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Lycanthrope


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#61 Deval

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Posted 15 April 2004 - 01:39 PM

Squee suggested the creatures originals being a curse/and or posession. So what's to stop a dwarf, elf, half elf etc etc getting possessed?
"PK'ing has just become a battle of superior numbers." ~ Goldfish.

#62 Aidon

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Posted 15 April 2004 - 02:26 PM

Lack of imagination?

#63 Xlithan

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Posted 15 April 2004 - 06:10 PM

Lack of imagination?

this is nightmist

#64 Squee

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Posted 15 April 2004 - 08:22 PM

The only races that can't be Lycans are Gnomes and Half-Orcs. The reason being natural selection. 90% of a Lycans victims are food. The surviving 10% are simply sired into more Lycans. However, gnomish Lycans have a difficult time surviving. Because most gnomes are more adept at the magic arts rather than physical combat, a lot of their "gifts" are lost in this transformation. As such, they just cannot compete with other Lycans.

Half-orcs face a similar problem. Half-Orcs are naturally slow and clumsy. Even with their enhanced speed and agility, Half-Orc Lycans find it difficult to catch proper prey. I think it goes without saying that a Lycan cannot simply live off of defenceless bunnies alone.

Dwarven Lycans are beginning to suffer the same problems as the Half-Orcs. Even though they tend to be a semi-agile race, it seems that faster and more agile Lycans are stealing their prey.
((I need feed-back on this. I was thinking it over and I'm not sure if Dwaves should be allowed to be Lycans. When I first wrote this class, I was debating whether or not this should happen. Now, I'm not so sure about my choice.))
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#65 Silverwizard

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Posted 15 April 2004 - 09:11 PM

I would keep the dwarf, heck I am wary about the half orc.

Next, it is a class because any race (execpt as above) can be afflicted by the curse but then after that they are too blood thirsty to pursue a class. There, happy.
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#66 mooskull

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Posted 16 April 2004 - 10:55 AM

im for this it would be more fun anddident you say they were like pacifists but could join them??
i cant be bothered to read all it agen

#67 Wolfgang

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Posted 16 April 2004 - 01:38 PM

Lack of imagination?

this is nightmist

I think he meant the lack of imagination of people/players in game, not a lack of imagination in the idea.

Edited by Wolfgang, 16 April 2004 - 01:40 PM.

What the what?


#68 Xlithan

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Posted 16 April 2004 - 03:00 PM

that's what i meant :)

#69 Xcelon

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Posted 16 April 2004 - 04:48 PM

ITS A GREAT IDEA!! GET IT IN THE GAME!
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#70 Squee

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Posted 16 April 2004 - 10:39 PM

im for this it would be more fun anddident you say they were like pacifists but could join them??
i cant be bothered to read all it agen


Because of the Lycans' savage nature, they may only party with other 1-alt classes (save Pacifists, of course).


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#71 Squee

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Posted 16 April 2004 - 10:44 PM

That's because lycanthrope is just as suited as a race than a class. None of the current races are suited to it, but theres nothing we can do about that.

The more "civilized" Lycans (the ones who can speak common-tongue, work together with other people/Lycans, use reason and common sense) are often sired by choice. The majority of Lycans whom roam Nightmist in a civil manner often know the hardships of being a cursed-one. These individuals are often those of hearty-soul and clear mind; they can keep the beast within in-check when it is needed (usually).

The foolish people whom seek out Lycans to be "blessed" often let the beast over-take their soul(s). Their minds slowly revert back to primal instincts and urges and they simple run off into the woods, never to be heard of again.
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#72 Wolfgang

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Posted 17 April 2004 - 09:56 PM

I really dont know about Dwarf Lycans... I've always thought of a dwarf as slightly more anti-social... strong, but not as big on gathering as a society, plus the general lack of agility and speed on their part would most likely leave them helpless (to an extent)
/shrug
just my takes/thoughts....

What the what?


#73 green_mantis

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Posted 18 April 2004 - 06:36 AM

I wouldnt think A dwarf could be a lycan. They generally spend most of their time underground so wouldnt be exposed to the lycanthropic condition.
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#74 Cule

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Posted 19 April 2004 - 11:16 AM

i like the idea to make more one alt crits ...

#75 Sean

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Posted 02 December 2004 - 07:48 PM

MeGa BuMp AdD PlZ
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#76 ushka

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Posted 02 December 2004 - 08:46 PM

seen as how this has been brought back up...

SUPPORTED :unsure:

#77 Sourcream

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Posted 02 December 2004 - 08:59 PM

SAme Bump bump bump head honcho Comments?

Supported

Edited by Sourcream, 02 December 2004 - 08:59 PM.


#78 Cule

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Posted 02 December 2004 - 10:01 PM

I had totally forgotten this great class idea, i would like to hear what jlh thinks about this.

Im all for it, this would be a very exciting class to play with.

#79 Ryuku

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Posted 03 December 2004 - 03:01 AM

Not in game yet? /sigh

#80 Thunderja

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Posted 03 December 2004 - 06:12 AM

Lack of imagination?

Once again grats on your contribution to the game, really really helps. Ty.

/t Squee I like the idea a lot, 1 good post out of 1500 isn't bad :unsure:. A few things need ironing out but it seems new improvements are being suggested and worked out on this thread. Make another post when you have a final copy please and i'll read again.
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#81 MessiahX

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Posted 03 December 2004 - 05:18 PM

Got my vote

#82 Crane

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Posted 03 December 2004 - 05:49 PM

Could make an interesting albeit difficult to use class (which is good!). I like it Squee. People will probably use it to fundraise more than anything else once they arch it though.
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#83 Squee

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Posted 04 December 2004 - 12:59 AM

1 good post out of 1500 isn't bad :unsure:.

Aww, shucks. B)

You know, it crosses my mind over and over again; I really should present a finalized copy of this. However, is there really a point in doing so? Sorry if I'm being too cynical but if I did, 99 times out of 100, my attempts would be in vain.

It's rare to see anything major get added into Nightmist. Sure, we get the odd area here and there but how few and far between are those? Now consider the amount of time a staff (probably JLH or Pandilex) would have to commit to put this in - including both programming time and the time used to find every possible thing wrong with this.

Sure, if I get blessings from staff then I'll write up a finalized copy in a flash. But until then, is there really any point?

Note: No, I am not anti-Nightmist and no I'm not trying to hinder progress in this game. Let's just blame my cynical attitude on the 8-month waiting period.
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#84 Deval

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Posted 04 December 2004 - 04:36 AM

Let's just blame my cynical attitude on the 8-month waiting period.

YOU'RE PREGNANT?!?! :unsure:
"PK'ing has just become a battle of superior numbers." ~ Goldfish.

#85 Sean

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Posted 04 December 2004 - 05:20 PM

The idea of the bump was for this to get noticed by staff. Not working eh?
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#86 Haku

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Posted 05 December 2004 - 05:13 AM

Supported. :unsure:

#87 Oldwin

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Posted 10 December 2004 - 11:07 AM

I think its a great idea. The only thing I don't like about NM is the pkers, other than that, it is awesome. You just can't train well in area's when people are out pking. It takes forever. I think a class that can take out pkers would be awesome.

#88 Warriorqueen69

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Posted 10 December 2004 - 01:11 PM

Nice idea, although isn't this going to open the door for...say...Vampires !

#89 ushka

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Posted 10 December 2004 - 03:38 PM

come on staff, this is the best idea ive ever seen, loyal followers deserve a new char to play dont they? :unsure:

#90 Oracle

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Posted 10 December 2004 - 05:46 PM

Only JLH has the power to implement staff in Pandilex's absence and I really don't think this is a priority right now.




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