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Fix For 1a


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#1 Dangerous

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Posted 17 June 2009 - 11:44 PM

Less and less people are playing (maybe its the summer) as walt has said, but i highly doubt it, face it nightmist isn't fun anymore. I have a few ideas that maybe could change that..


1. Keep the traditional maps and build on new maps from it, makes more sense than building a completely new world.. and means players can visit old areas they like to play in whilst exploring beyond them.


2.
Balance the classes, obviously this is a more difficult one but with a brainbox staff team honestly how long could it take?


3.
Delete nightshades from the game.... When nightshades are involved it defeats the purpose of combat and people don't stand a chance.

Thats all i can really think of right now but feel free to discuss and add on.

Edited by Dangerous, 18 June 2009 - 12:09 AM.


#2 Crane

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Posted 18 June 2009 - 12:36 AM

I did one propose increasing the shop prices of Nightshade Elixirs, although it was mainly to benefit alchemy; JLH said no though.

What makes 1-alt not fun, in my personal opinion, is that it is virtually impossible to play by yourself. The solution isn't so straightforward though, as there isn't a strong incentive for the PKers to be anywhere else. Thing is, once people began using larger and larger parties of alts before the server split, the realm started to accommodate for such a playing style, and is therefore unbalanced for single alts in some areas. Hopefully though, if 1-alt Version 2 has a green light, a redesigned realm and rebalanced classes will solve the problems currently associated with the 1-alt server. I'm not sure if staff need input from players or not, but there are some suggestions in the individual class discussions.
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#3 Dangerous

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Posted 18 June 2009 - 12:39 AM

Crane you have a point, but for people like myself who invested time into obtaining a cobalt it'd be nice to know that all that playing wasn't for nothing...

Oh and with Nightshades theres no such thing as pvp.. which is why i suggested they be removed.

Edited by Dangerous, 18 June 2009 - 12:40 AM.


#4 Raylen

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Posted 18 June 2009 - 09:40 AM

[b]Less and less people are playing (maybe its the summer) as walt has said, but i highly doubt it


No really, it's the summer. It genuinely has happened every year now...I first noticed it in like 2005. It's like, golf, nightmist, golf, nightmist...ofc there is no contest XD

Peak time is usually around Feb/March from what I remember. People have had all winter getting bored and they are like, hmm, think i'll play nm. Then couple of months later they have got their fix and are off again.

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#5 Isolated

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Posted 18 June 2009 - 03:41 PM

IT use to be like in the summer nightmist,nightmist,nightmist.. now its like Hangout, sleep with random men, work, workout, school..
f uck you I wont do what you tell me

#6 ice_cold

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Posted 18 June 2009 - 04:19 PM

it didnt use to be like that, in the beginning, but during the day less people would be on and most people would come back late night or for events, but i can see how time has killed the summer for nm, plus a lot of people have quit recently. i know of like 4-5.

on topic though.

I think that the maps do need changed, theres a lot of spaces in nightmist that go completely unused, whats the point of having areas for people to just run through, monsters constantly stacking? atleast 80% of the areas in nightmist should be useable for training. currently places like trken forest, royal forest, pine grove,, captain wylsens ship, shallow stream, orc caves so on so forth go mostly or completely unused. me and angelus have talked about this before, but realistically easier areas should be closer to nightmist, say 3-4 areas where lvl's 1-10 can train and then branching off os those maybe 10-17 or so, then branching again 18-25, again branchine 26-31, then 30-36, and 35-40 areas furthest, then throw in areas where you need to party up throughout for each lvl, obviously the higher the level the more you put in for it. it really only makes sense to do it that way, but nightmist doesnt really do that, most stuff is pretty hard for lower lvl characters in the game.

my next suggestion would be to rebalance the classes, when thieves lower end damage was raised, i dont believe it was properly thought out, people were complaining so it was changed. rangers, fighters, pallys hit stuff...some times they miss and armor blocks damage normally quite a it depending on the monster, yet thieves can constantly assassinate and though they miss, ive found most thieves my lvl can constantly do more damage per round then my other characters, that doesnt make sense to me that other classes have damage dodged and absorbed by armor, yet thieves only really miss. there lower end damage should be brought back down to where it originally was. thats not the only balancing issues with all the classes, but its the easiest one to point out.

some of the boss drops and store available weapons and armors need to be re-thought through. thieves have the same base weapon damage as fighters, and the only affordable vamp weapon in game. druids have the most mana leech weapons. seriously, someone with a druid is only going to to go to 2 weapons after hawk talon, viper claws and cobalt. if a druid is going to increase there base dmg off of there last best weapon, they should sacrifice something in the process, not get the same benefit as the previous weapon, it should be a choosing process, well this has mana leech and magical but this one gives +1 dex and and poison. if you dont want fighters to be tanks, then make them a useful class by removing some other classes ability to use some higher base dmg drops, increase fighters base weapons to maybe 32.

last was about rethinking the weapons and armors classes have, this could change that though. larger variety of weapons and armor. i dont think dex mods would be that important if numerous classes got a dex mod they could choose from, or a wis mod so on so forth at different levels, right now mods are pretty expensive and rare, but cheapened it would give other ways to play against monsters and players. maybe for lvl 25 your character has a choice between a 21 base weapon with +1 dex, a 25 base weapon with no mods, a 20 base weapon with vamp, a 20 base weapon with mana leech, a 21 base weapon with +1 str so on so forth, you have 5-6 weapons and armors to choose from for that lvl making you play differently and thinking about what youre going to do. at the least pts would be more interesting
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#7 Momba

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Posted 18 June 2009 - 06:09 PM

IT use to be like in the summer nightmist,nightmist,nightmist.. now its like Hangout, sleep with random men, work, workout, school..


Did you just come out of the closet?

I think this topic has been beat in the head over and over and over. It's pretty clear from Simon and JLH what is needed. To keep posting it over and over does nothing to resolve the issues. But it has been made clear that efforts are being made to correct the game. 1 area didn`t ruin the game, 1 class didn`t ruin the game, and it's going to take some time to fix all the problems. But it is being worked on.
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#8 Dublin

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Posted 18 June 2009 - 06:54 PM

I will agree with Gareth. The main reason 1a is no longer fun is because the player base has slowly declined and now there is a stand still. The players who are currently playing can do nothing but grind for gold, but for what purpose? They grind for gold and pray that one day 10+ players (with the right classes) will get on and help them do there token runs.

I'll list the reason's I think 1a is in the slums, and then possible "quick fixes" for them. I'll leave out the class balance issues since those "can't be fixed with out a redo"

I.) Token Bosses - As we know, token bosses are set for 1-2 classes only. They cost 100k per token and you need 1+ token for each level. Right now, there isn't enough players with the right classes to do the token bosses. Not to mention that some token bosses are easier then others.

Fix - I believe Walt posted about a Generic token boss that all classes could enter but that costed 150-200k. I think that is a great idea, because you can choose to wait for the right classes to long on and take down the class specific boss for less amount of money, or not wait and take down the generic boss.


II.) Kill to pass - Kill to pass causes more problems then it fixes. We know it was placed because in the early stage of nightmist one or two players camped SS gates and leveled hella fast. But now its just a spot for pkers to camp and wait till some unfortunate soul passed by.

Fix - Get rid of kill to pass at gates and guilds all together. Honestly, who is going to gate train? Thats the dumbest training you could think of with pkers how they are now.

III.) Nightshades - The main problem with nightshades is the ability to spam drink them and have virtually unlimited stamina. This throws "balanced" out the window.

Fix - Raise the price to an unthinkable number. Or make them Craftable only. And remove the drops from the easy areas and the /examines. Or make a cool down between the time you can drink them (Coding).


IV.) The price to level past 35+ - It cose 5 tokens + 2m per each level after 35. To be honest that isnt really so bad seeing as one is becoming a GrandMaster and by the time they reach 35 (if they only play 1alt) they should have all the best gear for there 35 and gold should go soley to leveling. However, most people own more then 1alt mainly because of token bosses and such. Which makes them spend money on more then just 1 character. Making the 2m per level an insane price.

Fix - Make it 1m per each level instead of 2. That makes it to where its no "easy" task but its not something that takes millions of years to achive even after obtaining the amount of Exp.


Honestly, there are only a few issues with nightmist such as the ones above that make the game no fun. If staff would give a nuts and actually try besides throwing the "idc" card out there it wouldn't be hard to make fun. Which would lead to positive feedback from the players and then a fun and happy nightmist :P

Edited by Dublin, 18 June 2009 - 06:56 PM.


#9 Isolated

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Posted 19 June 2009 - 07:15 PM

IT use to be like in the summer nightmist,nightmist,nightmist.. now its like Hangout, sleep with random men, work, workout, school..


Did you just come out of the closet?



Who said I was ever in a closet?
f uck you I wont do what you tell me

#10 Cruxis

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Posted 19 June 2009 - 08:22 PM

There are alot of things wrong with 1a, some are because it's 1a, some are because it's Nightmist.

Class balancing is the one major, and probably only time consuming thing 1a needs to be fixed. Everything else is a 5-10 code change. I'm gonna say Dublin and ice_cold pretty much hit it on the head.

I can see why hit and running might be an issue, but it's really not a big one. Compare all the hit and running classes to the non, zerks and thieves. With how the server is now, I can see hit and running being okay. The only class that can't hnr effectively has a cheap vamp weapon so they can stay out of town as long, if not longer, as the hit and runners. It seems to work out okay, but if the classes are changed and thieves don't get dotw, I'd say ktp have all their right being there. Zerks...well, they're an exception to almost anything, cause they're pretty much a multi class, if there's no cleric with you, you're always screwed unless your clicking something. Did I even have to mention the pk risk of gate training? Well I will, one more reason it's not too overpowered, atleast with the way the game is now. Ktps are more counterproductive to the don't hit and run thing, there are still 100s of squares of monsters of pod 50-90 that are hit and runnable, and unless staff are gonna watch everyone train 24/7, they'll never get them all. Hit and running and gate training are pretty much the same. You may claim that being on a nopk square is unfair while training, but when macros and clickable characters exist, does it even matter? It simply sent people to places they could hnr, but also have little chance of being pk'd, which is much more overpowered than any gate training.

We've all heard it, we all thought it, we all know it. Lvling to 31-35 is getting to be impossible for almost every class, and lvl 36+ is wayyyyy too expensive. I always thought lvling should be an individual effort, especially on 1a. A universal token boss might be a good idea, but it'd have to be killable by 8-10 lvl 30 to work out. Honestly I'd just like to see a token vending machine if you will, or just half the hp of the token bosses that heal. I really don't care what system happens, aslong as it's possible. Imo this is what needs to be fixed before any class balancing is done, leading the way for other classes to lvl as high as others will make balancing easier and their problems more noticeable.

For 35+, a simple solution, half the gold like Dublin said. 1m gold in 290m exp (lvl 35-36) is pretty accurate, 100m exp makes most characters about 200k-400k depending on whether they're making gold aswell, or just exp. Now, even if while gaining exp, you're mostly focusing on gold, you still won't make 2m before you red, or even cap, for 36. If it were 1m, you'd have 100-300k extra after lvling. Thieves are a little different though, with a cheap vamp and the steal gold ability, they can easily make anywhere from 300-700k gold from 100m exp, even more so if they steal gold more than anything else. I'd put them at 1.5m intervals for 36-40 or keep em at 2m, but 1.5m seems better.

The more you drill something into someones head, the more they understand, and possibly, the more annoyed they get. Maybe it'll get us our fix, maybe not.

#11 Angelus

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Posted 19 June 2009 - 08:35 PM

The more you drill something into someones head, the more they understand, and possibly, the more annoyed they get. Maybe it'll get us our fix, maybe not.


Yea...that's not really how it works. If you ever find yourself in position where you have to manage people you'll find that out soon enough.

And if you are talking about public pressure, Nightmist doesn't have any responsibilities towards anyone. So in either case you're pretty much mooseed on this.

The sooner the people realize this, the better.
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#12 Cruxis

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Posted 19 June 2009 - 09:05 PM

It seemed to work fine for managing others, teens and young adults atleast.

Then again I'm not really trying to convey a concept to anyone...

Confused ftw

#13 Tietsu

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Posted 20 June 2009 - 12:55 PM

The more you drill something into someones head, the more they understand, and possibly, the more annoyed they get. Maybe it'll get us our fix, maybe not.


Yea...that's not really how it works. If you ever find yourself in position where you have to manage people you'll find that out soon enough.

And if you are talking about public pressure, Nightmist doesn't have any responsibilities towards anyone. So in either case you're pretty much mooseed on this.

The sooner the people realize this, the better.


I use to work as a Crew Leader, managing a division of a commercial building. You -have- to drill information and knowledge into their heads so they can understand. You don't do it because you dislike them, you do it because you want to get the job done, becaue it ALWAYS comes back to the Crew Leader if something is mooseed up. This is where the chain has ended with this game. Staff don't get fired for screwing up royally, or 'sabotaging' (We know this is an issue, I have logs to prove it). Opposite World.

People who think like this is why I quit. The sooner staff realize this, the sooner people might actually play again.

It's pretty damn obvious that this mindset has ruined the game. Let's keep being neglective toward the playerbase, I'm sure they'll get their emo friends who like neglectful behavhior to play and flourish the game.

Edited by Tietsu, 20 June 2009 - 01:49 PM.


#14 Walt

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Posted 20 June 2009 - 02:34 PM

the ktp npcs for arlin/rh/bt are pretty much oboslete now. Anyone with any kind of common sense should know that if you train in and around these areas there is and always was a high risk of being pked. I don't even think the one for getting into Dendya is needed either.

Places such as SS and training areas such as the pyramid and hedge maze should remain in place. Better training areas with better exp and gold should come with some sort of deterant. But for the small chars who need to be around Arlin, Rest Haven, etc, are now just foder as they try in vain to get that ktp down before someone comes along and ruins their moment.

As for the ktp at the level guilds, I personaly think they should remain in place. They are meant to be fought to prove your worth for advancement in training. What could be done though, is to make the square only accessable to whatever class the guild is meant for, as the colisium is set up. That way bigger and badder characters can not sit there waiting for the unsuspected player to wander up and die ever so quickly.

As for leveling, this is a sticky issue. On one hand, I can say it is obtainable to level to 38 and even be ready for level 39. It does help when two people can level higher characters with advantages others do not have(cobalt/dotw). On the other hand, I can not level my main character atm because most of the gold went so Devotchka could be ready for 39. So as we both played, her char gained and I sat(been sitting for a long time too).

Certain ideas have been tossed around. Some have been liked and others have not. Some were even weird. Maybe staff will concider some or none of the things discussed in this thread. Maybe they will say to themselves that we are all moosed and can go spit. Maybe an Admin can take a look at this, and look at the specs of the last few months and see how steadily the playerbase has dropped. They could even get together and talk it out since they are all freinds/family over some cocks and leaks/bangers and mashed, while drinking a half pint of weak British ale, not good ale like America or Germany make.

And before you all go and try to point a finger at me, and say I drove them off, Pande has been most affected by this drop. I see other clans with more people on all the time. Sometimes there is a 6/8:1. Also remeber that summer does affect the turn out of the players. Some just grow tired of the grind. Some people find people of the opposite sex(josh excluded it seems) and fornicate.

Oh, and LOL at the nightshade thing. The nighshade issue is directed solely towards me. Why not just post in here that I should not be able to use them. Yes, I do carry shades with me. Yes, I do use them alot. And yes I do use them well. I with a bunch of shades is like someone from main coming over with their party and pking. It is unfair. But if you were able to do it, you would see how fun it is. The rush of adrenaline gotten from it is pretty inense if you ask me. Fun fun fun!
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#15 Prophet

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Posted 20 June 2009 - 03:12 PM

I use to work as a Crew Leader, managing a division of a commercial building. You -have- to drill information and knowledge into their heads so they can understand. You don't do it because you dislike them, you do it because you want to get the job done, becaue it ALWAYS comes back to the Crew Leader if something is mooseed up. This is where the chain has ended with this game. Staff don't get fired for screwing up royally, or 'sabotaging' (We know this is an issue, I have logs to prove it). Opposite World.

People who think like this is why I quit. The sooner staff realize this, the sooner people might actually play again.

It's pretty damn obvious that this mindset has ruined the game. Let's keep being neglective toward the playerbase, I'm sure they'll get their emo friends who like neglectful behavhior to play and flourish the game.


The "Needs a Hug from Game Staff" Award goes too...


...Tietsu!!!


Also the difference with drilling something into peoples head is that they only listened to you because otherwise they would be fired and lose money, in this case they aren't being paid so over-pressuring is very unlikely to get the desired results.



Edit:
In light of Walt's post, I bring a motion that I should be allowed to play 1a on my main party to "spice things up".

Edited by Prophet, 20 June 2009 - 03:14 PM.

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#16 Isolated

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Posted 20 June 2009 - 04:25 PM

I 2nd that motion
f uck you I wont do what you tell me

#17 Hustle

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Posted 20 June 2009 - 07:30 PM

personally I dont think we should even waste our time suggesting anything anymore. I think we need to force the staff into posting a few suggestions of their own into the forum thread so that we all as a playerbase feel they atleast care. Staff are staff because they were chosen for the position for some reason or another but in the end its for the sake of the game and the playerbase.

How can this game grow if the people in charge dont care?

#18 Apocalypto

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Posted 20 June 2009 - 10:57 PM

The more you drill something into someones head, the more they understand, and possibly, the more annoyed they get. Maybe it'll get us our fix, maybe not.


Yea...that's not really how it works. If you ever find yourself in position where you have to manage people you'll find that out soon enough.

And if you are talking about public pressure, Nightmist doesn't have any responsibilities towards anyone. So in either case you're pretty much mooseed on this.

The sooner the people realize this, the better.




I couldnt understand algebra for the longest time. It was "drilled" into my head. I get it now. When someone is capable of realizing something and either cant, or wont figure it out, people can push them to do so. Whether they decide to listen to the advice, or pressure, which ever you choose to refer to it as, depends solely upon their attitudes. You dont have the best attitude it seems.



The more you drill something into someones head, the more they understand, and possibly, the more annoyed they get. Maybe it'll get us our fix, maybe not.


Yea...that's not really how it works. If you ever find yourself in position where you have to manage people you'll find that out soon enough.

And if you are talking about public pressure, Nightmist doesn't have any responsibilities towards anyone. So in either case you're pretty much mooseed on this.

The sooner the people realize this, the better.


I use to work as a Crew Leader, managing a division of a commercial building. You -have- to drill information and knowledge into their heads so they can understand. You don't do it because you dislike them, you do it because you want to get the job done, becaue it ALWAYS comes back to the Crew Leader if something is mooseed up. This is where the chain has ended with this game. Staff don't get fired for screwing up royally, or 'sabotaging' (We know this is an issue, I have logs to prove it). Opposite World.

People who think like this is why I quit. The sooner staff realize this, the sooner people might actually play again.

It's pretty damn obvious that this mindset has ruined the game. Let's keep being neglective toward the playerbase, I'm sure they'll get their emo friends who like neglectful behavhior to play and flourish the game.


In the words of a leet gamer. "Pwnt". This is the ONLY real problem with Nightmist. There is no structure what-so-ever. A team needs a coach. Wheres the staff teams coach? Its pretty obvious there is one needed. By coach i obviously mean someone with authority over the changes made, as well as bans or any other problem that might come up. John and Simon are busy. Sure, but that doesnt mean someone cant be appointed to take charge. I dont see a clear candidate with the current staff team other than Wes and from my point of view he either doesnt want this authority or he isnt capable of it. I would assume the first. Either way, this game will never work with corrupt staff and biased implementations based on personal friendships or grudges sticking around. This is going to continue to happen, and to continue to get worse as you can already tell unless your illiterate(must be hard to play text based games).

personally I dont think we should even waste our time suggesting anything anymore. I think we need to force the staff into posting a few suggestions of their own into the forum thread so that we all as a playerbase feel they atleast care. Staff are staff because they were chosen for the position for some reason or another but in the end its for the sake of the game and the playerbase.

How can this game grow if the people in charge dont care?


Being staff is work, and it can be a hassle. At the same time though, it is a prestigious position to obtain and one that should be taken with pride. A real life scenario I most easily can connect to the problems of nightmist are the problems with law enforcement. People forget why they take a certain position, and/or take it for the wrong reason. Simple enough? If not ill elaborate :)........ To be a staff member or to be a law enforcer are the same in that your doing a duty for the sake of others. Whether your doing it to protect and to serve, or to make a game fun doesnt matter. Neither does the fact you dont get paid to be staff. You werent being paid when you started. Police officers often are blinded by their power the same way some staff members are. So unless your entire staff team is really intent on fixing the game it wont work. Hire people that want to "make the world a better place", not people that the current staff team votes in because they are knowledgeable and willing to do it(and friends ingame :P). end? lol.....


On a side note to the new additions, you know who you are, I mean no disrespect. I have no clue what your intentions for joining the staff team are nor how well you will do in your years to come. /wink. I mention this because there are people that were overlooked and some clues that would make a conspiracy theorist do a mooseing backflip.


Edit: people will remember the staff that does the most for the game. Trevayne is pretty well respected even by people who have problems with him. Take some of the things he does as an example. If i were staff i know i would like to be able to take pride in my work and feel like i helped the game.

Edited by Apocalypto, 20 June 2009 - 11:05 PM.

Apocalypto

#19 Angelus

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Posted 20 June 2009 - 11:17 PM

personally I dont think we should even waste our time suggesting anything anymore. I think we need to force the staff into posting a few suggestions of their own into the forum thread so that we all as a playerbase feel they atleast care. Staff are staff because they were chosen for the position for some reason or another but in the end its for the sake of the game and the playerbase.


I could post plenty of suggestions that I recently made, as well as give you all the links I've collected to every suggestion found in the forum that would work well in this so called new game environment (that is, if I was allowed). But would it really matter? Wasn't this the case with previous attempts (I have access to the old 'new-game' attempts), staff posting, players posting, and both debating. But in the end, nothing happened with it. So in this particular case, I have no intention to act like I see a future in things to keep the player base hooked for just a little while longer.

How can this game grow if the people in charge dont care?


Exactly, not that I blame them tho. It had a nice run, Nightmist just has a very dedicated/stubborn player base for some strange reason. Any other game and all players would be long gone. Can't decide if this is a good or a bad thing tho.


Well having said that, isn't it tiresome to keep posting the same things over and over, and other people, who can't do anything with that info anyways, having to read it over and over? So why not try a direct approach, all those suggestions people make again and again are going absolutely nowhere. Suggestions are good, if they are targeted at someone. But there is no one to respond.

So in short.
Will current 1a get new or old staff that will be active? If the answer is No, then stop wasting time suggesting things for this current server.
Will the new server be handled professionally by Simon, or is it just another failed-from-the-start project of which Nightmist already has so much? If the answer is No. Then that's that as far as the new attempt goes.

Then you have two options, be happy with what it's like now, or quit playing. I'm tired of everyone keeping everyone in the dark, If people would know what's going on they could either be more productive in their suggestions/discussions or make better use of their time somewhere else.


This entire "We can't say anything about the new server" crap is just a simple way of making sure there is no pressure from staff and players alike, and we all know what most people do when there's no pressure...absolutely nothing.

To add, just for mr. apocalypto

I couldnt understand algebra for the longest time. It was "drilled" into my head. I get it now. When someone is capable of realizing something and either cant, or wont figure it out, people can push them to do so. Whether they decide to listen to the advice, or pressure, which ever you choose to refer to it as, depends solely upon their attitudes. You dont have the best attitude it seems.


You're talking about teaching, not managing. Also I rather not go into a useless discussion with you in this, but I have my fair share of experience. With internal employees as well as temporary external parties/companies. If you think you can drill people into doing something, you are surely mistaking. You can pressure people, but that will only work for a short amount of time. The trick to real managing is to make the employee believe he is doing what he's doing because he wants to, not because you wanted him to.
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#20 Apocalypto

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Posted 21 June 2009 - 06:29 PM

I couldnt understand algebra for the longest time. It was "drilled" into my head. I get it now. When someone is capable of realizing something and either cant, or wont figure it out, people can push them to do so. Whether they decide to listen to the advice, or pressure, which ever you choose to refer to it as, depends solely upon their attitudes. You dont have the best attitude it seems.


You're talking about teaching, not managing. Also I rather not go into a useless discussion with you in this, but I have my fair share of experience. With internal employees as well as temporary external parties/companies. If you think you can drill people into doing something, you are surely mistaking. You can pressure people, but that will only work for a short amount of time. The trick to real managing is to make the employee believe he is doing what he's doing because he wants to, not because you wanted him to.


The comparison was just similar. It wasnt 100% parallel, but your exactly right... im trying to teach the people why they SHOULD volunteer for staff and how they SHOULD take pride in the position.... I have posted it in other ways trying to show them that people do respect what they do IF they do it. /cough trevayne. /cough coronos. /cough musuem. Bet alot of people remember who made these area's and ALOT more than that. That is reason for you to WANT to do the position to the best of your ability. Furthermore, it is possible to fix this game with just a staff team if they were all on the same page.. They need a Bill Russel to step up. Be the player coach and get nuts done. Don't let small stuff that is changed that you dont agree with slide either. Calling people out on there b.s usually gets it to stop.

I agreed with the rest of your post for the most part otherwise. Except "be happy with what is here or quit".. not the best attitude for someone given a staff position. Not exactly possible to get tokens when there are 6 people on. But i guess your right though. Keep playing capped or quit by god.


Edit:

Oh.. And about managing... Your the one that is "surely mistaken". I would not try to make my employees feel like they are being duped by some artificial management scheme. People want they're management to be straightforward, not to use trickery to try to gain their support.

Edited by Apocalypto, 21 June 2009 - 06:39 PM.

Apocalypto

#21 Autek

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Posted 21 June 2009 - 07:58 PM

Then you have two options, be happy with what it's like now, or quit playing.


This is exactly what I realized, and exactly why I quit.

There were plenty of players who stepped up and offered to become staff for 1a and get it going in the right direction. A few at the least that would be very well qualified. I'm not sure why nobody was ever hired, whether it was an Admin falsely believeing it wasn't necessary, or the main server staff members being put in charge of whether or not they be added.

I'm also done whining about the main staff refusing to work with 1a at all. Of course they don't want to help 1a out at all, because they play main. If there was development there and everyone went to 1a they'd have nobody to interact with (if people even interact on main), nobody to sell their monopoly of items to, and all they could do would be sit there and enjoy the stuff they themselves put into the game; alone.

I don't know if there is any direct sabotaging of 1a going on behind the scenes, or just sabotaging by simply not being involved knowing that there will never be any good, devoted staff members hired for 1a. Either way, I sensed it when I played, and finally quit because of it.

Good day.

P.S. I must say I was intrigued by the latest dead beat staff member stepping down. Now if one or two more step down or get replaced I might come back . . .
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#22 Tietsu

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Posted 23 June 2009 - 01:38 AM

I would like to duplicate what Autek said on my behalf aswell. He always did have a way with words.




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