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More Fighter Abilities!


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#1 Julius

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Posted 04 October 2004 - 09:15 PM

Throughout his training, a warrior is taught many ways to fight, different styles and techniques, but the most important lesson he learns is how to fight with his mind, not just his body. At attaining a certain level of their training, a fighter begins to feel the battle, rather than see it. He can fight an enemy that he can not see with his eyes, even though he can sense it is there.

A soldier also learns the importance of staying in excellent physical condition, this includes building a strong immune system, a warrior learns how to fight off diseases and poisons that would slow their bodies and weaken there limbs.

Blind-Fight:
somewhere between levels 20-25 a fighter learns how to fight even when blinded, this means that a fighter can ignore penalties from hypnotise and clerics divine light spell. Should a cleric cast divine light, he still spends the mana for the fighter, but the fighter suffers no penalty. Also, should a character become invisible, while the fighter is still there, the fighter can still see him, though no one else, can. I.E. A mage un-invisi's to hit a cleric, the cleric heals and blows all stam, the mage invises again, as long as he doesnt move, the fighter knows he is there and can still fight him, though no one else will see him until he comes out of vision again. Should the mage/druid/anyone with tarma potion move, the fighter cannot chase and still see. Also a fighter with a spyglass can see and fight characters invisible on the same square.

Resist Poison
A fighter has the ability around level 15 to get his constitution as a bonus to resist being posioned by a monster or player with ability, I.E. Rangers flaming arrow or spectre bow, or hydra thorn.

Just some suggestions, Blind-Fight may be pretty powerful, but it at least seems to make sense, possible a higher level to achieve it, 25-27.
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#2 Ryuku

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Posted 05 October 2004 - 06:59 AM

Sounds cool...I and I support both ideas.

#3 alone

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Posted 05 October 2004 - 11:31 AM

Blind-Fight would have to have a reduced chance to hit (say, 20% less chance), as I imagine you'd basicly be swinging at where you thought the person to be.?

All for the Resist Poison, sounds good to me.
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#4 Cule

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Posted 07 October 2004 - 03:51 AM

Sbort

#5 TimmyRamone

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Posted 07 October 2004 - 07:46 PM

I vote for "YES"
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#6 Matty

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Posted 10 October 2004 - 08:32 PM

I support these abilities, such good ideas.
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#7 Squee

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Posted 10 October 2004 - 08:53 PM

I think I favour your Cover idea over both of these. Sorry.
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#8 Crane

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Posted 10 October 2004 - 10:31 PM

These abilities are both very good ideas, but Fighters will always be the class that lacks special abilities, I'm afraid. It is what makes them special.
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#9 Rappy_Ninja

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Posted 11 October 2004 - 01:08 AM

makes them special ? special to get their asses handed to them

all I own is ONE fighter perf and its only cus it has DAMN good hp (326) despite that and useing sgs aoh etc I still lost fairly quickly in triplex and are rarely any kind of usefull in fights... only time they are slightly usefull is if I am vs a zerker/thief person

Edited by Rappy_Ninja, 11 October 2004 - 01:09 AM.

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#10 Eternyte

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Posted 11 October 2004 - 08:22 AM

These abilities could not be abilities in the same sence as other classes. For instance, you couldn't cast an 'ignore divine light' ability, it would have to be an inate spell that isn't casted. Thus bringing fighters back to their boring old selves.

The only form of tactics a fighter could have would ne offensive, defensive, neutral, and blocking.

Offensive = +10 str, -25 ac
Neutral = no change
Defensive = -10 str, +25ac
Blocking = fighters armor protects 1 other person.

I guess a dual wielding could be introduced, but then the damage from 2 wepons, and the loss of armor should be fairly equalised.

Also a double stamina attack, but has a chance to 1 hit kill people, say a 2% chance. Other than that it is a little more accurate, and does +10% on normal 2 stamina attacks.
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#11 Julius

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Posted 11 October 2004 - 12:45 PM

Blocking = fighters armor protects 1 other person.

If you look at my other post it takes that idea and fills in on details.
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#12 Eternyte

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Posted 11 October 2004 - 03:41 PM

I know, thats why I was brief. All those ideas have been commented on and explained in other sections of the forum. So I didn't feel the need to elaborate.
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