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Nightmist - Improving the game >> Nightmist Development >> Castle Zsama (mpk/paci area)
(Message started by: Jurian on 10/06/03 at 09:54:10)

Title: Castle Zsama (mpk/paci area)
Post by Jurian on 10/06/03 at 09:54:10
OK lol this still needs to be worked out but i guess i'll post my first ideas and ask for some comment.

Story behind castle Zsama:

Ages ago Lord Zsama hungred for even more power then he allready had and decided to attack the land of the elves. The Elves were alot stronger (both as an army as in willpower) then he ever immagined. Lord Zsama was about to lose the battle and decided to ask the dark druids (or necromancers???) for their help.

The dark druids unleashed a plague that killed allmost all the Elves yet a small group of the most powerfull elves managed to curse the land of ZSama which made it impossible for the souls of the people of Zsama to find peace in life and death.

First floor:

After defeating the guards standing at the bridge crossing the moat around the castle you enter the great courtyard of the castle.

At the edges of the courtyard you see stables and some small shops. In the center of the castle there is a dried out well.

At each edge of the courtyard rise massive towers above the walls.

==============================================
The well leads to the second floor (dungeons)
to get into the well you need an item which will be dropped by the boss in the 4th tower.

to get to the 4th tower you will have to kill the small bosses in the first 3 towers starting by the boss in tower one (drops tower 2 key) ehtn the boss in tower 2 (drops tower 3 key) and so on.
==============================================

monsters on first floor.

Castle guards (undead): damage around 50-60 (2 stam attacks?) uses spear and swords.

Blacksmith (undead): damage 50-60 attacks with hammer or something.

Stable boy (undead):  damage 40-50 uses horse whip.

other easier monsters, Skeletal Horse 30-40 damage, skeletal dog 20-30 damage and skeletal cats / rats 10-20 damage.

Tower bosses are Undead Archers:
2 stamina attacks 60-80 damage. use antique long bow with bone arrows. (10k hp?)

============================================================================================

Second floor: Dungeons.

The massive dugeons beneath Castle Zsama have the word death written all over it. There are Elven bones in allmost every dungeon, some still have their shackles (sp?) around their wrists and ankles.

Monsters:

(all undead ofcrouse)

Zombie Guard: attacks with pike 70-80 damage

Zombie Murderer: attacks with bloody axe 60-70 damage

Zombie Thief: attacks with deadly knife 60-70 damage

Zombie slave: attacks with shovel 50-60 damage

==============================================
==============================================

At some place in the dungeons you can go through a crack in the wall and enter the third level which is a maze of caves.

This is jsut a massive maze of caves (enter description here)

Monsters:

Dark Druid (not undead!!): attacks with spells 70-80 damage (maybe 2 stamina?)

Follower of Zsama: 70-80 damage 1 stamina uses undead sword (just a touch of old nm there)

==============================================
at the end of the maze you find Lord Zsama at the underground lake)
==============================================

Boss:

Lord Zsama (undead??? don't know don't want this to be a paci crowded boss really): 3 stamina attack 80-90 damage
attacks with scepter of power and throws jewelry at you (60-70 damage)

sometimes he heals because one of the dark druids thought him the spell of heal.

Drops: 2% chance on a drop. drop is either a heal scroll for mages (heals around 50-60) or:

Blade of Zsama:

This ancient blade was stolen from the elves by lord Zsama himselve. The beautiful blade was made by the elves finest craftsman. equip: all but paci's) base damage 28 and +1 dex and +1 char (cuz of it looks) magical: yes

ok lol i know it needs some work on descriptions and all but my head hurts and i know you ppl will have comments on it lol

modify: this area is a mpk area and should be really hard cuz the item that is dropped is pretty strong lol.

edit2: area designed for this idea
http://www.nightmist-online.co.uk/cgi-bin/YaBB/YaBB.pl?board=Suggestions2;action=display;num=1065185643


Title: Re: Castle Zsama (mpk/paci area)
Post by Forgotten Ancient on 10/06/03 at 16:06:34
d**n sounds cool Jurian, great idea!

Title: Re: Castle Zsama (mpk/paci area)
Post by ice_cold on 10/06/03 at 16:28:55
the boss should be harder, for a massive boss it seems kinda weak. Personally, i think it should have an extra stamina, and heal iteself, requireing lots of teamwork, even from those not in you clan, since the weapon is so rediculously powerful. look at the hydra body, a boss ment for level 25's, it spawns heads which have 2 stamina, hit for 60's, poisons for 25, and the body hits for 100. At many times, you can be fighting 3 heads and the body, which can equal 460 damage withought poison, yet this thing can only do a max of 270...

Also, the story doesn't seem very comrehensive, and should probably be more in-depth for any area of this magnitude.

Edit: but it does seem to be coming along okay
Edit 2: berserkers shouldn't be able to equip the weapon because it mods

Title: Re: Castle Zsama (mpk/paci area)
Post by Jurian on 10/06/03 at 19:24:54
the boss heals but yeah maybe harder but then again if it has 100k hp and heals for 10k it's gonna be a pregnant dog to kill.

and yes zerkers shouldn't equip. and i jsut amde that story up like while i was posting lol.

jsut wanted some replies before i make more of it :D

Title: Re: Castle Zsama (mpk/paci area)
Post by Jinx on 10/07/03 at 03:36:26
Sounds great .... good work thus far   :)

Title: Re: Castle Zsama (mpk/paci area)
Post by Jurian on 10/07/03 at 09:54:46
ok got the first map done but if i save it as a bmp it's way to freaking big (like 2mb) and photoshop won't open it (gives me some error) to make it a jpg.

anyone know a diff way to making the pic/map smaller?

btw i used ascii mapmaker to make the map :D

Title: Re: Castle Zsama (mpk/paci area)
Post by Jurian on 10/07/03 at 14:30:36
hmm made a first map lol :D

edit: apparently i'm not allowed to show maps my bad lol :D

courtyard and towers :D

Title: Re: Castle Zsama (mpk/paci area)
Post by Bill on 10/14/03 at 21:48:43
Heal Spell for mages....  :o :o :o :o :o :o :o :)

Title: Re: Castle Zsama (mpk/paci area)
Post by Jurian on 10/15/03 at 08:49:22
well they need something lol thought that might help em a bit. like paci aid or something :D

edit: they cna only heal themselves with it.

but the area ain't coming anyway :D

Title: Re: Castle Zsama (mpk/paci area)
Post by Bean on 10/15/03 at 15:18:12
I assume it isnt coming due to the 'development pause' of the areas of nightmist?

Bleh...

Title: Re: Castle Zsama (mpk/paci area)
Post by Jurian on 10/15/03 at 17:58:56

on 10/15/03 at 15:18:12, Bean wrote:
I assume it isnt coming due to the 'development pause' of the areas of nightmist?

Bleh...


well that's the reason for them not to look at it at all lol :D



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