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#31 Dangerous

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Posted 03 August 2011 - 07:39 PM

Saying "no problem" also pointless, i doubt i could round a stacked Elf druid with wis mods and bracelets of antimagic for example, also what if they resist my beams or i fizzle? which does happen quite often..........

Also i've seen Neo chew through zerks hp unspelled, so maybe they don't round but they can certaily mort.

Edited by Dangerous, 03 August 2011 - 07:40 PM.


#32 brewcrew

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Posted 03 August 2011 - 07:39 PM

Well Jay, that is not exactly true. Neo used to round zerks all the time or get very close to it. I doubt druids will be able to round anything higher lvl though, especially 40. But to say druids don't round zerks, thats a laugh, i used to round the rican's zerks all day. And Chris and i used to mess around with it in old DA days
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#33 Trendkill

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Posted 03 August 2011 - 07:42 PM

Lets test it ingame with Chris's zerks.
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#34 brewcrew

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Posted 03 August 2011 - 07:44 PM

obviously they wont at the moment, with only 6 stamina. Lets try and stay on topic though.
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#35 Trendkill

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Posted 03 August 2011 - 07:51 PM

Apologies...

All I'm stressing is that clerics and druids deserve a 5 stamina regen certainly at lvl 40.
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#36 Pok

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Posted 03 August 2011 - 11:47 PM

i agree with how the zerks change is, it balances them out more now, an puts horcs more into the game now as more ppl may play them, but the stam on rangers, druids an clerics is a lil too much...they should be returned to normal, and thieves i dont really care

#37 Cruxis

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Posted 04 August 2011 - 09:26 AM

First I'd like to state, that I believe all classes should have the same regain in the end, except fighter/zerk, as it was at lvl 30.
8stam and 9stam regain the same, which can allow atleast a bit more variety to ending stam without effecting much. All spellcasters have 8, mid melee 9*, and fighters 10?
*Thieves I'd say are mid-melee, but 9stam is too OP, so 8.
Zerks I'd say are aren't mid-melee but also get 9, for 10 would be dominating the whole server.

Berserker: 1 4 9 16 22 28 32 36 40 (9stam)
5th, 6th, and 7th stam made a level lower. Without a cleric, zerks are a headache to train. That extra stam early is mostly what helps. 8stam should remain 36, 8stam is so OP and should take atleast one GM level.

Cleric: 1 8 14 24 29 33 37 40 (8stam)
Returned to normal, and given 8th at 40.

Druid: 1 7 15 24 29 33 37 40 (8stam)
Returned to normal, except 4th stam made lvl 24 (because expert druid regaining 2stam is sad) and given 8th at 40.

Mage: 1 10 18 24 29 33 37 40 (8stam)
5th stam a level higher.

Paladin: 1 5 14 19 26 31 35 38 40 (9stam)
Paladins should be a split between fighter and cleric, should have more fighter like stamina gains. They're obviously not used as a support class :lol:

Ranger: 1 6 13 20 27 32 36 38 40 (9stam)
First 4 stamina returned to normal. I always thought rangers (and paladins) shoulda got their 5th stam around when thieves did (the mid-melee classes), after the fighter/zerk but before the spellcasters at master. Yes?

Thief: 1 6 12 21 26 31 35 39 (8stam)
Returned to normal.

Fighters, I enjoy, keep it as such!

Random, don't support it. Har

#38 Tietsu

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Posted 04 August 2011 - 01:49 PM

I disagree with Alex's suggestion on Paladin stamina. A Paladin with high HP is unstoppable against everything except mana leech and a mage. Druids give them a hard time PvP aswell. Not to mention a 6 stam Paladin actually trains quite well and has virtually endless options of where to train, giving PKers an extremely hard time to locate them.

If you do give them that much stamina early, make the later levels longer to achieve and give them only 8 regen by 40.

Everything else seems alright, I could deffinately agree with earlier 4 stam on a Druid, but the original wasn't too horrible.

#39 Wozlan

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Posted 05 August 2011 - 12:03 AM

Lots of interesting opinions indeed.

Like i stated earlier ppl use their chars for 2 things either pvp or pvm.

Staff should always have in mind that if a character is not super strong pvp it would be devastating to nerf it pvm too and opposite.


So i will give my opinion too:

Will divide the classes up in what i think is comparable:

Clerics and Mages

Paladins and druids

Rangers/Thives

Zerks/Fighters



Cleric is mainly a support class and trains by spells.

Mage is support + spell damage class and train only by spells

Those 2 classes use a lot of mana training so can't stay out of town forever.

Should get their stam later than melee classes but both have 8 stam at level 40 since they would not be to oped especially if other classes get more magic resistance or wisdom reduce mage damage more.

Suggestion for stam:

Cleric: 1 10 17 25 30 34 38 40 (think cleric deserves 8 stam at 40 and won't be over powered)

Mage: 1 10 17 25 29 33 37 40 ( make haste last 1 min, aop 90-120 sec and invisibility 60 sec. Would reduce burning mana a bit. Remember to raise other classes magic resistance with mage getting 8 stam.


Thief and Ranger: Both trains with melee and have special skills to benefit from.

Suggestion for stam:

Thief: 1 6 13 22 29 32 36 40 (8 stam is perfect end game for thief. Being better pvp, making faster money, able to stealth, able to train with better vamp weapon than ranger i suggest thief get the last stam points 1 point after ranger.

Ranger: 1 6 13 22 29 32 35 39 (Not making much gold before 8 stam and levels are costly. Weak pvp especially agains armor classes and casters. Hypno nerfed so training time has been increased so getting 8 stam at level 39 the latest is vital for the person playing ranger to keep up with the other classes and make enough gold to pay for levels.


Druid and Paladin.

Both classes can train with spells and melee. Druid does more damage but paladin heals for more.

Sugestion for stam:

Paladin: 1 8 15 24 29 33 36 40 ( The melee damage added should help paladins training up a bit faster but i suggest a + 5% increase to aid too so the paladin get an option to train faster with heal too)

Druid: 1 8 15 24 30 34 38 40( The druid trains faster and make better gold than the paladin so i suggesdt it gets last 4 stam increases later. 8 stam at 40 is debatable but still even it out if all other classes has 8+ stam at level 40)


Fighter and Zerk:

Zerk is a beast when getting to level 25 and use cobalt. Fighter has more armor so can solo longer but at slower speed (without vamp weapon) Zerks are best gold makers in game when using cobalt and deal out tons of damage with 8 sstam so 9 stam at 40 should be max.
Fighters need to get stam a bit before zerks since they train slower.

Suggestion for stam:

Zerk: 1 4 10 15 22 28 32 36 40 ( I'm sure zerks will be very powerful with 9 stam at 40)

Fighter: 1 4 10 15 21 27 31 35 38 40 ( With critical hit 10 stam might be overpowered, but some testing would need to be done. Critical hit could be changed to only affecting monsters instead of players then the skill would help train faster to level 40 and the 10 stam would help pvp at level 40.

Hope these inputs will be considered.

#40 Apocalypto

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Posted 06 August 2011 - 12:53 AM

4) Stamina has been modified as follows

Berserker: 1 4 9 16 23 29 33 36 40 (9 Stamina max)
Cleric: 1 9 17 27 31 36 40 (7 Stamina max)
Druid: 1 8 17 26 32 36 40 (7 Stamina max)
Fighter: 1 4 10 15 22 26 30 35 37 40 (10 Stamina max)
Mage: 1 10 18 24 28 32 37 40 (8 Stamina max)
Pacifist: 1 8 14 24 29 34 38 (7 Stamina max - unchanged)
Paladin: 1 6 15 22 29 32 36 40 (8 Stamina max - unchanged)
Ranger: 1 5 13 22 30 33 36 40 (8 Stamina max)
Thief: 1 8 17 24 29 33 36 40 (8 Stamina max)



First off, i think the stamina should be changed back to how it was prior to lvl 30. it worked fine on multi and works fine on here..

after 30:

4) Stamina has been modified as follows

Berserker: 33 36 40 (9 Stamina max) - Would be acceptable.
Cleric: 32 35 40 (7 Stamina max) - I think that would be a good incentive to train a cleric since the new leveling system, if it had not been implemented i would be for keeping it how it was
Druid: 33 37 (7 Stamina max) druids should be the same imo with some possible incentive at lvl 40, but wouldnt mind if it were 33 for 6 stam and 7 stam at 40
Fighter: 1 4 10 15 22 26 30 35 37 40 (10 Stamina max)
Mage: 33 37 40 (8 Stamina max) - perfect
Pacifist: 1 8 14 24 29 34 38 (7 Stamina max - unchanged) - heh
Paladin: 32 36 40 (8 Stamina max - unchanged) - acceptable
Ranger: 31 35 40 (8 Stamina max) - Would be good..
Thief: 33 36 40 (8 Stamina max) - acceptable, but nothing wouldnt hurt my feelings if it went back to 35 for 7 stam
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#41 TheDruid

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Posted 10 August 2011 - 06:54 AM

I can't ay mch for most the classes, because I haven't tried a good bit of them out. The whole fighter thing, I sorta agree on. I read someone said making it half as much in pvp as pvm and I agree totally. Keeping the stam at 10 would be a good idea. I don't to much agree with cleric/druids being at 7 stam, deff not clerics. I know most people don't try to get clerics up to 40, but if they do, I REALLY think they deserve a extra stam. Druids, a spell would be cool, as long as it's not something that was just thrown in to make everyone happy. I armor spell, or perhaps a upgraded morph. Another thing I was curious about, was Vamp weapons. I noticed that Druids only get Spider Staff, or that's all I could find. Seems a little sad. Also, the Immortal Bow fo Courage and the Demon Axe, I really think that should be put in shops. As for thieves, well, I don't even use one anymore after the Dotw went poof. Not saying it was a bad idea, just think it was to harsh. I like alot of the changes, I just think some tweaking is needed. Thanks though, for my stam back. <3 Almost cried when I dropped back down to three.

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#42 brewcrew

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Posted 18 August 2011 - 04:25 PM

Very interesting, though I do find your views on thieving amusing, are you talking as of now thieves are under powered ? I would agree to an extent that their damage is now laughable but they are still super easy to train. In that regard I will disagree with you. Also thieves did not have a head start level wise, for the longest time the highest level characters were freek neo and jono's mage.
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