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#1 SuperJase

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Posted 28 February 2010 - 10:43 AM

Fairway City - The legendary City of the Gnomes.

The gnomes are a bashful race, extremely intelligent and rightfully warey of the other species that inhabit the world. Back in the age of discovery, when the races finally began making contact with each other, there was a Gnomish Explorer who went by the name of Aristle.

Aristle was adventuring through a huge forest, the sky almost completely blacked out by the canopy of tree's overhead. The Large Forest was inhabited by huge bears, with claws the size of a shield and poisonous snakes. Upon his travels through this forest, he met a vast amount of different people. He was scared and cautious, but his lust for knowledge kept him pressing on. His encounters with the other people, were on the most part pleasent. A human cleric created a magical spring for him to drink from, and a passing druid cured his hunger. He began to feel calm and relaxed while walking through the forest, up untill he reached the tree.

This tree was not an ordinary tree, along the outside there were many large axe marks into the bark, and the inside was hollowed out. Upon investigating he noticed that something would live here. Shouting at the top of his voice he yelled "Hello there, my name is Aristle! I mean you no harm". There was no reply, but he could hear something. He could not quite place the sound, but it was getting louder. Maybe the creature approaching could not understand him? He waiting patiently, sliding his hand down onto the hilt of his dagger.

50 yards from where the gnome stood, he looked up and saw what had been making the noise. He started shaking, sweat instantly appearing on his forehead. His hands went clammy and his stomach turned inside. The man... Beast stood infront of him was huge. He stood around 8 ft tall, and had the bones and skin of animals hung across its body. In his one hand he held a giant axe, that was only slightly smaller than Aristle himself.

The beast approached Aristle, raising his huge axe above his head as if to strike. Quickly Aristle darted out of the way, sneaking around the giant and hiding behind one of the bushes. The beast, looking disoriented, started swinging wildly. Aristle knew he wouldnt be able to outrun this man, his legs were much longer than his and looked muscly enough to crush a wallnut. Waiting patiently for his chance, Aristle dived out of the bush, leaping into the air. Grasping his dagger in both hands, he plunged the blade into the giants back. Unfortunatly, this deadly strike that had served him well all his life, seemed to do nothing but annoy the large foe stood infront of him. The beasts eyes started to glow with an intensity that rivaled his mothers when he had been causing trouble as a youth. He knew this was a sign to escape, to run, to avoid certain death.

Aristle dived, ducked and weaved to avoid the crushing blows from his enemy, all the time trying to reach into his bag. The giant swung his axe and buried it into the ground where the gnome stood just seconds before. "Whats this?" Aristle thought. The giants blade was stuck fast into the ground. Using this time he managed to open his backpack and take out a small potion. Quickly drinking it, he felt his body fade away as he became invisible. "Thank god for Tarma Potions" he thought.

Quickly retreated back into the forest, he made his way home through the dense undergrowth. "Back to Fairway" he thought.

Reaching the gates, the gnome mages had sensed his approach and came to greet him. All eager and willing to hear about his travels, he leads them into the library and sits down around the fire. He slowly starts to recall his adventures, leaving the encounter with the "Berserker" as he has came to call it, till the very end.

After he finished with his tale, the gnome mages seem shocked and scared. They shuffle around the library, pulling out old dusty books from the shelves and sitting down to read. Days went past, with no luck. One night, a group of mages darted through the streets, exclaiming "We have it, we have it", waking up the entire city in the process. After a few hours of preperation, they cast the spell they were seaching for. It was an invisibility spell, but not the usual one. They wernt just making another person invisible. They made the entire city vanish. Vanish from the outside world, so that the berserkers may never find them.

Until now.

Edited by SuperJase, 28 February 2010 - 11:48 AM.


#2 SuperJase

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Posted 28 February 2010 - 10:45 AM

I only thought about this area about 20 mins ago, its very rough and very brief. Ignore any typo's please, as i literally made it up as i went along. If theres interest in this area, i will develop it proply giving it more time and thought. Ill be posting random bits like this about the idea's i have, but i wont go into depth about items, quests etc until i see an interest in the area.

Jase

Also please dont read this then dont reply. Feedback is always good, be it negative or positive :P

Edited by SuperJase, 28 February 2010 - 10:53 AM.


#3 SuperJase

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Posted 28 February 2010 - 05:14 PM

The idea's for this area is that there is a battle going on between the berserkers and the gnomes. There will be a berserker camp, and a gnome city. Inside each of these, there will be set tasks to complete for certain people. This will include killing bosses, regular monsters etc. Berserkers will set tasks of killing gnomes, gnomes set tasks of killing berserkers etc.

Monster Idea's.

Gnome Defender - The Gnome Defender stands a good 5 feet tall. Very large for his race, he was selected as a youth and trained in physical combat. He is wearing thick leather armor, and carries a short sword and a buckler.

Low hp - Low Magic Resistence - Hits fast for low damage.

Apprentice Mage - The Apprentice Mage is a bright, intelligent young gnome. Chosen for the path of magic by his parents, he wears the white robes of a magician.

Very Low Hp - Medium Magic Resistance - Can use Invisibility - Moves around set area's - Hits for medium damage

Combat Mage - This Seasoned Gnome Mage has an air of experience around him. He carries himself with pride and respect, casting his magic with a flawless ability. He wears the red robes of a Combat Mage.

Low Hp - Medium Magic Resistence - Casts multiple attacks for medium-high damage.

Protection Mage - The protection mage standing before you, grasping his staff in his hands. He shrouds himself with protection spells, and his green robes seem to glow in the dark.

Low Hp - High Magic Resistence - VERY high armor and dex - Hits with Staff for low damage.

Gnome Thief - The gnome before you seems to rely more upon his speed than his mind. He carries a long black cloak, which hides most of his figure from veiw.

Low Hp - Low Magic Resistence - Very High Dex - Hits slowly, but for lots of damage.

Berserking Soldier - The man stood before you grasps a pair of two handed axes, one in each arm. He wears no armor to hinder his strikes, and has a burning intensity in his eyes.

High Hp - No Magic Resistence - Medium Dex - Hits fast, for random damage.

Berserker Chaplain - The chaplain is a religous berserker, who seems to have controlled his bloodlust. He carries a book in one hand, and a large mace in the other.

Very High Hp - Medium Magic Resistence - Medium Dex - Hits slowly for medium Damage - Summons Soldiers.

Wilderness Berserker - The forest berserker stands before you, wearing the pelt of a wolf over his shoulders. He is a massive bulk of a man, capable of breaking down tree's with his bare fists.

Insane Hp - No Magic Resistence - Low Dex - Hits for immense damage(CLICK WARNING)


Just a few of the creatures id expect to see in and around this area if i was to be given the go ahead with it.

Items from the Gnome Mini Quests - (Just some of the items)

Library info for Mages Sandles:
Armor base: 2, Can be worn by: clerics, mages, paladins, Description: The footware commenly used by gnome spellcasters. There is a jewel set into the top of the strap, which is where you believe the power eminates from. Otherwise though, a regular sandel. Level needed to equip it: 31, Strength modifier: -1, Intelligence modifier: 0, Dexterity modifier: 0, Constitution modifier: 0, Wisdom modifier: 1, Charisma modifier: 1, Absorb spell: 0.

Library info for Gauntlet Plate:
Armor base: 4, Can be worn by: clerics, druids, fighters, mages, paladins, rangers, thieves, Description: Made for the Gnome Defenders, the fingerpiece slots ontop of normal gauntlets to add protection. It is remarkably light,and the metal used to forge it is very rare., Level needed to equip it: 32, Strength modifier: 0, Intelligence modifier: 0, Dexterity modifier: 0, Constitution modifier: 0, Wisdom modifier: 0, Charisma modifier: 0, Absorb spell: 0.

Library info for Prismatic Wand:
Base damage: 8, Can be used by: clerics, druids, fighters, mages, paladins, rangers, thieves, berserkers, pacifists, Description: The rather simple oak shaft of the staff seems to be perfectly complimented by the clear gemstone sitting at the head. The light catches the gem and seems to bend around it inside, storing it and holding it in. Grasping this wand, you notice the gem could be used to slightly blind your target. , Level needed to equip it: 30, Magical: Yes, Vamparic: No, Armor: 1, Strength modifier: -2, Intelligence modifier: 0, Dexterity modifier: 1, Constitution modifier: 0, Wisdom modifier: -1, Charisma modifier: 1, Poison chance: 0, Poison/30s damage: 0, Monster damage table: Mana leech:

Berserker Mini Quest Items (Just Some of Them)

Library info for Sword of Rage:
Base damage: 27, Can be used by: fighters, thieves, berserkers, Description: Holding this ancient weapon, you feel the blood of previous owners course through your veins. There anger surrounds you, and starts to take hold.The weapons blade is stained a slight red, giving a hint to how many lives this weapon has ended., Level needed to equip it: 32, Magical: Yes, Vamparic: No, Armor: 0, Strength modifier: 2, Intelligence modifier: 0, Dexterity modifier: 0, Constitution modifier: 0, Wisdom modifier: -5, Charisma modifier: -2, Poison chance: 0, Poison/30s damage: 0, Monster damage table:, Mana leech: .

Library info for Orc Bane:
Base damage: 18, Can be used by: fighters, berserkers, Paladins, Description: This hunting axe has been used by berserkers for generations to kill Orcs. Some of the berserkers rage seems to have escaped into the weapon, carrying some hatred for the greenskins with it., Level needed to equip it: 31, Magical: No, Vamparic: No, Armor: 0, Strength modifier: 0, Intelligence modifier: 0, Dexterity modifier: 0, Constitution modifier: 0, Wisdom modifier: 0, Charisma modifier: 0, Poison chance: 0, Poison/30s damage: 0, Monster damage table: Orc:2, Mana leech:

Edited by SuperJase, 28 February 2010 - 05:15 PM.





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