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School Of Sorcery And Tactics


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#31 Squee

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Posted 11 May 2004 - 02:54 AM

I assume that the Dwarf Thieves would have a very low chance of actually scoring a KO on a mage.
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#32 ice_cold

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Posted 11 May 2004 - 09:07 AM

Dwarf Thief: Descript to be done

Hp: 850
Exp per POD: 25
Kill Exp: 5000
Attempted to assassinate you for >>390 Damage<<
Attempted to assassinate you but caused 85 Damage
1 Stamina
Drops 450 gold and Advanced Healing Potion

390 damage would be way to much damage. i think 200 damage would even be too much (cause arch mages have about 250ish hp i believe).

damage i think should be reduced by all the monsters a bit. since this is a mage-only area they need lots of healing pots, especially when they are facing the monsters with 5000 hp. thats 60ish beams to kill (so you need alot of mana) and you would have to use an advanced pot each time you got hit (on the orc general).

best area submitted that i think i've seen. i love it. it would give me reason to train my mage. /clap Ice_Cold


eh, about 50 beams. but when theres a party of, say 4 expert mages, that cuts to 12.5 beams (roughly 4 rounds).

I assume that the Dwarf Thieves would have a very low chance of actually scoring a KO on a mage.


i guess you'll have to assume until its put in right?

Edited by ice_cold, 11 May 2004 - 09:10 AM.

I read somewhere that ostrichs hide their heads under the sand because moles watch porn.

ScarletMuse 03/2/2005 11:20am




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