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Dramatically Increase Boss Kill Exp.


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#1 Sleeping

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Posted 30 August 2008 - 08:39 AM

So you want to achieve all these new 31+ levels but don't have enough will power to stay in a desert 12 hours in day? Ever felt sad when other people killed your bosses while you were away training? Do you want to get items and exp at same time? Now it could be possible! Sleeping's latest suggestion will bring joy to your heart but as his calculations proves is not overpowered at all.

So.. I suggest to dramatically increase (hard to call it an "increase" though, currently kill exp is near zero) most bosses' kill exp to allow people train little bit faster especially at high-levels.

Hourly spawn bosses (normal)
Usually just key holders, with little effort KS could be handled over to a low-level crit so reward is not that great. (also three low-level area bosses included to give little boost to them)
These include: Bandit Leader, Three-eyed Jack, Orc Chieftain, Old Hermit, Mayor Tvarti, Herric, Sewage Smithy, Rel-Thon's Chest)
Proposed exp bonus for kill: 10k
Equals to hitting 60xp pod monster for 166 damage or hitting 85xp pod for 117 damage.
Will be enough to instantly level up 6-7 and is 5% of what you need to level up 12-13.

Hourly spawn bosses (hard)
Bigger cousins to first category. KS at low-level crit is still possible but highly unlikely. (Jaguar is included due to level24+ restrictment on area)
These include: Captain Wylsen, Aet'thol, Jaguar
Proposed exp bonus for kill: 50k
Equals to hitting 60xp pod monster for 833 damage or hitting 85xp pod monster for 588 damage.
Will be enough to instantly level up 9-10 and is 5% of what you need to level up 16-17.

Tier 1 bosses
The weakest of daily bosses, some could be killed with level 24-27 party. KS at low-level crit is possible but will require some effort.
These include: Demonic General, Spider King, Hedge Lord, Giant Sand Wurm, Lyzanthir the Enchanter, Crystal Giant, Atrium Monarch, Time Knight, Goblin Elder, Banshee, Giant Hawk, Kraken, Blackguard Burton, Malok.
Proposed exp bonus for kill: 100k
Equals to hitting 60xp pod monster for 1666 damage or hitting 85xp pod monster for 1176 damage.
Will be enough to instantly level up 11-12 and is 5% of what you need to level up 25-26.

Tier 2 bosses
Meanest and hardest bosses you can solo kill. KS transfer is near impossible.
These include: Blue Dragon, Giant Chamelelon, Imhotep, High Priestess Ku’Nal, Lord Darksparrow
Proposed exp bonus for kill: 3,5mil.
Equals to hitting 60xp pod monster for 58333 damage or hitting 85xp pod monster for 41176 damage.
Will be enough to instantly level up 19-20 and is 5% of what you need to level up 29-30.

Tier 3 bosses
Deadliest creatures in-game. Could only be killed with team or at 35+ levels (theoretically). (Ganymede gets honorable place here as pacifist only boss)
These include: Resca, the Sleeper, Ganymede
Proposed exp bonus for kill: 6mil.
Equals to hitting 60xp pod monster for 100000 damage or hitting 85xp pod monster for 70588 damage.
Will be enough to instantly level up 21-22 and is 5% of what you need to level up 31-32.

Edited by Sleeping, 30 August 2008 - 01:19 PM.

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#2 Animosity

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Posted 30 August 2008 - 08:45 AM

disagree, rip off of another game ;/
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#3 Ill never tell

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Posted 30 August 2008 - 07:30 PM

disagree, rip off of another game ;/


Like thats the first time? Sounds fine to me.

#4 shomer

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Posted 30 August 2008 - 08:20 PM

only way i'd agree is if it was for self-healing bosses only, at least then you couldn't sit there just hitting with one crit trying to get the ks
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#5 Sausage

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Posted 30 August 2008 - 09:06 PM

I like it. Why not.

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#6 XxDarkAlliancexX

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Posted 31 August 2008 - 08:08 PM

only way i'd agree is if it was for self-healing bosses only, at least then you couldn't sit there just hitting with one crit trying to get the ks


whats wrong with that? if you solo a boss you dont disserve the extra exp, but if your in a party and get lucky and get the killshot you should?.. .that doesnt make that much sense to me...

but tbh, it doesnt really matter to me.. it doesnt seem to have potential for any harm, just a bonus for ks.. so w/e.. supported :ph34r:
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#7 joanna

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Posted 02 September 2008 - 12:22 AM

nice idea, just a lil point :ph34r:

GC tier 2? OK i know you put it there because it has one of the longest areas to get to, but GC is doable with a party of 8 normal alts, while the Time Knight i have had kill my party with 16 alts in, and Malok and Burton you have to have a very specialised party to even get to, never mind kill. Hawk is harder to get to, Mountain Ranger is just about as difficult HP and DPS wise as GC and its in same area.
As for Ganymede, again Malok and Burton (and of course Darksparrow) are 1-class only.
What is 'the Sleeper' by the way? I would swap Darksparrow for Ganymede, and the TK for GC.

apart for that, i like the idea. makes all bosses more worthwhile :)

oh, and of course, it needs no code change, so if agreed any of the staff members who can balance monsters could do it ;)

Edited by joanna, 02 September 2008 - 12:24 AM.


#8 Gaddy

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Posted 04 September 2008 - 06:34 PM

I support this actually, though I would alter the numbers boss by boss, and nothing would be shooting out 6m exp---it'd get things a bit too arguable.
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#9 XxDarkAlliancexX

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Posted 04 September 2008 - 06:53 PM

I support this actually, though I would alter the numbers boss by boss, and nothing would be shooting out 6m exp---it'd get things a bit too arguable.

on 1a i dont see that being a problem because most of tier 2-3 bosses are rarely killed... and on multi everyone would have same atvantage considering most bosses are killed with a party with 1 person...
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#10 Elf

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Posted 04 September 2008 - 07:04 PM

on 1a i dont see that being a problem because most of tier 2-3 bosses are rarely killed...



Are we talking Nightmist.... or Revelations ?

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#11 Sleeping

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Posted 04 September 2008 - 07:44 PM

nice idea, just a lil point ;)

GC tier 2? OK i know you put it there because it has one of the longest areas to get to, but GC is doable with a party of 8 normal alts, while the Time Knight i have had kill my party with 16 alts in, and Malok and Burton you have to have a very specialised party to even get to, never mind kill. Hawk is harder to get to, Mountain Ranger is just about as difficult HP and DPS wise as GC and its in same area.
As for Ganymede, again Malok and Burton (and of course Darksparrow) are 1-class only.
What is 'the Sleeper' by the way? I would swap Darksparrow for Ganymede, and the TK for GC.

apart for that, i like the idea. makes all bosses more worthwhile :wub:

oh, and of course, it needs no code change, so if agreed any of the staff members who can balance monsters could do it :)


I did swap bosses between tiers for purpose of this suggestion, considering how easy/hard it would be for an adept crit to score ks on said boss. For example: GC may be easier to kill then TK but it's much harder to take an adept crit to GC and score kill (GC tend to round anything with under 200hp and there are also much more ktp and damage traps on route to the caves).
The Sleeper is big boss in Dvergar Fortress; you need level 31+ crits just to enter, even so, it takes at least two players to kill him.

on 1a i dont see that being a problem because most of tier 2-3 bosses are rarely killed...



Are we talking Nightmist.... or Revelations ?

Elf :ph34r:


I just like using "Tier" terminology to categorize bosses into difficulty/reward groups. Actually I think it originated in Everquest and not in Revelation and probably is using in many other games. Anyways, the suggestion is not about 'tiers' so you can't call it a rip-off :)

Edited by Sleeping, 04 September 2008 - 07:48 PM.

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#12 Autek

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Posted 04 September 2008 - 08:57 PM

Revelation ftw!
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#13 XxDarkAlliancexX

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Posted 04 September 2008 - 09:23 PM

considering i have literally never played rev i would guess nightmist... and since when did they own the word tier?... would level, stage or rank be ok, or do they own those words too?
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#14 Payne

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Posted 05 September 2008 - 02:12 AM

considering i have literally never played rev i would guess nightmist... and since when did they own the word tier?... would level, stage or rank be ok, or do they own those words too?


level? Bullcrap Mario Rip off, Stage? bs Sonic The Hedgehog Rip off, Rank? bs it was used in another game so its a rip off... /end sarcasm :ph34r:


just cuz some other game uses these terms dont mean its a rip off of them.. plus what does JLH care look at RoK and see how many of the char pics we got in nm you will find over there and i believe RoK was out first
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#15 Cruxis

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Posted 22 September 2008 - 12:25 PM

Supported k

#16 Cadabra

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Posted 22 September 2008 - 05:50 PM

Supported.
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#17 Wind

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Posted 22 September 2008 - 09:56 PM

considering i have literally never played rev i would guess nightmist... and since when did they own the word tier?... would level, stage or rank be ok, or do they own those words too?


What bosses would you say were tier 2-3 then??
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#18 Raylen

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Posted 24 September 2008 - 12:13 PM

Tier 1 = all bosses bosses etc.

Tier 2 = JLH

Tier 3 = me

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#19 Tietsu

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Posted 24 September 2008 - 02:18 PM

Supported, but I see alot of hourly bosses left out.

#20 Gaddy

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Posted 19 November 2014 - 10:19 PM

I am bumping this discussion.
I've seen a few cases where kill xp has been made worth targets and chasing. However, it really would make sense and be interesting to alter with many bosses and monsters in-game.

 

I would say this should mainly be bosses, mini-bosses, and major/rare monsters. The rare monster facet would be a cool way to get kills chased.

 

 

Also, this is something that staff could implement without Admin/coding assistance, if it is something supported and that staff agree makes sense.


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#21 Melchior

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Posted 19 November 2014 - 10:21 PM

This would be a excellent idea for both servers. +1

#22 Stig

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Posted 20 November 2014 - 10:29 AM

This is something I overlooked before, and admittedly I was shot down when I gave a boss a 50m XP prize on death, although I was a little short-sighted in that particular case.  I'll definitely consider it though, looking at bosses and values that aren't ridiculous.



#23 Melchior

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Posted 20 November 2014 - 01:49 PM

Yea boss ks should be a reward but 50 mill is a lot. :-p would be nice but yea lol

#24 Gaddy

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Posted 20 November 2014 - 04:57 PM

Yea, I would say 500k to 5m would be reasonable for most bosses in-game.

The grandmaster bosses might justify a bump up from that, but I have not been to most of them and don't have crits at level 38+ to understand the exp challenges - so no comment.


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#25 ice_cold

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Posted 29 November 2014 - 04:14 PM

nice idea, just a lil point wink.gif

GC tier 2? OK i know you put it there because it has one of the longest areas to get to, but GC is doable with a party of 8 normal alts, while the Time Knight i have had kill my party with 16 alts in, and Malok and Burton you have to have a very specialised party to even get to, never mind kill. Hawk is harder to get to, Mountain Ranger is just about as difficult HP and DPS wise as GC and its in same area.
As for Ganymede, again Malok and Burton (and of course Darksparrow) are 1-class only.
What is 'the Sleeper' by the way? I would swap Darksparrow for Ganymede, and the TK for GC.

apart for that, i like the idea. makes all bosses more worthwhile smile.gif

oh, and of course, it needs no code change, so if agreed any of the staff members who can balance monsters could do it wink.gif

 

On 1-alt we've done time knight numerous times with 4 alts, and on that note time knight can be solo'd by a single ranger. Ganymede needs far less characters then darksparrow characters.


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