The Experience Cap Messages...
#1
Posted 09 April 2006 - 05:56 AM
I would like the message to be toggleable.
I don't think it was made to simply annoy players into leveling, but instead to let them know that they are no longer gaining experience on the character. If it was toggleable, it would first let us know; then leave us alone if turned off.
Sometimes I do not want to level a character up. Since many areas have level limits, I leave some crits at the level so they can continue to go to the area---they will never be leveled above the cap, but they get the message anytime they do anything---it gets really old and kind of annoying for my clerics, which I do not scroll.
-Proverbs 4:7
#2
Posted 09 April 2006 - 08:33 AM
#3
Posted 09 April 2006 - 02:25 PM
#4
Posted 09 April 2006 - 07:45 PM
If you want to stay in a certain area that has a level gap, make another crit and train it to that area.
#5
Posted 09 April 2006 - 08:23 PM
If I really had to, I would just trap run any crits that I needed to be under max exp...
-Proverbs 4:7
#6
Posted 09 April 2006 - 10:48 PM
Please, stop trying to insult my intelligence due to your selfishness. It's a bad idea. It was already strongly disagreed with in the last topic. It's strongly disagreed here so far.
#7
Posted 09 April 2006 - 11:01 PM
I think you misunderstood what is being suggested here.
I don't want the characters to keep gaining experience; that was abused and it's wrong for them to go up and up on exp while sitting at a low level.
The suggestion is that the message about max-exp simply be toggleable; so that the message doesn't come up after every action by a crit ready to level if the toggle is off.
There is no bonus to this that would help train or anything. It simply keeps a message from bothering players.
If you thought I was saying they should keep gaining exp like the other guy, let me know and I can amend any posts you need me to; I don't think you're an idiot or something, but either you blew a toggle out of proportion, or thought I was making the suggestion the last guy did about not having an experience cap.
-Proverbs 4:7
#8
Posted 09 April 2006 - 11:32 PM
It's a simple toggle command, it's not letting a crit level up and still stay in the area. It won't affect anything about the game except an annoyance for some people, if there is something annoying ingame, why should it remain? It doesn't help anyone at all.
I'm not sure what reasons have been said for it to remain, but here's an obvious reason for it to be gone.
Usually, as soon as someone gets a crit to the exp they need to level up, they'll level that crit up as soon as they stop training rendering the message useless. Now, if people wanna keep their crits that same level and never level them up, the message is still useless.
Unless people are stupid, they will notice no more exp gain while training. [sarcasm] All we need is people encouraged to be absent minded. [/sarcasm]
Edited by Ryuku, 09 April 2006 - 11:33 PM.
#9
Posted 09 April 2006 - 11:57 PM
If you're capped out on exp and you are max level for that area with a level cap, your crit should have no right to stay in that area. If you want to keep training in that area and don't want that message, then make a new crit.
To sit here and say that the /togglee exp message has no bonus, is a severe laugh. The bonus is that it won't annoy those players who have maxed out exp on maxed out levels in an area with a level cap to go and level their crits.
Gaddy, me and you talked in page. I told you how it was seriously annoying that those in swamps for example are sitting in there on maxed exp, maxed level crits just to pk those on lower levels. It's not right and that is more annoying to people than those stupid messages. They can't train with experts crits that shouldn't be allowed in there killing them left and right. Edit: Gaddy, you even told me about certain players who even do this. So there the main bonus of making that message toggleable.
There is a reason for those messages just like there is a reason that certain area have level caps on them. It should not be toggleable just so you don't get annoyed, don't have to level up and can sit on a boss all day or stay in area so you can make more gold.
Call me stupid for thinking about the other players who escape to these level capped areas to get away from the arches in areas that have no level caps who only wish to experience an area for themselves without the fear of maxed out exp, maxed out level crits hogging up the gold, monsters, and bosses. And I'm sorry, making a message that tells you to level your crit just because you find it annoying to make your illegal gaming experience longer in a level cap area is just plain wrong and selfish. And I would expect more from a staff member than this.
Btw.. Ryuku, it was why I added the suggestion that I did about crits at max exp on a level should no longer be able to hit anymore till they actually level. It's the only way to make this whole thing fair.
Edited by MysticStorm, 10 April 2006 - 12:07 AM.
#10
Posted 10 April 2006 - 12:16 AM
Yes it can get annoying, especially if you're on a kill to pass monster, but to be fair, so would carrying around a brightly glowing blade all of the time...
But seriously. If its that much of a bother, you're left witha few options:
Go die a few times, or level up.
What the what?
#11
Posted 10 April 2006 - 03:00 AM
#12
Posted 10 April 2006 - 06:33 AM
Edited by MysticStorm, 10 April 2006 - 06:36 AM.
#13
Posted 10 April 2006 - 03:27 PM
#14
Posted 10 April 2006 - 09:25 PM
There I've got to say I think you are incorrect.and obviously JLH did when he made that message to go off when you maxed out on experience and it tells you to go level up and that doesn't matter what area you go to. So again, don't see need a reason to change it. I am pretty sure that the staffers who put the level caps on certain areas didn't make it so people could max out on experience and just stay there. If that was the case, the staff that made the areas, wouldn't have put a level cap on those areas They made the areas so people could train their crits within a certain level in safety from higher levels and for crits to get the hell out when their level is up. It is not a power to keep a crit at a certain level. It's cheating, abusive to the areas intentions. To get out when a crit is a certain level is just plain common sense and courtesy and right thing to do.
Staffers who created level capped areas wanted a few things, but I don't think they assumed players wouldn't leave characters at the levels to complete the tasks.
-Give lower levels a place that matches their abilities.
-Allow them to make an area that not everyone can just rampage through on 20 arch characters. They don't have to make everything as if a person would dominate the area with a big ol' group.
-The sections can be a bit above average exp because a load of arches won't flow in too quickly if the characters cannot train the same way all the way to arch.
Hence why the exp cap was put on---to prevent players from using the swamps for ages while still level 25 or "power-training" in SDG on a level 20 thief all the way to 250m.
The cap wasn't put on to kick them out of areas, but to prevent area abuse.
They're still able to go, but they do not gain experience past a certain point.
The message was put in to notify older players of the change---or they may just not notice and be very confused. It's not stupid of them; sometimes exp isn't followed really closely and it could take 2-3 trips before they noticed.
-Proverbs 4:7
#15
Posted 10 April 2006 - 09:48 PM
1- Take crusher for example...do you think he'll stop pking in swamps just because of that annoying message?
There is no advantage of a lvl 25 at the cap v. a lvl 25 halfway to level-- they'll hit the same.
People are going to keep things in areas if they want, there's no way to regulate it either. Stop being a hater.
Oh yeah, supported
deimos the noob said no
#16
Posted 11 April 2006 - 01:08 AM
Good day, Hope this clears up false assumptions about level caps for some.
Amy of Draco
#17
Posted 12 April 2006 - 06:47 PM
To whoever 'mysticstorm' is:
1) The idea is not 'strongly disagreed'. Re-read the thread please. You and dark are the only people opposing it.
2) Its not cheating. If you have a party to play a level 25 area, you have a party to play a l25 area.
3) Not all capped areas are for 'newbie' players. Gandaras and Natura (which just happens to be the place where you get the best arch druid helmet in game) are aimed at more experienced players to use low level alts on.
4) If you are going to refer to 'the previous post', ffs CITE IT!!!!!! When you learnt to use the internet did you ever hear about 'hyperlinks'?
5) If, due to extremely high levels of narcotics consumed by staff members, your stupid idea to prevent people hitting when they are red line for max level should come in, people would just self pk and trap run.
#18
Posted 12 April 2006 - 07:34 PM
Metal/Tanis in game.
#19
Posted 12 April 2006 - 09:22 PM
#20
Posted 12 April 2006 - 10:18 PM
#21
Posted 27 April 2006 - 05:26 PM
Also, shouldn't this totally be in 'Improvements' as it is improving something which is already in the game?
#22
Posted 27 April 2006 - 11:31 PM
It is noted as I see no problem in making a simple text info message toggleable.
#23
Posted 27 April 2006 - 11:33 PM
Supported.
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