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Time To Tweak Kill Lists?


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#1 Ascer

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Posted 13 September 2008 - 01:35 PM

Just to reply to the usual sceptics before they have posted - I'm not the one having trouble with the pkers, ty. Right then.. get your imaginations working.

--------------------------------

It's a bright, sunny day and you've decided that it would be best to stay locked in your room playing Nightmist. You spend all day levelling your new thief to level 23 and you now feel ready to get your revenge.

You search the map looking for that fu... nice person who pked you yesturday. In your inventory are ten nightshade elixirs and four advanced healing potions. Your finger is poised and ready over your pk macro. You search long and hard, but alas! It is to no avail.

So.. what to do?

You could carry on looking for them.. but you don't want to be on all morning (you've already been on all night).
You could give up.. but you just spent all night looking for them.
Then an idea comes into your head. You lick your lips as an evil grin breaks out across your face. You open the website, have a look at their kill list.... and see that they've killed twenty-four thousand black bears. You head off to the Large Forest!


Scenario 1:

You wish you'd thought to look in LF sooner.

/beam
/beam
/beam
/beam
/beam
/beam
You drank the Nightshade Elixir.
/beam
/beam
/beam
/shock

Perhaps /assassinate would be more appropriate these days.

Either way - Mission Complete!


Scenario 2:

Your eyes are bleeding from being on all morning. You still can't find them. Time to check that kill list one more time.

You notice a slight difference: they have killed a couple of goblin scouts.


Scenario A:

You are too much of a noob to know where goblin scouts are so stop reading and go and train please.


Scenario B:

You figure they are slowly making their way to Faravar. You blunder your way accross the mountain and find them the other side hitting a lioness. You used all your healing potions on the traps and have only 2hp left, but you have ten nightshade elixirs so how can you lose? MWUAHAHAHAHAHAAAA!

They resisted your beam!
They resisted your beam!
They resisted your beam!
They resisted your beam!
They resisted your beam!
They resisted your beam!
You were assassinated.

You didn't realise that they had the latest batch of anti-mage armour equipped.
You go and pk yourself in real life.

--------------------------------


I'm quite proud of that.

As interesting as kill lists are.. do they serve any purpose? All they are actually useful for is finding people to pk and we all know how anti-pk everyone is right? This actually discourages any kind of exploration because as soon as you go anywhere interesting it is obvious where you have gone because of your kill list. This could be part of the reason for people quitting - you can't go anywhere without getting killed because people find you like this.

Therefore I suggest altering kill lists so that they show the different monsters that have been killed (keeps them interesting) without showing the number of them killed (makes them useless for pking).

As an afterthought: perhaps there could be an ingame command like "/ks hedge minion" to see the number of monsters killed on your crit.

#2 Walt

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Posted 13 September 2008 - 02:00 PM

This is a nice alternative to getting rid of the kill list overall. Alot of people take pride in having a very exspansive kill list, some to the point of actually competing for the best one on game.

I myself am guilty of using the players kill list to use as a pking tool. It is there, so why not use it. I am not the only one who does it either, but I am one of the heavier users of it.

Take this into concideration though. A good pker should know what npcs are being killed just from the mere fact of how quickly someone is racking up monsters killed on thier /who character list as well. Just from thier level, hitting capabilities, and class/race. Taking away the amount of npcs a player has killed will only be a slight deterant for good pkers, but it will not stop them.

You must realise, on 1alt nm, a single player can only go so far by themselves, and depending on thier level and class, only so many places.

I support the idea, buy if it takes any coding from JLH, you know it won't go into game.
I would ask myself why, but even I do not know everything.

#3 Ascer

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Posted 13 September 2008 - 04:01 PM

"You must realise, on 1alt nm, a single player can only go so far by themselves, and depending on thier level and class, only so many places."

Another topic - you can travel enough for it to make a big difference.


"Taking away the amount of npcs a player has killed will only be a slight deterant for good pkers, but it will not stop them."

The idea isn't to stop pking so much as to stop "unfair" pking. If someone can justify on this thread how being able to look up where someone is on a website should be a part of the game then I'd be glad to hear it.


Whether it's considered "good" or "bad" so long as it is doable it will be done.. and frankly - why would you not?

Also.. thanks for letting me know you know the /who monster kill trick Walt =p


#4 Oracle

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Posted 13 September 2008 - 06:36 PM

I think you've got an un-arguable point and actually a good solution.
I'd be happy to approach JLH with this if players and staff agree with you too.

#5 Cadabra

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Posted 13 September 2008 - 06:39 PM

Supported.
Im sick to death of pande finding me.
Nightmist is like Pringles, once you pop you just cant stop.

#6 Gnarkill

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Posted 13 September 2008 - 06:45 PM

Its a good idea.. the kill list is a dual edged sword.. its nice to find people to pk but sucks being found due to it.. and its nice if you can use your kill list to trick people .. say killing monsters in areas people wouldnt think they are located rather than the obvious places.. but sucks if you dont know enough about the game to do so... really all this does is benefits the older players that know how to use it well and makes it harder for the new players to train.

either way it doesnt matter to me so Supported I suppose.
:ph34r:

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#7 Payne

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Posted 13 September 2008 - 06:52 PM

supported even though i use it also most of the times, cuz im lazy to do it all the time its an unfair advantage to us people who actually use it to pk.. and maybe to solve the other point walt mentioned remove the monsters killed in total also? or let that refresh when u log off.
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#8 Walt

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Posted 14 September 2008 - 04:10 AM

Also.. thanks for letting me know you know the /who monster kill trick Walt =p

I am full of surprises aren't I? I have found many a quick pk buy figuring out how fast/slow a players kills are going up just buy doing a /who character over and over.

And to Hell: Do you steadily train in the same place or one very heavily traveled areas? It seems alot of people, Pande included, tend to do it. If this happens, you will get pked repeatedly.

Edited by Walt, 14 September 2008 - 04:13 AM.

I would ask myself why, but even I do not know everything.

#9 Sausage

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Posted 14 September 2008 - 06:13 PM

And to Hell: Do you steadily train in the same place or one very heavily traveled areas? It seems alot of people, Pande included, tend to do it. If this happens, you will get pked repeatedly.


Yes, he does.

Supported even tho I use it all the time too.


:ph34r:

Retired... Now I know how it feels to quit NM and troll forums.


#10 Defeat

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Posted 15 September 2008 - 12:31 AM

I used to use it alot to PK with, although I trained in different spots, so it was rather hard to use with me unless you went to alot of different areas. I do like the idea and it brings a better environment somewhat away from PKers. As said, if you know how to use it, it can still be used.

I do support this idea. It'd be a very nice addition to the game.

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#11 Gaddy

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Posted 15 September 2008 - 02:27 PM

I like the numbers.

If it gets people PK'd a lot, they should be less static in their training...
Wisdom is the principle thing. Therefore, get wisdom, and in all your getting, get understanding.
-Proverbs 4:7

#12 Raylen

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Posted 15 September 2008 - 02:30 PM

I used to love the numbers. My main party on multi server has over 100,000 MAS kills. 4 cobalts, tyvm :ph34r:

Although on 1a...I can see the upside to hiding the numbers, and I like the /ks command.
+1 post count ggpwnedkthxbai

it's plausible that the SOB hasn't spawned


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#13 Gaddy

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Posted 18 September 2008 - 01:25 AM

What /ks command?
Wisdom is the principle thing. Therefore, get wisdom, and in all your getting, get understanding.
-Proverbs 4:7

#14 Sausage

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Posted 18 September 2008 - 03:18 AM

As an afterthought: perhaps there could be an ingame command like "/ks hedge minion" to see the number of monsters killed on your crit.


Retired... Now I know how it feels to quit NM and troll forums.


#15 Cruxis

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Posted 18 September 2008 - 04:02 PM

It doesn't update till they log on and off, I don't see how looking at it would help unless they're doing something like I do and log on and off to get rid of 2 hit death poison everytime those damn tree frogs hit me. DAMN THEM

Which is why I do /who, look how fast they kill monsters. It's much easier lol

But like more people have said, train in weird places.

Who would look in chronos for a lone ranger? ;p

There are tons of places in this game for such a small playerbase, pick one. I doubt many check all of RH mountains, dessy, RF, faravar, bluefrost mountain, forest of silence, forest of sentant, and now even catacombs, a place a lvl 30+ could solo for awhile, and it none too small. The list goes on exstensively. There are many good training areas elaborate enough to hide you. Especially if your a thief, every place I stated is an option for training.

Edited by Cruxis, 18 September 2008 - 04:04 PM.


#16 Ascer

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Posted 19 September 2008 - 01:16 PM

Who would look in chronos for a lone ranger? ;p




I would if I thought you were a significant enough player to bother checking your kill list.

#17 Cruxis

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Posted 20 September 2008 - 01:34 PM

Wow..harsh..

:ph34r:

To the complaining thread!

#18 Crane

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Posted 20 September 2008 - 04:24 PM

Come on guys; none of that.

People have always used the kill lists to track players - that is why JLH stopped the lists from updating in real time.

Personally, I am a little unsure about removing monster counts, because I have grown quite fond of Crane and Europa's kill lists and the number of kills, although saying that, I am talking about the multi-alt server, where PKing is not currently an issue.

I would propose putting it to a popular vote before the upper echelons consider any changes.
The Crane Temple Chairman

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Europa


Don't kill the messenger mathematician!

#19 Autek

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Posted 20 September 2008 - 05:41 PM

Make it toggleable whether or not it shows the number of kills.
Autek in game.

#20 Gaddy

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Posted 21 September 2008 - 12:26 AM

I don't think there is a system to toggle what goes to the website as far as information.
The connection between game and website struggles in many facets already, such as characters being deleted with items for sale on the website...
Wisdom is the principle thing. Therefore, get wisdom, and in all your getting, get understanding.
-Proverbs 4:7

#21 joanna

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Posted 21 September 2008 - 01:53 AM

Just put the kill list in alphabetiacal order rather than killed order, then if you think people are kill-traching you just kill a large variation of monsters so the pker has to waste too much time tracking kills.

Oh and by the way...

You spend all day levelling your new ***thief*** to level 23 and you now feel ready to get your revenge.

/beam
/beam
/beam
/beam
/beam
/beam
You drank the Nightshade Elixir.
/beam
/beam
/beam
/shock

Perhaps /assassinate would be more appropriate these days.

------------------------------------------------------------------------------

1) I dont know about your thieves, but none of mine can cast 'Beam' (nor Shock)
2) I have owned a Fighter that has had a mana bar (unfortunaly i reset it when i was drunk), but i have never seen a Thief in game that actually has any mana.. so even if you managed to obtain 'Beam' you woudnt be able to cast it.
3) Your mega-thieves might be able to cast beam, but my beam-less thieves do indeed have an attack called 'assassinate'.

edit - even if i had a mega-thief that could cast spells, 'Beam' is a l25 spell and l23's cannot cast it, whether they be thieves, mages, fighters, pacifists or anything else.

edit2 - people train in forest of silence in 1alt? with no pacifists, surely the keys to that are will be like gold dust and wasting one to train with......

Edited by joanna, 21 September 2008 - 01:59 AM.


#22 Ascer

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Posted 21 September 2008 - 07:43 AM

Oh and by the way...

You spend all day levelling your new ***thief*** to level 23 and you now feel ready to get your revenge.

/beam
/beam
/beam
/beam
/beam
/beam
You drank the Nightshade Elixir.
/beam
/beam
/beam
/shock

Perhaps /assassinate would be more appropriate these days.

------------------------------------------------------------------------------

1) I dont know about your thieves, but none of mine can cast 'Beam' (nor Shock)
2) I have owned a Fighter that has had a mana bar (unfortunaly i reset it when i was drunk), but i have never seen a Thief in game that actually has any mana.. so even if you managed to obtain 'Beam' you woudnt be able to cast it.
3) Your mega-thieves might be able to cast beam, but my beam-less thieves do indeed have an attack called 'assassinate'.

edit - even if i had a mega-thief that could cast spells, 'Beam' is a l25 spell and l23's cannot cast it, whether they be thieves, mages, fighters, pacifists or anything else.



I heard staff gave thieves beam to balance the game a bit more?

Edited by Ascer, 21 September 2008 - 07:44 AM.


#23 deadman

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Posted 21 September 2008 - 02:07 PM

Lol stop being a cabbage and whining like a immature 2 year old.
Contact Unforgiven on 1a.

#24 Ascer

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Posted 21 September 2008 - 07:07 PM

Lol stop being a cabbage and whining like a immature 2 year old.



rofl take yourself seriously much?

#25 Sausage

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Posted 21 September 2008 - 07:47 PM

I quit.


Peace out.

Retired... Now I know how it feels to quit NM and troll forums.


#26 Ascer

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Posted 21 September 2008 - 08:45 PM

I quit.


Peace out.



Yah can log on the forums for a laugh at you guys though.

#27 Hustle

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Posted 22 September 2008 - 01:07 AM

why cant we just make it so they update once a week, and add a players kill list plz

#28 Crane

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Posted 22 September 2008 - 01:44 AM

A player kill list... hmmm... as if the PKers do not have enough to boast about already without the ability to rub hard evidence into their victims' faces. I am not a fan of that suggestion.

Besides, wasn't the "KOs List" section of a player's profile meant for listing the crème de la crème of player deaths?

I admit it is hard to go anywhere on 1-alt without being PKed by someone, but the resourceful players find ways to avoid their murderers; one such method is to be erratic and unpredictable when it comes to your choice of training area... not training in the same area too many times in a row, and just generally darting all over the realm. It usually works if you are by yourself, unless someone is tapping a macro on the Worn Path or the path to the Meadow.

ADDENDUM: Being a nomad on Nightmist and training all over the place also gives you a big and impressive monster kill list, and big ones tend to be harder to analyse for tracking purposes!

Edited by Crane, 22 September 2008 - 01:50 AM.

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Don't kill the messenger mathematician!

#29 Payne

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Posted 22 September 2008 - 02:45 AM

ADDENDUM: Being a nomad on Nightmist and training all over the place also gives you a big and impressive monster kill list, and big ones tend to be harder to analyse for tracking purposes!


not really just open the persons kill list on internet explorer and let it sit there and when they log open another internet explorer and check their kills again u will see which numbers have changed whether your list is of 20 or 2000 different monsters it will only take a extra minute

Edited by Payne, 22 September 2008 - 02:46 AM.

Astinus on 1alt Only

#30 Crane

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Posted 22 September 2008 - 11:39 AM

Perhaps, but that does not mean that they will train in the same area when they log back on. And seriously, you could not do that for every potential victim in the game unless you really held a grudge against one particular player that warranted your undivided attention.
The Crane Temple Chairman

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Europa


Don't kill the messenger mathematician!




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