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Main Xp Token Request

Main Experience XP token tokens

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#1 Gaddy

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Posted 11 April 2025 - 07:20 PM

A few of us were talking about how nice it would be to have an XP token system on Main. This could be similar to 1-Alt or it could be adjusted for norms on Main.
The group talked about gold for tokens, but a couple of us also liked the idea of Platinum Coins and Gold Sovereigns converting to XP tokens as well. That would allow a variety of playstyles and stockpiles to be useful, much like the introduction of the coin and sov systems did right away.

 

From what I've heard, Main players would largely like to play the game, rather than doing the low-level grind. We would also like to be able to token up a single crit without hamstringing a whole party. Finally, it would be really nice to have a way to catch-up crits that are just slightly behind the rest of a given party due to kill shots or class differences.

This is simply a quality of play option that could greatly adjust how folks can approach playing and leveling.

 

 

Concepts to consider:

 

Trade options and XP prize amounts:

  1. Gold - 1m gold for 10m XP or 10m for 100m XP
  2. Platinum Coins - 1 PC for 2.5m XP or 10 for 25m XP
  3. Gold Sovereigns - 1 GS for 500k XP or 10 for 5m XP

This could have duplicates of the Kashtil Key type setup on 1-Alt. I propose the x10 option to allow for unloading larger stockpiles (without stockpiling being beneficial per se).

 

 

Location and clarity:

I would suggest these be placed in Nightmist by the gambling hall near Boar's Tusk Inn. You use regular key to go north to the regular XP prize and south to the 10x XP prize. Keeping this all as direct and clear as possible for everyone to understand and use.

Grid 1 - NPC taking gold with a Gold Prize Key and a Huge Gold Prize Key. 

Grid 2 - NPC taking PCs with a Platinum Prize Key and a Huge Platinum Prize Key.

Grid 3 - NPC taking GS with a Sovereign Prize Key and a Huge Sovereign Prize Key.

 

I don't think this needs to have a lot of lore or backstory, which is why I suggest it be by the gambling hall -- gambling, account vaults, and such do not have backstory or much explanation, but they make for fun options and practical game additions. That is all this needs to be, in my opinion.

 

 

Discussions:

  1. First, does anyone see risks or problems with the general concept?
  2. Any ideas for improvement, expansion, or alternatives?
  3. Input on the trades and XP prizes?
  4. Of course, everything is up for discussion.

 

I do not see a downside to more XP. More XP means more crits leveling and/or higher-level characters around. More leveling of characters just expands the general need for gear and gold on Main. It does not cause problems or conflicts. If anything, I think it helps extend the demand and value of gold/items as players cap out.

I also don't think the trade amounts make it feasible for someone to massively bypass gameplay. A single crit would require 25m or 100 PCs to hit level 30 --- and even more dramatic scaling for 31+, before leveling costs, etc. So, this is not paving a way for folks to grind gold to avoid training higher level crits, unless I have a blind spot.

Thoughts?

 

I also think the XP amounts are worth discussing. This is where I landed with conceptual baselines, but a lot of variances could be inserted there.


Wisdom is the principle thing. Therefore, get wisdom, and in all your getting, get understanding.
-Proverbs 4:7

#2 Bane

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Posted 11 April 2025 - 07:37 PM

Fully Supported.

 

I agree with every point you made Gaddy.

 

 

I have recently started training Rangers so I can craft and use the incredible Elysian Bow, however the levelling process is just so damn slow (even with a damage modifier on my crossbow!), so a change like this would greatly help me be able to access the Grandmaster content a lot quicker, which let's be honest is the majority reason the few of us still play. 

 

Speaking from a personal perspective, I also just don't have the time anymore to grind exp. I work full-time and care for a relative, so when I do have a few hours in the evening it's a choice between chasing some of the item drops I still require or sitting grinding out exp on my lowbies, and the majority of the time bossing will win out simply because it's just more fun, so I think this is a great idea for anyone that still plays main.

 

My two cents, but really really hope this is added, would be such an immense quality of life change for us old timers :)



#3 Whiplash

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Posted 11 April 2025 - 07:44 PM

Supported. :)   Enough said!


Lee aka (Cash on Multi-alt)

              (Epiphany on 1-alt)  :D


#4 Envy

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Posted 12 April 2025 - 12:17 AM

I Supoort Gaddys post plz i would also love to train some more low lvls for certain areas in game we require items from for uber gears but the grinding is just so hard think about it when u grind on 1 alt is hard ur looking at the exp and is slow as hell well same for main when u train 2/3 chars at a time the exp is also slow lol and just no point thats why we stick with our high lvls and also will help bring other ppl to main bc they can actually lvl some chars ith out stressing the grind bc let me tell u is a stress and yes i also work "havent in a month due to shoulder injury" but when i get back ima only gonna be able to play 2/3 top and dont wanna waste it on bossing so much i will also like to train low lvls <<ima noob loves playig love lvls but meh just so hard lol but yes i support this post 100% ty 


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#5 Bane

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Posted 12 April 2025 - 01:55 AM

Pandarus Pages You from (Hidden): As a returning player, one of the most noticeable challenges when pushing a team to level 30, my highest,  is how other compositions tend to fall to the wayside. Even within the current party, certain members—especially healers—start to starve for experience as the grind progresses. It would be fantastic to have a way to maintain and develop all party members while still playing as a cohesive team, rather than having to constantly break into sub-parties just to chase down specific mobs like undead.
 
Pandarus Pages You from (Hidden): I support this implementation... Meant to start with that lol
 
 
-Posting for Joel, he has having issues posting for some reason, his forum account name is "Joel", if someone could take a look please?
 
Many thanks.


#6 IXThunderDomeXI

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Posted 29 May 2025 - 10:49 PM

Gaddy, 

 

I appreciate you taking the time to come up with this. I think it is a great idea and would love to see it implemented.

 

As Joel stated, a lot of returning players are having issues with certain classes lagging behind, resulting in us spending more time training a select few characters as opposed to running with our whole party. As an example, I trained 12 hitters, with my 4 rangers 3 levels behind by the time my thieves and berserkers hit level 20. This required me to dedicate more time just to get those 4 up so I could keep them in my party. This resulted in an extra 7 hours of solo ranger training which I would much prefer to have spent on my whole party.

 

I do not see any downsides to this whatsoever. The current amount of XP you have the tokens set to look to be fair enough where it wouldn't be possible to be abused. I would lean towards wanting a higher amount of XP given per token but either which way, this would be a A+ implementation 

 

Any staff input on this?


Matityahu in game.


#7 Gaddy

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Posted 02 September 2025 - 09:06 PM

I still feel like this would be a really nice upgrade to usability of gold, boss drops, and spare gear.

I could also see a swap system:
1 Platinum Coin for 4 Gold Sovereign
6 Gold Sovereign for 1 Platinum Coin

It’s a lose-lose kind of trade, but it would be nice to create both exchange systems so that different uses would exist for most gameplay options.
Wisdom is the principle thing. Therefore, get wisdom, and in all your getting, get understanding.
-Proverbs 4:7





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