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#1 Apocalypto

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Posted 16 November 2009 - 04:55 AM

Thanks to all involved in changing nightshade elixirs on the 1alt server.


edit:think it will be great for the game.

Edited by Apocalypto, 16 November 2009 - 04:55 AM.

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#2 Apocalypto

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Posted 16 November 2009 - 04:58 AM

Much love to the king noob of pande.


edit:why was walts post deleted? now i look like an ass.. but there was no reason for deleting it /eyes...

Edited by Apocalypto, 16 November 2009 - 08:24 AM.

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#3 Walt

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Posted 16 November 2009 - 05:05 AM

I could probably balance the classes in about 45 minutes as well, but I like being the only oped class on my server.
I would ask myself why, but even I do not know everything.

#4 Apocalypto

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Posted 16 November 2009 - 05:14 AM

Rofl.
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#5 SuperJase

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Posted 16 November 2009 - 08:23 AM

Very glad to see staff are noticing problems within 1alt, and fixing them.

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#6 Walt

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Posted 16 November 2009 - 11:56 AM

Looks like my idea was taken into concideration, and tweaked a bit....

Instead of nerfing shades, why don't you people think outside the box and come up with something like this.


You drank the nightshade elixir. Your heartrate becomes very rapid and you clutch at your chest, exploding the muslce, and you die.

Hitokiri fell to the floor, as his heart gave out on him.
Hitokiri was resurected here, after overdosing on Nightshade Elixirs.


Overdosing on shades could be a possible solution to this problem. If you do it to frequently, then you just may die, just like taking any kind of drug, stimulant, enhancer.



Much love to the king noob of pande.

There you are ryan, now you still look like a bottom, but people know the reason why. All hail Ryan, king of the twinks.

Edited by Walt, 16 November 2009 - 11:57 AM.

I would ask myself why, but even I do not know everything.

#7 Apocalypto

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Posted 16 November 2009 - 12:10 PM

Anyone got pwnt yet?
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#8 Walt

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Posted 16 November 2009 - 12:29 PM

I haven't had the oppertunity to use them yet. But you can be sure that having a chance to die from instant poison will not stop me from using them as frequent as I did before.

But Piddy tested out one and died on his first swig, not sure what char he used though.

Edited by Walt, 16 November 2009 - 12:29 PM.

I would ask myself why, but even I do not know everything.

#9 Autek

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Posted 16 November 2009 - 05:41 PM

So the change is that there is a certain % chance that it will kill you rather than working correctly? Interesting.
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#10 ice_cold

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Posted 22 November 2009 - 11:34 PM

thats crazy. 80-90%? maybe 33.3% at the very most. i would say about 20%
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#11 Crane

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Posted 22 November 2009 - 11:43 PM

It's an interesting solution, if a bit drastic.
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#12 Walt

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Posted 23 November 2009 - 03:03 AM

I was told to come to the forums with my raincoat, squeegee and tissues, to help clean up the wwwwwhhhhhaaaaaaaaaaahhhhhhhh. I have arived.
I would ask myself why, but even I do not know everything.

#13 Prophet

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Posted 23 November 2009 - 04:35 AM

I was told to come to the forums with my raincoat, squeegee and tissues, to help clean up the wwwwwhhhhhaaaaaaaaaaahhhhhhhh. I have arived.



At last, Post #10 and #13 please.
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#14 Cruxis

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Posted 23 November 2009 - 05:51 PM

Ah, shades have been changed, shiny.

Good to see a free or 7.5k item actually have drawbacks to multiplying your crits power. It really didn't make much sense.

NOTE: The rest of this post is indeed assuming the chance of death is 20% from a shade drink, since it's been stated in thread, although it is now a deleted post.

Punishment for actions will cause people to think twice, but the severity counts too. Sadly any style of play is accepted in Nightmist, no matter how assinine, or detrimental to the playerbase. The only thing that can help is changing the means people use, but is this enough?

20% sounds fine, for a first drink. Using a second nightshade should alone have a 50% chance to kill you (granted 2 shades is 100% death for any victim unless they're prepared). A third shade, hell, should be death right off the bat, but atleast 80%.

Although, for having different odds each time one is drank, a cool off time would be needed, or it could just be reset back to 20% when one is killed, but I'd lean toward the former.

And as a side note: How does any player already know that using a shade is exactly 20% death? That can't be the exact number..staff have a traitor among them if so. Giving out such game info should be instant termination from staff team. If it is just a guess from experimentation, then nevermind.

Edit: And before anyone says not every style of play is allowed in Nightmist, don't fool yourself. I said style of "play", not sitting hurling insults or thieving people. You should know what I'm talking about.

Edited by Cruxis, 23 November 2009 - 05:55 PM.


#15 Prophet

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Posted 23 November 2009 - 07:29 PM

Lol the maths in the previous post really made me laugh, learn some distributions please.
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#16 Guess

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Posted 23 November 2009 - 07:56 PM

Lol the maths in the previous post really made me laugh, learn some distributions please.


You mean him saying what should happen?

#17 Cruxis

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Posted 23 November 2009 - 08:16 PM

Lol the maths in the previous post really made me laugh, learn some distributions please.


I think you were confused. The part in parenthesis means anyone having 2 shades "used on them" (hence the word victim) would almost always die, unless they are prepared by holding a potion macro.

20%, 50%, and 80%, so then if you used 3 shades, your total chance of dying is 92%, Better math?

Of course, every one from there should just stay 80%

#18 Guess

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Posted 23 November 2009 - 10:25 PM

Lol the maths in the previous post really made me laugh, learn some distributions please.


I think you were confused. The part in parenthesis means anyone having 2 shades "used on them" (hence the word victim) would almost always die, unless they are prepared by holding a potion macro.

20%, 50%, and 80%, so then if you used 3 shades, your total chance of dying is 92%, Better math?

Of course, every one from there should just stay 80%


He just has to sport his degree.

Anyways, gj on the change.

#19 Eternyte

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Posted 23 November 2009 - 11:03 PM

An initial assumption that I am going to make is that you will lose exp from this death? Correct me if I am wrong. However, that being the case a higher level character won't want to risk losing the obsene amount of exp that a death will cause, whatever the % risk.

This current solution to Nightshades in my opinion is a total knee jerk reaction that has not been thought through in the slightest, and has stemmed from players moaning that 1 character can take down a whole party be it at token bosses or not. Do you think Nightshades are really the problem? Personally I don't, however, if the answer is still yes.....

The subsequent problem lies in the relative ease that a Nightshade Elixir can be attained; with little or no cost. That being the case removing them from /examines, low level monster drops and shops would have been the obvious answer. With minor changes to how these potions are brewed i.e. make it difficult. Make the items required to brew the potion expensive, hard to come by, maybe make them brewable by only high level mages. Simple!

Or...failing those perfectly adequate ideas; make them a % alternative drop from the Time Mage or Imhotep (Masters of Magic).
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#20 Peacemaker

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Posted 23 November 2009 - 11:13 PM

An initial assumption that I am going to make is that you will lose exp from this death? Correct me if I am wrong. However, that being the case a higher level character won't want to risk losing the obsene amount of exp that a death will cause, whatever the % risk.

This current solution to Nightshades in my opinion is a total knee jerk reaction that has not been thought through in the slightest, and has stemmed from players moaning that 1 character can take down a whole party be it at token bosses or not. Do you think Nightshades are really the problem? Personally I don't, however, if the answer is still yes.....

The subsequent problem lies in the relative ease that a Nightshade Elixir can be attained; with little or no cost. That being the case removing them from /examines, low level monster drops and shops would have been the obvious answer. With minor changes to how these potions are brewed i.e. make it difficult. Make the items required to brew the potion expensive, hard to come by, maybe make them brewable by only high level mages. Simple!

Or...failing those perfectly adequate ideas; make them a % alternative drop from the Time Mage or Imhotep (Masters of Magic).


I completely agree with you.
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#21 Guess

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Posted 23 November 2009 - 11:36 PM

An initial assumption that I am going to make is that you will lose exp from this death? Correct me if I am wrong. However, that being the case a higher level character won't want to risk losing the obsene amount of exp that a death will cause, whatever the % risk.

This current solution to Nightshades in my opinion is a total knee jerk reaction that has not been thought through in the slightest, and has stemmed from players moaning that 1 character can take down a whole party be it at token bosses or not. Do you think Nightshades are really the problem? Personally I don't, however, if the answer is still yes.....

The subsequent problem lies in the relative ease that a Nightshade Elixir can be attained; with little or no cost. That being the case removing them from /examines, low level monster drops and shops would have been the obvious answer. With minor changes to how these potions are brewed i.e. make it difficult. Make the items required to brew the potion expensive, hard to come by, maybe make them brewable by only high level mages. Simple!

Or...failing those perfectly adequate ideas; make them a % alternative drop from the Time Mage or Imhotep (Masters of Magic).


I completely agree with you.


We all know jake agrees cause his pks are gone :P.

On another note, I like the idea of changing the way you get them.

But the chance at death is a nice touch. I don't get why the real hardcore nightshade fans don't just get a lvl 31 thief or so and just use that to pk with now and say, screw the exp. But who knows.

#22 Prophet

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Posted 23 November 2009 - 11:41 PM

Lol the maths in the previous post really made me laugh, learn some distributions please.


I think you were confused. The part in parenthesis means anyone having 2 shades "used on them" (hence the word victim) would almost always die, unless they are prepared by holding a potion macro.

20%, 50%, and 80%, so then if you used 3 shades, your total chance of dying is 92%, Better math?

Of course, every one from there should just stay 80%


See what you mean by each potion increasing your chance, but this would require coding so its not a feasible option.

Edited by Prophet, 23 November 2009 - 11:57 PM.

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#23 Peacemaker

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Posted 23 November 2009 - 11:54 PM

An initial assumption that I am going to make is that you will lose exp from this death? Correct me if I am wrong. However, that being the case a higher level character won't want to risk losing the obsene amount of exp that a death will cause, whatever the % risk.

This current solution to Nightshades in my opinion is a total knee jerk reaction that has not been thought through in the slightest, and has stemmed from players moaning that 1 character can take down a whole party be it at token bosses or not. Do you think Nightshades are really the problem? Personally I don't, however, if the answer is still yes.....

The subsequent problem lies in the relative ease that a Nightshade Elixir can be attained; with little or no cost. That being the case removing them from /examines, low level monster drops and shops would have been the obvious answer. With minor changes to how these potions are brewed i.e. make it difficult. Make the items required to brew the potion expensive, hard to come by, maybe make them brewable by only high level mages. Simple!

Or...failing those perfectly adequate ideas; make them a % alternative drop from the Time Mage or Imhotep (Masters of Magic).


I completely agree with you.


We all know jake agrees cause his pks are gone :P.

On another note, I like the idea of changing the way you get them.

But the chance at death is a nice touch. I don't get why the real hardcore nightshade fans don't just get a lvl 31 thief or so and just use that to pk with now and say, screw the exp. But who knows.


Lol i still get my pks, i actually get pked less with nightshades being able to kill ya. I just agree with the fact they should be harder to obtain as they are sellable items.
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#24 Walt

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Posted 24 November 2009 - 12:31 AM

We had post after post about how unfair nightshades made the game. Such crying about it made staff, and even JLH himself respond to it. About a month or so later it was changed. Not even a week after it is changed, people are still complaining about nightshades.

Nightshades are unfair, change them. nightshades were changed, but still unfair, change them more. What is next? "Nightshades should be completely removed from the game?

Being that people pointed their finger at me for "excessive use of nightshades", I will just let you all know that no matter what % of death that may come about using them, I will still continue to use them each and every time I get an oppertunity. The only way that would stop me from using them is if they became almost 100% chance of death a use.

Loss of experience means nothing to me. At level 36, it comes as fast as it goes. The more exp you lose, imo, means the more gold you can aquire getting that exp back.

Nightshades were never the problem, the people who tried to use them were. They treid to be cute, and failed.
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#25 Sausage

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Posted 24 November 2009 - 01:00 AM

Thanks to all involved in changing nightshade elixirs on the 1alt server.


edit:think it will be great for the game.




Off-topic much?



THANK YOU STAFF FOR DOING SOMETHING PRODUCTIVE!

Despite the horrid thread this has turned in to, there are people that appreciate your efforts.

Retired... Now I know how it feels to quit NM and troll forums.


#26 Cruxis

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Posted 24 November 2009 - 01:55 AM

Loss of experience means nothing to me. At level 36, it comes as fast as it goes. The more exp you lose, imo, means the more gold you can aquire getting that exp back.


This is exactly why most people feel the change is not enough. The lvling system for 35+ is so ridiculous most people don't wanna pay it, thus exp no longer matters. If people actually had more initiative to get to 40, not only would people probably use nightshades less, but people stuck at the lvl they are might be out training more and pk less altogether. The problem might happen again once a few people are lvl 40 though. Hopefully 25m exp lose will make people think twice about using them, but not if they're very active pvm.

So I guess I jumped the gun on that idea, fixing the lvling system would be a much better change to our hostile enviroment than upping the death rate of shades.

I thank whichever staffs are responsible for doing this, much more quickly than I thought would happen. I am surprised and happy, good work.

#27 Prophet

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Posted 24 November 2009 - 09:17 PM

The problem is that the change was made to discourage people from using them, not to stop them. Many of the suggestions atm seem to be focused on stopping people using them, in which case they may as well be removed.
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#28 Piggy

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Posted 24 November 2009 - 09:36 PM

"Nightshades should be completely removed from the game?"


:P

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#29 Prototype

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Posted 24 November 2009 - 10:41 PM

Well, that thank you didn't last long.
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#30 Piggy

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Posted 24 November 2009 - 10:51 PM

Thank you Prototype for helping the team to find a way to hamper the use of Nightshades. Even tho it may not be ideal but atleast we did something to try to sort it out with the tools we have, thus not being reliant on admins doing the c word.

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