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Title: New Class-Sage Post by Mystic_Ninja on 12/21/03 at 07:01:43 Ok, here's my idea for a new class. This is in correspndance with my other thread at: http://www.nightmist-online.co.uk/cgi-bin/YaBB/YaBB.pl?board=mapdev;action=display;num=1071991316;start=0#0 Sage Races: Elf, Human, Half-Elf Maxstats| ---------- Str. 16 Int. 22 Dex. 19 Con. 19 Wis. 22 Char. 18 Weapons| ---------- See My Other Thread For Details Iron Staff Staff of Illusions Staff of Divine Power Staff of Holy Destruction Staff of Ultima Armor| ------- See My Other Thread For Details Robes Ornate Robes Holy Shroud Holy Cloak Spells| ------- Check my Other Thread For Details Divine Light Fireball Shield Destruction of Kre Illusion Holy Condem Hell Rising That's it. Post what you think. |
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Title: Re: New Class-Sage Post by Mephistroth on 12/21/03 at 08:58:44 Erm, surely the max stats are what the races give you, not what you say they give you? Its no good saying: Str. 16 Int. 22 Dex. 19 Con. 19 Wis. 22 Char. 18 When no race can actually get that... and if you're introducing a new one, at least say so. Weapons are stupidily over powered. Stat mods should be rare, not every weapon having one. Even at level 14 they get +2 int! Care to post any more info on spells? levels? desc? damage? |
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Title: Re: New Class-Sage Post by Issy on 12/21/03 at 18:05:40 Its like, an over-powered mage........ |
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Title: Re: New Class-Sage Post by Mystic_Ninja on 12/21/03 at 19:30:52 Sry bout that. I didn't mean it to be that way. Get rid of all the stat modifiers on em. I was half asleep when I put down the stats, and i forgot that race determines it. When I put down the stat modifiers, i meant like when you equip a boh, the damage you do increases. I meant that the sages spells would slightly increase. |
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