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#241 Gaddy

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Posted 03 February 2006 - 04:51 AM

Has anything from these suggestions ever been added?
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#242 Perfection

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Posted 03 February 2006 - 08:32 AM

Has anything from these suggestions ever been added?

not thet i've seen :(
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#243 Ryuku

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Posted 03 February 2006 - 12:30 PM

Add mine.

They're sexy.

:(

#244 MessiahX

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Posted 03 February 2006 - 11:41 PM

Library info for Crocodile Tooth Necklace:
Armor base: 2, Can be worn by:clerics, druids, fighters, mages, paladins, rangers, thieves. Description: The teeth of the Giant Crocodile strung with a piece of cord. The teeth are said to give the wearer good luck and protection against harm. Level needed to equip it: 10, Strength modifier: 0, Intelligence modifier: 0, Dexterity modifier: 0, Constitution modifier: 0, Wisdom modifier: 0, Charisma modifier: 0.

Giant Crocodile drop same % as boots.

Library info for Centipede Carapace:
Armor base: 17, Can be worn by: fighters, paladins, thieves. Description: Bound together by sturdy cord, pieces of the Giant Centipede's sturdy carapace have made into armor. Level needed to equip it: 10, Strength modifier: 0, Intelligence modifier: 0, Dexterity modifier: 0, Constitution modifier: 0, Wisdom modifier: 0, Charisma modifier: 0.

10%/90% with Centipede Gloves on Giant Centipede.

#245 newb2

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Posted 13 February 2006 - 07:15 AM

Library info for Chains:
Armor base: 0, Can be worn by: clerics, druids, fighters, mages, paladins, rangers, thieves, pacifists, Description: Found in a long forgotten church, these chains were formerly worn by an undead presence, which still lingers about to this day. Worn-looking but sturdy, the chains seem to pale the skin where worn. Some say that when they catch a glimpse of somebody wearing the chains out of the corner of their eye, the flesh where the chains are being worn appears to be rotting. The chains also appear to stick to the wearer. Even in a heated battle, they stay put, stretching itself taut over the wearer as if trying to feel the life of the body., Level needed to equip it: 3, Strength modifier: 0, Intelligence modifier: 0, Dexterity modifier: 0, Constitution modifier: 0, Wisdom modifier: 0, Charisma modifier: -1.

bracelet

alternate drop for ruh'guul

heh


#246 MessiahX

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Posted 09 March 2006 - 11:42 AM

Any word if these little things could be thrown in?

#247 Deval

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Posted 20 March 2006 - 11:14 PM

'Scepter of Devotion'
The Scepter of Devotion is said to have once been the emblem of an ancient order of priests, who's tragic devotion to clemency ultimately led to their own demise.
Designed from a solid rounded length of what appears to be a crimson marble, the scepter, when touched, feels as though it is fused to ones own flesh and throbs in harmony with it's wielders heartbeat.

Base damage: 17

Level Requirement: 26

Can be used by: Cleric, Mage, Paladin, Fighter.

Stat Bonus/Vampiric/Leech/Poison: Null.

Detail: The idea of the weapon, is that when it strikes it's target, a portion of the wielders life is donated to that target, healing them, but in doing so, double the resulting figure is removed from the wielders HP.

E.G
You strike Deval with your Scepter of Devotion, healing him for 30, draining you for 60 points of damage.
--
Protac struck you with his 'Scepter of Devotion', healing you for 30 hit points.
--
Protac struck Deval with his 'Scepter of Devotion'.
--

The item can be used in a situation where mana may not be available/exhausted, or as a small form of backup from fellow combatants such as the fighter and mage in an emergency situation, and, if nothing else, it will at least assist in giving depth and flare to bland healing class characters.


I still think this idea is the full hotness.
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#248 Stotic

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Posted 27 March 2006 - 04:13 AM

I don't think that's possible with the current system.
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#249 Raylen

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Posted 20 April 2006 - 09:42 AM

Library info for Truesilver Runesword:
Base damage: 31, Can be used by: fighters, paladins, thieves, berserkers, Description: This divine sword balances in your grasp with perfect equilibrium. Its hilt flows both cool and warm at one time, and the translucent gems embedded therein pulsate and shimmer with a life-giving energy. The length of the beautiful blade is inscribed with unfathomable runes, which draw the strength of the foe into themselves with a certain ferocity. This strength then feeds back into the wielder of this savage weapon., Level needed to equip it: 30, Magical: Yes, Vamparic: 0.15, Armor: 0, Strength modifier: 0, Intelligence modifier: 0, Dexterity modifier: 0, Constitution modifier: 0, Wisdom modifier: 0, Charisma modifier: 0, Poison chance: 0, Poison/30s damage: 0, Monster damage table: , Mana leech: .


Swords are cool, guess something like this would have to be a one-off...

But then, some of the last things I wrote got put ingame, so it's all cool ;)

Edited by Raylen, 20 April 2006 - 09:42 AM.

+1 post count ggpwnedkthxbai

it's plausible that the SOB hasn't spawned


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#250 MessiahX

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Posted 20 April 2006 - 10:41 AM

Library info for Truesilver Runesword:
Base damage: 31, Can be used by: fighters, paladins, thieves, berserkers, Description: This divine sword balances in your grasp with perfect equilibrium. Its hilt flows both cool and warm at one time, and the translucent gems embedded therein pulsate and shimmer with a life-giving energy. The length of the beautiful blade is inscribed with unfathomable runes, which draw the strength of the foe into themselves with a certain ferocity. This strength then feeds back into the wielder of this savage weapon., Level needed to equip it: 30, Magical: Yes, Vamparic: 0.15, Armor: 0, Strength modifier: 0, Intelligence modifier: 0, Dexterity modifier: 0, Constitution modifier: 0, Wisdom modifier: 0, Charisma modifier: 0, Poison chance: 0, Poison/30s damage: 0, Monster damage table: , Mana leech: .



31 BD, Magickal, with Vampairc qualities. I'd be all for it but I think they'd have to put like -4 dex or something before they put it into game. I can hear people screaming about it already =p

Supported though.

#251 Raylen

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Posted 20 April 2006 - 12:31 PM

Yeah I did think of that, but I feel there's too much of this "lets make a weapon thats cool but has disadvantages". How about make a weapon that straight up owns you in the face?

Any word from JLH as to how soon this is going to be put ingame ty ;)


Edit: And I have an idea for how you get this sword :wub:


Edit II :

Library info for Diamond Spear:
Base damage: 27, Can be used by: clerics, druids, fighters, paladins, rangers, thieves, berserkers, Description: Formed upder intense heat and pressure deep in the bowels of the world, and then lovingly shaped by the High Elves in the lost kingdom of Lyrian, the Diamond Spear blesses its wielder with eye-catching beauty as well as a deadly armament. This weapon is one of the most precious items in the known world., Level needed to equip it: 28, Magical: Yes, Vamparic: 0.1, Armor: 0, Strength modifier: 0, Intelligence modifier: 0, Dexterity modifier: 0, Constitution modifier: 0, Wisdom modifier: 0, Charisma modifier: 1, Poison chance: 0, Poison/30s damage: 0, Monster damage table: , Mana leech: .


Library info for Demonic Trident:
Base damage: 30, Can be used by: druids, fighters, thieves, berserkers, Description: Forged in the very fires of hell itself, the three jet-black prongs of this trident emanate an essence of purest evil. The very mention of it causes fear and hatred to well in the hearts of all; the one who is bold enough to grasp this weapon can depend upon receiving the loathing of all who cross their path. The termination of life is this weapon's goal, and it achieves this with sheer brutality., Level needed to equip it: 30, Magical: No, Vamparic: 0 Armor: 0, Strength modifier: 0, Intelligence modifier: 0, Dexterity modifier: 0, Constitution modifier: 0, Wisdom modifier: 0, Charisma modifier: -10, Poison chance: 0, Poison/30s damage: 0, Monster damage table: , Mana leech: .

^^that last one needs a badass evil area to be an uber drop from :wub:

Edited by Raylen, 20 April 2006 - 04:05 PM.

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it's plausible that the SOB hasn't spawned


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#252 Crane

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Posted 20 April 2006 - 09:23 PM

Admittedly, it is hard to create a balanced weapon these days, or any kind of item. I would be cautious about pushing the upper limit of base damage or armour by a significant amount, especially if it makes an existing item completely obsolete (especially a rare one).

Truesilver Runesword I cannot support unfortunately because of its base damage and vamparic properties.

Diamond Spear looks like a weaker version of the Cobalt Staff of the Winds with +1 Charisma, and would do well on a Cleric... not sure about it being a boss drop though, but probably better off as an expensive shop item.

Demonic Trident... fairly original idea, and the -10 Charisma really makes people think twice about using the weapon. My only complaint is that it pushes the base damage up for Druids by 5 units (Ceramic Javelin), assuming they cannot afford a Cobalt Staff of the Winds.
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#253 MessiahX

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Posted 21 April 2006 - 05:42 AM

I say chop the druids from the Demonic Trident and go with the awesome new area. Probably lots of undead sort of monsters for pacis and clerics as well as every other class.

#254 Raylen

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Posted 21 April 2006 - 08:00 AM

Truesilver Runesword I cannot support unfortunately because of its base damage and vamparic properties.


50 mil in shop :wub:

Or, you make it from a Mithril Sword and 30 Giant Aquamarines, to get a "Truesilver Sword", which is nothing special, then you have to take it to the Runemaster (who lives somewhere really hard to get to, like the Staff Room) and give him 10x 500,000 gold money orders and you get the thing back :wub:

So you'd end up having one of these coming into the game about once a year, which is hardly overpowering ;)

Edited by Raylen, 21 April 2006 - 10:55 AM.

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it's plausible that the SOB hasn't spawned


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#255 Raylen

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Posted 21 April 2006 - 11:02 AM

Library info for Bracelet of Destiny:
Armor base: 0, Can be worn by: clerics, druids, fighters, mages, paladins, rangers, thieves, pacifists, Description: This bracelet is a simple band of copper infused with streaks of jet-black obsidian. The copper is inscribed with this phrase: "None shall falter, none shall fail; to finer shores and fairer winds we set our sail." The copper after a time turns your skin an unsightly green colour, however, and the obsidian is served with an unknown enchantment, designed to dull your wits and add edge to the more brutal side of your nature., Level needed to equip it: 30, Strength modifier: 1, Intelligence modifier: 0, Dexterity modifier: 0, Constitution modifier: 0, Wisdom modifier: -1, Charisma modifier: -1.


Edit: is something to do with boats, the sea, sailors, etc lol

Edit 2: And that one about the lost elf kingdom of Lyrian means that we get to have a lost elf kingdom, everyone knows elves get lost like all the time ;)


Edit 3 lol :

Library info for Astral Breastplate:
Armor base: 55, Can be worn by: fighters, paladins, Description: Forged in the heat of pure star-fire, this breastplate gleams an eternal untarnished silver. The two constellations of Mirena the healer, and Arthex the warrior adorn the front and back sides of this beautiful piece of heavenly craftsmanship. The breastplate seems impervious to any physical blow, though it weighs only slightly more than simple steel., Level needed to equip it: 30, Strength modifier: 0Intelligence modifier: 0, Dexterity modifier: 0, Constitution modifier: 0, Wisdom modifier: 0, Charisma modifier: 0.

Edited by Raylen, 21 April 2006 - 03:39 PM.

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it's plausible that the SOB hasn't spawned


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#256 MessiahX

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Posted 21 April 2006 - 08:37 PM

Your ideas never stop =p I should make one on the off chance it'll get put into game. They are shiny though.

#257 Raylen

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Posted 25 April 2006 - 11:38 AM

Library info for Dragonscale Sabatons:
Armor base: 4, Can be worn by: clerics, druids, fighters, mages, paladins, rangers, thieves, pacifists, Description: These dark-looking boots wrap snugly around your feet. Perfectly constructed from the scales of the Blue Dragon, this attractive footwear protects your feet and ankles from physical onslaught, as well as sharpening your wits in true dragonlike fashion., Level needed to equip it: 30, Strength modifier: 0, Intelligence modifier: 0, Dexterity modifier: 0, Constitution modifier: 0, Wisdom modifier: 1, Charisma modifier: 0.

Edit: don't really need to say which boss these would be a low % drop chance from do i? ;)


Library info for Emerald Vambraces:
Armor base: 3, Can be worn by: clerics, druids, fighters, mages, paladins, rangers, thieves, pacifists, Description: Forged from mysterious metallic substance, these vambraces protect the arms of the wearer from attack. Named for their eerie green glow, these bracers have been imbued with an intense bewitching, causing their protective nature to extend beyond the mere physical., Level needed to equip it: 30, Strength modifier: 0, Intelligence modifier: 0, Dexterity modifier: 0, Constitution modifier: 0, Wisdom modifier: 0, Charisma modifier: 0.

^^For mages, but could be edited to be armor base 20/21 for rangers, or 12/13 for clerics/druids etc depending on what is needed :wub:

Edit: maybe drop from chameleon...since i always used to think that should drop the emerald ring...lol

PS. http://home.messiah....or/picgloss.htm :wub:




Library info for Platinum Bangle:
Armor base: 0, Can be worn by: clerics, druids, fighters, mages, paladins, rangers, thieves, pacifists, Description: This simple bracelet has been polished to a perfect shine; indeed it shimmers and catches the gaze of all whom you pass. The inside of the bangle is adorned with intricately woven patterns, which shift against your skin as you move in a mystical motion. This beautiful bracelet will certainly lead to your greater reputation., Level needed to equip it: 21, Strength modifier: 0, Intelligence modifier: 0, Dexterity modifier: 0, Constitution modifier: 0, Wisdom modifier: 0, Charisma modifier: 1.





Library info for Ring of Power:
Armor base: 9, Can be worn by: clerics, druids, fighters, mages, paladins, rangers, thieves, pacifists, Description: The Ring of Power is without equal. It literally crackles with energy, so great are the enchantments laid upon it by the host of the heavens. The wearer of this ring is one whom the gods favour greatly, blessed in every way by this divine ring. Bands of gold and silver overlay the centre of the ring, which emanates light across the entire spectrum. Men and women of every tribe and race have spent their lives to seek this ring, for its power is not easily acquired., Level needed to equip it: 30, Strength modifier: 1, Intelligence modifier: 1, Dexterity modifier: 1, Constitution modifier: 1, Wisdom modifier: 1, Charisma modifier: 1.


How about at midnight server time, this ring automatically leaves the posession of whoever has it, and appears on a random square on the map?

Or you could just make it a 1 in 1,000,000 drop chance off bunnies :wub:

Edited by Raylen, 25 April 2006 - 02:56 PM.

+1 post count ggpwnedkthxbai

it's plausible that the SOB hasn't spawned


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#258 Raylen

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Posted 25 April 2006 - 05:40 PM

Library info for Divine Elven Gloves:
Armor base: 6, Can be worn by: clerics, druids, fighters, mages, paladins, rangers, thieves, pacifists, Description: Hand woven by the High Elves of Lyrian, the silver and white threads of these gloves are spun so finely that they appear translucent. The gloves themselves wrap lovingly across your palms and knuckles, enabling your fingers to caress your weaponry with the deftest of touches. Spiritual fervour imbued directly into the gloves by the High Elven priestesses causes these gloves to readily deflect even magical attacks., Level needed to equip it: 30, Strength modifier: 0, Intelligence modifier: 0, Dexterity modifier: 1, Constitution modifier: 0, Wisdom modifier: 1, Charisma modifier: 0.


This one seems reasonable, for a change ;)
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#259 Gaddy

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Posted 25 April 2006 - 11:26 PM

lol, I really don't think I've seen a reasonable one from you yet ;-P
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#260 Raylen

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Posted 26 April 2006 - 09:05 AM

Library info for Wings of Pegasus:
Armor base: 43, Can be worn by: clerics, druids, fighters, paladins, rangers, pacifists, Description: These pure white wings grip your back tightly, just above your shoulder-blades. They seem to move in time with your own natural rhythm, moving with great grace to prevent you from coming to harm. The enchanted feathers are capable of deflecting the most forceful blow, and their intense purity never fades or wanes., Level needed to equip it: 30, Strength modifier: 0, Intelligence modifier: 0, Dexterity modifier: 0, Constitution modifier: 0, Wisdom modifier: 0, Charisma modifier: 1.


Hehe, they're all reasonable...reasonably overpowered that is! ;)


Library info for Stratus Blade:
Base damage: 27, Can be used by: fighters, paladins, thieves, berserkers, Description: Hammered to shape on the Anvil of the Clouds by the mythical Air Elemental known as Stormfury, the Stratus Blade has no weight to it at all. The length of this mysterious weapon is comprised entirely of the vapourous substance of the heavens; though this takes skill to adapt to, the decrease in weight adds speed in combat., Level needed to equip it: 28, Magical: No, Vamparic: 0, Armor: 0, Strength modifier: 0, Intelligence modifier: 0, Dexterity modifier: 1, Constitution modifier: 0, Wisdom modifier: 0, Charisma modifier: 0, Poison chance: 0, Poison/30s damage: 0, Monster damage table: , Mana leech: .


Edit: Just to clarify something, most of these are suggested Uber Drops for Uber Bosses (like the Giant Duck Billed Platypus). They're not your average shop-bought items :wub:

Edited by Raylen, 26 April 2006 - 01:39 PM.

+1 post count ggpwnedkthxbai

it's plausible that the SOB hasn't spawned


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#261 Äññöÿäñcë

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Posted 26 April 2006 - 03:27 PM

Alan, which one of your suggestions got put ingame?

I like the Stratus Blade by the way ;)
Disaster ingame.

#262 Raylen

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Posted 26 April 2006 - 04:41 PM

Ring of Thunder and Magma Ring were both written by me. Funny thing is that when I suggested those two rings, I gave them both overpowering stat mods...so knowing that they wouldn't get in game, I didn't bother doing so good a job on the descriptions. Funny old world really ;)
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#263 Dark

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Posted 27 April 2006 - 01:42 PM

I like all of them, descriptions are nice and there not like anything currently in game.

#264 Raylen

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Posted 01 May 2006 - 12:23 AM

Library info for Staff of Righteousness:
Base damage: 23, Can be used by: clerics, paladins, Description: This, the most sacred of all mortal weapons, is a wondrous sight to behold. Fully seven feet in length, it boasts unseen blessings from the highest heavens; blessings that cause many a fatal injury to those of impure spirituality. However, to the holy hands that wield it, the staff returns the fullness of life., Level needed to equip it: 30, Magical: Yes, Vamparic: 0.05, Armor: 0, Strength modifier: 0, Intelligence modifier: 0, Dexterity modifier: 0, Constitution modifier: 0, Wisdom modifier: 0, Charisma modifier: 0, Poison chance: 0, Poison/30s damage: 0, Monster damage table: , Mana leech: .


;)
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#265 Äññöÿäñcë

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Posted 01 May 2006 - 10:09 AM

I like that one ;)
Disaster ingame.

#266 Dark

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Posted 01 May 2006 - 12:51 PM

An actually resonable item ;), Supported! lol

#267 Raylen

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Posted 01 May 2006 - 06:28 PM

You guys are too nice ;)
+1 post count ggpwnedkthxbai

it's plausible that the SOB hasn't spawned


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#268 Raylen

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Posted 02 May 2006 - 09:07 AM

Library info for Flamethrower:
Base damage: 28, Can be used by: fighters, berserkers, Description: This strange-looking and bulky weapon is one of the oddest innovations seen yet in the realm of Nightmist. Leather straps brace the unwieldy contraption against your chest, and bellows filled with dragon's bile rest under your arms. Squeezing the bellows forces a jet of gas out through the nozzle, and over the pilot light, igniting the flammable vapour. These flames can travel up to twenty feet further, burning all in their path., Level needed to equip it: 30, Magical: No, Vamparic: 0, Armor: -10, Strength modifier: 0, Intelligence modifier: 0, Dexterity modifier: 0, Constitution modifier: 0, Wisdom modifier: 0, Charisma modifier: 0, Poison chance: 0.5, Poison/30s damage: 30, Monster damage table: *see below*, Mana leech: .

*Monsters...should burn plants loads...animals a bit more than normal...but shouldn't hurt ghosts etc at all.



Best idea ever...comments plz...no flames...




Edit: and just in response to something Crane said...if any staff wants to use any of these in an area, but doesn't like my wacky stat mods I put on everything...just change the stats lol ;)

Edited by Raylen, 02 May 2006 - 09:12 AM.

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it's plausible that the SOB hasn't spawned


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#269 MessiahX

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Posted 02 May 2006 - 09:10 AM

Genius. Absolute brilliance. I doubt it'd be put into game but it would be completely awesome. Hate to see the boss that would spawn from.

#270 Raylen

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Posted 02 May 2006 - 11:31 AM

Library info for Centaur's Bow:
Base damage: 22, Can be used by: rangers, Description: Deep in the realm of Natura dwell the mythical Centaurs. These lofty creatures do not give up their secrets and treasures without good cause; this bow is a fine example of one such treasure. Beautifully balanced and perfectly formed, the bow is imbued with enchanted strength, driving arrows deep into the target., Level needed to equip it: 30, Magical: Yes, Vamparic: 0, Armor: 0, Strength modifier: 0, Intelligence modifier: 0, Dexterity modifier: 0, Constitution modifier: 0, Wisdom modifier: 0, Charisma modifier: 0, Poison chance: 0, Poison/30s damage: 0, Monster damage table: , Mana leech: .
+1 post count ggpwnedkthxbai

it's plausible that the SOB hasn't spawned


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