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Amulet Of The Lich


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#1 Evergrey

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Posted 23 June 2005 - 11:13 AM

I'm getting slightly annoyed with the monotony of things sometimes, I figured crits gain random hp on a set hp table basis, why can't Boss Drop Items be the same?

So I made a lil thought about how we could improve Aet'Thol and make people go kill it more often than once a week, cappy get's killed atleast 3 times a day... it seems unfair that a boss with similar spawns would be forgotten and considered useless.

Now the the idea:
Give amulet of the Lich a random AC value... Ranging from 3 AC <which is still decent> to 7 AC <to make it worth while against hades>

basically a Hades Amulet with a fancier name with -2/+2 AC

so you could basically get a drop with 3-4-5-6-7 AC depending on how lucky you are, and since Drop Rate is so low 7 AC Amulets will be even rarer than the Amulet already is in Game Currently.

But to spice things up even more... since there is a 5 ac Range, make the 3 AC ammy lvl 20
4 AC - 23
5 AC - 26
6 AC - 29
7 AC - 30 lvl capped.

This would make Hades Amulet a damn good Ammy to buy in stores... and it would make the Drop valuable again, I'm not sure about how someone would Code this... But I'm sure it wouldn't be impossible, and if needed be, just change name to "Basic Amulet of the Lich" to "Grand Amulet of the Lich"
I'd be more than happy to spice the description up if there is a need for an Amulet like this in game.

Feel free to add in more idea's on this thread, this is just something I thought of while fighting cappy the other day out of the blue.

PS.
Might need some slight tweaking.

Edited by Evergrey, 23 June 2005 - 11:14 AM.

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#2 LoKey

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Posted 23 June 2005 - 11:30 AM

I kinda like having the idea. I don't think it would be too hard to code. The easiest way is that it would be 3 different amulets. Each has a certain drop rate.

Example:
Basic Amulet of the Lich: Armor 3 with drop rate of 40% chance
Amulet of the Lich: Armor 5 with drop rate of 15% chance
Grand Amulet of the Lich: Armor 7 with drop rate of 5% chance

That will leave a 40% chance that Aet'Thol won't drop anything at all. It will keep the amulets pretty rare. These numbers of course could always be tweaked.

So, I guess I would have to say that I support this idea.
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#3 Evergrey

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Posted 23 June 2005 - 11:32 AM

I like the narrowed down idea, but I'd still like to see the same drop rate... these amulets <even the "bad" 3 ac one> should all be hard to attain, it shouldn't drop to often people are still willing to pay alot for the 4 AC amulet, the name alone will make people pay for the 3 ac one as well <especially if it has lower lvl cap>
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#4 LoKey

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Posted 23 June 2005 - 04:10 PM

Yeah, I can definately agree with that. The drop rates could even be reduced. Whatever would be needed for game balance and all. Like maybe a 15% chance for the first, a 10% chance for the second and a 5% chance for the third. Then Aet'Thol would only drop 30% of the time, making the amulets still rare to get. Who knows, just throwing out some numbers. In anycase, it's just my 2 cents worth.
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#5 Ryuku

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Posted 23 June 2005 - 08:10 PM

Though he isn't killed alot, this will make many people farm him, I say make the third have alot less %, like, 2% maybe. Since it's best armor'd amulet ingame, shouldn't have it being dropped once a day if it's killed every hour. But yes, I very much like the idea.

Edited by Ryuku, 23 June 2005 - 08:10 PM.


#6 Dark

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Posted 23 June 2005 - 09:29 PM

i like the idea but drop rates on all 3 should be very low in my opinion

#7 Bubba

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Posted 23 June 2005 - 10:56 PM

7%
5%
2%
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#8 Evergrey

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Posted 24 June 2005 - 01:32 AM

i like the idea but drop rates on all 3 should be very low in my opinion

*nods* Exactly what I've been saying all along.
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#9 Ashton

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Posted 24 June 2005 - 03:51 AM

The drop rate IS low, if you understand what he's saying then you'd realize there wouldn't be 3 drop rates, or 5, or whatever. The drop rate would stay crap like it is now, when it DOES drop the AC amount on it is RANDOM, which would give you a 20% chance of getting the amulet with x AC (Considering the amulet being 3-7),When you do get it. 10%(?) drop rate, if even, with a 20% chance of getting an ammy with 3 ac, 20% 4 ac, 20% 5 ac, 20% 6 ac, 20% 7 ac.

Edited by Ashton, 24 June 2005 - 03:58 AM.

Someone should make a Failed Ideas thread.


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#10 speedy

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Posted 25 June 2005 - 02:29 AM

ya it would actually make ppl kill him more supported ^_^

I think all classes appart from pacifists should be removed, then we can all be hippies and play nice together


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#11 draykill

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Posted 25 June 2005 - 04:55 AM

I like this idea, supported. Be nice if this feature was added and be even cooler if it happened with other boss drops.
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#12 Gaddy

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Posted 25 June 2005 - 07:36 AM

Very good idea---and I agree with Lokey, the ammys would need to have different names.

When originally put into game, the ammy had 8ac. Why not up the AC from 4...it's really one of the least used and hardest to get drops from normal bosses.
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#13 Crane

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Posted 25 June 2005 - 10:53 AM

This is a bit off-the-wall as such, but I believe the amulet's armour was dropped to reduce Mages' maximum armour. If that was the case, why not go about a different approach and give it a -1 Intelligence modifier? Similar principle to the Greaves of Elusiveness.

I like the idea of multiple amulet drops with differing armour. The lower armour ones might have to be more common though because of their value. A 3-armour amulet usually sells for 30k, I believe (Concord Amulet).
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#14 Gaddy

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Posted 26 June 2005 - 06:55 AM

I'd say leave Amulet of the Lich as it is, 4ac.
Make a Cracked Amulet of the Lich, 3ac (level 10/15?)
And a Glowing Amulet of the Lich, 6-8ac (not all of those values, one between 6 and 8).

I don't think the high AC ammy should have to have a negative int mod. I'm not a big mage user, but...atm there are some overpowered mages and other classes caused by old quest items anyway, and I don't see how it'd be so wrong for current players to get a little bit of catch-up on the amazing mage things like Amulet of Sythos, Ruby Ring, Boots of Haste, Ring of Empathy, etc, etc.
I mean damn. They use not wanting old players to have supreme rule over new players, but look at those items.
Tell me, do any of you think anyone in Nightmist can make an amount of gold or set of crits that can compare to the value on those items? So how about we make those items not so completely great compared to items that other players can get---in a fair, game related manner.

As a note- I am not saying new questies, that'd just make current good players get stuff that new players can't get. I'm saying new drops from bosses that deserver better such as Aet'Thol, Atrium Monarch, Giant Chameleon, Crystal Giant, Demonic General, and a couple of others.
Their drops have been overshadowed by items in game now. So why don't we make the boss dropped items better than the easily boughten items or something, that way things that players can get by playing aren't considered so weak and valueless.

Edited by Gaddy, 26 June 2005 - 06:57 AM.

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#15 Stotic

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Posted 07 July 2005 - 05:27 AM

Amulet of the Lich's ac was upped to 5. Thought I'd throw that out there.
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#16 Gaddy

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Posted 07 July 2005 - 06:00 AM

That's nice to hear.
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