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Nightmist - Improving the game >> Nightmist Development >> Re: Dark Mist
(Message started by: alone on 12/11/03 at 14:37:51)

Title: Re: Dark Mist
Post by alone on 12/11/03 at 14:37:51
I like the base idea of this.. But it's lacking something, but i can't quite say what.

Also, I'd make it level 25 - 30, and maybe make the monsters a lil stronger.

Title: Re: Dark Mist
Post by Fujin on 12/12/03 at 07:09:26
I was thinking about that maybe boost miny bosses up a k or two gona throw in the bar tender part soon, also thinking about maybe instead of having nm perale to nm making it up side down, that is to say flip it around so every thing is opisite of north and south and east and west, and making it north of nm going threw the grassy meddows directly north of nm... sounds good.

Title: Re: Dark Mist
Post by Angelus on 12/12/03 at 10:55:29
You should only make it accesible by using some kind of orb or crystal. Like you would move to another dimension or time or some sort....

Title: Re: Dark Mist
Post by Fujin on 12/13/03 at 19:36:03
I was thinking about that but something a litle more perminet dunno don't wana make it a town that hadly gets used... but I'v decided instead of making it look exsactly like nm we will turn it up side down... don't know if I posted that.... and add some shops...

I was working on the map had it all maped out including sarounding areas and citys and my computer crashed so I have to do it all over agine :(

Title: Re: Dark Mist
Post by Fujin on 12/15/03 at 00:12:28
ok look at first post for second draft also wanted to note that there staff monsters don't drop any thing are just there for a part of the storie

Edit: also thinking about making vamp cloths for all classes for those who wana be a part of town :) with good armor base and all



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