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Hp Gains


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#1 Gaddy

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Posted 05 May 2004 - 03:29 AM

K, I understand full well why allowing players to reset a crit to gain more hp (at random) than they got the previous time though was disabled.

However, I have noticed that when I class change my cleric gets the same hp he did as a thief. That does not make sense to me since they start off with a different ammount of hp (22 for thief and 21 for cleric). Shouldn't they get entirely different random hp gains for different classes?

Or do my crits just have amazingly awkward trends?
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#2 Dan

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Posted 05 May 2004 - 04:05 AM

Might be your luck, I reset one of my dwarf thieves to a cleric and it gets better hp gains, or so it seems for now.

#3 Tadpole

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Posted 05 May 2004 - 04:21 AM

Gaddy is right and i agree with him...Every class should have different hp gains
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#4 Oracle

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Posted 05 May 2004 - 07:15 AM

I'm guessing this was a security mesaure to stop people changing class and back again for the same reasons they used to reset crits. As long as each crit is always the same at level 1 based on class and const, (like I thought it was), then it'd be fine. But yeah class should make differences if JLH probs wanna look into this?

#5 JLH

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Posted 05 May 2004 - 07:42 AM

since the random seed is determined when the character is created, any random numbers used for level up are the same on every class. however, some classes might be say con/3+random*5 or con/2 + random*2. so different results will occur if a multiplier is used.
iirc, clerics, druids, paladins, rangers, thieves and pacifists use the same level up formula for hp and always have done.
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#6 Dan

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Posted 05 May 2004 - 03:09 PM

OK, Maybe it's just me not understanding, but it looks as if your contradicting yourself. First everything stays the same "however" bla bla bla. I don't get it. :)

#7 Omniscient

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Posted 05 May 2004 - 03:36 PM

I think what he's saying is that when you first create/roll a character, it generates a random number to use for hp gains. The random number will never change for that character. However, since different classes might have different rules for hp gains, they use different formulas to generate the actual hp gained per level. The random numbers stay the same, but they are used in different formulas depending on what class the character is set as.

#8 newb

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Posted 05 May 2004 - 04:39 PM

Well, correct me if I am wrong, but from what Gaddy said, you could level up a Fighter, then reset it to something else, and get Fighter HP for a different class.

...

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#9 Gaddy

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Posted 05 May 2004 - 04:52 PM

Not quite what i said. It is like JLH said, if you level a crit as any of the classes he listed (pally, cleric, druid, ranger, theif) it will get the exact same hp for each gain...apperently because they have the same formula...

From this I am getting- You don't get a random HP gain, you get a random # which is put into formulas for the classes HP gains. Therefore, a crit leveled will have the same ratio of hp as ever class (if you can think of hp in ratios at all....dont know that it is the correct word)....this meaning, if your crit gets bad hp, it will always get bad hp, no matter what class it is...because it doesn't get new random hp, it keeps a constant randomly generated #, the # is put into a formula to give what the hp gain is...

edit- makes sense, but also kind of blows to have that be the way it is....

Edited by Gaddy, 05 May 2004 - 04:53 PM.

Wisdom is the principle thing. Therefore, get wisdom, and in all your getting, get understanding.
-Proverbs 4:7

#10 JLH

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Posted 05 May 2004 - 04:53 PM

no, since some of the classes have a different formula.
while the random numbers are the same for every class for THAT character, when applied to the formula for a particular class, different numbers can occur.

or to be put another way, when a character is made, all level up values are worked out for every class at that time.
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#11 JLH

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Posted 05 May 2004 - 04:54 PM

my previous reply is in response to newb, not gaddy
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#12 Gaddy

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Posted 05 May 2004 - 04:54 PM

JLH was too slow. :)
Wisdom is the principle thing. Therefore, get wisdom, and in all your getting, get understanding.
-Proverbs 4:7

#13 newb

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Posted 07 May 2004 - 12:10 AM

ok, makes sense now.

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#14 joanna

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Posted 15 June 2004 - 04:41 PM

Just thought of this...

Could you then, on getting a load of halflings, arch them all as fighters (easiest class to level coz of hit rate/stam) and on finding one of them has got 360+ hp, reset him as a ranger and train him safe in the knowlege that ull end up with a 310+hp ranger..

or sell it saying its got best ling fighter hp in game atm 0therefore it will get best ling ranger hp in game?

#15 Oasis

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Posted 15 June 2004 - 09:17 PM

No halfling fighter could get 360hp +. But yeah thats how it works. Currently I am leveling 10 hling clerics to arch. If any get 297+ hp at arch I am going to reset to a ranger/druid and keep them as that since I know they will have 297+ hp.

#16 Gaddy

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Posted 15 June 2004 - 09:35 PM

Lmao, you train them to arch then it'd make more sense to sell them one by one and buy a nice ranger or something like that than to reset and re-train as a different class.

However, even though I probably will not be doing any baby crits of any of the current classes time soon, if a crit mattered to me, I'd get it to around level 10 as a cleric to see if it's hp would go well.
Wisdom is the principle thing. Therefore, get wisdom, and in all your getting, get understanding.
-Proverbs 4:7




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