Edited by brewcrew, 05 June 2009 - 06:27 AM.
Hitting And Running
#1
Posted 05 June 2009 - 06:14 AM
#2
Posted 05 June 2009 - 06:18 AM
but its simple really
they are trying to kill the 1a server
they want to spend their time on 1a2
oh btw did i mention that its going to turn out to be a huge waste of their time when they get like 10 players to play a new game that they build from scratch?
that seems like a logical use of time... gg
#3
Posted 05 June 2009 - 06:21 AM
#4
Posted 05 June 2009 - 06:25 AM
Yes okay they are using that part of the game to their advantage, but when other people do the same with other classes (ex: druid users finding a place to hit and run), those spots are made impossible to use solo. Bias much?
Corinne in-game.
#5
Posted 05 June 2009 - 07:15 AM
As far as I know, Pande had nothing to do with this. As for Malok area not having ktps, you are wrong again. They have many multiple ktp master thieves down there. And myself, as well as a few other Pande members have said in the past how we would welcome more classes being allowed down into the area.Well it seem staff has taken yet another hit and run square away from us non pande, non thiefs, saying that we are taking advantage of the game. So we take so called "advantage" of a game where it is almost impossible to solo train anymore because hitting and running is taken out...well only the spots that non pande use. But, thiefs clicking coverting with dotw in malok area not having a ktp that hits the crap out of you noone but thieves being able to pk you down there............. but we are the ones taking advantage of the game..... good job staff........................
You still train in that area, as your Drow Warrior kills keep piling up more and more. You just stopped your "all day training" sessions after I pked you 2xs that one day.yea talk about bs...
but its simple really
they are trying to kill the 1a server
they want to spend their time on 1a2
oh btw did i mention that its going to turn out to be a huge waste of their time when they get like 10 players to play a new game that they build from scratch?
that seems like a logical use of time... gg
And if you and the rest of you Johnstownians that think 1a2 will be released any time soon are really buying that, then why don't you come over my house and drink this pitcher of Kool Aid I have specialy made for you.
You are not the only one who has a mapped area so that eater avoidage is possible.also..... only thieves have an area so close to town..............takes no keys ........but when people make trips all the way out to tirantek use spyglasses for a couple hours map out the area and find such spots ....which takes more time/ skill than sitting for 100 hours covert clicking getting xp and gold....................................
And what character can sit in Malok covert for 100s of hours at a time clicking stuff? Again, I call missinformed on you.
#6
Posted 05 June 2009 - 07:56 AM
Yes but those ktps are easily soloable, ktp to tirantek is not.They have many multiple ktp master thieves down there.
Devotchka?And what character can sit in Malok covert for 100s of hours at a time clicking stuff? Again, I call missinformed on you.
Steel Door 2217 Master Thief 28518 Thief Guard 14249
Corinne in-game.
#7
Posted 05 June 2009 - 09:12 AM
#8
Posted 05 June 2009 - 09:31 AM
Why say Staff. Doesn't 1a only have 1 staffer left who makes changes?
I know it's frustrating, and it's been going on forever. But I wouldn't resort to taking an aggressive stance on it, this is what scares of possible new staff who are perhaps able to make small changes (alongside their own tasks). But won't because instead of people appreciating it, it will only open the floodgates and more whining and demanding will come.
The concept is simple, if you are whining and you get what you want, you will whine more. Seeing as this is known to most, you won't see much changes being done when players do it in such a way. Now I know there have been civil topics earlier that weren't heard either regardless, but presenting it like this is a sure way to prevent anything from being done about it. Whereas an argumentation based thread perhaps interests new (or even old) staff to make the difference.
You catch more bees with honey. I know I wouldn't want to be involved with the 1a server simply because there's to much that needs changing, and people won't stop harassing till every little thing is taken care off and then some.
Back into the shadows once again...
#9
Posted 05 June 2009 - 10:09 AM
Also, I think the main problem is staff chosing to change small things that really do not matter, and not focus on the big problems.
Example: Two or three people start using an area to train and use it to there benifit, and staff go and change it.
However: There are larger unbalanced things, such as a class getting a vamp weapon at lvl 25 for 350k. That has been called unbalanced by many of the staff team already, and yet it still goes on,
I don't see the reason on why certian things are changed anyways. I know that Tirantek has many mobs, but the highest pod is only a meer 70. The reason a certian amount of players use this area is because it wasn't/isn't a high traffic area. So they choose less exp for safety, fair trade off. Everytime a certian area is changed, a select few dedicated players go and explore to try to find something that is better or almost as good as what they had. However, after a little while of using it and it being "unbalanced" staff change it. Eventually there will be nothing left. Hell at this rate they will probably remove Rangers double hypno from mobs.
Furthermore, I don't see why there are still kill to pass monsters at gates. They were put in place early on after a certian one or two players used it to there advantage to level faster then anyone else. Now, gate training would be the worst idea imaginable. Your really going to tell me that someone would opt to hit and run from a gate when a druid/mage/thief are going to be there invisible and holding macros for when they leave town? All kill to pass is now, is a spot for people to camp for when someone trys to get into town they can pk.
In short - I think that kill to pass at entrances to towns and guilds should be completely removed, as it has no purpose now.
Edit: In Bold.
Edited by Dublin, 05 June 2009 - 10:12 AM.
#10
Posted 05 June 2009 - 12:32 PM
-Changed Ankhegs gold rate while -I- had a party in the middle of training there. (Will gladly go into this publically)
-Changed Mountains of Sentent from NoPK to PK.
Scripto is the only person I have seen that makes these changes. Fishy stuff, but I'm not in the mood to fight for it.
#11
Posted 05 June 2009 - 12:35 PM
#12
Posted 05 June 2009 - 02:07 PM
Although she does heavily train down in that area, she can no way sit covert while killing steel doors and master thieves. The thief gaurd has very little hp, and is easily dispatched with 3 dagger shots most times. So, again, sorry for you being missinformed about thieves always clicking stuff from covert.Devotchka?
Steel Door 2217 Master Thief 28518 Thief Guard 14249
I would say Sarah pwns your whole clan, since she has the biggest nuts out of all of you. And she only has female nuts, not real man nuts. Wait a sec, I don't think any of you males have real man nuts either.What i meant to say easily soloed and by sitting covert for 100s of hours ...it can be done ...i did not mean in the malok area....eat my crap sandwich more prz....and sarah pwnzorz you....
I do agree the warrior is a bit rough to solo, but it is not too uncommon for the area. Since tirantek is a bit on the harder side of areas, maybe just having a rattler and a bear as ktp would have sufficed, since the rattler "coverts" itself and can be passed by after a bit.You shouldn't add a spawn thats not "common" throughout the area. It should be something like a rattlesnake or bear, main reason being is because there a multiple kill to pass monsters on the way to and surrounding the area.
Although you may think of it as a waste, staff doing something is always good. People will disagree on what is important, and what is mundane.Also, I think the main problem is staff chosing to change small things that really do not matter, and not focus on the big problems.
Example: Two or three people start using an area to train and use it to there benifit, and staff go and change it.
However: There are larger unbalanced things, such as a class getting a vamp weapon at lvl 25 for 350k. That has been called unbalanced by many of the staff team already, and yet it still goes on,
I don't see the reason on why certian things are changed anyways. I know that Tirantek has many mobs, but the highest pod is only a meer 70. The reason a certian amount of players use this area is because it wasn't/isn't a high traffic area. So they choose less exp for safety, fair trade off. Everytime a certian area is changed, a select few dedicated players go and explore to try to find something that is better or almost as good as what they had. However, after a little while of using it and it being "unbalanced" staff change it. Eventually there will be nothing left. Hell at this rate they will probably remove Rangers double hypno from mobs.
Although Tirantek pod is not the best, the drow archers are 400+ gold per kill. That adds up pretty fast. And yes, there are ktp maneaters all around the area, but like it was stated, spying and mapping takes care of that.
#13
Posted 05 June 2009 - 04:49 PM
Oh, well I didn't necessarily mean that they were always covert so much as isolated.So, again, sorry for you being missinformed about thieves always clicking stuff from covert.
/flexI would say Sarah pwns your whole clan, since she has the biggest nuts out of all of you.
Rattlesnake that you can pass by when it hides is a good idea, it makes a lot more sense than a ktp that hardly can be solo'd.maybe just having a rattler and a bear as ktp would have sufficed, since the rattler "coverts" itself and can be passed by after a bit.
I don't think this is true at all, I would rather have them doing nothing than doing things that are biased and not thought through.Although you may think of it as a waste, staff doing something is always good.
That amount of gold is comparable to Desert which is soloable, and a higher exp option, however it is much closer to town and scanned for pks more often. I think its a fair trade off.Although Tirantek pod is not the best, the drow archers are 400+ gold per kill. That adds up pretty fast.
Agreed. No one in their right mind would gate train now.In short - I think that kill to pass at entrances to towns and guilds should be completely removed, as it has no purpose now.
I don't think a ktp to Tirantek is a bad idea either, however I think putting a Drow Warrior as a ktp is a bad idea.I'd also like to add that KTP into Tirantek isn't a bad idea.
Edited by Sarah, 05 June 2009 - 04:54 PM.
Corinne in-game.
#14
Posted 05 June 2009 - 05:35 PM
We'll to but insight on the topic. I assume your talking about someone making Tirantek kill to pass to get back to town. As it's "logical" because all towns are kill to pass to get into, except nightmist of course, I believe that the mob chosen to be kill to pass is not right. You shouldn't add a spawn thats not "common" throughout the area. It should be something like a rattlesnake or bear, main reason being is because there a multiple kill to pass monsters on the way to and surrounding the area.
Totally agree. Its not that its a ktp, its a ktp that is very hard to kill.
Also, I think the main problem is staff chosing to change small things that really do not matter, and not focus on the big problems.
Also agree with this. Instead of maybe making an area or something productive and letting us play our unbalanced game, but instead they take away every angle we(atleast one half of the server) try to play the game at.
Example: Two or three people start using an area to train and use it to there benifit, and staff go and change it.
However: There are larger unbalanced things, such as a class getting a vamp weapon at lvl 25 for 350k. That has been called unbalanced by many of the staff team already, and yet it still goes on,
This is where the word biased pops up for sure. What changes have been made to 1alt that you can think of. Minimum assassinate raised. Mages invisibility made to use more mana. This bullnuts. Crystal Knifes drop was changed to a lower gold ammount, but they didnt add an impossible ktp. Added lvl cap for spider noobs(woot one that wasnt against us.. oh wait.. it kinda was cuz pande already had 800 arch spider noobs)..
I don't see the reason on why certian things are changed anyways. I know that Tirantek has many mobs, but the highest pod is only a meer 70. The reason a certian amount of players use this area is because it wasn't/isn't a high traffic area. So they choose less exp for safety, fair trade off. Everytime a certian area is changed, a select few dedicated players go and explore to try to find something that is better or almost as good as what they had. However, after a little while of using it and it being "unbalanced" staff change it. Eventually there will be nothing left. Hell at this rate they will probably remove Rangers double hypno from mobs.
"You cant train slightly safe!!!!" said the noob staffer. "Only pande can do that in the malok guild".. I mean nuts, seriously where do their thoughts come from. I know they read the forum. Been plenty of issues that call for a change and you change this? And then i bet you(if you honestly arent /eyes) wonder why we think staff is biased.. hahahaaha.. are you mooseing kidding me????
Furthermore, I don't see why there are still kill to pass monsters at gates. They were put in place early on after a certian one or two players used it to there advantage to level faster then anyone else. Now, gate training would be the worst idea imaginable. Your really going to tell me that someone would opt to hit and run from a gate when a druid/mage/thief are going to be there invisible and holding macros for when they leave town? All kill to pass is now, is a spot for people to camp for when someone trys to get into town they can pk.
Yep. And its stupid. All classes that dont get invis/camo/covert get jew'd by ktp's. When you drag a monster onto the ktp square no matter what, and the other classes(thief druid mage) can run by freely while cover as long as the mob that doesnt spawn there is dead. If that doesnt make sense, you havent played long enough(admit i could have worded it better but merr:)). Anyways, ktp's are gay except at ss. The only place worth using such a technique.
In short - I think that kill to pass at entrances to towns and guilds should be completely removed, as it has no purpose now.
Wouldnt hurt. I think all but ss should be removed, as it would still be beneficial to gate train there.
Edit: In Bold.
I'd also like to add that KTP into Tirantek isn't a bad idea. I really dislike changes without seeing a changelog somewhere though. Maybe a reasoning put there aswell.
You mean, they dont tell us what they change? They just change it as we're using? Then they dont even tell us and we get raped by a drow warrior? Wow.. guess its the best staff money cant buy. And yes, im being slightly hostile towards staff, but frankly i think it isnt undeserved by any means. Change things for the better of the game, not the better of a clan please. You know exactly what i mean by this. Change things for both sides, or run off all these wonderful players you have before this new server opens.
Although she does heavily train down in that area, she can no way sit covert while killing steel doors and master thieves. The thief gaurd has very little hp, and is easily dispatched with 3 dagger shots most times. So, again, sorry for you being missinformed about thieves always clicking stuff from covert.Devotchka?
Steel Door 2217 Master Thief 28518 Thief Guard 14249
Cody crammed two different statements together. One about thieves being able to camp the malok guild for hours and one about thieves being able to click mobs with ease(small snakes among other things). He left out the advantage of the dagger of the winds. Or the easy accessible constitution modifiers that make you move like an invis mage/druid. Or the fact that the emerald dagger drop rate is ridiculously high. Thieves can basically train anywhere. But normally chose to hide in the hole in the ground. Yet druids can train anywhere, just not as simply as thieves, and they take this area away that isnt exactly easy to get to away from us. ....sad.va.sdf.....as.ef.asdf.. ... . .. . .. . .....I would say Sarah pwns your whole clan, since she has the biggest nuts out of all of you. And she only has female nuts, not real man nuts. Wait a sec, I don't think any of you males have real man nuts either.What i meant to say easily soloed and by sitting covert for 100s of hours ...it can be done ...i did not mean in the malok area....eat my crap sandwich more prz....and sarah pwnzorz you....
I think your brain needs to catch up to the age of your nuts. At least a few years. I mean, you act like your twelve. Anyways.I do agree the warrior is a bit rough to solo, but it is not too uncommon for the area. Since tirantek is a bit on the harder side of areas, maybe just having a rattler and a bear as ktp would have sufficed, since the rattler "coverts" itself and can be passed by after a bit.You shouldn't add a spawn thats not "common" throughout the area. It should be something like a rattlesnake or bear, main reason being is because there a multiple kill to pass monsters on the way to and surrounding the area.
Yeaaah. Lets add ktp's that are impossible to kill everywhere. You made a good point about the rattler, but nuts.. still easily fixable without throwing a drow warrior there. Maybe spawn a brown bear and a black bear. Not that a ktp there really matters. You and i both know exactly why it was added, and are both probably pretty certain that a "hardcore" mob was chosen intentionally.Although you may think of it as a waste, staff doing something is always good. People will disagree on what is important, and what is mundane.Also, I think the main problem is staff chosing to change small things that really do not matter, and not focus on the big problems.
Example: Two or three people start using an area to train and use it to there benifit, and staff go and change it.
However: There are larger unbalanced things, such as a class getting a vamp weapon at lvl 25 for 350k. That has been called unbalanced by many of the staff team already, and yet it still goes on,
I don't see the reason on why certian things are changed anyways. I know that Tirantek has many mobs, but the highest pod is only a meer 70. The reason a certian amount of players use this area is because it wasn't/isn't a high traffic area. So they choose less exp for safety, fair trade off. Everytime a certian area is changed, a select few dedicated players go and explore to try to find something that is better or almost as good as what they had. However, after a little while of using it and it being "unbalanced" staff change it. Eventually there will be nothing left. Hell at this rate they will probably remove Rangers double hypno from mobs.
Although Tirantek pod is not the best, the drow archers are 400+ gold per kill. That adds up pretty fast. And yes, there are ktp maneaters all around the area, but like it was stated, spying and mapping takes care of that.
Pssh... You know damn well the changes tend to favor your precious thieves/clan... Ha, for you to even mention the gold piling up makes me laugh. How long did manda push out crystal knives all day before they changed it? A HELLL OF ALOT LONGER.(PLUS MORE GOLD:P) Not to mention they changed the gold. They didnt make the area halfway impossible to use. But fk it. We'll find someway to adapt against you and .
Ryan=Red
Walt=Blue
Edited by Apocalypto, 05 June 2009 - 05:50 PM.
#15
Posted 05 June 2009 - 06:29 PM
Nothing prevents you from hitting and running the monster in question from the south. The south sqaure spawns a Brown Bear. So basically the arguement is that you can no longer have the comfort of the nopk sqaure in town to sit as your stam regains. I say cry less, think outside the box, and stay alert.
This whole Malok guild arguement is pointless. Nothing but your own lack of effort keeps you from pking or training in that area yourself. You choose not to challenge thieves in this area so because your to lazy to level a thief we should nerf the whole area? Well my fat dwarf can`t get past the Lions without getting spotted and pawned so I think we should just do away with them so I have the same advantages a single druid has at making it to these sexy hit and run spots.
When they nerfed the exchange rate on Crystal Knives from thieves guild by almost 60% I was feeling like you. Even after making the suggestion to make the change. I didn't expect it to be so drastic. But after compairing the gold made in other areas I realized that as much as I hated it staff put some thought into in and brought the area within the same range as other areas regarding gold gains. Now I ask you to sit back and for as much as you personally hate the change does it not fit the theme of every other town ingame?
Great job to the person responsible for taking the time to 1st realize the inbalance and secondly fixing it. Keep up the good work and remember if everyone is happy your not doing your job.
If you really want to cause a stink level a thief and pk the hell outta Devotchka. You know where she is almost every minute she is on. Besides she has way to much exp anyways. /kiss devotchka
Edited by Momba, 05 June 2009 - 06:46 PM.
#16
Posted 05 June 2009 - 07:35 PM
I'm glad to see staff active. More importantly the person/s who made the change aren`t looking to expand the game causing further unbalances, but are working a little at a time to balance areas. Regarding this issue it only makes sense that there is a ktp at the town gates/entrance. All towns have it.
Kiss more ass. I would too if i was in your shoes. Why not polish a few knobs when all the changes are benefiting you?
Nothing prevents you from hitting and running the monster in question from the south. The south sqaure spawns a Brown Bear. So basically the arguement is that you can no longer have the comfort of the nopk sqaure in town to sit as your stam regains. I say cry less, think outside the box, and stay alert.
You are completely retarded. No-one was gate training.
This whole Malok guild arguement is pointless. Nothing but your own lack of effort keeps you from pking or training in that area yourself. You choose not to challenge thieves in this area so because your to lazy to level a thief we should nerf the whole area? Well my fat dwarf can`t get past the Lions without getting spotted and pawned so I think we should just do away with them so I have the same advantages a single druid has at making it to these sexy hit and run spots.
Oh nuts. An argument that has a point. A very dull point, but a point nonetheless. You shouldnt have to spend more that 10 days of your life to lvl a character just to pk someone where they HIDE all day.
When they nerfed the exchange rate on Crystal Knives from thieves guild by almost 60% I was feeling like you. Even after making the suggestion to make the change. I didn't expect it to be so drastic. But after compairing the gold made in other areas I realized that as much as I hated it staff put some thought into in and brought the area within the same range as other areas regarding gold gains. Now I ask you to sit back and for as much as you personally hate the change does it not fit the theme of every other town ingame?
Heh... you failed to understand my point. Your clan was the only one making gold off of the malok guild and we didnt cry about it. We cry that it is nearly impossible for us to pk you there. You CAN pk us with your crits where-ever we go. Why dont we have a bullnuts little hideout?
Great job to the person responsible for taking the time to 1st realize the inbalance and secondly fixing it. Keep up the good work and remember if everyone is happy your not doing your job.
Ha. again with the ass-kissing on the basis of what they did was "good for the game". What good came from it? How the moose did it balance anything? Why the moose do changes always seem to effect the guys that arent as "familiar" with staff.
If you really want to cause a stink level a thief and pk the hell outta Devotchka. You know where she is almost every minute she is on. Besides she has way to much exp anyways. /kiss devotchka
Yeaaaaaah. We have to level thieves to pk you noobs because you openly admit you hide in malok guild all day.. ok.. we will.. but as soon as we go to get tokens you noobs will bring all your thieves to pk us. DUH? We could do the same thing, but yall are to big of noobs to train anything but thieves and we dont have a place just for our classes so you dont "have to" train something besides gay overpowered simplistic dotw thieves to kill us. You can use your main, which makes a hell of alot of sense to me....
Edited by Apocalypto, 05 June 2009 - 08:37 PM.
#17
Posted 05 June 2009 - 07:46 PM
Edited by Prophet, 05 June 2009 - 07:46 PM.
#18
Posted 05 June 2009 - 08:11 PM
The point they are not making is that they were not even gate training. They were HnR the 2 Drow Archers over by the DPA examine/Harpy Sq. And the God Danm Drow Warrior is dragable too.If what Momba says it true and you can just hit and run it from the south what is the problem?
And do you really think I am that happy about this change being made? Within 12 hours of getting my character localed in Tirantek, I got myself 3 pks and made a nice tidy profit of over 40k gold.
I am just as unhappy about htis as any of the ones who are affected by this change. Now they have moved on and I will have to figure out where.
Was it because someone came back recently. And did someone else who did not like this someone?You and i both know exactly why it was added, and are both probably pretty certain that a "hardcore" mob was chosen intentionally.[/color]
And do you think this someone had another make the change because someone saw this other someone training up there?
#19
Posted 05 June 2009 - 08:21 PM
-I agree with Sarah and Walt that if the warrior is too much then pick something else.
Wait.. why did this thread evolve into DA vs Pande again?
Right now DA owns Pande in the # of chars in either clan logged at any given time. Everytime I do /who DA seems to be the most active(most logged actually doing stuff ect ect).. so instead of playing victim use Pande's downtime to get tokens or something else that you have a hard time with when they are around other than forum bickering.
and whoever apocalypto is hate on my red text more.
Gnarkill- Multi and 1a
#20
Posted 05 June 2009 - 08:30 PM
Was it because someone came back recently. And did someone else who did not like this someone?
And do you think this someone had another make the change because someone saw this other someone training up there?
/grin...................... sorry this post turned into a pande vs da , druid vs thief, issue.. but alot of factors came down to those two things.. ..
#21
Posted 05 June 2009 - 08:40 PM
Was it because someone came back recently. And did someone else who did not like this someone?
And do you think this someone had another make the change because someone saw this other someone training up there?
/grin...................... sorry this post turned into a pande vs da , druid vs thief, issue.. but alot of factors came down to those two things.. ..
A lot of problems, decisions, and unfair bans have been because certain staff don't like other players.. thats the point of this thread. Most of the staff team is biased and corrupted, and now the playerbase is stuck dealing with these unfair decisions. Lets hope the new staff can learn to be fair, though I'm not counting on it.
Corinne in-game.
#22
Posted 05 June 2009 - 08:42 PM
Was it because someone came back recently. And did someone else who did not like this someone?
And do you think this someone had another make the change because someone saw this other someone training up there?
/grin...................... sorry this post turned into a pande vs da , druid vs thief, issue.. but alot of factors came down to those two things.. ..
A lot of problems, decisions, and unfair bans have been because certain staff don't like other players.. thats the point of this thread. Most of the staff team is biased and corrupted, and now the playerbase is stuck dealing with these unfair decisions. Lets hope the new staff can learn to be fair, though I'm not counting on it.
Thanks, but if you meant me. I hate everyone equally, no exceptions.
Back into the shadows once again...
#23
Posted 05 June 2009 - 08:45 PM
Minimal assassinate was meant for main only. JLH made the mistake and decided not to fix it. Cry to him. And yes, the did raise the mana cost for invisibility for mages, and at the same time they lowered the cost of beam to compensate. Maybe they thought train longer, but it will cost more to invis characters that are not meant to be stealth. And again with the spider tunels....I lost out more then any of your clan did. I made a ton of gold waiting for one of you to miss and killing them. It was some sort of security blanket. It was close to NM. It was easy to find your thief users. Your clan may have lost, but I lost more.This is where the word biased pops up for sure. What changes have been made to 1alt that you can think of. Minimum assassinate raised. Mages invisibility made to use more mana. This bullnuts. Crystal Knifes drop was changed to a lower gold ammount, but they didnt add an impossible ktp. Added lvl cap for spider noobs(woot one that wasnt against us.. oh wait.. it kinda was cuz pande already had 800 arch spider noobs)..
You mean, they dont tell us what they change? They just change it as we're using? Then they dont even tell us and we get raped by a drow warrior? Wow.. guess its the best staff money cant buy. And yes, im being slightly hostile towards staff, but frankly i think it isnt undeserved by any means. Change things for the better of the game, not the better of a clan please. You know exactly what i mean by this. Change things for both sides, or run off all these wonderful players you have before this new server opens.
05-30-2009 22:20:44, Scripto: Just to let everyone know that is on and they can pass the word to other... over the next few minutes I will be altering 2 squares in the game.. maybe more if I notice them.. 1 being the Goblin Well in Faravar, and 2 being the back entrance to Tirentek.. Giving you plenty of warning so don't want to hear any crying..
That was a sytem announcement made by staff. It gave warning. Not my fault your clan did not pass this info along to you.
It is not my fault Cody failed in his attempt to form clearly readable statements then. He should have taken a few moments to formulate a sentance, write it down, proof read it, then post.Cody crammed two different statements together. One about thieves being able to camp the malok guild for hours and one about thieves being able to click mobs with ease(small snakes among other things). He left out the advantage of the dagger of the winds. Or the easy accessible constitution modifiers that make you move like an invis mage/druid. Or the fact that the emerald dagger drop rate is ridiculously high. Thieves can basically train anywhere. But normally chose to hide in the hole in the ground. Yet druids can train anywhere, just not as simply as thieves, and they take this area away that isnt exactly easy to get to away from us. ....sad.va.sdf.....as.ef.asdf.. ... . .. . .. . .....
And these con mods you state, are the same ones that are readily available over there. Why not such a fuss over there? And the Emerald dagger was dropping at a very high rate because it was being killed almost everyday, and even two times a day. So when you kill something at that high rate, it will drop alot more.
I do not train in Malok all that often, and when I do, it is when no one is on. I am always at RG/HM/Dessert(not often) and other out in the open places. I never hid from my enemy. I am the catalyst that causes your clan to get pked like it does. You should have taken that advantage of openly knowing where I trained because I have said it before and pkjed me like I do your clan. And as I said, I am probably more upset about this change because now you guys won't train there anymore, and I can not kill you all.
This is the internet. I can act any age I like. This is not the real world. This is a place for me to have fun. And I normaly shoot for age 7, so maybe I should try a little harder? And stop thinking about my nuts. Are you a man who likes men?I think your brain needs to catch up to the age of your nuts. At least a few years. I mean, you act like your twelve. Anyways.
The drow warrior is not impossible to solo. I did it on my thief. I only used a few pots. I did not have my precious DotW on either. And by Alec's thoughts of druids being so much better PvM than thieves are, you should have no problem then. It is a bit harsh though.Yeaaah. Lets add ktp's that are impossible to kill everywhere. You made a good point about the rattler, but nuts.. still easily fixable without throwing a drow warrior there. Maybe spawn a brown bear and a black bear. Not that a ktp there really matters. You and i both know exactly why it was added, and are both probably pretty certain that a "hardcore" mob was chosen intentionally.
And as for you attacking Jim, shame on you picking on the elderly. But then you are a snot nosed young whipper snapper. That is all you kids of your generation know how to do.
Jim, hide your social security check, Ryan is on the prowl.
You are not even real staff at the moment. you do not even have a name for your game. We will pick on you when the time comes though.Thanks, but if you meant me. I hate everyone equally, no exceptions.
Edited by Walt, 05 June 2009 - 08:47 PM.
#24
Posted 05 June 2009 - 08:45 PM
#25
Posted 05 June 2009 - 08:47 PM
it was a interesting topic till certain people started accusing other people in colour code.
I have looked into the kill to pass issues (Drow Warrior mainly) and will discuss with the 1a staff team what we could do. There was an original announcement made by Scripto stating there was changes. He did this in /announcement log. He was heading the change and it was up to him how to announce the change, Oracle and myself were involved in discussion, no-one else.
This is now locked, any other attempt to open a topic to discuss this will be locked and the creator punished.
Any other attempt to accuse staff of biased towards ex or current users will result in punishment, whether in "code" or straight out saying it. We are fed up of hearing it.
The rules clearly state, any issues with staff must be brought forward via e-mail to admins only (JLH, Pandilex, Oracle). This must not be posted publicly, as its clearly against the rules, it is punishable.
Good day to you.
Piggy Or Derlok ingame
1 user(s) are reading this topic
0 members, 1 guests, 0 anonymous users


This topic is locked








