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#1 XxDarkAlliancexX

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Posted 19 March 2008 - 09:16 PM

Now that Thieves min Damage has been raised, they are all you see in 1a.
As of lvl 35 thieves can click mages unspelled (been click a couple time in moshes with 162 ac)
Thieves can also be spelled.... correct me if im wrong but I think a lvl 35 thief spelled could probably click a lvl 40 AoP Mage because of its low hp.
At this point I see no point in training my mage any farther, considering that even if i do hit 7 stam, a thief would be able to click me before i could get of 2 or 3 hits.

I'm sure im fixin to get shot down, considering the mass population of 1a play thieves and there are few mages, but here it is:

Put the feared Devastate back into the game (If i remember right the mana drain is massive so it would be more for moshes/pking)
Most other classes benefit from CSotW, which is usless to mages.
My idea is to put devastate in for the same 10mill as cobalt

Edited by XxDarkAlliancexX, 19 March 2008 - 09:19 PM.

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#2 deadman

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Posted 19 March 2008 - 09:21 PM

Not Supported.
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#3 Autek

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Posted 19 March 2008 - 09:23 PM

Sure why not.
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#4 ¤ TapouT ¤

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Posted 19 March 2008 - 09:28 PM

10m would be too low of a price for something that powerfull id say yes bring it into play for someone int he near future to own and have a devestate mage.. but not for 10m.. supported/but would need work on the price!
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#5 XxDarkAlliancexX

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Posted 19 March 2008 - 09:32 PM

1.15 Billion exp + 10 mill gold..... I dont see how thats too high a price for a spell that doesnt assisst training.
Cobalt's has a big price tag, but it will also be a huge help for training crits in 1a

Edited by XxDarkAlliancexX, 19 March 2008 - 09:36 PM.

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#6 Crane

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Posted 19 March 2008 - 10:30 PM

Making Devastate available to Mages won't solve the problem of Thieves being able to round them. Indeed, if the Thief fails to assassinate, or they don't get the first shot, Mages do just fine with Beam.

If Devastate is to be made available for other reasons, its shop price should be no lower than 25 million, I feel.
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#7 Angelus

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Posted 19 March 2008 - 10:36 PM

On 1a? Lol bit pricey.

I do see the point. Thieves are piss easy, vamp weapons, covertness, one clickage...suprised there are even other classes. Big party of thieves with dotw and you don't even need healers anymore. Doubt this is the answer for it, but it's something different.
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#8 XxDarkAlliancexX

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Posted 19 March 2008 - 11:24 PM

yeah i didnt mean this to be the answer or anything... I like playin a mage over a thief... and right now there is just NO point in donig that....

Crane Posted Today, 10:30 PM
Making Devastate available to Mages won't solve the problem of Thieves being able to round them. Indeed, if the Thief fails to assassinate, or they don't get the first shot, Mages do just fine with Beam.

If Devastate is to be made available for other reasons, its shop price should be no lower than 25 million, I feel.


Yeah your right, if a thief ENTIRELY fails, then i do fine with beam, but if they jack me for 200+ then i use a ruond on them, then they easily finish me off.
When more thieves start hitting 35 it wont matter if they get the first shot... I cant round them with 6 stam beam if they are lvl 35.... but they can click me after i use a round.
As for 25mill I still think that is far too high for a spell that is uselss in training/gold making. (Probably not useful in mosh until the end)

(Does anyone know the exact MP cost of Devastate??)

edit:
Uh i forgot about thist too.... tokens (ugh).... 100k+200k+300k+400k+500k+Mana Costs for fighting Demi 15 times+mana for trips to tirantek to lvl to 35.
So the 10mill is just part of the price you are paying
Unlike cobalt where u pay ur 10 mill and then can use it at 25

Edited by XxDarkAlliancexX, 19 March 2008 - 11:39 PM.

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#9 Sausage

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Posted 20 March 2008 - 02:19 AM

To Angelus: Devastate is 5 billion on main where balancing is not an issue and it would have less impact on the effect of NM than it would on 1a.

As already stated I don't think this would fix the balancing issue. But, as thieves do such massive damage at high levels, I do believe Devastate would be nice.

I think if put into the game, it should be 25 or 50 mil. Leaning more towards 50 mil. Devastate should not be any where close to any easy accessible spell. Seeing as there was only 1 mage with it for many years, I believe 50 mil is a more appropriate price tag.

Edit: I want to say 40mp for Devastate but I honestly can't remember...

Edited by Sausage, 20 March 2008 - 02:19 AM.

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#10 Walt

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Posted 20 March 2008 - 03:26 AM

I support bringing devastate into the realm of 1a. I think it should be able to be used at no sooner then lvl 33, maybe even 35. To work to those levels should gain a mage another spell.

Maybe to furthor balance it out, increase the original mana cost like you lowered it for beam/blast. It should not be cheap, but not realisticaly out of range either. As Jono said, cobalt weapons are 10 mil. Devastate should be a bit more then a cobalt weapon, but no where near 25 mil as suggested.

I think 15 million gold would be a good price for such a very "devastating" spell. With it having an increased mana cost, it would not be used as frivalent as beam.

I 100% support it and being a bit easier to acess.
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#11 Cuban

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Posted 20 March 2008 - 03:55 AM

agree with Walt... I do believe Mages need some sort of help, b/c they are just dominated by thieves. Devastate isn't the answer to all mage problems but it is a start... so i 100% Support devastate being brought backinto game, at a resonable price that isn't ridicilous.

Edited by Cuban, 20 March 2008 - 03:56 AM.

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#12 Sausage

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Posted 20 March 2008 - 03:56 AM

Ya, 50 mil was a bit much.

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#13 Perfection

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Posted 20 March 2008 - 04:30 AM

Devastate costs 23 mp only i just checked.
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#14 ketchup

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Posted 20 March 2008 - 04:36 AM

10 mill imo is reasonable in 1alt, you can't sell em back in shop anyways like cobalts..... and atleast level 32-33 can start using them.

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#15 Orgy

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Posted 20 March 2008 - 05:36 AM

Agreed, 100 pct times 900 billion.
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#16 XxDarkAlliancexX

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Posted 20 March 2008 - 06:42 AM

Hm well yeah then i think the mp should be raised to at least 40 (drains mana quickly with a 6 stam mager... 240 a round... owch)
I still thiink 10mill is a good price.... even if i had it im not 100% sure i would buy devastate just considering how useful a cobalt would be on 1a

Edited by XxDarkAlliancexX, 20 March 2008 - 06:52 AM.

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#17 ketchup

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Posted 20 March 2008 - 06:55 AM

lmfao, i just realize, if this is implemented, i'll be needing an antimagic item which can absorb spells up to 40% for my pally... lol.. back to topic.

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#18 Raylen

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Posted 20 March 2008 - 11:27 AM

I would advise putting devastate into 1a. Either as a shop-bought item, possibly 10mil. Or alternatively as a crafting item similar to cobalt bow. Either that or make Staff of Light much more accessible. Mages NEED to be uber, otherwise there is really no point having one - remember how many people used them when beam only did 50? That's right, no-one.

Oh and I knew it was 23 without checking :ph34r:

Edited by Raylen, 20 March 2008 - 11:28 AM.

+1 post count ggpwnedkthxbai

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#19 Peacemaker

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Posted 20 March 2008 - 11:49 AM

Lol what bout us who dont have arch thieves and mages? Where do we fit in? I got a great idea lets make all classes have abilities to ignore armor and do lots of damage. Thats what a mage and a thief can do. Mage damage is based on wisdom. Thiefs ignore armor. Zerks ignore armor. I run around on fighters mostly and clerics. Can i get an ability for a fighter that will go through yalls armor? Lets make an all around fair fight here plz. Not just thieves and mages are elite. Ever pk a mage with aop on a fighter? No and if you did the other person sucked. Every pk a thief with arch fighter. Maybe but not likely being as your hits are effected by armor. Why not make a fighter or pally elite for once. Give them devastate as like a smite type of attack. Should make for more interesting battles.
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#20 PureMourning

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Posted 20 March 2008 - 05:20 PM

Dudez, make Devastate 10 mil coinz and I will be back fo' sure.
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#21 Defeat

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Posted 20 March 2008 - 10:45 PM

Tony, you'd disagree. You don't like anything new, plus, you're mainly a thief user. All I see you on. Jake, thieves to not ignore 100% of armor. Probably about 75% of it. It's been tested. As for that spell. I've seen many mage users(including me) quit either Nightmist all together, or went back to main due to no longer having interest. I use Deceit alot, but even having 6 stam, there's not much point playing anymore even with being lv 33 and having AoP. I've completely lost interest in 1a. If Devastate was given at lv 35 and as a guild bought item for a good price, I'd have a motive to play again. I'm not syaing make it cheap so i could go get it and use it on someone. There'd be 2 mages in-game with it currently, maybe 3. That would be the three remaining 6 stam mages on 1a. It should be somewhere along the lines of the Cobalt's price, especially seeing as it does no good in training. It would only be used for amusement, as in to PK, or to win a mosh. A dwarf thief like Hitokiri would still have a chance at not being rounded by it, even if the mage with it was to still get all 6 stam off, but it would be close to it. If he hits, it'd be a close match. It evens things out if you ask me.



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Jono finally came up with an idea that made atleast a little sense. Good idea.

Edited by Defeat, 20 March 2008 - 10:47 PM.

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#22 Peacemaker

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Posted 20 March 2008 - 11:49 PM

Jake, thieves to not ignore 100% of armor. Probably about 75% of it. It's been tested.

Look under the post on thieves discussion i believe its post number 14 on the topic i started bout thieves worth having. Staff member themself one of the main thief users says it ignores armor, but im always willing to have staff test it before my eyes to prove it wrong.
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#23 Defeat

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Posted 21 March 2008 - 01:35 AM

May care to see it tested. I've had zerks hit very solid on Deceit on 1a before lv 33 and thieves hit poorly alot of the time. Every now and then they hit decent. Unless, of course, they caught me without AoP on.

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#24 Peacemaker

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Posted 21 March 2008 - 02:44 AM

As much as you may want to be staff you dont classify. Unless staff can prove it to me then there is no truth in it. :ph34r:
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#25 Wind

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Posted 21 March 2008 - 11:56 AM

If it was to be bought from shops I agreed with the 10-15mil price tag, I dont know about crafting tho.
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#26 Defeat

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Posted 21 March 2008 - 10:50 PM

Want to be staff? Who said I wanted to be? Also, note I DID say "May care to see it tested." Meaning, go have them do it. Unless they gave thieves a little more umph, I don't see it ignoring 100% tho.

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#27 Peacemaker

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Posted 22 March 2008 - 12:40 AM

Anyways mages arent under powered as it has been stated. The most underpowered are fighters and paladins. If you give mages something else then these other two classes should be given something to. These two classes cant go through armor at all so how bout a spell for it to help out.
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#28 Slushie

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Posted 22 March 2008 - 06:26 PM

you guys act like thieves, druids, and mages arent the only classes used in 1a. maybe before suggesting something to make a powerful class even more powerful, maybe you should think about the other classes that are rarely seen at all.

#29 Angelus

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Posted 22 March 2008 - 06:53 PM

The reason for that isn't soley because they are (supposedly) underpowered. It is also because they are boring, if you only get to play one crit at a time, why make it a fighter etc.
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#30 Walt

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Posted 22 March 2008 - 07:57 PM

Tbh, this in not the time, nor the place to argue about thieves/fighters/paladins/etc. If you want to argue about what is stronger/weaker, open your own post.

STAY ON TOPIC!

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Devastate ftw, bring back mages so i can play with them again.
I would ask myself why, but even I do not know everything.




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