New Boots
#1
Posted 19 September 2004 - 11:03 PM
#2
Posted 19 September 2004 - 11:21 PM
Intelligence-boosting boosts could be a possibility... of course, Mages are very powerful already, so there might be some hostility towards such an idea for more Intelligence boosters!
Main crits:
Crane
Europa
Don't kill the
#3
Posted 19 September 2004 - 11:27 PM
these boots would only give to char and nothing else like Boots of Healing
#4
Posted 19 September 2004 - 11:33 PM
Edited by MCM, 19 September 2004 - 11:33 PM.
#5
Posted 19 September 2004 - 11:33 PM
Your Boots of Healing would only really be worthwhile for Pacifists, unless they have a high armour value.
Main crits:
Crane
Europa
Don't kill the
#6
Posted 19 September 2004 - 11:39 PM
Amor Base: 5 Can be worn by: clerics, druids, fighters, mages, paladins, rangers, thieves, pacifists. Description:These boots where blessed with an ancient power of healing. Passed down from Priest to Priest these boots were later stolen by a group of bandits who wished to sell them.
Level needed to equip it: 25, Strength modifier: 0, Intelligence modifier: 0, Dexterity modifier: 0, Constitution modifier: 0, Wisdom modifier: 0, Charisma modifier: 1.
#7
Posted 20 September 2004 - 02:42 AM
Give the mages something, anything.
Library info for Boots of Sorcery:
Armor base: -4, Can be worn by: mages, Description: Simply by gazing upon these boots, you feel your magical aura rising. Made from the highest quality material, and feeling virtually weightless, the golden glisten of these boots suggests their origin to be from a highly skilled mage., Level needed to equip it: 27, Strength modifier: 0, Intelligence modifier: 1, Dexterity modifier: 0, Constitution modifier: 0, Wisdom modifier: 0, Charisma modifier: 0.
Dont flame it, i know its not creative, its late n i just wanted to post something to spark interest, i put about 2 minutes of thought into it. Give it -4 so that it does weigh it out fair, thats a hefty penalty off AoP for just 2 extra damage a round, maybe make it -2 or 3 instead of 4, but hey, i think some sort of mage boots should be put in as long as its - ac as a penalty.
deimos the noob said no
#8
Posted 20 September 2004 - 05:12 AM
Far too overpowered there. +5 ac and +1 char = WAY better than Vindi boots which are what most everyone uses on most crits. (for arch crits anyway)Library info for Boots of Healing
Amor Base: 5 Can be worn by: clerics, druids, fighters, mages, paladins, rangers, thieves, pacifists. Description:These boots where blessed with an ancient power of healing. Passed down from Priest to Priest these boots were later stolen by a group of bandits who wished to sell them.
Level needed to equip it: 25, Strength modifier: 0, Intelligence modifier: 0, Dexterity modifier: 0, Constitution modifier: 0, Wisdom modifier: 0, Charisma modifier: 1.
The boots with -4 ac and +1 int don't bother me much. I don't know that they'd be used that often other than training. However, I think we should avoid all new int mods. Look at mages now--they can round nearly anything with a good round(muchless those are things with perf wisdom or extra wis even)
I don't want to see more int. mods in game. There is no reason to make people pregnant dog about mages rounding them even more often---which yes, int is just something like 1-3 damage extra like all other mods but 1-3 damage with 5 stam is more like 5-15 damage..and that is exactly how much makes the difference between crits surviving and crits dying---so ya...I need to go to sleep.
Edit- Boots of Time are what most mages would prefer. Every mage as a matter of fact, or at least every person thinking properly imo. Really totals out to +25 ac and +1 wis = good for mages. Low hp and now lower but still apperent fizzles are lessned by the additional wis they give.
Edited by Gaddy, 20 September 2004 - 05:14 AM.
-Proverbs 4:7
#9
Posted 20 September 2004 - 10:56 AM
#10
Posted 20 September 2004 - 01:25 PM
deimos the noob said no
#11
Posted 20 September 2004 - 03:43 PM
Main crits:
Crane
Europa
Don't kill the
#12
Posted 21 September 2004 - 02:11 PM
I was replying to the question in the pole, 'Should there be a new kind of boots that give +1 intel or char or somtin'.Oracle, was your reply directed towards the Boots of Healing or Boots of Sorcery?
But as crane said, this applies to any new stat mod really.
#13
Posted 21 September 2004 - 10:15 PM
deimos the noob said no
#14
Posted 22 September 2004 - 03:35 AM
#15
Posted 22 September 2004 - 03:47 AM
Its kinda hard really to decide where to develop a new area, I sat for an hour with someone and tried to debate it... most areas are currently connected to a lot as it stands now, and if they aren't atm, it would seem as if areas are currently being planned around underdeveloped places..
deimos the noob said no
#16
Posted 22 September 2004 - 04:12 AM
#17
Posted 22 September 2004 - 07:47 AM
or another boss monster that only levels 25-30 can beat?If it was at the end of some big area that took you through hell to get them, then sure.
#18
Posted 24 September 2004 - 06:36 AM
#19
Posted 05 October 2004 - 11:14 PM
Not because I think they would be too powerful... but in large part because I'm sick of everything having to be mods.
I mean really... what's wrong with a pair of everyday, ordinary boots? ^^;;
And having to go through
damn would that be tedious.some big area that took you through hell to get them
I took Zelimos' comment as sarcastic, El DaN took it as serious.
Why more mods? Why more mods... associated with Bosses? Does no one else find the idea of boss runs boring? Not to mention that its only those with power who get the items and become more powerful (please note- that isn't a complaint in and of itself, I know that most people worked to get their 'power' ... or at least believe they did ^^; )
Anyway... I don't think we need more mods at the moment. Or boss drops.
Now yes, I'm sure that at some point in the future I'll go "wow such-and-such boss and boss drop are great" - you can call me a hypocrite then.
I'm sorry, but at this moment in time I just really don't think we need anymore mod boots nor a hellish area for them to go in.
Not at this moment in time.
(I'd rather see more non-mod items
Not supported
Edited by Charon, 05 October 2004 - 11:17 PM.
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