(For those of you wondering what the items are)
Library info for Cloak of the Autumn Wind: (Great pic)
Armor base: 45, Can be worn by: druids, Description: A beautiful cloak of red and golden brown, this garment brings the spirits of the fall to the devoted naturalist. Besides being excellent camouflage in Gaea's sacred domain, the essence of the autumn wind drives you forward as you fly towards your prey, with the grace and immaterialness of the leaf falling on the breeze, and the speed and strength of only the best apex predator., Level needed to equip it: 37, Strength modifier: 1, Intelligence modifier: 0, Dexterity modifier: 1, Constitution modifier: 0, Wisdom modifier: 0, Charisma modifier: 0.
Library info for Dragon Greaves:
Armor base: 7, Can be worn by: fighters, Description: Initially you are repulsed by these boots because of the reptilian hide that they seem to be crafted from, but rest assured that the scales were provided voluntarily and non-fatally. With a mixing of natural, artificial and mythical, these red and orange greaves are incredibly resilient, while touching your spirit with the speed and strength of the honoured beasts of legend., Level needed to equip it: 36, Strength modifier: 1, Intelligence modifier: 0, Dexterity modifier: 1, Constitution modifier: 0, Wisdom modifier: 0, Charisma modifier: 0.
Library info for Gloves of the Seraphim:
Armor base: 7, Can be worn by: clerics, paladins, Description: Perfection. That is the mortal description of these shining white gauntlets. From an immortal point of view, they are in a class of their own. Glowing with an inner light, they are dazzling to look at, while granting the untold power of the hand of the gods to the faithful Grandmaster servant of the cloth., Level needed to equip it: 36, Strength modifier: 1, Intelligence modifier: 0, Dexterity modifier: 1, Constitution modifier: 0, Wisdom modifier: 1, Charisma modifier: 0.
Library info for Twin Axes of Li Kwei:
Base damage: 30, Can be used by: berserkers, Description: Ornately decorated, these twin hand-crafted axes bear the dents and chips of many a battle. Symbols of an ancient tribe adorn the top of the blood-soaked, diamond-tipped, convex blades, dictating the story of how the ancient elder gods guided the mythic chieftain general to the diamond rocks and rich iron ore deposits that would bring his berserker tribe victory. Despite their relatively large size, the axes are deceptively light, but without a doubt are designed to smash through even the strongest of armour when violently swung, and the blood on the blades only fuels your adrenaline and insatiable bloodlust., Level needed to equip it: 38, Magical: Yes, Vamparic: 0.1, Armor: 0, Strength modifier: 0, Intelligence modifier: 0, Dexterity modifier: 1, Constitution modifier: 0, Wisdom modifier: 0, Charisma modifier: 0, Poison chance: 0, Poison/30s damage: 0, Monster damage table: , Mana leech: .
Library info for Greaves of Insight:
Armor base: 4, Can be worn by: mages, Description: An apprentice magician may initially dismiss metallic greaves as unsuitable attire for a budding sorcerer, but those with countless years of study and experimentation behind them can learn to pick up the faint emanation of an enchantment. Suddenly they are not so quick to cast aside these gorgeous mithril boots of silver and royal blue that are blessed with a speed charm. You are not sure whether your augmented insight is due to a deep understanding of the footwear, or is yet another spell cast upon them. Either way, they are truly worthy of promoting any admirable sorcerer into a full-fledged battlemage., Level needed to equip it: 35, Strength modifier: 0, Intelligence modifier: 1, Dexterity modifier: 1, Constitution modifier: 0, Wisdom modifier: 0, Charisma modifier: 0.
Also found out you can trade in an Assassin's Tear and a Edge of the Eclipse for 5 coins each.
Edit: RJ did the Cloak and put in the BSG's for Gloves of the Seraphim, thought I would mention that.
Edited by IXThunderDomeXI, 20 August 2012 - 12:01 AM.










