Devastate
#31
Posted 25 March 2008 - 03:59 PM
I would like to see some staff input on this though, it seems like most are for it coming into 1a
#32
Posted 25 March 2008 - 07:31 PM
Ingame:
Scripto (Staff)
Kannabis (Mortal)
#33
Posted 26 March 2008 - 01:10 AM
Vegas 1a....formerly known as Memphis ¨¨*:·(^.^)·:*¨¨
#34
Posted 26 March 2008 - 02:05 AM
So what if he/she wins some moshes and gets pks with it, that's all they'll ever be able to do. I could be the minority, but I certainly wouldn't pay any more than 10m for it, and probably not even that much.
#35
Posted 26 March 2008 - 02:32 AM
Edited by XxDarkAlliancexX, 26 March 2008 - 02:35 AM.
#36
Posted 26 March 2008 - 05:20 AM
Edited by Consumed, 26 March 2008 - 05:22 AM.
#37
Posted 26 March 2008 - 07:10 PM
Rox em Sox em Boppers
#38
Posted 26 March 2008 - 08:56 PM
#39
Posted 26 March 2008 - 09:01 PM
#40
Posted 26 March 2008 - 09:23 PM
it's plausible that the SOB hasn't spawned
¯¨:·»Gently spamming the forum since 2003«·:¨¯
#41
Posted 27 March 2008 - 03:02 AM
#42
Posted 27 March 2008 - 01:28 PM
It only seems fair as a Cobalt alternative for a mage. I think there are enough points raised on the previous page for this to be considered.
#43
Posted 27 March 2008 - 08:34 PM
Ingame:
Scripto (Staff)
Kannabis (Mortal)
#44
Posted 27 March 2008 - 08:41 PM
Seems like its actually a popular idea and the funny thing is alot of these people posting do not even have mages near arch yet
#45
Posted 28 March 2008 - 12:11 AM
#46
Posted 28 March 2008 - 11:41 AM
At lvl 30, mages pwn ok. With Devastate, even more so. But guess what? Game goes up to 40 now. So let's consider lvl 35:
Lvl 35 halfling thief hits for 500+, which is gonna click just about anything. Lvl 35 mage with beam will hit that thief for 60*6 = 360 - not enough. In a full duel, the thief will get off 4 or more full stam assassinates, leaving the mage with no chance. Even a lvl 40 mage would struggle against that lvl 35 thief...let alone another lvl 40.
Basically...
maybe thieves' max assassinate should be RAISED. But the chances of getting big hits should be lowered. So normally with 7 stam you'd do say 250-320...but sometimes you'd hit up to 1000-1200. IMO assassinate should work more like that anyway.
Mage (and druid) spells should have greater variation in damage - instead of varying by 5, vary by 25.
all for now kty
but srsly though, 10 mil for a spell, how is that gonna cause a real problem???
it's plausible that the SOB hasn't spawned
¯¨:·»Gently spamming the forum since 2003«·:¨¯
#47
Posted 28 March 2008 - 12:44 PM
Basically...
maybe thieves' max assassinate should be RAISED. But the chances of getting big hits should be lowered. So normally with 7 stam you'd do say 250-320...but sometimes you'd hit up to 1000-1200. IMO assassinate should work more like that anyway.
I so sagree with that. It's all to predictable now.
All classes should kinda be like that, only not as much as the one hitters.
Back into the shadows once again...
#48
Posted 31 March 2008 - 07:02 PM
Devastate ftw
#49
Posted 18 April 2008 - 04:06 AM
Recap:
1: mages lame cuz waste too much mana for bosses
2: mages lame cuz they get clicked at higher levels too easily
3: mages lame cuz even if they do get attacks first on other high levels, we have to wait for them to go slight/mod b4 hitting or click
4: mages wouldnt be lame with reasonable devastate price... gg
Edit.. 5: Also seems to be a popular idea among people
Edited by XxDarkAlliancexX, 18 April 2008 - 04:10 AM.
#50
Posted 18 April 2008 - 04:10 AM
Making changes like you are suggesting has to come slowly, because so much more than you seem to think is at stake.
#51
Posted 18 April 2008 - 04:18 AM
Only changes harmful to mages have occured, lowered beam cost was canceled by the higher invis cost...
Sorb items now out...
Thieves (now overpowered class) had min assass raised, helping them all the more.
Therefore if Devastate came back inplay and made my mage a uber again (at the price of 10mill plus=all mages wont have so wont overpower mages) it would, for thieves, be somewhat like the change that happened to mages. Even tho they didnt start on top to begin with....
Even those mages WITH devastate can still get easily clicked by 35 thief.
So for hefty price of 10 mill+ u pack more of a punch, but still can get clicked.... = cant think of any other factors that would cause it to be overpowered
Edited by XxDarkAlliancexX, 18 April 2008 - 04:40 AM.
#52
Posted 18 April 2008 - 01:30 PM
If the difference was small enough, then I'd say someone paying 10mill for it and leveling to 35 for it deserves it.
You'll love it when thieves get Cobalts even more
I don't see this being too dis-similar to that.
This is only my opinion off the top of my head. I've not talked to other staff about it at all, nor really thought this through lol
#53
Posted 18 April 2008 - 07:34 PM
Well yeah it does bug me... I trained a mage because they were most powerful... after all my time they are def. not anymore
Only changes harmful to mages have occured, lowered beam cost was canceled by the higher invis cost...
Sorb items now out...
Thieves (now overpowered class) had min assass raised, helping them all the more.
Is right mages trainers have gotten jipped with changes to thieves and asorb being added, nearly impossible to kill a thief with 7 stam on any class let alone a mage. The addiditon of Devastate might not give mages the edge over thieves, but certainly a fighting chance. *note* not bias, don't train either class.
Edited by Cuban, 18 April 2008 - 07:36 PM.
Rox em Sox em Boppers
#54
Posted 18 April 2008 - 08:15 PM
There are single players with over 5m, and one I know of with nearly enough in the bank to buy a Cobalt Staff of the Winds.
Additional things to consider-
1. This rather large amount of gold has been made by getting to level 35.
2. Characters will be getting stronger and making even more gold faster as they get higher and higher.
3. The 1-alt system should really take quite a while to reach top potential, especially with equipment and such.
4. Mages are not weak in any fashion. They do not seem to need even better spells since Beam improves with every level, just like attackers hits.
When you're training a mage to that high of level, you can afford to spend that much to give the crit a better attack or item. I do not think it should be put in, not how Devastate is on the main server at the very least.
If anything, it should do about the same damage as beam, or do more and fizzle a lot...even for level 40s.
Anyway, that's just my opinion...since it was asked for.
-Proverbs 4:7
#55
Posted 18 April 2008 - 09:47 PM
I don't believe mages are underpowered tho, I'm pretty sure my cleric sucks more on an 1a server. But thieves are so overpowered it's ridiculous. No pots/mana needed. Only food/water, all gold is pure profit. I would've had a 37/38 thief on 1a by now if exp gain would let me and I didn't fall dead out of boredom.
Back into the shadows once again...
#56
Posted 18 April 2008 - 09:59 PM
4. Mages are not weak in any fashion. They do not seem to need even better spells since Beam improves with every level, just like attackers hits.
Disagree compared to what they used to be and what they are now, and compared to thieves, they are Very weak. And don't matter how much stam or dmg your beam does, b/c a thief will still have same if not more stam and will do more dmg....you lose 9/10 times.
Edited by Cuban, 18 April 2008 - 10:00 PM.
Rox em Sox em Boppers
#57
Posted 18 April 2008 - 10:44 PM
My point is that the server still has a lot of growth left, and at the current rate, that growth will yield a whole whole lot of gold, items, characters, etc.
It is poor fashion to put out what would probably be the final limit on mage spells before even knowing where they stand. The same goes for top equipment on all classes and such...
Anyone who argues against that is simply being demanding, which is what we get all the time, and it doesn't really help any proper developement.
-Proverbs 4:7
#58
Posted 18 April 2008 - 11:22 PM
Also, yes beam increases (usually 1-2 point dmg per lvl) (not enough to make a diff when other characters are gaining 20+ per lvl)
And as for more gold being made at higher levels, this is true... but then you have to turn around and blow it on tokens (1.5mill so far on achilles)... and now it has increased to 1.1 mill per level after 35...
As for mages not being weak, a level 35 thief easily clicks Achilles (162 ac) unspelled..... mages have to gain 2 more levels (around 900 mill exp) to get that 7th stam.... and when a mage hits 7 stam, its only useful in sneak attack or el use they get clicked.... when thieves start hitting 8 stam.... mages wont stand a chance....
I'm ganna have to disagree with "this being demanding"....
If changes need to wait until 1a gets to full potential, then why was min assass raised?
Same thing here, no reason that Devastate couldn't be added.
Edited by XxDarkAlliancexX, 19 April 2008 - 12:02 AM.
#59
Posted 19 April 2008 - 03:50 PM
If changes need to wait until 1a gets to full potential, then why was min assass raised?
it's plausible that the SOB hasn't spawned
¯¨:·»Gently spamming the forum since 2003«·:¨¯
#60
Posted 21 April 2008 - 12:15 AM
If changes need to wait until 1a gets to full potential, then why was min assass raised?
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