First I'd like to state, that I believe all classes should have the same regain in the end, except fighter/zerk, as it was at lvl 30.
8stam and 9stam regain the same, which can allow atleast a bit more variety to ending stam without effecting much. All spellcasters have 8, mid melee 9*, and fighters 10?
*Thieves I'd say are mid-melee, but 9stam is too OP, so 8.
Zerks I'd say are aren't mid-melee but also get 9, for 10 would be dominating the whole server.
Berserker: 1 4 9 16 22 28 32 36 40 (9stam)
5th, 6th, and 7th stam made a level lower. Without a cleric, zerks are a headache to train. That extra stam early is mostly what helps. 8stam should remain 36, 8stam is so OP and should take atleast one GM level.
Cleric: 1 8 14 24 29 33 37 40 (8stam)
Returned to normal, and given 8th at 40.
Druid: 1 7 15 24 29 33 37 40 (8stam)
Returned to normal, except 4th stam made lvl 24 (because expert druid regaining 2stam is sad) and given 8th at 40.
Mage: 1 10 18 24 29 33 37 40 (8stam)
5th stam a level higher.
Paladin: 1 5 14 19 26 31 35 38 40 (9stam)
Paladins should be a split between fighter and cleric, should have more fighter like stamina gains. They're obviously not used as a support class
Ranger: 1 6 13 20 27 32 36 38 40 (9stam)
First 4 stamina returned to normal. I always thought rangers (and paladins) shoulda got their 5th stam around when thieves did (the mid-melee classes), after the fighter/zerk but before the spellcasters at master. Yes?
Thief: 1 6 12 21 26 31 35 39 (8stam)
Returned to normal.
Fighters, I enjoy, keep it as such!
Random, don't support it. Har