Fighters/Paladins should have an ability that draws the monsters hate to him/her. What's the point in creating a good balanced non-all thief party if Fighters/Paladins are useless? They're supposed to be tanks, right? I think this would make players think a little more about what they really want to do for a party, and maybe make everyone not choose the same class all the time.
Provocation
Started by Gin, Oct 26 2008 09:26 PM
1 reply to this topic
#1
Posted 26 October 2008 - 09:26 PM
#2
Posted 26 October 2008 - 10:03 PM
I believe I made this suggestion years ago on the old forums. This would make it so a Cleric would only have to focus on one person rather than the whole party, which would make clericing much much easier, or making fighters without a cleric in a group way harder. I'd like to see the game progress as far as aggro generation, but I highly doubt it will happen, although I do support the concept.
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