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Spin Attack


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#1 green_mantis

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Posted 29 March 2004 - 10:56 PM

I was thinking that since everyone seems to want a new fighter skill i could suggest one that may or may not be a good idea.

There are two classes that can multi-attack: the Ranger, and the Berserker.

Their attacks are: Rapid fire, and Berserk. Respectively.

Though my idea may seem short-sighted and ill-concieved, i did put a lot of thought into it.

Spin Attack: a fighter is very well trained and is able to spin around with a weapon and strike multiple targets around themselves.
This attack would deal 1.5 times normal damage and strike at one person per stamina on the square.
The accuracy of a fighter would take a penalty: reduced to 80% of origional for ten seconds per stamina.
The attack would cost all the fighter's stamina.


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#2 Poison

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Posted 30 March 2004 - 12:11 AM

Nice thoughts, but it would be like wrath of gods. Only much less successful. I like the basic concept. However once again, I believe more all out stamina usages are not needed.

#3 ice_cold

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Posted 30 March 2004 - 01:53 AM

Nice thoughts, but it would be like wrath of gods. Only much less successful. I like the basic concept. However once again, I believe more all out stamina usages are not needed.

less successful but would generally kill everyone not nopk'd.

im for a spin attack, but if a fighter was spinning and attacking, i doubt he would be hitting for 1.5x damage. more like .5x damage. i think if it was added, would need to hit nopk people sicne you really cant see who your hitting, and only use 1 stamina
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ScarletMuse 03/2/2005 11:20am

#4 Rappy_Ninja

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Posted 30 March 2004 - 02:44 AM

lol this reminds me of barbs ww in d2 + its dumb anyways...

put that 1 counter attack thing or w/e or stances
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#5 The_Final_Climax

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Posted 30 March 2004 - 02:50 AM

So you'd be able to hit 6 targets on a square for 1.5x dmg..but..what happens when there are more than 6 people, it fails, or cannot work? I don't really see this working, just...spin attack reminds me of those little gobblins from F-F-Tactics..cute..but..very unnefective, and if it is fixed to .5x plus the low dex, as well as armor adding it... I'd see this becoming a un-used type of action. I don't think it'd work for training, and if it did, it'd just make it more difficult due to lower hit/dmg percentage..would probbly just add a weak abbility that would allow for more whining about the fighter class? Please tell me if I'm way off in what I'm saying however, I could be taking this the wrong way. I know that its with the intent to improve, and you say its thought through, however. A bad idea, is still a bad idea even with alot of thought behind it, eh?
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#6 ice_cold

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Posted 30 March 2004 - 03:03 AM

hmm, i guess i misunderstood it. yeah, this would be a weaker version of wrath of gods, i still think its too powerful though
I read somewhere that ostrichs hide their heads under the sand because moles watch porn.

ScarletMuse 03/2/2005 11:20am

#7 The_Final_Climax

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Posted 30 March 2004 - 03:33 AM

hmm, i guess i misunderstood it. yeah, this would be a weaker version of wrath of gods, i still think its too powerful though

If left at 1.5x dmg, yes. But if it was bumped down to .5x or possibly even caused for a slower stamina regeneration due to all that frightful spinning..who knows. I just don't think it'd be worth all the effort,but I'd not object looking at formulas/other sugestions on how exactly this would work in a non-overpowered-sensible-effective manner.
Deceive or be Deceived. Thus, Flourish or Perish.

Eesha ingame.

#8 green_mantis

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Posted 30 March 2004 - 07:53 PM

the accuracy penalty is cumulative so if you do it twice you are at 80% of 80% of the normal hit chance

puts it down somewhere to 64% accuracy if you use it twice in one minute

Edited by green_mantis, 30 March 2004 - 07:55 PM.

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