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#1 IXThunderDomeXI

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Posted 20 August 2012 - 12:00 AM

Thank you Stig for the new crafting items, I'm sure I speak for everyone when I say it's good to see some updates for main. And I got to say some of these items are BA.

(For those of you wondering what the items are)

Library info for Cloak of the Autumn Wind: (Great pic)
Armor base: 45, Can be worn by: druids, Description: A beautiful cloak of red and golden brown, this garment brings the spirits of the fall to the devoted naturalist. Besides being excellent camouflage in Gaea's sacred domain, the essence of the autumn wind drives you forward as you fly towards your prey, with the grace and immaterialness of the leaf falling on the breeze, and the speed and strength of only the best apex predator., Level needed to equip it: 37, Strength modifier: 1, Intelligence modifier: 0, Dexterity modifier: 1, Constitution modifier: 0, Wisdom modifier: 0, Charisma modifier: 0.

Library info for Dragon Greaves:
Armor base: 7, Can be worn by: fighters, Description: Initially you are repulsed by these boots because of the reptilian hide that they seem to be crafted from, but rest assured that the scales were provided voluntarily and non-fatally. With a mixing of natural, artificial and mythical, these red and orange greaves are incredibly resilient, while touching your spirit with the speed and strength of the honoured beasts of legend., Level needed to equip it: 36, Strength modifier: 1, Intelligence modifier: 0, Dexterity modifier: 1, Constitution modifier: 0, Wisdom modifier: 0, Charisma modifier: 0.

Library info for Gloves of the Seraphim:
Armor base: 7, Can be worn by: clerics, paladins, Description: Perfection. That is the mortal description of these shining white gauntlets. From an immortal point of view, they are in a class of their own. Glowing with an inner light, they are dazzling to look at, while granting the untold power of the hand of the gods to the faithful Grandmaster servant of the cloth., Level needed to equip it: 36, Strength modifier: 1, Intelligence modifier: 0, Dexterity modifier: 1, Constitution modifier: 0, Wisdom modifier: 1, Charisma modifier: 0.

Library info for Twin Axes of Li Kwei:
Base damage: 30, Can be used by: berserkers, Description: Ornately decorated, these twin hand-crafted axes bear the dents and chips of many a battle. Symbols of an ancient tribe adorn the top of the blood-soaked, diamond-tipped, convex blades, dictating the story of how the ancient elder gods guided the mythic chieftain general to the diamond rocks and rich iron ore deposits that would bring his berserker tribe victory. Despite their relatively large size, the axes are deceptively light, but without a doubt are designed to smash through even the strongest of armour when violently swung, and the blood on the blades only fuels your adrenaline and insatiable bloodlust., Level needed to equip it: 38, Magical: Yes, Vamparic: 0.1, Armor: 0, Strength modifier: 0, Intelligence modifier: 0, Dexterity modifier: 1, Constitution modifier: 0, Wisdom modifier: 0, Charisma modifier: 0, Poison chance: 0, Poison/30s damage: 0, Monster damage table: , Mana leech: .

Library info for Greaves of Insight:
Armor base: 4, Can be worn by: mages, Description: An apprentice magician may initially dismiss metallic greaves as unsuitable attire for a budding sorcerer, but those with countless years of study and experimentation behind them can learn to pick up the faint emanation of an enchantment. Suddenly they are not so quick to cast aside these gorgeous mithril boots of silver and royal blue that are blessed with a speed charm. You are not sure whether your augmented insight is due to a deep understanding of the footwear, or is yet another spell cast upon them. Either way, they are truly worthy of promoting any admirable sorcerer into a full-fledged battlemage., Level needed to equip it: 35, Strength modifier: 0, Intelligence modifier: 1, Dexterity modifier: 1, Constitution modifier: 0, Wisdom modifier: 0, Charisma modifier: 0.

Also found out you can trade in an Assassin's Tear and a Edge of the Eclipse for 5 coins each.

Edit: RJ did the Cloak and put in the BSG's for Gloves of the Seraphim, thought I would mention that.

Edited by IXThunderDomeXI, 20 August 2012 - 12:01 AM.

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#2 Crane

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Posted 20 August 2012 - 12:11 AM

The twin axes look EPIC! Expensive (and you need to be level 38), but hopefully worth the price. Just a bit of trivia... Li Kwei was a semi-mythological Chinese general who went into battle wielding double axes, a relatively short one in each hand, and a number of Kung Fu styles have double axe forms in homage of him. I never learnt it unfortunately, but I have seen it performed a few times.

Thank you very much staff. Time to put this up on the Wiki!

ADDENDUM: Practically everything there looks pretty powerful. Look at how many stat boosts the Gloves of the Seraphim have.

Edited by Crane, 20 August 2012 - 12:26 AM.

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#3 Pureza

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Posted 20 August 2012 - 02:44 AM

<3
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#4 Redskin

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Posted 20 August 2012 - 04:56 PM

Gotta agree about twin axes they look like they could take a berserker to a whole new level of BAness ! Too bad my best crit is a level 29 zerk. Somebody give a new player a lvl 38 zerk and I'll do the rest

#5 Pureza

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Posted 20 August 2012 - 05:02 PM

Library info for Veil of Nyx:
Armor base: 46, Can be worn by: thieves, Description: This cloak almost appears to be made of smoke, weighing next to nothing on your body. Its colour seems to shift to match the shadows around it, while also being near-impenetrable. You have no idea who could have crafted such a garment, or whether it is even made of this world... you are not sure if you even care. The night brings many terrors, whichever goddess you serve., Level needed to equip it: 37, Strength modifier: 0, Intelligence modifier: 0, Dexterity modifier: 0, Constitution modifier: 1, Wisdom modifier: 0, Charisma modifier: 0.

The new thief item. Jose made it.
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#6 Stig

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Posted 20 August 2012 - 05:31 PM

Some fun facts... Nyx is the Greek goddess of the night, and the item is named in reference of her and also because of a character that appears in an old game from the 90s that I used to play - Check it out. Oh yeah, on the hardest difficulty, he has a cloaking device!

#7 Pureza

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Posted 20 August 2012 - 05:50 PM

Library info for Mask of the Wild:
Armor base: 9, Can be worn by: rangers, Description: Part natural, part artificial, part deception... the head of an abnormally large wolf wraps snugly around a comfortable metallic shell, the eyes staring, fangs glistening and fur bristling as if it were still alive. The children of Gaea know too well to stay clear of the hunter who sports the Mask of the Wild, for the wolf within brings their predatory spirit to the fray., Level needed to equip it: 38, Strength modifier: 1, Intelligence modifier: 0, Dexterity modifier: 0, Constitution modifier: 0, Wisdom modifier: 0, Charisma modifier: 1.

Dug around in my account and managed to come up with another 10 platinum coins. Discovered some new items that can be traded for coins as well. Only one more of the new pieces of equipment to be made and that's the one for pacifists.

Edit: Golden Ankh, Triangle of Thunder, and Feral Choker all exchange for 1 Platinum Coin.

Edited by Pureza, 20 August 2012 - 05:54 PM.

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#8 PrimeX85

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Posted 23 August 2012 - 06:32 AM

some of these double stat items are kinda OP for some classes, most classes are already jacked wit enough STR/DEX mods, and now theres new craftable items that add BOTH of those stats but they are good enough i spose since there was no lvl 35+ items ingame

these are towards the Main staff---
1)) now the whole Assassin's Tear exchanging for only 5 Platinum Coins i totally disagree with, to me its really retarded in my opinion to have them exchange for so little since they sell/sold for almost 3x that amount, now you just totally ruined the price/value of them for the people that get drops and want to sell them, theres gonna be no profit since when the items drop in price, so does the platinum coins, understand? no i dont think you do... they shouldnt exchange for coins at all, or change it so they ATLEAST exchange for 10+ coins, because theres still only a handful of them ingame and for them to only exchange for a total of 5 coins, means the people that dont own any yet, are only gonna want to pay the price of 5 coins for them now just like the rest of the items that exchange for coins....

2)) i also disagree with Triangle of Thunder, Feral Chocker only exchanging for 1 Platinum Coin... Triangle of Thunders and Feral Chokers sell for 800-900k, now you just did the same and ruined the price/value of them, so hows that fair? now they are gonna totally dump in value because of the price of platinum coins being valued at 300-400k max....now people are gonna want those ammys for those prices now... the Golden Ankh i could see exchanging for 1 coin cause they sell for 500k max, but Triangles and Chokers? cmon now, do ya actually think about these things and put everything in consideration when ya make these changes, like how it effects the rest of the server or how it only really benefits all of you people that have nothing but lvl 36+ crits and that hoard all the bosses all day long on the server? things like this totally ruin the game play for alot of people...because theres only the few of you on there that wouldnt care nor would it effect at all, but theres others including myself that do care and use these sort of drops as a way of collecting gold to level our crits... so yeah i highly doubt you put any of that into consideration when ya made all these changes/updates... i just really dont understand why you would make it so any Amulets are able to exchange for coins, really seems pointless since items exchanging for coins are only done to remove the items ingame so the game isnt flooded with tons of them, but since these said ammys arent flooding the game, why bother? like what happens when newer players get up there in lvls and cant kill those bosses(either cause they to low of lvl still or cause ppl hoarding them like its been goin on for past few years now), they make the gold and buy the items off players like its been done for years...but now thats ruined, so on behalf of those players, i applaud you :lol:

3)) i totally agree with Edge of the Eclipse exchanging for 5 Platinum Coins because the EoTE already had a value of 2-2.5m range anyways...so thats a-ok in my book because weapons/items like this should be exchangable for coins, but not every boss drop ingame should be...

now as i said above, those 3 opinions are for the Main Staff that made these changes/updates, not for players to flame and whine about, so please keep your own opinions to yourself or make your own post bout what you think... thanks and have a good day :lol:

#9 Gaddy

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Posted 23 August 2012 - 06:53 AM

Thank you for your opinion Bill.
I would not be against removing the trade of Assassin's Tear for any Platinum Coins. However, I do not support increasing the trade value or altering any of the other set values. I also do not support changing the Tear setup - just wouldn't fight against it.


I would address your details, but I don't feel like delving into the completely hypothetical stuff. I did consider the economy and purpose of Platinum Coins with the updated list, as did others involved.



Edit- For anyone unaware, I helped with the new crafting and Platinum Coin trades in an advisory role. I do not have any characters capable of using any of the new items. And the team involved in development of the new crafting and system are not to trade Platinum Coins or involved items to other players for a period yet to be determined - expect around 4-12 weeks.
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#10 Stig

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Posted 23 August 2012 - 09:37 AM

The Platinum Coins, more than anything, are there to set a minimum value for an item. Really, an item is exchanged for Platinum Coins if a player doesn't want to use said item conventionally.

I estimated the value of the Assassin's Tear to settle to around the value of 5 Platinum Coins once the number in-game reach a value similar to the number of Thieves that can use them, but you are right to note that their current supply is still very low. I will discuss this issue with the team and consider removing the Assassin's Tear from the exchange list for the time being (note that people who have already converted their daggers won't be reimbursed if this happens).

Regarding the issue of the items being potentially overpowered, Dexterity actually starts to lose its effectiveness when you reach the grandmaster stages, since one's level becomes the major deciding factor with hit and dodge rate by then. With the double stat boosts (some of which include arbitrary armour or base damage upgrades), one was meant to be a major boost while the other (usually Dexterity) relatively minor.

#11 IXThunderDomeXI

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Posted 23 August 2012 - 10:51 PM

I was told to add my 2 cents on the issue.

When it comes to the Assassin's Tear it should have never been added, there is only a handful in game, you should have waited a little while before you added it to the exchange list. I definitely don't support upping the coins for AT, the price would have dropped on its own, this just made the drop come much, much quicker.

I always supported exchanging a Golden Ankh for a Platinum Coin, the reason being because it's a rare stat mod drop but they serve no use since there is so little mages and so many of them out there. Triangle of Thunder and Feral Choker don't have the same problem, so I had no reason to support adding them. Now that they have been added I see no reason to discontinue them, it's just one coin, anyone who exchanges them for it is dumb to do so.

I don't see an issue adding a overpowered item for grandmasters, if someone works hard enough to get up that high I believe they should be rewarded. With that said I think all the items should be somewhat close when it comes to effectiveness. In my opinion some of the classes got a much better upgrade than others. Fighter kind of got jipped, Zerks lucked out.

I would like to recommend some other items for exchange

Staff of Dragons 1 coin
Anubis Mask 5 coins
Dark Mithril Chain 6 coins
Dragon Crest 3 coins

I also think Ceramic Javelin should be dropped down to 2 coins and Mithril Claws to 1

Oh and I found out what the Paci item is (Staff of Tranquility)
Base damage: 0, Can be used by: pacifists, Description: The Staff of Tranquility is quite weighty in your grasp and feels like it is made of metamorphic rock. Subdued swirls of silver, violet, blue and teal spiral down the shaft in a manner that is in no way displeasing to the eye. The stave tapers at the top, before spreading small marble arms to grasp a large translucent white pearl of the deep, which shimmers softly with subtle movement. As a weapon, it does not appear to be particularly sturdy or functional and would never be used as such, but as a symbol, it is a beacon of peace and hope to all., Level needed to equip it: 35, Magical: Yes, Vamparic: No, Armor: 0, Strength modifier: 0, Intelligence modifier: 0, Dexterity modifier: 1, Constitution modifier: 0, Wisdom modifier: 0, Charisma modifier: 1, Poison chance: 0, Poison/30s damage: 0, Monster damage table: , Mana leech: .

Since I don't actually play main anymore I could care less if you take any of this into consideration or not.

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#12 Crane

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Posted 23 August 2012 - 11:37 PM

Did you actually craft it or were you savvy enough to use /library on Ganymede's weapon?

I think seeing some lack of balance is to be expected. Remember, even the level 33 items don't give equal power... the Shield of Divinity and the Executioner's Boots really boost Clerics' and Fighters' primary abilities, while the Stalker's Mask is not brilliant for a Druid due to their already very high hit rate, while the Savior's Cowl boosts a Paladin's secondary ability, not affecting their relatively poor power and hit rate at all.

I've seen Anubis Masks sell for less than 500k before, which is a smaller value than 1 Platinum Coin officially. It's hard to get the values right sometimes, and some are just plain "what?!" (i.e. Pendant of Light), but Stig might have been misguided to set a minimum price on the Assassin's Tear so soon, which may be a totally incorrect value anyway... if removed for now, it may allow the price to stabilise naturally, then a better decision on its exchange can be decided when the supply starts exceeding demand.

EDIT: Added Staff of Tranquility to the Wiki. Also interesting to note that it exists on the 1-alt server too, but has very different stats (and a slightly different description).

Edited by Crane, 23 August 2012 - 11:52 PM.

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Crane
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#13 Pureza

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Posted 24 August 2012 - 05:38 AM

I agree with Matt and Bill on some of this. Assassin's Tear was added way too soon and should be removed at least until the price drops on its own. Golden Ankh for 1 platinum coin, sure. But the rest of the mod amulets that can be exchanged should be at least 2 platinum coins.
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#14 Stig

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Posted 24 August 2012 - 10:36 AM

Remember that you don't have to exchange an item for Platinum Coins - they only force a minimum value, and for some items like stat-boosting amulets you would only exchange them if you're desperate. It's no secret that most stat amulets can be bought in shops for 1,000,000 gold and most players would trade them for a similar price, even if some of them exchange for only a single Platinum Coin. If you want a role-play reason, it's the price that Masashi is willing to pay for them... it doesn't mean he's right, and there's absolutely no indication that he will even use the items.

Regarding the Assassin's Tear, a player could demand to only pay 2.5 million for one, but with the daggers only very rarely appearing in an auction, it's up to the seller if they want to accept that price or not; there are few enough in-game that the sellers have the final say, not the buyers (and this includes Masashi).

#15 IXThunderDomeXI

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Posted 24 August 2012 - 05:54 PM

Did you actually craft it or were you savvy enough to use /library on Ganymede's weapon?

I think seeing some lack of balance is to be expected. Remember, even the level 33 items don't give equal power... the Shield of Divinity and the Executioner's Boots really boost Clerics' and Fighters' primary abilities, while the Stalker's Mask is not brilliant for a Druid due to their already very high hit rate, while the Savior's Cowl boosts a Paladin's secondary ability, not affecting their relatively poor power and hit rate at all.

I've seen Anubis Masks sell for less than 500k before, which is a smaller value than 1 Platinum Coin officially. It's hard to get the values right sometimes, and some are just plain "what?!" (i.e. Pendant of Light), but Stig might have been misguided to set a minimum price on the Assassin's Tear so soon, which may be a totally incorrect value anyway... if removed for now, it may allow the price to stabilise naturally, then a better decision on its exchange can be decided when the supply starts exceeding demand.

EDIT: Added Staff of Tranquility to the Wiki. Also interesting to note that it exists on the 1-alt server too, but has very different stats (and a slightly different description).


Haha. I'm just savvy. :lol:

I think 5 coins for an Anubis Mask is a fair price, due to the rarity of the mask not many would be exchanged but the ones that are won't feel like they got ripped off. Same goes to DMC.

I think 2.5m is the correct value of an AT... If they weren't so rare right now. I don't disagree with adding the AT to the exchange list, I just wish Stig would have waited to do so.

Golden Ankh for 1 platinum coin, sure. But the rest of the mod amulets that can be exchanged should be at least 2 platinum coins.


I don't really support making the mod amulets to 2 coins, to me 1 coin is fine for them, it gives them a use for people who have a few extra but nothing too much. But I can definitely see why you would ask for them to be upped to 2 coins... Did you try exchanging AoLP?

Regarding the Assassin's Tear, a player could demand to only pay 2.5 million for one, but with the daggers only very rarely appearing in an auction, it's up to the seller if they want to accept that price or not; there are few enough in-game that the sellers have the final say, not the buyers (and this includes Masashi).


I don't think anyone has an issue with AT being exchanged for 5 coins, it's just that you added it way too quick.

Another exchanged suggestion

Shark Tooth Necklace :lol:

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#16 IXThunderDomeXI

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Posted 24 August 2012 - 05:56 PM

Str is Fighters most important stat? Just shows how bad of a class they are... Lawl

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#17 Sarna

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Posted 03 September 2012 - 05:49 PM

yay!! :lol: :lol:

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