Jump to content


Photo

New Boots


  • Please log in to reply
18 replies to this topic

Poll: Should there be a new kind of boots that give +1 intel or char or somtin (36 member(s) have cast votes)

Should there be a new kind of boots that give +1 intel or char or somtin

You cannot see the results of the poll until you have voted. Please login and cast your vote to see the results of this poll.
Vote Guests cannot vote

#1 El_Dan

El_Dan
  • Members
  • 5 posts

Posted 19 September 2004 - 11:03 PM

vote

#2 Crane

Crane

    "Teh Gareth!"

  • Members
  • 4100 posts

Posted 19 September 2004 - 11:21 PM

There's already some Charisma-boosting boots... Boots of Time

Intelligence-boosting boosts could be a possibility... of course, Mages are very powerful already, so there might be some hostility towards such an idea for more Intelligence boosters!
The Crane Temple Chairman

Main crits:
Crane
Europa


Don't kill the messenger mathematician!

#3 El_Dan

El_Dan
  • Members
  • 5 posts

Posted 19 September 2004 - 11:27 PM

yes boots of time give 1 to char but they also give 1 to wis and take dex
these boots would only give to char and nothing else like Boots of Healing

#4 MCM

MCM
  • Members
  • 92 posts

Posted 19 September 2004 - 11:33 PM

don't the options of 'no' and 'would be to much over powered' both mean the vote would be against?

Edited by MCM, 19 September 2004 - 11:33 PM.

The Smily Pill

#5 Crane

Crane

    "Teh Gareth!"

  • Members
  • 4100 posts

Posted 19 September 2004 - 11:33 PM

Hmmm... Boots of Healing... not sure about that. You see, both Wisdom and Charisma affect healing power. From what I know, Wisdom affects healing strength directly, and Charisma determines how much you are healed for (including healing yourself) and affects its strength versus the Undead.

Your Boots of Healing would only really be worthwhile for Pacifists, unless they have a high armour value.
The Crane Temple Chairman

Main crits:
Crane
Europa


Don't kill the messenger mathematician!

#6 El_Dan

El_Dan
  • Members
  • 5 posts

Posted 19 September 2004 - 11:39 PM

Library info for Boots of Healing
Amor Base: 5 Can be worn by: clerics, druids, fighters, mages, paladins, rangers, thieves, pacifists. Description:These boots where blessed with an ancient power of healing. Passed down from Priest to Priest these boots were later stolen by a group of bandits who wished to sell them.
Level needed to equip it: 25, Strength modifier: 0, Intelligence modifier: 0, Dexterity modifier: 0, Constitution modifier: 0, Wisdom modifier: 0, Charisma modifier: 1.

#7 Sneaky

Sneaky
  • Members
  • 2373 posts

Posted 20 September 2004 - 02:42 AM

Enough with the char-modding boots, the only class that would consider wearing is Pacifists, because all other healing classes get a bigger boost from boots of time. People with rangers with 18+ char may consider it also...

Give the mages something, anything.

Library info for Boots of Sorcery:
Armor base: -4, Can be worn by: mages, Description: Simply by gazing upon these boots, you feel your magical aura rising. Made from the highest quality material, and feeling virtually weightless, the golden glisten of these boots suggests their origin to be from a highly skilled mage., Level needed to equip it: 27, Strength modifier: 0, Intelligence modifier: 1, Dexterity modifier: 0, Constitution modifier: 0, Wisdom modifier: 0, Charisma modifier: 0.

Dont flame it, i know its not creative, its late n i just wanted to post something to spark interest, i put about 2 minutes of thought into it. Give it -4 so that it does weigh it out fair, thats a hefty penalty off AoP for just 2 extra damage a round, maybe make it -2 or 3 instead of 4, but hey, i think some sort of mage boots should be put in as long as its - ac as a penalty.
Chuck Norris wears Jack Bauer pajamas.

deimos the noob said no


#8 Gaddy

Gaddy
  • Advisors
  • 5348 posts

Posted 20 September 2004 - 05:12 AM

Library info for Boots of Healing
Amor Base: 5 Can be worn by: clerics, druids, fighters, mages, paladins, rangers, thieves, pacifists. Description:These boots where blessed with an ancient power of healing. Passed down from Priest to Priest these boots were later stolen by a group of bandits who wished to sell them.
Level needed to equip it: 25, Strength modifier: 0, Intelligence modifier: 0, Dexterity modifier: 0, Constitution modifier: 0, Wisdom modifier: 0, Charisma modifier: 1.

Far too overpowered there. +5 ac and +1 char = WAY better than Vindi boots which are what most everyone uses on most crits. (for arch crits anyway)

The boots with -4 ac and +1 int don't bother me much. I don't know that they'd be used that often other than training. However, I think we should avoid all new int mods. Look at mages now--they can round nearly anything with a good round(muchless those are things with perf wisdom or extra wis even)

I don't want to see more int. mods in game. There is no reason to make people pregnant dog about mages rounding them even more often---which yes, int is just something like 1-3 damage extra like all other mods but 1-3 damage with 5 stam is more like 5-15 damage..and that is exactly how much makes the difference between crits surviving and crits dying---so ya...I need to go to sleep.


Edit- Boots of Time are what most mages would prefer. Every mage as a matter of fact, or at least every person thinking properly imo. Really totals out to +25 ac and +1 wis = good for mages. Low hp and now lower but still apperent fizzles are lessned by the additional wis they give.

Edited by Gaddy, 20 September 2004 - 05:14 AM.

Wisdom is the principle thing. Therefore, get wisdom, and in all your getting, get understanding.
-Proverbs 4:7

#9 Oracle

Oracle

    Wes

  • Game Staff
  • 1398 posts

Posted 20 September 2004 - 10:56 AM

If it was at the end of some big area that took you through hell to get them, then sure.

#10 Sneaky

Sneaky
  • Members
  • 2373 posts

Posted 20 September 2004 - 01:25 PM

Oracle, was your reply directed towards the Boots of Healing or Boots of Sorcery?
Chuck Norris wears Jack Bauer pajamas.

deimos the noob said no


#11 Crane

Crane

    "Teh Gareth!"

  • Members
  • 4100 posts

Posted 20 September 2004 - 03:43 PM

I don't think it really matters either way! Both might be okay if they were at the end of an area.
The Crane Temple Chairman

Main crits:
Crane
Europa


Don't kill the messenger mathematician!

#12 Oracle

Oracle

    Wes

  • Game Staff
  • 1398 posts

Posted 21 September 2004 - 02:11 PM

Oracle, was your reply directed towards the Boots of Healing or Boots of Sorcery?

I was replying to the question in the pole, 'Should there be a new kind of boots that give +1 intel or char or somtin'.

But as crane said, this applies to any new stat mod really.

#13 Sneaky

Sneaky
  • Members
  • 2373 posts

Posted 21 September 2004 - 10:15 PM

I'd like to see intel boots get put in, but I'm far too busy at this point and time to be able to attempt developing an area... Perhaps alternate /examine for Chronos? Although you get into the issue that many would be ticked off if they completed the quest for an item they didnt need...
Chuck Norris wears Jack Bauer pajamas.

deimos the noob said no


#14 El DaN

El DaN
  • Members
  • 154 posts

Posted 22 September 2004 - 03:35 AM

The drop shud b somwher in the deep parts of the enchanted forest and there shud b like a bandit cavern

#15 Sneaky

Sneaky
  • Members
  • 2373 posts

Posted 22 September 2004 - 03:47 AM

Since when were bandits in the enchanted forest?

Its kinda hard really to decide where to develop a new area, I sat for an hour with someone and tried to debate it... most areas are currently connected to a lot as it stands now, and if they aren't atm, it would seem as if areas are currently being planned around underdeveloped places..
Chuck Norris wears Jack Bauer pajamas.

deimos the noob said no


#16 El DaN

El DaN
  • Members
  • 154 posts

Posted 22 September 2004 - 04:12 AM

a place of the forest highway like a dark cavern

#17 Xlithan

Xlithan

    Discord Moderator

  • Members
  • 1050 posts

Posted 22 September 2004 - 07:47 AM

If it was at the end of some big area that took you through hell to get them, then sure.

or another boss monster that only levels 25-30 can beat?

#18 El DaN

El DaN
  • Members
  • 154 posts

Posted 24 September 2004 - 06:36 AM

ur right mayb it should b only a area for high levels possibly 28-30 and make it very hard

#19 Charon

Charon
  • Members
  • 617 posts

Posted 05 October 2004 - 11:14 PM

No.
Not because I think they would be too powerful... but in large part because I'm sick of everything having to be mods.
I mean really... what's wrong with a pair of everyday, ordinary boots? ^^;;

And having to go through

some big area that took you through hell to get them

damn would that be tedious.
I took Zelimos' comment as sarcastic, El DaN took it as serious.

Why more mods? Why more mods... associated with Bosses? Does no one else find the idea of boss runs boring? Not to mention that its only those with power who get the items and become more powerful (please note- that isn't a complaint in and of itself, I know that most people worked to get their 'power' ... or at least believe they did ^^; )

Anyway... I don't think we need more mods at the moment. Or boss drops.

Now yes, I'm sure that at some point in the future I'll go "wow such-and-such boss and boss drop are great" - you can call me a hypocrite then.

I'm sorry, but at this moment in time I just really don't think we need anymore mod boots nor a hellish area for them to go in.
Not at this moment in time.

(I'd rather see more non-mod items :P )

Not supported

Edited by Charon, 05 October 2004 - 11:17 PM.

"Words are, of course, the most powerful drug used by mankind." --Rudyard Kipling




1 user(s) are reading this topic

0 members, 1 guests, 0 anonymous users