A few of us were talking about how nice it would be to have an XP token system on Main. This could be similar to 1-Alt or it could be adjusted for norms on Main.
The group talked about gold for tokens, but a couple of us also liked the idea of Platinum Coins and Gold Sovereigns converting to XP tokens as well. That would allow a variety of playstyles and stockpiles to be useful, much like the introduction of the coin and sov systems did right away.
From what I've heard, Main players would largely like to play the game, rather than doing the low-level grind. We would also like to be able to token up a single crit without hamstringing a whole party. Finally, it would be really nice to have a way to catch-up crits that are just slightly behind the rest of a given party due to kill shots or class differences.
This is simply a quality of play option that could greatly adjust how folks can approach playing and leveling.
Concepts to consider:
Trade options and XP prize amounts:
- Gold - 1m gold for 10m XP or 10m for 100m XP
- Platinum Coins - 1 PC for 2.5m XP or 10 for 25m XP
- Gold Sovereigns - 1 GS for 500k XP or 10 for 5m XP
This could have duplicates of the Kashtil Key type setup on 1-Alt. I propose the x10 option to allow for unloading larger stockpiles (without stockpiling being beneficial per se).
Location and clarity:
I would suggest these be placed in Nightmist by the gambling hall near Boar's Tusk Inn. You use regular key to go north to the regular XP prize and south to the 10x XP prize. Keeping this all as direct and clear as possible for everyone to understand and use.
Grid 1 - NPC taking gold with a Gold Prize Key and a Huge Gold Prize Key.
Grid 2 - NPC taking PCs with a Platinum Prize Key and a Huge Platinum Prize Key.
Grid 3 - NPC taking GS with a Sovereign Prize Key and a Huge Sovereign Prize Key.
I don't think this needs to have a lot of lore or backstory, which is why I suggest it be by the gambling hall -- gambling, account vaults, and such do not have backstory or much explanation, but they make for fun options and practical game additions. That is all this needs to be, in my opinion.
Discussions:
- First, does anyone see risks or problems with the general concept?
- Any ideas for improvement, expansion, or alternatives?
- Input on the trades and XP prizes?
- Of course, everything is up for discussion.
I do not see a downside to more XP. More XP means more crits leveling and/or higher-level characters around. More leveling of characters just expands the general need for gear and gold on Main. It does not cause problems or conflicts. If anything, I think it helps extend the demand and value of gold/items as players cap out.
I also don't think the trade amounts make it feasible for someone to massively bypass gameplay. A single crit would require 25m or 100 PCs to hit level 30 --- and even more dramatic scaling for 31+, before leveling costs, etc. So, this is not paving a way for folks to grind gold to avoid training higher level crits, unless I have a blind spot.
Thoughts?
I also think the XP amounts are worth discussing. This is where I landed with conceptual baselines, but a lot of variances could be inserted there.










