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eclypse

Member Since 27 Jan 2005
Offline Last Active Jun 12 2007 11:21 PM
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Topics I've Started

Level 28 1alt Cleric

03 May 2007 - 05:43 PM

Race/Class: Male Elf Expert Cleric. Str: 13, Int: 18, Dex: 19, Con: 16, Wis: 20, Chr: 21, Lev: 28, Exp: 155,932,996, HP: 241, MP: 318, Stm: 4.

Hurry Up With 31 Plus Guilds

03 May 2007 - 04:27 PM

i know that things have been buggy with nm1a lately, but could you PLEASE hurry up and make the 31 plus guilds... i know myself and dev have been ready to level to 32 for at least a week... maybe you should have made guilds etc before making the level higher

Account Sale

27 April 2007 - 02:53 PM

1. Poverty's stats are:
Race/Class: Male Dwarf Archmaster Slayer. Str: 21, Int: 17, Dex: 18, Con: 21, Wis: 16, Chr: 8, Lev: 30, Exp: 575,071,302, HP: 516, MP: 0, Stm: 6.

Poverty is a Male Dwarf Archmaster Slayer. He looks extremely strong, wise, fast, and average looking. In one hand he holds a Halberd. Around his neck sits a Lover's Locket. He is wearing a Wedding Ring on his hand and he is in a healthy condition.

2. Pistol's stats are:
Race/Class: Male Halfling Archmaster Cleric. Str: 9, Int: 15, Dex: 21, Con: 18, Wis: 18, Chr: 19, Lev: 30, Exp: 268,247,397, HP: 296, MP: 319, Stm: 5.

This crit will come naked.

3. Minime's stats are:
Race/Class: Male Elf Archmaster Druid. Str: 17, Int: 13, Dex: 19, Con: 18, Wis: 20, Chr: 14, Lev: 30, Exp: 250,113,262, HP: 296, MP: 321, Stm: 5.

This crit will come naked.

4. Breakdown's stats are:
Race/Class: Male Human Archmaster Paladin. Str: 19, Int: 19, Dex: 19, Con: 19, Wis: 18, Chr: 12, Lev: 30, Exp: 256,790,529, HP: 299, MP: 348, Stm: 5.

Breakdown is a Male Human Archmaster Paladin. He looks strong, wise, fast, and cute. In one hand he holds a Spiked Shield. He is wearing a Sand Wurm Hide, and a Helm of Triumph protects his head and he is in a healthy condition.



Poverty, Pistol and Breakdown require n/c's

i am accepting gold/crits/items for nm1a
accepting gold/items for multy

Nm1a Idea For Clerics/pallys

19 April 2007 - 06:31 PM

for thoes who train on the undeads of rax,zeum,Illuminated tunnels the exp was lowerd so it takes twice as long to put any form of exp on your crit... but when your pked you still loose the same amount of exp you would as if it was the 20% monster exp bonus ration. my idea would be the same concept as double exp, when you die or get pked with double exp your exp is lowerd x2, but its twice as fast to get back on, with the 20% exp lost it is to my personal opinion that a cleric or pally or whatever else trains on undeads only loose half exp because of the complications to get the exp on. let me know if you support my idea.

(note that probably the only people who wont support this idea are the people who pk at least 30 or more times a day and enjoy the suffering and exp loss of players)

Curio Keys Nm1a

19 April 2007 - 06:25 PM

i need a mass amount of curio keys for nm1a ill pay well.