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Nightmist - Improving the game >> Nightmist Development >> New Class-Sage
(Message started by: Mystic_Ninja on 12/21/03 at 07:01:43)

Title: New Class-Sage
Post by Mystic_Ninja on 12/21/03 at 07:01:43
Ok, here's my idea for a new class.

This is in correspndance with my other thread at:
http://www.nightmist-online.co.uk/cgi-bin/YaBB/YaBB.pl?board=mapdev;action=display;num=1071991316;start=0#0

Sage
Races: Elf, Human, Half-Elf
Maxstats|
----------
Str. 16
Int. 22
Dex. 19
Con. 19
Wis. 22
Char. 18

Weapons|
----------
See My Other Thread For Details

Iron Staff
Staff of Illusions
Staff of Divine Power
Staff of Holy Destruction
Staff of Ultima

Armor|
-------
See My Other Thread For Details

Robes
Ornate Robes
Holy Shroud
Holy Cloak

Spells|
-------
Check my Other Thread For Details

Divine Light
Fireball
Shield
Destruction of Kre
Illusion
Holy
Condem
Hell Rising

That's it. Post what you think.

Title: Re: New Class-Sage
Post by Mephistroth on 12/21/03 at 08:58:44
Erm, surely the max stats are what the races give you, not what you say they give you? Its no good saying:

Str. 16
Int. 22
Dex. 19
Con. 19
Wis. 22
Char. 18

When no race can actually get that... and if you're introducing a new one, at least say so.

Weapons are stupidily over powered. Stat mods should be rare, not every weapon having one. Even at level 14 they get +2 int!

Care to post any more info on spells? levels? desc? damage?

Title: Re: New Class-Sage
Post by Issy on 12/21/03 at 18:05:40
Its like, an over-powered mage........

Title: Re: New Class-Sage
Post by Mystic_Ninja on 12/21/03 at 19:30:52
Sry bout that. I didn't mean it to be that way. Get rid of all the stat modifiers on em. I was half asleep when I put down the stats, and i forgot that race determines it. When I put down the stat modifiers, i meant like when you equip a boh, the damage you do increases. I meant that the sages spells would slightly increase.



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