: The main attraction of the Windia Weapon's shop. A golden blade coated in feathers that feels extremely light to hold and appears to be quite dangerous. The Windia people claim the dagger has been imbued with the power of wind., Level needed to equip it: 25, Magical: No, Vamparic: 0.2, Armor: 0, Strength modifier: 0, Intelligence modifier: 0, Dexterity modifier: 0, Constitution modifier: 0, Wisdom modifier: 0, Charisma modifier: 0, Poison chance: 0, Poison/30s damage: 0, Monster damage table: , Mana leech: . for Dagger of the Winds.

Library info for Sword of Existence:
Base damage: 29, Can be used by: fighters, paladins, berserkers, Description: This sword posesses the potential to drain the health of your foes, but also convert it to the advantage of whom wields this weapon. The blade of the sword is forged from the finest of all metals, and the handle crafted from solid steel., Level needed to equip it: 30, Magical: Yes, Vamparic: 0.05, Armor: 0, Strength modifier: 0, Intelligence modifier: 0, Dexterity modifier: 0, Constitution modifier: 0, Wisdom modifier: 0, Charisma modifier: 0, Poison chance: 0, Poison/30s damage: 0, Monster damage table: , Mana leech: .

Ok lets see dotw has a 20% hp regain from damage done to foe. SoE has a 5% hp regain from damage done to foe. Dotw hits for base damage of 22 and can only be used by thiefs which can only ignore a percentage of armor. SoE can be used by a few classes lets stick to zerks since this is basically for them and a zerk ignores 100% of armor and hits way harder than a thief can with dotw on. So to break it down maximum done with dotw be around 400. With a regain of 80 hp. I have seen a zerk hit for 650 with soe. Which is a 32.5 hp regain. Now i think it is fair for the cost of being able to do extra damage with less of a hp regain. I know i would definitely take a dotw that had same properties of SoE that way i can get more experience faster.
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#42 Achilles

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Posted 23 January 2009 - 04:01 AM

i dont understand what you are saying?... you want a zerker dotw? as that it?... and soe vamp is nearly pointless.. it gives about 17hp back per smite, and covers alot of the zerk so its convenient for the cleric, but you will still have to have a cleric, so its not worth the time imo .. alot of time and/or money... this is coming from someone who has had soe and dotw, not and not just a calculator :ph34r:.. ...

#43 Isolated

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Posted 23 January 2009 - 06:20 AM

If that is your weak case Jake, maybe you should make a Poll.

SoE the way it is or SoE the same attributes as Dotw? And see where that leads you.



Just to clear this up for you.

Base damage: 20, Can be used by: thieves, Description: The main attraction of the Windia Weapon's shop. A golden blade coated in feathers that feels extremely light to hold and appears to be quite dangerous. The Windia people claim the dagger has been imbued with the power of wind., Level needed to equip it: 25, Magical: No, Vamparic: 0.2, Armor: 0, Strength modifier: 0, Intelligence modifier: 0, Dexterity modifier: 0, Constitution modifier: 0, Wisdom modifier: 0, Charisma modifier: 0, Poison chance: 0, Poison/30s damage: 0, Monster damage table: , Mana leech: . for Dagger of the Winds.

Library info for Sword of Existence:
Base damage: 29, Can be used by: fighters, paladins, berserkers, Description: This sword posesses the potential to drain the health of your foes, but also convert it to the advantage of whom wields this weapon. The blade of the sword is forged from the finest of all metals, and the handle crafted from solid steel., Level needed to equip it: 30, Magical: Yes, Vamparic: 0.05, Armor: 0, Strength modifier: 0, Intelligence modifier: 0, Dexterity modifier: 0, Constitution modifier: 0, Wisdom modifier: 0, Charisma modifier: 0, Poison chance: 0, Poison/30s damage: 0, Monster damage table: , Mana leech: .

Ok lets see dotw has a 20% hp regain from damage done to foe. SoE has a 5% hp regain from damage done to foe. Dotw hits for base damage of 22 and can only be used by thiefs which can only ignore a percentage of armor. SoE can be used by a few classes lets stick to zerks since this is basically for them and a zerk ignores 100% of armor and hits way harder than a thief can with dotw on. So to break it down maximum done with dotw be around 400. With a regain of 80 hp. I have seen a zerk hit for 650 with soe. Which is a 32.5 hp regain. Now i think it is fair for the cost of being able to do extra damage with less of a hp regain. I know i would definitely take a dotw that had same properties of SoE that way i can get more experience faster.


just to clear it up soes have a .05 vampiric
and way weak of a vampiric weapon.. i've hit 6/6 for 170s-100s and all the vampiric hits only got to like 20-25 hp gained back which is the same as the spell heal where as dotw is actually worthwhile..
lol
f uck you I wont do what you tell me

#44 Peacemaker

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Posted 23 January 2009 - 07:20 AM

If that is your weak case Jake, maybe you should make a Poll.

SoE the way it is or SoE the same attributes as Dotw? And see where that leads you.



Just to clear this up for you.

Base damage: 20, Can be used by: thieves, Description: The main attraction of the Windia Weapon's shop. A golden blade coated in feathers that feels extremely light to hold and appears to be quite dangerous. The Windia people claim the dagger has been imbued with the power of wind., Level needed to equip it: 25, Magical: No, Vamparic: 0.2, Armor: 0, Strength modifier: 0, Intelligence modifier: 0, Dexterity modifier: 0, Constitution modifier: 0, Wisdom modifier: 0, Charisma modifier: 0, Poison chance: 0, Poison/30s damage: 0, Monster damage table: , Mana leech: . for Dagger of the Winds.

Library info for Sword of Existence:
Base damage: 29, Can be used by: fighters, paladins, berserkers, Description: This sword posesses the potential to drain the health of your foes, but also convert it to the advantage of whom wields this weapon. The blade of the sword is forged from the finest of all metals, and the handle crafted from solid steel., Level needed to equip it: 30, Magical: Yes, Vamparic: 0.05, Armor: 0, Strength modifier: 0, Intelligence modifier: 0, Dexterity modifier: 0, Constitution modifier: 0, Wisdom modifier: 0, Charisma modifier: 0, Poison chance: 0, Poison/30s damage: 0, Monster damage table: , Mana leech: .

Ok lets see dotw has a 20% hp regain from damage done to foe. SoE has a 5% hp regain from damage done to foe. Dotw hits for base damage of 22 and can only be used by thiefs which can only ignore a percentage of armor. SoE can be used by a few classes lets stick to zerks since this is basically for them and a zerk ignores 100% of armor and hits way harder than a thief can with dotw on. So to break it down maximum done with dotw be around 400. With a regain of 80 hp. I have seen a zerk hit for 650 with soe. Which is a 32.5 hp regain. Now i think it is fair for the cost of being able to do extra damage with less of a hp regain. I know i would definitely take a dotw that had same properties of SoE that way i can get more experience faster.


just to clear it up soes have a .05 vampiric
and way weak of a vampiric weapon.. i've hit 6/6 for 170s-100s and all the vampiric hits only got to like 20-25 hp gained back which is the same as the spell heal where as dotw is actually worthwhile..
lol



Lol 6/6 for 170s on a zerk? What str did you have? 5? I am pointing out that it balances each weapon out. Let me explain it again. Now a zerk can hit harder yes but gain back less life thats true, but also this zerk is gaining more experience per hit since he it hitting harder. Now a thief is gaining back more hp but less experience at once cause he is hitting weaker. They balance each other out well. Now if you think its unfair then see bout staff making a weapon for zerks with a lower base damage then dotw(since even though a thief and zerk have the same base damage weapon a zerk will still hit harder) and the same vampiric abilities. While you are at it make it to where thiefs are allowed to craft the emerald dagger into a .05 vampiric weapon as well and i will say its all even. Tyvm.
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#45 Isolated

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Posted 23 January 2009 - 07:39 AM

If that is your weak case Jake, maybe you should make a Poll.

SoE the way it is or SoE the same attributes as Dotw? And see where that leads you.



Just to clear this up for you.

Base damage: 20, Can be used by: thieves, Description: The main attraction of the Windia Weapon's shop. A golden blade coated in feathers that feels extremely light to hold and appears to be quite dangerous. The Windia people claim the dagger has been imbued with the power of wind., Level needed to equip it: 25, Magical: No, Vamparic: 0.2, Armor: 0, Strength modifier: 0, Intelligence modifier: 0, Dexterity modifier: 0, Constitution modifier: 0, Wisdom modifier: 0, Charisma modifier: 0, Poison chance: 0, Poison/30s damage: 0, Monster damage table: , Mana leech: . for Dagger of the Winds.

Library info for Sword of Existence:
Base damage: 29, Can be used by: fighters, paladins, berserkers, Description: This sword posesses the potential to drain the health of your foes, but also convert it to the advantage of whom wields this weapon. The blade of the sword is forged from the finest of all metals, and the handle crafted from solid steel., Level needed to equip it: 30, Magical: Yes, Vamparic: 0.05, Armor: 0, Strength modifier: 0, Intelligence modifier: 0, Dexterity modifier: 0, Constitution modifier: 0, Wisdom modifier: 0, Charisma modifier: 0, Poison chance: 0, Poison/30s damage: 0, Monster damage table: , Mana leech: .

Ok lets see dotw has a 20% hp regain from damage done to foe. SoE has a 5% hp regain from damage done to foe. Dotw hits for base damage of 22 and can only be used by thiefs which can only ignore a percentage of armor. SoE can be used by a few classes lets stick to zerks since this is basically for them and a zerk ignores 100% of armor and hits way harder than a thief can with dotw on. So to break it down maximum done with dotw be around 400. With a regain of 80 hp. I have seen a zerk hit for 650 with soe. Which is a 32.5 hp regain. Now i think it is fair for the cost of being able to do extra damage with less of a hp regain. I know i would definitely take a dotw that had same properties of SoE that way i can get more experience faster.


just to clear it up soes have a .05 vampiric
and way weak of a vampiric weapon.. i've hit 6/6 for 170s-100s and all the vampiric hits only got to like 20-25 hp gained back which is the same as the spell heal where as dotw is actually worthwhile..
lol



Lol 6/6 for 170s on a zerk? What str did you have? 5? I am pointing out that it balances each weapon out. Let me explain it again. Now a zerk can hit harder yes but gain back less life thats true, but also this zerk is gaining more experience per hit since he it hitting harder. Now a thief is gaining back more hp but less experience at once cause he is hitting weaker. They balance each other out well. Now if you think its unfair then see bout staff making a weapon for zerks with a lower base damage then dotw(since even though a thief and zerk have the same base damage weapon a zerk will still hit harder) and the same vampiric abilities. While you are at it make it to where thiefs are allowed to craft the emerald dagger into a .05 vampiric weapon as well and i will say its all even. Tyvm.



170's=100's each hit mr. intelligence Race/Class: Male Human Archmaster Class V Slayer. Str: 19, Int: 13, Dex: 19, Con: 19, Wis: 19, Chr: 15, Lev: 35, Exp: 1,459,617,460, HP: 572, MP: 0, Stm: 6...

I think zerks need it a dotw wep with a 20 base bad especially when you done have a cleric friend to help you for 1a..
f uck you I wont do what you tell me

#46 Dangerous

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Posted 23 January 2009 - 09:01 AM

I hate you all. :ph34r:

Edited by Dangerous, 23 January 2009 - 09:02 AM.


#47 Tietsu

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Posted 23 January 2009 - 03:43 PM

Zerkers do not ignore 100% armor. If that is meant to be true, someone messed up. On a further note, Zerkers needed a vampiric weapon more than thieves, because thieves, they last much longer and can train for a reasonable ammount of time without one. This is because of the 'good' armor that they have. Give a Zerker with 20% vampiric rate and it still wouldn't be nearly enough, not even in a party. Zerkers get owned hardcore PvM. This is off topic, but I'll atleast add something on-topic.

I see no reason why the Black Sword would be overpowered by any means. There are 2 main areas of the game (many more I know) where a Zerker could actually train off of Guards, which gives it it's bonus. Gnoll Guard - Yeah, you may be able to train on them for a short ammount of time, but guess what? Someone knows your Zerker has a Black Sword, guess where they'll look for you at. Black Sword would eventually be a exp loss rather than an over-powering gain. I see absolutely no reason at all, even with all your boligerant bickering why this sword shouldn't be made craftable.

#48 deadman

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Posted 23 January 2009 - 10:09 PM

It wasn't shot down; it was just agreed that there is not a need for it.
It was also confirmed that it cannot be CRAFTED on either server.


Staff are not out to protect 'rare' items of any players on either server. Saying such is ignorant.
We may not duplicate some, since they were not all that balanced to begin with, such as the Inquisitor's Ring. But that is not the same as 'protecting' players' interests.

As for the Black Sword, the creator never finished the recipe. He did not place all of the needed items in-game, and that is the only reason it has never been made available. It is not his fault; it is simply how things worked out. There are several items of the case, but most are not known about because they were never given as prizes.



Give it up already the arguing won't change the response that was given..
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#49 Tietsu

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Posted 23 January 2009 - 10:59 PM

I didn't see anywhere where staff said it was not under consideration. Giving up is for losers.

#50 Isolated

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Posted 24 January 2009 - 01:41 AM

it should be added definetly..
f uck you I wont do what you tell me

#51 Walt

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Posted 24 January 2009 - 07:43 AM

Screw crafting, put it in a shop, and sell it overpriced and get some gold out of the game. Make it not resellable too. And while you are at it, give Paladins the right to use it.
I would ask myself why, but even I do not know everything.

#52 Dekade

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Posted 24 January 2009 - 08:27 AM

Screw crafting, put it in a shop, and sell it overpriced and get some gold out of the game. Make it not resellable too. And while you are at it, give Paladins the right to use it.


Or just make pally's do damage.. :ph34r:
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#53 Crane

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Posted 24 January 2009 - 03:45 PM

..., but considering the Black Sword is a Blackguard weapon (and Blackguards are more or less the polar opposite of Paladins), it makes sense for Paladins to be forbidden from using it.

(From /library: "Due to the origin of certain components, holy crusaders are forbidden to use the weapon.")

Screw crafting, put it in a shop, and sell it overpriced and get some gold out of the game. Make it not resellable too. And while you are at it, give Paladins the right to use it.

Does role-play not mean anything today?


To put it in-game, just find somewhere for the Ivory Guard to go. Mono and I once suggested it being a low drop from Minotaurs, but this would be too easy to farm, so then we came up with a Greek-themed area that connects to the last disused portal in the Forest of Silence, an area with a different kind of Minotaur (Legendary Minotaur) that does drop it, or something that can be crafted into it. Alas though, it didn't come to be. One of the area's drops is still in the /library on 1-alt, actually (it was deleted from multi-alt's /library).

For the other components, the hardest to obtain is the Titanium Blade; another requires a bit of thought to acquire, but once worked out it can be farmed extremely easily, and the last is simple enough for a party to get.

Edited by Crane, 24 January 2009 - 03:45 PM.

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#54 Sausage

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Posted 25 January 2009 - 12:16 AM

..., but considering the Black Sword is a Blackguard weapon (and Blackguards are more or less the polar opposite of Paladins), it makes sense for Paladins to be forbidden from using it.

(From /library: "Due to the origin of certain components, holy crusaders are forbidden to use the weapon.")

Screw crafting, put it in a shop, and sell it overpriced and get some gold out of the game. Make it not resellable too. And while you are at it, give Paladins the right to use it.

Does role-play not mean anything today?


To put it in-game, just find somewhere for the Ivory Guard to go. Mono and I once suggested it being a low drop from Minotaurs, but this would be too easy to farm, so then we came up with a Greek-themed area that connects to the last disused portal in the Forest of Silence, an area with a different kind of Minotaur (Legendary Minotaur) that does drop it, or something that can be crafted into it. Alas though, it didn't come to be. One of the area's drops is still in the /library on 1-alt, actually (it was deleted from multi-alt's /library).

For the other components, the hardest to obtain is the Titanium Blade; another requires a bit of thought to acquire, but once worked out it can be farmed extremely easily, and the last is simple enough for a party to get.


I didn't really feel too much either way until I read this.

What Crane said.

Supported.

Retired... Now I know how it feels to quit NM and troll forums.





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