Should The Abandoned Tombs Be Set To Pk?
#31
Posted 05 July 2005 - 11:18 PM
-Proverbs 4:7
#32
Posted 06 July 2005 - 12:56 AM
True thatIf everyone had to start at the same spot each time they logged on it would change the face of the game for the better. To many people have boss checkers, huge amounts of alts stored in areas, etc. . .
Someone should make a Failed Ideas thread.
Ashton - Explosion - Chaosbringer
#33
Posted 12 July 2005 - 06:11 PM
#34
Posted 12 July 2005 - 11:12 PM
I think all classes appart from pacifists should be removed, then we can all be hippies and play nice together
Inappropriate Avatar - Crane
#35
Posted 13 July 2005 - 02:41 AM
I still use the area to train. I quite enjoy playing tag with the Horror Hound.i wanna know how many ppl actually used this area since they put that horror hound in if anyone has even bothered
Main crits:
Crane
Europa
Don't kill the
#36
Posted 13 July 2005 - 03:22 AM
#37
Posted 13 July 2005 - 05:37 AM
/nod, whoever made it what it is mooseed it upChange it back
David
ØWÑÅG£
#38
Posted 13 July 2005 - 06:58 AM
#39
Posted 13 July 2005 - 02:29 PM
#40
Posted 13 July 2005 - 08:43 PM
I don't think so. I am not fussed if it is changed back or not, but if it is, I would not call it a failure, I call it experimentation.Haha mike mooseed up.
Main crits:
Crane
Europa
Don't kill the
#41
Posted 13 July 2005 - 10:13 PM
#42
Posted 14 July 2005 - 12:15 AM
Tombs were similar.... at first so few people knew about them ya could just about guarantee there would be noone pestering you, then people started to know where it was and it got crowded and there was nothing anyone could do.... stotic's lil doggy helped make that area more challenging
Just move on, and find somewhere else to train em... atm theres 3 places i know of that i train healers in, 2 of them ive never seen anyone else train there yet, and the other people used to train there ages ago, havnt seen anyone train there for over a year now though
#43
Posted 14 July 2005 - 07:06 AM
#44
Posted 14 July 2005 - 01:05 PM
Players are going to whine anytime you make the places they like to train in a bit tougher, but something about a 105xpd healers section without the fear of being PK'd and getting gold back that pays for mana etc doesn't seem right.
Or wait...you've got the level 20 cap on, that makes it a bit better...at least mana thieves won't be there...still though, seems too easy.
-Proverbs 4:7
#45
Posted 14 July 2005 - 05:28 PM
I don't train clerics here (and I probably do more cleric training than anyone else in game), so it doesn't matter to me personally what happens to this area. However, I very much like the idea of there being a place that balances gold with safety.
If you agree with Gaddy that the area is still over-powered, rather than increase the strength of the hound, why not lower the gold drop of tomb spirits... perhaps even to zero gold. Make it expensive to use this safety, but still make it a viable training alternative.
#46
Posted 14 July 2005 - 06:34 PM
#47
Posted 15 July 2005 - 12:05 AM
its a well thought out exp rich gold poor monster poor area.... the doggy is there coz its soo small if it was made pkable noone will ever go there (except on fifteen archthieves and a dr00d to pk and snag mana)
As for 'just an annoyance', if your there on a cleric and thirty five level 20 thieves with mana, and it chooses to bite your cleric over said 35 thieves..... then its more than an annoyance.... ita a wasted key and another 35k to buy a d-key to get another c-key....
Edited by joanna, 15 July 2005 - 12:07 AM.
#48
Posted 15 July 2005 - 03:32 AM
I agree with dropping gold. Even if it's dropped to 0. I suggested that the gold be lowered, zero is harsh. I like it.
-Proverbs 4:7
#49
Posted 25 July 2005 - 07:24 AM
so stfu and lets get back 2 training, the hound was a good addition, also the level cap stops the mana holders, so yall did enough, its not as easy. Worst comes 2 worse, evry1 will move 2 dungeons, and any1 who hates som1 enough to waste a dungeon key/maybe expensive seal to come get them then GG u deserve 2 kill me
players who want the game 2 be harder cuz they bored will always whine, ntn we can do, it just will happen. if u wanna train? make a thread saying "Perm ban Gaddy" and training will get easy again
Edited by combusta, 25 July 2005 - 07:28 AM.
ah the intelligence of combusta, the envy of all nightmist players...
o shut up tony
#50
Posted 27 July 2005 - 03:15 AM
#51
Posted 06 November 2005 - 07:57 AM
#52
Posted 06 November 2005 - 08:37 AM
My comments still are accurate after forcing myself to train a cleric from 22-25 there. The hound is a nice colorful addition... it does not really make it more difficult to train there, but it does require you to pay some attention. Change the gold drop to zero and keep the hound. Harsh but safe... a good trade-off.I visited the tombs today for the first time in a long time. The hound presents a small additional difficulty, but nothing significant. In its current state, it is merely an annoyance to high level clerics and a minor inconvenience to lower levels.
I don't train clerics here (and I probably do more cleric training than anyone else in game), so it doesn't matter to me personally what happens to this area. However, I very much like the idea of there being a place that balances gold with safety.
If you agree with Gaddy that the area is still over-powered, rather than increase the strength of the hound, why not lower the gold drop of tomb spirits... perhaps even to zero gold. Make it expensive to use this safety, but still make it a viable training alternative.
#53
Posted 20 January 2006 - 01:26 AM
#54
Posted 20 January 2006 - 02:27 AM
nah the hound is fine just take a second cleric to keep you healed or somthing also handy if you heal one too many times.....
#55
Posted 08 April 2006 - 04:39 PM
Also I agree with momba, everyone should start from town when they log off to make the game generally fairer for all.
#56
Posted 10 April 2006 - 10:49 AM
#57 Guest_Doom_*
Posted 10 April 2006 - 02:46 PM
#58
Posted 10 April 2006 - 04:51 PM
#59
Posted 11 April 2006 - 04:18 AM
incorrectwith 105xpd is silly
#60
Posted 11 April 2006 - 07:16 AM
ah the intelligence of combusta, the envy of all nightmist players...
o shut up tony
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