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Nightmist - Improving the game >> Nightmist Development >> Alternate Boss Drops!
(Message started by: Zephie on 05/04/03 at 01:51:55)

Title: Alternate Boss Drops!
Post by Zephie on 05/04/03 at 01:51:55
Got an idea for an alternate boss drop? Post it here. Make sure to include the following..

What boss drops it?
What classes are able to equip it?
What is the level requirement?
Stat changes, Armor Value or Base Damage?
Description?


Title: Re: Alternate Boss Drops!
Post by newb on 05/04/03 at 02:14:56
Library info for Crocodile Skin Helmet:
Armor base: 4, Can be worn by: fighters, paladins, rangers, Description: The Crocodile Skin Helmet is made from real tough crocodile skin! It provides more protection than standard helmets and still allows you to be the envy of all your friends!, Level needed to equip it: 5, Strength modifier: 0, Intelligence modifier: 0, Dexterity modifier: 0, Constitution modifier: 0, Wisdom modifier: 0, Charisma modifier: 0.

Boss should be obvious, heh.


Title: Re: Alternate Boss Drops!
Post by Android 20 on 05/04/03 at 02:50:55
Library info for Precise Crystal Shield:
Armor base: 25, Can be worn by: fighters, paladins, Description: This shield is made from crystal right off of the Crystal Giant himself.It is very heavy and takes alot of strength to hold.This shield provides great resistance against even the most crushing blows.Level needed to equip it: 30.

Dropped by:Crystal Giant

(thought it may be a good idea to bring back this great shield from old nightmist ;))

Edit1:Just saw that its already in game as a staff only item...I figure Ste used it when he was staff :P.Perhaps you could make it a player shield and not staff only? :D

Edit:2 Just noticed I put staff online item instead of staff only lol

Title: Re: Alternate Boss Drops!
Post by Android 20 on 05/04/03 at 18:53:43
25 armor base seems to be a bit high...So maybe around 23 armor base on the PCS ???

Title: Re: Alternate Boss Drops!
Post by Zephie on 05/04/03 at 21:14:27
Hm, instead of bringing back old items we should concentrate on new items..

Title: Re: Alternate Boss Drops!
Post by Stotic on 05/04/03 at 22:42:45
I don't see a problem with bringing back old equipment.  It's been done before.  And I believe its pic is still unused by something else.

Title: Re: Alternate Boss Drops!
Post by Zephie on 05/04/03 at 22:52:43
but for an alternate to the Crystal Giant?

Title: Re: Alternate Boss Drops!
Post by Stotic on 05/04/03 at 22:54:24
I'm guessing you're thinking that the cg's accessibility is too easy to drop and item such as the shield.  I completely agree.

Title: Re: Alternate Boss Drops!
Post by surkillalot on 05/04/03 at 22:55:57
Hay it all sounds good to me

Title: Re: Alternate Boss Drops!
Post by Android 20 on 05/05/03 at 01:08:50
Ah well...I couldn't think of any other boss to put it on.Thought CG sounded good..*shrugs* Maybe you could put it in on another boss then! :D

Title: Re: Alternate Boss Drops!
Post by Tender_Foot on 05/06/03 at 05:31:55
Stone club
The large stone club is made hard rock from the mountains of sentent and is very akward and heavy.
Class requirement: Fighters, Berserkers
lvl requirement: 20
Base Damage: 23
Mods: Dex -1
Dropped by Ettin....1%

Title: Re: Alternate Boss Drops!
Post by Valeska on 05/07/03 at 11:24:19
(to Tender) this thread is for alternate boss drops, which means think of a boss that drops 1 item.. and think of a new item for the boss to also drop. Like a 50/50 deal. Not make completely new ones for regular monsters ;)

Title: Re: Alternate Boss Drops!
Post by Tender_Foot on 05/10/03 at 07:42:44
i was reading other thread, and from what i got from it, it said post items here. weather or not its a boss drop, if she says continue discussion here, thats what im going to do.

i would also appreciate it if you stop taking pokes at me

Title: Re: Alternate Boss Drops!
Post by Blast on 05/10/03 at 10:40:01
hey stone club idea is good!

Title: Re: Alternate Boss Drops!
Post by Blast on 05/10/03 at 10:49:32
Library info for Spider Amulet:
Armor base: 2, Can be worn by: fighters, paladins, rangers, mage, druid, cleric.  Description: A shiny looking medalion shaped to look like a little spider. , Level needed to equip it: 12, Strength modifier: 0, Intelligence modifier: 0, Dexterity modifier: 0, Constitution modifier: 0, Wisdom modifier: 0, Charisma modifier: 0.

Elshira?

Title: Re: Alternate Boss Drops!
Post by King o Sausage on 05/10/03 at 13:40:48

on 05/10/03 at 10:49:32, Blast wrote:
Library info for Spider Amulet:

I like the idea as a whole. It's just the name that doesn't exactly "strike a chord" with me. Although I can't really come up for any alternative names for it.. ::)

Edit: Spelt "Although" - Althought...

Title: Re: Alternate Boss Drops!
Post by Gwerradon on 05/10/03 at 21:17:29
Library info for Sprits' Crystal:
Armor base: 17, Can be worn by: Clerics, druids, fighters, mages, paladins, rangers, thieves, berserkers,  Description: The crystal glows bright green, and when added to an armor piece, turns blue and enhances your armor temporarily, Level needed to equip it: 5, Strength modifier: +2, Intelligence modifier: +2, Dexterity modifier: +2, Constitution modifier: +2, Wisdom modifier: +2, Charisma modifier: +2.

Dropped by the spirit of ruh guul or however u spell it.  it should do this temporarily for 2 minutes max.  This should be a good one for the newbs  lol

Title: Re: Alternate Boss Drops!
Post by InsaneNinjaPhreak on 05/10/03 at 21:20:53
thats a little too good for something like ruh-ghuul he's too easy to kill, and a drop with all those mods would be insane.

Title: Re: Alternate Boss Drops!
Post by Gwerradon on 05/10/03 at 22:34:51

on 05/10/03 at 21:20:53, InsaneNinjaPhreak wrote:
thats a little too good for something like ruh-ghuul he's too easy to kill, and a drop with all those mods would be insane.


lol, true maybe i did get a little carried away, ok, just add +2 to str, and make it 1 minute and 30 seconds

o, and after the time has expired, "The Spirits Crystal disolves and the dust is blown away from your armor"

Title: Re: Alternate Boss Drops!
Post by iDenTiTy on 05/11/03 at 03:43:04

on 05/10/03 at 21:17:29, Gwerradon wrote:
Library info for Sprits' Crystal:
Armor base: 17, Can be worn by: Clerics, druids, fighters, mages, paladins, rangers, thieves, berserkers,  Description: The crystal glows bright green, and when added to an armor piece, turns blue and enhances your armor temporarily, Level needed to equip it: 5, Strength modifier: +2, Intelligence modifier: +2, Dexterity modifier: +2, Constitution modifier: +2, Wisdom modifier: +2, Charisma modifier: +2.


1. Berserkers can't have armor.
2. Berserkers can't have mods.
3. 17 armor for a level 5 is pretty high.

Title: Re: Alternate Boss Drops!
Post by Horror on 05/11/03 at 11:13:43
1. This is only temp.
2. This is only temp.
3. I agree ;p

Title: Re: Alternate Boss Drops!
Post by Oracle on 05/11/03 at 12:46:02
If your saying that it's only temp. that zerkers don't have armor, I think it is going to stay like that.

Title: Re: Alternate Boss Drops!
Post by Zephie on 05/11/03 at 12:47:05

on 05/11/03 at 12:46:02, Oracle wrote:
If your saying that it's only temp. that zerkers don't have armor, I think it is going to stay like that.


* nods

Title: Re: Alternate Boss Drops!
Post by Gad on 05/11/03 at 13:29:03
Mayor's Tuxedo
Armor base: 0, Can be worn by: fighters,paladins, rangers, mages, clerics, thieves Description: The mayor's old suit, very formal, could be worn to any fancy occasion.
Level needed to equip it: 1, Strength modifier: 0, Intelligence modifier: 0, Dexterity modifier: 0, Constitution modifier: 0, Wisdom modifier: 0, Charisma modifier: 0.

just an idea for an alt. drop for mayor..it could be like..1/10 or something...this could be something people could wear around to like, weddings and stuff..although suit seems like it might imply pants...not intended.

Title: Re: Alternate Boss Drops!
Post by Horror on 05/11/03 at 15:33:03

on 05/11/03 at 12:46:02, Oracle wrote:
If your saying that it's only temp. that zerkers don't have armor, I think it is going to stay like that.


I meant its only a temp armour increase.

Title: Re: Alternate Boss Drops!
Post by King o Sausage on 05/11/03 at 18:56:48

on 05/11/03 at 13:29:03, Gad wrote:
just an idea for an alt. drop for mayor..it could be like..

The mayor is hard enough to kill. Gotta be there at the right time and hope that a huge party doesn't come and knock you off of your pedestal. I would be really upset if I actually did kill him and I got a stupid Tuxedo.... Maybe make it an expensive item in Sarka or something?
Vote no to alternate boss drop on Mr. Mayor Tvarti.

Edit: Maybe even make it a daily/weekly /examine at the Mayor's House..

Title: Re: Alternate Boss Drops!
Post by Tender_Foot on 05/12/03 at 03:45:38
mayor isnt that hard to kill. and getting a tuxedo would be better then a museum key for me. In the multiple times ive been there, i also have never seen anyone else around the mayor, and half the time anywhere in sarka.

Title: Re: Alternate Boss Drops!
Post by Android 20 on 05/12/03 at 05:05:27
I know I would be upset if I killed the mayor, and he dropped some lame tuxedo lol.

Title: Re: Alternate Boss Drops!
Post by Brat on 05/12/03 at 11:00:02
I'm Hardly ever there if Ever buuuuuuuut here goes nothing....

Demonic Mask: Dropped By Demonic General

Library Info for Demonic Mask:
Base Armor:12 Can Be Worn By: Fighters,Rangers,Thieves,Paladins, Description: The Evil Has Been Vanquished or Has It, The Smile of The Demonic General Remains lieing on the floor, You retrieve it, Put It on, Now You Wear the Smile of The General but Not Without A Price. Level Needed To Equip It: 29  Strength modifier: 1, Intelligence modifier: 0, Dexterity modifier: -1, Constitution modifier: 0, Wisdom modifier: -1, Charisma modifier: -2

Reasoning behind Stat Changes........The Demonic General is strong wearing his smile may bring his strength into you......but with the price of wearing his crooked smile..he deems to Take away precious points way such as Dex (To Hit or Able to Be Hit)...Wisdom (Were you wise in the first place to retrieve and place on your body this powerful relic?)....And We Assume the Demonic General Being Very Ugly Not Just Orcish Ugly but UnDead Ugly for the Drastic -2 To Charisma..........With Various Items the Stat +'s and -'s can be equaled out I think........Just a thought it's 6am and I never noticed this before, but now that I have, I may post more, depends on how well this one is received!

Title: Re: Alternate Boss Drops!
Post by Blast on 05/12/03 at 17:12:27
tell me what would be the point of wearing the mask then if it takes my wis and dex and gives me 3 points more dmg?!?! i would prolly kick my comp if iever got to demonic general without tr and killed it myself and then got the mask!

Title: Re: Alternate Boss Drops!
Post by Horror on 05/12/03 at 17:42:10
Idea seems good, but I just can't see anyone wearing it, the dext, char and wis is far more important to me, and a lot of other people I expect.

If it was changed a little, I think the idea would be quite good.

Title: Re: Alternate Boss Drops!
Post by Blast on 05/12/03 at 17:43:04
maybe if it was wis and char only ? (no dex)

also make it 10 % drop  because hally is what everyone wants! and prices of hallys are already high

Title: Re: Alternate Boss Drops!
Post by Brat on 05/13/03 at 04:52:43
And You've made my points terribly clear, It's called a Cursed  Item, if Your a fighter wearing Sg's that dex won't mean a thing, you'll still receive the plus one, I've made it notibably clear on why the stats would change, I for one would still enjoy getting a mask like that, My Armor would increase, and for my thieves, My asassinate with a dwarf would be intimdatingly deadly, for with certain items, and dwarf could be looking at 23 str and 19 dex even with the mask, if you have a mage after you, consider the wis and downside but with every Plus there is a minus, this one Relic could be a turning point in the creatively of ones character and how well you play that character.........even more reasoning behind the Demonic Mask

Title: Re: Alternate Boss Drops!
Post by Horror on 05/13/03 at 08:32:38
Yes but if you wore sgs without the item, then your dext would be one higher ;p I'd much rather have a point of dext than str, so losing dext, wis and char for just +1 str and 12 armour isn't really that good.

It may be a cursed item, but it seems kinda pointless to me to put items in that only a few people will use.

Title: Re: Alternate Boss Drops!
Post by Brat on 05/13/03 at 10:47:20
Once Again My Point Be Made, It's about the way you are with your charater....Boots of Time takes away 1 dex and doesn't give you near the armor........Sometimes Items in a game doesn't always Give you A benefit, sometimes what may be pointless to some, is awesome to another......It's up to the Sysop's mainly, but I was just trieing to bring alil adventure into the game, Im sure some of those Items that are windia, PPL hardly use, but hey, some ppl find a way to use em.......Some People have adventure in thier blood one way or another, other ppl look at what's in it for me, *shrug* I like the adventure.........Til I think of Another Item!

Title: Re: Alternate Boss Drops!
Post by Blast on 05/13/03 at 15:10:09
yes, but dont u get how much more hallys price would raise if it was yet cut half by some stiupid masks?! and noobs want hallys cant kill demonic soldier so.. they wanna buy so they make cash but hallys would be around 200k this way..  >:(   >:(

Title: Re: Alternate Boss Drops!
Post by Aidon on 05/13/03 at 15:24:49
and hallies are supposed to be for n00bs?

Title: Re: Alternate Boss Drops!
Post by Blast on 05/13/03 at 15:29:18
.. i dont mean idiots trying to find their way to bt, but ppl who got like fighters lvl 23? and yes i think they should be able to buy hallys for the prices ppl want but.. not 200k wich hallys could cost after making demonic general drop useless sh*t

Title: Re: Alternate Boss Drops!
Post by Aidon on 05/13/03 at 15:32:13
yeah and you know sg's are too expensive too, maybe make it spawn twice a day because I would rather pay 100k.

Title: Re: Alternate Boss Drops!
Post by Blast on 05/13/03 at 15:34:58
ok, ignore me then, let everyone use pikes

Title: Re: Alternate Boss Drops!
Post by Outsider on 05/13/03 at 18:18:15

on 05/13/03 at 15:32:13, Aidon wrote:
yeah and you know sg's are too expensive too, maybe make it spawn twice a day because I would rather pay 100k.


Sg's are lvl 27, hally is lvl 20

So yea hally's are for n00bs, cuz they dont have anything magical they just hit a little more

Title: Re: Alternate Boss Drops!
Post by Tender_Foot on 05/14/03 at 04:25:22
shouldn't there be less talking and more ideas?

Hut Owner 10%
Broiled Mixture (potion)
The broiled mixture has small ground up twigs and roots in the vile, along with what smells like blood. When you hold the mixture in light, you can almost make out a lion's eye, but it must be your imagination.

When you drink: As you drink the mixture, your beastly nature seems to come to life in you

Adds: str:+2
lasts: 2 minutes

Title: Re: Alternate Boss Drops!
Post by Horror on 05/14/03 at 15:59:58
Were talking ABOUT ideas, so its ok.

Title: Re: Alternate Boss Drops!
Post by Insomnia on 05/14/03 at 23:21:37

on 05/13/03 at 15:29:18, Blast wrote:
.. i dont mean idiots trying to find their way to bt

Did you just call me idiot?

Title: Re: Alternate Boss Drops!
Post by Blast on 05/15/03 at 18:24:37
lmao, i dont know u, so cant tell u :P maybe yes maybe not

Title: Re: Alternate Boss Drops!
Post by Soap on 05/22/03 at 16:50:56
Wouldn't this piss a few people off...

Make the Bartender Drop a Beer instead of a key... lol....

Title: Re: Alternate Boss Drops!
Post by Eiements on 05/24/03 at 19:23:32
i got an idea for the spider king maybe it could drop str gloves off and on they could be like 1 str and 8 ac since poeple like dex more then str

Title: Re: Alternate Boss Drops!
Post by Jono on 05/26/03 at 06:09:32
I love the crystal shield...its a great idea

Title: Re: Alternate Boss Drops!
Post by Deval on 05/29/03 at 07:24:22
Imp Staff
Dropped by: Zanitos
Lvl Requirement: 16
Can be equipped by: Mage, Druid, Cleric.
Base Damage: 12
Magical: Yes
Description: A thin ugly long brown lumpy wooden staff of simple design, topped by a small carving of the head of the beast known as 'Imp'. Two purple jewels shine ominously from the eye sockets of the carved head.

Notes: When attacking an opponent, upon a sucuessful, full damage hit, there is an 8% chance of spawning a Skeletal Imp. As many Imps may be produced as the grid can handle, due to being a less than capable opponent. Essentially, for classes that are hideously weak at lower levels, just giving teeny weeny helping hand when presented with nasty opponents. Plus it's different and mildly entertaining.

Title: Re: Alternate Boss Drops!
Post by Blast on 05/29/03 at 09:41:42
great idea!!!

Title: Re: Alternate Boss Drops!
Post by King o Sausage on 05/29/03 at 16:25:02
Except then people could get the Imp Staff and the Shield of Faith in about 30 seconds....

Title: Re: Alternate Boss Drops!
Post by Mordakai on 05/29/03 at 17:15:43
So? Its a new player area, and its quite hard for new people (I'm talking about people that are actually new to the game, and don't have 5 level 20s to go in there)

Title: Re: Alternate Boss Drops!
Post by Blast on 05/29/03 at 23:10:14
and no, because u could make it 2 difernent drop times

Title: Re: Alternate Boss Drops!
Post by King o Sausage on 05/29/03 at 23:20:23
Only thing is that Zanitos doesn't actually "drop" the Shield of Faith. I was thinking that after you killed Zanitos you could get the Imp Staff then go down, /examine and receive the Shield of Faith. That's just what I thought he meant, which wouldn't make much sense...  If it's an alternate /examine thingy then it sounds pretty good to me.

Title: Re: Alternate Boss Drops!
Post by Ice_Cold on 05/30/03 at 02:40:12
it would be nice if zanitos dropped something, maybe only 5% of the time, since the shield of faith spawn once

Title: Re: Alternate Boss Drops!
Post by Aidon on 05/30/03 at 05:16:55
Elshira’s Bangle
Lvl Requirement: 15
Dropped by: Elshira
Equipped by everyone but zerkers
Description:  This golden bangle is encrusted with a small, silver spider.  Its eyes are made of bright gems, which glow with a magical aura, giving the wearer limited protection.
Armor Base: 1-2


Make it same drop rate as spider staff so there are not too many floating around.

Title: Re: Alternate Boss Drops!
Post by Deval on 05/30/03 at 05:52:21

on 05/29/03 at 23:20:23, King o Sausage wrote:
If it's an alternate /examine thingy then it sounds pretty good to me.


Twas what I meant.

Title: Re: Alternate Boss Drops!
Post by Deval on 05/30/03 at 06:26:52
Gloves of Hate
Dropped By: Demonic General
Level Requirement: 26
Armour: 3
Can be equipped by: Fighters, Druids, Paladins.
Base Damage: N/A
Magical: N/A

Description: A striking pair of black shining leather gloves, decorated at the wrists with a pattern of red flame twisting and streching as if reaching toward, and licking at the fingers of the wearer. Every time a life was taken at the hands of the Demonic General, part of each victims soul left its own mark upon these gloves, resulting in a product empowered with the remains of centuries of fear, terror and hate.

Stat Modifiers:
+2 Strength
-3 Wisdom
-1 Charisma

Title: Re: Alternate Boss Drops!
Post by Blast on 05/30/03 at 08:54:43
either give em same armor as centipede gloves and those modifiers that u said or give em 0 armor but:
+2 str
-2 wis
-1 char

and idea seems cool

Title: Re: Alternate Boss Drops!
Post by Cloaked Figure on 05/30/03 at 17:22:53

on 05/30/03 at 02:40:12, Ice_Cold wrote:
it would be nice if zanitos dropped something, maybe only 5% of the time, since the shield of faith spawn once



Zanitos does have a drop.

Title: Re: Alternate Boss Drops!
Post by Blast on 05/30/03 at 19:58:12
...? that would be?

Title: Re: Alternate Boss Drops!
Post by Exor on 05/30/03 at 20:03:57
Im sure he knows what he is talking about.He made the area.Thats Cyric.

Title: Re: Alternate Boss Drops!
Post by Specter on 05/30/03 at 20:29:59
He just asked what it was, he didn't say he didn't believe him lol.

Gloves of haste.. that give strength? Sorry, but from the name it really sounds like it has something to do with dext.

Title: Re: Alternate Boss Drops!
Post by Exor on 05/30/03 at 20:58:51

on 05/30/03 at 06:26:52, Deval wrote:
Gloves of Hate


Title: Re: Alternate Boss Drops!
Post by Specter on 05/30/03 at 22:09:06
Hmm, guess I need to read posts more carefully, sorry  :-/

Title: Re: Alternate Boss Drops!
Post by -Gaddy- on 05/30/03 at 23:26:37
i dont think anything should be an alt. drop on the general, hally's price has been getting to where newer players can afford them and older players remember when they costed half as much...so if it were alt drop it would cause them to get too ridiculous...

Title: Re: Alternate Boss Drops!
Post by Deval on 05/31/03 at 03:37:47

Oh posh, Demonic General would do fine with an alternate drop.

Title: Re: Alternate Boss Drops!
Post by InsaneNinjaPhreak on 05/31/03 at 05:15:57
I think an alternate drop would be fine for the General but I do think the prices for hallys now are horrid compared to what they we're when I started playing.

Title: Re: Alternate Boss Drops!
Post by Ice_Cold on 06/01/03 at 04:20:03
i think zanitos drops mana, wow, nice right?

Title: Re: Alternate Boss Drops!
Post by Dwaerkyn on 06/07/03 at 16:57:20
You know how the demonic general fights with the hally and drops it.  How about 15% of the time he fights with this weapon instead.  But only 15% of the 15% does he drop it. (he could drop hally instead)

Scimitar:  

Base Damage: 30

Str: -1
Dex: -1
Armour -10
Class: Fighter
Level: 23
Description:  This scimitar has a 2 foot long blade.  The slight curve in it results in a very different style of swordplay.  It's dangerous weight prevents even the best swordman to keep his guard up.  The powerful blade was forged by the ancient slaves' of the Black Demons, who killed their masters and banished them to the underworld.




Sorry about the lengthy description.  Alternate drop of the Demonic General.  I figure the base damage makes up for the -1 str and -1 dex and -10 armor.


Title: Re: Alternate Boss Drops!
Post by Harath on 06/07/03 at 17:26:50
I always thought Scimitars were light weapons, so I don't see how it would drop strength or dexterity.

Title: Re: Alternate Boss Drops!
Post by Bobbity on 06/07/03 at 17:29:31
And also why would any weapon drop armor?

Title: Re: Alternate Boss Drops!
Post by Pile on 06/07/03 at 17:46:05
A Great Axe lowers armour. Presumably the weight and technique required to wield the weapon makes oneself more vulnerable. At least that’s the way I always considered it.

I don’t think having 30 base damage makes up for dropping one dex, strength, and 10 armour. Consider the Great Axe again; is it really used that much in game? I think a lot of people would rather use a pike simply because the armour and dexterity penalties have quite a negative affect.  

Title: Re: Alternate Boss Drops!
Post by Stotic on 06/08/03 at 01:50:46
"It's there if you want it" is basically all you can say.

Title: Re: Alternate Boss Drops!
Post by Prophet on 06/08/03 at 02:01:19
Face of Evil.

Library info for Face of Evil:
Armor base: 11, Can be worn by: All except Berserkers, Paladins, Druids, Clerics, Mages. Description: This  Face was moulded from pure gold making its value rather high. The two horns on the top we're bones of an unkown animal, the mask looks of strong evil, giving the wearer more will to fight, making them stronger. Level needed to equip it: 28, Strength modifier: +1, Intelligence modifier: 0, Dexterity modifier: 0, Constitution modifier: -1, Wisdom modifier: 0, Charisma modifier: -2.



/shrug. General Drop.

Title: Re: Alternate Boss Drops!
Post by Zephie on 06/08/03 at 02:39:04
why would it be -1 con?

Title: Re: Alternate Boss Drops!
Post by Iria on 06/08/03 at 03:16:00
Perhaps the evil in it weakens your physical state (con) and in doing so, makes you uglier (chr).

Title: Re: Alternate Boss Drops!
Post by Deval on 06/12/03 at 05:17:15

on 06/08/03 at 02:01:19, Prophet wrote:
Face of Evil.

Library info for Face of Evil:
Armor base: 11, Can be worn by: All except Berserkers, Paladins, Druids, Clerics, Mages. Description: This  Face was moulded from pure gold making its value rather high. The two horns on the top we're bones of an unkown animal, the mask looks of strong evil, giving the wearer more will to fight, making them stronger. Level needed to equip it: 28, Strength modifier: +1, Intelligence modifier: 0, Dexterity modifier: 0, Constitution modifier: -1, Wisdom modifier: 0, Charisma modifier: -2.


Con loss could be weakly justified by the fact that it is a mask, not a helmet, whilst still giving some form of protection, it leaves oneself open to more damage from a strike around the back on the head.

Now I know this is prudish, but allow me to clean up Rich's blatantly ugly description.

Mask of Evil:
The mask is forged with pure gold, and thus, is an artifact of great value. A black leather strap spans the back of the mask to hold it in place in the heat of combat, while two bones of unknown origin protrude majestically from the forehead of the mask, creating a sinister and powerful affectation.

Title: Re: Alternate Boss Drops!
Post by Cloaked Figure on 06/12/03 at 14:35:44
Great Axe

on 06/07/03 at 17:46:05, Pile wrote:
I don’t think having 30 base damage makes up for dropping one dex, strength, and 10 armour.


If I recall correctly, the strength modifier is a bonus (not penalty); the size/weight of the axe adds to it's potential damage.

Title: Re: Alternate Boss Drops!
Post by Bobbity on 06/14/03 at 09:20:14
Scroll of Demonic Binding
Dropped by: Demonic General
Effect: Person who it is cast on cannot move for say 10 seconds?

Title: Re: Alternate Boss Drops!
Post by DrAgIn on 06/23/03 at 19:23:30
Here are just a few items/weapons you can ponder about.
Rapier:
Base damage:27 Can be used by:Fighters, Berserkers,
Description:This medi-evil weapon has many battle wounds upon close inspection. As you weild this light sword you notice the handle has blood-colored stains. It's blade is razor sharp, and looks to be able to cut anything with the slightest twitch of your wrist. Level needed to equip it:25 Magical: No Armor:0 Strength modifier: 0, Intelligence modifier: 0, Dexterity modifier: 0, Constitution modifier: 0, Wisdom modifier: 0, Charisma modifier: 0, Poison chance: 0, Poison/30s damage: 0, Monster damage table: hydra body:1.4
Dropped by the boss:Aet'thol
(This is just an idea, Zephie look it over, and get back to me if you think it is good, the rest of you can debate)

Even though you may think we have enough,Next is:
The Black Belt:
Armor base:50 Can be worn by: clerics, druids, fighters, mages, paladins, rangers, thieves, Description:This belt represents extreme strength and agility.All of those who have fought and obtained this peice oh cloth were awarded with its grace.Level needed to equip it: 20, Strength modifier: +2, Intelligence modifier: 0, Dexterity modifier: +2, Constitution modifier: 0, Wisdom modifier: +1, Charisma modifier: +1.
(Can be possible obtained by winning mosh/triplex or holding a new battle called Martial Art Exhibition?)
Tell me what you think, i will be reading posts. Ty.

Title: Re: Alternate Boss Drops!
Post by -Gaddy- on 06/23/03 at 22:13:05

on 06/23/03 at 19:23:30, DrAgIn wrote:
The Black Belt:
Armor base:50 Can be worn by: clerics, druids, fighters, mages, paladins, rangers, thieves, Description:This belt represents extreme strength and agility.All of those who have fought and obtained this peice oh cloth were awarded with its grace.Level needed to equip it: 20, Strength modifier: +2, Intelligence modifier: 0, Dexterity modifier: +2, Constitution modifier: 0, Wisdom modifier: +1, Charisma modifier: +1.
(Can be possible obtained by winning mosh/triplex or holding a new battle called Martial Art Exhibition?)
Tell me what you think, i will be reading posts. Ty.


Umm..i think that would make some kind of godly crit...maybe have it add 3 or 4 str, then make it so people can only equip it..nothing else.

Title: Re: Alternate Boss Drops!
Post by DrAgIn on 06/23/03 at 23:49:37
But the idea about the Rapier is good, right?
(i didnt make the Rapier for pally's because if i did, Rose Blade's [which are relatively new weapons] would go immeadiately out of date, and those who have them and are trying to sell them wont get squat and those who bought them, fell that they just got ripped off... ect.)

Title: Re: Alternate Boss Drops!
Post by -Gaddy- on 06/24/03 at 04:25:55
I do kind of like the Rapier, doesnt make BoT useless, but give fighters and zerkers a higher base weapon.  In my opinion they ought to have a higher base weapon so they can hit for more (base doesn't make THAT monsterous of a diff in damage) since thieves have a weapon that costs about 1/15th of fighters hally and has a higher base, i mean..shouldnt fighters be able to equip a weapon that is stronger than what a thief can use?  I dunno this is just a thought..there is probably a reason they dont have one..would it make them too strong since they've got the 6th stam to hit with?  /shrug

Title: Re: Alternate Boss Drops!
Post by Exor on 06/24/03 at 04:31:37
already a Rapier made =/


Library info for Rapier:
Base damage: 20, Can be used by: fighters, paladins, thieves, Description:  The rapier is a long slender blade crafted by and for the finest of warriors who take dueling as an art. Although not as devastating as some of the other advanced weapons around, no weapon exists which can match the rapier's ability to parry opponent's thrusts and strike back in the blink of an eye., Level needed to equip it: 20, Magical: No, Vamparic: No, Armor: 0, Strength modifier: 0, Intelligence modifier: 0, Dexterity modifier: 0, Constitution modifier: 0, Wisdom modifier: 0, Charisma modifier: 0, Poison chance: 0, Poison/30s damage: 0, Monster damage table: , Mana leech:

Title: Re: Alternate Boss Drops!
Post by DrAgIn on 06/24/03 at 04:57:13
Rune Dagger/Dagger of the Rune:
Base damage: 30, Can be used by: thieves, Description: This ancient weapon bares similarities between its blade and staff brothren. The dagger looks to have unmatchable healing capabilities of the wielder of this magical weapon. Though it is incrested with some of the rarest gems, diamonds, and rubies, this extremely valuable peice of light metalic-blue metal,is light to the touch and weighs nothing to hold, and it seems to be able to impale the enemy, any given time. Level needed to equip it: 30, Magical: Yes, Vamparic: .7, Armor: 0, Strength modifier: 0, Intelligence modifier: 0, Dexterity modifier: 0, Constitution modifier: 0, Wisdom modifier: 0, Charisma modifier: 0, Poison chance: 0, Poison/30s damage: 0, Monster damage table: , Mana leech: .
Questie


Cobalt Shield:
Armor base: 30, Can be worn by: fighters, Description:This shield, made of one of the hardest metala on the earth, protects you with a 4 inch thick outer layer, which is covered with battle-torn Cobaltium Alloy, which is what gives it it's rather rigid appearance. The shield is heavy to hold and carry, which can slow you down in battle. Level needed to equip it: 30, Strength modifier: 0, Intelligence modifier: 0, Dexterity modifier: 0, Constitution modifier: 0, Wisdom modifier: 0, Charisma modifier: 0.

Cobalt Helmet:
Armor base:10, Can be worn by: fighters, Description: This heavy helmet is hard to be worn due to the fact of the Cobaltium Coating the back of the helmet to protect the wearer from any unwanted attacks to the back of the head. A heavy peice of armor like this would only be worn by a Fighter of great skill and necisary strength. Level needed to equip it: 30, Strength modifier: 0, Intelligence modifier: 0, Dexterity modifier: 0, Constitution modifier: 0, Wisdom modifier: 0, Charisma modifier: 0.

Cobalt Amor:
Armor base: 50, Can be worn by: fighters, Description:This extremely heavy peice of armor, could be suited for nothing less than a fully forced fighter with enough skill to be able to wear such a large peice. The armor seems impenitrable to any and all attacks, and with its swirling light blue color hypnotise any wearer to never take this armor off. Level needed to equip it: 30, Strength modifier: 0, Intelligence modifier: 0, Dexterity modifier: 0, Constitution modifier: 0, Wisdom modifier: 0, Charisma modifier: 0

Cobalt Wind Amulet:
Armor base: 10, Can be worn by: clerics, druids, fighters, mages, paladins, rangers, thieves, Description:This beutiful blue-swriling pattern on this amazing relic is astounding! As you glare into it, you eyes get lost in a bottomless pit of dark, rich, and deep blue that seems to never stop swirling. Level needed to equip it: 29, Strength modifier: 0, Intelligence modifier: 0, Dexterity modifier: 0, Constitution modifier: 0, Wisdom modifier: 0, Charisma modifier: 0.

(You choose which Cobalt items you want to stay and which you want to be stamped Reject!.)

Title: Re: Alternate Boss Drops!
Post by DrAgIn on 06/24/03 at 05:01:55
Well i didnt check a /library on the rapier before i went ahead and did the creating, but they should re-do it, and btw who has one?

Title: Re: Alternate Boss Drops!
Post by Deval on 06/24/03 at 05:35:21

I'm afraid I don't like any of your ideas... rather, I feel a little intellectually violated for having read them. Once again, another person has walked down the road of 'Weapons Continually Get Better' than actually trying to vary the uses of weapons. The only difference with this bunch, is that they would appeal to what we call the 'munchkin' player. Glitter boy anyone?

Also, I may be wrong, but I was to understand that the Rapier was more designed as a 'stabbing' sword, not a 'slashing'.

Title: Re: Alternate Boss Drops!
Post by DrAgIn on 06/24/03 at 06:23:03
well, Deval you said the rapier was supposed to be a "stabbing" sword but i thought you were the one who said it kinda doesnt matter and that getting technical wont help matters, btw i dont like any of your ideas either (j/k lol)

Title: Re: Alternate Boss Drops!
Post by -Gaddy- on 06/24/03 at 07:03:41
I kind of agree with deval, i just want better weapons for fighters because no one seems to use them much anymore, and I dont like any of the colbalt ideas very much.

Title: Re: Alternate Boss Drops!
Post by DrAgIn on 06/24/03 at 18:10:32
well thats why they are only ideas  :P
nobody said you have to like them  :P

Title: Re: Alternate Boss Drops!
Post by Deval on 06/26/03 at 00:45:47

on 06/24/03 at 06:23:03, DrAgIn wrote:
but i thought you were the one who said it kinda doesnt matter and that getting technical wont help matters


I did? Where might that be hmmn? Plus there is a difference between being technical, and being retarded, guess which side of the line you fell on...

Title: Re: Alternate Boss Drops!
Post by Bobbity on 06/28/03 at 08:14:08
Sorry but your ideas totally suck...

Title: Re: Alternate Boss Drops!
Post by Specter on 06/28/03 at 09:01:11
2. A light, sharp-pointed sword lacking a cutting edge and used only for thrusting.

from www.dictionary.com

Title: Re: Alternate Boss Drops!
Post by HobGoblin on 06/28/03 at 22:48:33
Super dooper hooper pooper scooper mage amulet
Armor base: 50, Can be worn by: mages, Description: AMAZIN AMULET OF GODS Level needed to equip it: 1, Strength modifier: 0, Intelligence modifier: 50, Dexterity modifier: 10, Constitution modifier: 0, Wisdom modifier: 25, Charisma modifier: 0.

Bunny 150% chance



(the biggist n00b post ever)


Title: Re: Alternate Boss Drops!
Post by Sausage on 06/29/03 at 00:12:05
Wow, thank you HobGoblin. That was a very useful post. I hope this gets put ingame so everyone can have one and it would be really cool for everyone to have an insane amount of Intelligence and Wisom. Thank you for this idea and I hope **** ** ****.

Title: Re: Alternate Boss Drops!
Post by HobGoblin on 06/29/03 at 16:14:35
any time

Title: Re: Alternate Boss Drops!
Post by Quince on 07/10/03 at 13:53:22
Library info for Sickle
Base damage: 20, Can be used by: fighters, berserkers, Description: The Sickle Looks like a regular staff with a Curved Blade at the end use mostly for decapitating your enemies. Level needed to equip it: 15, Magical: No, Vamparic: No, Armor: 0, Strength modifier: 0, Intelligence modifier: 0, Dexterity modifier: 0, Constitution modifier: 0, Wisdom modifier: 0, Charisma modifier: 0, Poison chance: 0, Poison/30s damage: 0, Monster damage table:, Mana leech: .

Alternate Drop By The Demonic General

Not The best idea but better then those Lame lets make everything cobalt ideas

Title: Re: Alternate Boss Drops!
Post by Aidon on 07/10/03 at 15:27:30
I fail to see how a rapier, a mere one handed fencing sword, could have 2 more base damage then a 2 handed pole arm such as a halberd.

Title: Re: Alternate Boss Drops!
Post by Stotic on 07/10/03 at 22:56:17
When I think of sickle, I think of a farming tool.  Not a weapon beared by evil.  Btw Aidon.  666 posts!  Looks like you're now the Anti-Paladin!  ;D

Title: Re: Alternate Boss Drops!
Post by Deval on 07/11/03 at 04:44:42
That because a sickle is a farming tool, from what I gather in his description, I think he meant to say 'Scythe', mind you, thats not much better than a sickle anyway. Any man running into battle with a sickle may aswell well wear heels, lipstick and scream, 'I'M THE TOUGHEST FAIRY IN THE HOOD!' in the shallow stream. Those fairy gang bashings are rough :-/

Title: Re: Alternate Boss Drops!
Post by Quince on 07/11/03 at 11:32:50
lol i did mean Scythe but i wasn't sure "Nightmist Ppl" would know what it was and far as it being a "Fairy Weapon" lol From what i can Recall The Grim Reaper is one of the most feared "People" in history and i beleive he used this "Fairy Weapon"

Title: Re: Alternate Boss Drops!
Post by Dwaerkyn on 07/11/03 at 19:21:35
Spiky Boots  ;D


Class: Fighters

Level: 15

Armor: 5

Str: +2
Dex -1

Description:  This spiky boot was a toe from a 'toe shoe' (like a toe sock) of the crystal giant.  In every thrust, you can kick out with your shoe while hitting with your weapon, creating a difficult situation for your opponent, however, this is heavy and slows you down in combat, allowing your opponent more time to dodge your blows and making it harder to move and dodge your opponents.

Title: Re: Alternate Boss Drops!
Post by Stotic on 07/12/03 at 00:17:28
I don't believe I've ever seen spikes on shoes.  And...thursting a sword and kicking your foot at the same time leads to interesting battle tactics...

Title: Re: Alternate Boss Drops!
Post by Aidon on 07/12/03 at 04:40:38
Maybe help with mountain climbing? lmao

Title: Re: Alternate Boss Drops!
Post by sayadin on 07/12/03 at 05:04:26
Library info for Great Maul of Death:
Base damage: 28, Can be used by: fighters, berserkers, Description: This is a long, heavy looking, hammer-like weapon that can be carried only by the strongest. It looks at though it has been in battle through many decades. It is wrapped in a special kind of leather along the shaft. The hammer is stained with blood of the victims that was slain by it and has a stench of death. In small font a description is written on the maul, but can't be read, for it seems it has been scraped or smeared off., Level needed to equip it: 28, Magical: No, Vamparic: No, Armor: -20, Strength modifier: +1, Intelligence modifier: 0, Dexterity modifier: -2, Constitution modifier: 0, Wisdom modifier: 0, Charisma modifier: 0, Poison chance: 0, Poison/30s damage: 0, Monster damage table: Skeleton: 2|skeletal 2, Mana leech: .
Demonic General and has 2.5% chance to drop it

Title: Re: Alternate Boss Drops!
Post by Stotic on 07/12/03 at 05:43:11
The weapon is too powerful for a boss as simple as the general.

Title: Re: Alternate Boss Drops!
Post by eddie on 07/12/03 at 06:28:39
about the 'spikey boots'
why would the crystal giant drop them ?
just wondering...

Title: Re: Alternate Boss Drops!
Post by sayadin on 07/12/03 at 06:35:03
oh ok.... well... i don't know any other bosses that are powerful... but if you find one tell me or are you making a powerful boss??? Its good to have 2 heads instead of one..... and ty for noticing Stotic

Title: Re: Alternate Boss Drops!
Post by Stotic on 07/12/03 at 06:44:20
Well a weapon of that nature deserves to be a primary drop on a boss, not an alternate.   8)

Title: Re: Alternate Boss Drops!
Post by sayadin on 07/12/03 at 06:52:13
but a weapon of that powerful must have an extremely low chance of being drop..... if ppl were to walk around with these.. then there will be havoc and unfair advantage...... say i say about 1-5% chance of being drop.... and  is being protected by several bosses or just one stronge boss!   :D

Title: Re: Alternate Boss Drops!
Post by Harath on 07/12/03 at 10:32:04
That weapon doesn't look to powerful.. -20 armour? -2 dext? Doesn't seem to be that powerful. The bonuses do seem good though, so if I got it i'd consider using it. Seems like a good boss drop for a monster around the DG.

Title: Re: Alternate Boss Drops!
Post by Outsider on 07/12/03 at 10:42:16

on 07/12/03 at 00:17:28, Stotic wrote:
I don't believe I've ever seen spikes on shoes.  


I got spikes on my 'kisten' think u english ppl call them army boots or some sort.

Title: Re: Alternate Boss Drops!
Post by Despair on 07/14/03 at 15:15:04
Boss: Giant Chameleon

Drop:
Library info for Giant Chameleons Tail :
Base damage: 20 , Can be used by: fighters, berserkers, Paladins, Druids, Clerics, Mages, Description: The Giant Chameleons Tail was prized by a party of great warriors from the remains of the feared reptile from Sentant.  The tail is around 4 foot long and colored green at first glance, the handle is nothing more than a bone at the end of this weapon.  As you place this weapon in your hand it changes color to match your skin tone exactly, it feels fairly light to hold and gives you an inclination that it contains the deadly potency of the foul beast it came from., : Level needed to equip it: 28, Magical: No, Vamparic: No, Armor: 0, Strength modifier: 0, Intelligence modifier: 0, Dexterity modifier: 0, Constitution modifier: 0, Wisdom modifier: 0, Charisma modifier: 0, Poison chance: 5%, Poison/30s damage: 5, Monster damage table: Mana leech: .

Not sure exactly how the poison damage works . . . if "Poison/30s" is poison in multiples of 30 then thats what I meant (5 x 30 poison damage) . . .

Title: Re: Alternate Boss Drops!
Post by Deval on 07/15/03 at 00:19:26
On that line of thought:

--
Cloak of the Chameleon:

Armour: ?? (Low, to balance items ability.)

A cloak roughly crafted from the remains of the skin of the Giant Chameleon, it shimmers with multicoloured brilliance. It is rumoured, that the wearer of such a garmet may cause themselves to appear as their surroundings, and go unseen for a brief period of time.

Level requirement: 25

May be worn by: Druids, Mages, Thieves, Rangers, Paladins, Fighters.
--

Abilities: The cloak would allow any class to go covert/invisible for approximately 10 to 15 seconds, closer to 10. The reason for the short lived manner of the ability, is we do no want to lavish the other classes with a primary ability to go covert/invisible, which is also another reason for the low armour it gives, if any.

Title: Re: Alternate Boss Drops!
Post by Stotic on 07/15/03 at 01:12:45
I'd always think that a cloak would count as a neck item (ammy).

Title: Re: Alternate Boss Drops!
Post by Deval on 07/15/03 at 01:41:53

I suppose one could look at it this way, but one must also note, that a cloak drops down around ones shoulders, to at least ones knees, and is wrapped around ones body to keep them warm, dry, and in this case, out of sight  ;D

Title: Re: Alternate Boss Drops!
Post by Stotic on 07/15/03 at 03:19:13
But would keeping them warm, dry, and in this case, out of sight absorb attack damage?

Title: Re: Alternate Boss Drops!
Post by Deval on 07/15/03 at 03:46:21
Very very little, which is why I said low armour rating  :P

Also don't forget this is the skin of a powerful beast, plus, whilst I understand your thinking, one could say the same about a mage wearing robes.

Title: Re: Alternate Boss Drops!
Post by Stotic on 07/15/03 at 03:50:47
Deunno just think like, cloaks wrap around your neck and move loosely.  Armor or robes hug your upper body.

Title: Re: Alternate Boss Drops!
Post by Deval on 07/15/03 at 03:56:12

on 07/15/03 at 03:50:47, Stotic wrote:
 Armor or robes hug your upper body.


* sighs

A bit like Doggie, perhaps we should make a tunic called 'Dognapot'?

Title: Re: Alternate Boss Drops!
Post by Enasni on 08/03/03 at 16:30:12
Vampires Bow (or could be rune bow)

Base damage: 20, Can be used by: rangers, Description: blah blah blah., Level needed to equip it: 25, Magical: No, Vamparic: 0.4, Armor: 0, Strength modifier: 0, Intelligence modifier: 0, Dexterity modifier: 1, Constitution modifier: 0, Wisdom modifier: 0, Charisma modifier: , Poison chance: 0, Poison/30s damage: 0, Monster damage table: , Mana leech: .



possibilly a quest item could be a bit to powerfull tho but there would only be one in game!



Title: Re: Alternate Boss Drops!
Post by Mephistroth on 08/03/03 at 16:37:11
Way to powerful, take off the stat mods and it might be ok, and change the level limit to 30.

Title: Re: Alternate Boss Drops!
Post by Enasni on 08/03/03 at 17:56:17
i modifide it

Title: Re: Alternate Boss Drops!
Post by Mephistroth on 08/03/03 at 18:56:56
A little better, but remember that the base is only one less than the enchanted bow, so the damage will be almost identical. Imagine a ranger hitting for 120, and getting hp back, and getting +1 dext because of it. Still seems way overpowered.

Title: Re: Alternate Boss Drops!
Post by Enasni on 08/03/03 at 19:13:53
only one ranger in the game would get it
probly kalypso cuz shes rich and she would pay like 7-9 million on it!

Title: Re: Alternate Boss Drops!
Post by Mephistroth on 08/03/03 at 19:18:29
Nice idea, make the best in the game better by giving them a god like bow.

Title: Re: Alternate Boss Drops!
Post by Enasni on 08/03/03 at 20:02:08
ok
there would be 2 cuz i thought of it i would get one :P not that i got a ranger than can use it yet!

Title: Re: Alternate Boss Drops!
Post by Mephistroth on 08/03/03 at 20:14:19
I think you might actually be serious..

Title: Re: Alternate Boss Drops!
Post by Stotic on 08/04/03 at 01:27:09

on 08/03/03 at 19:13:53, Enasni wrote:
only one ranger in the game would get it
probly kalypso cuz shes rich and she would pay like 7-9 million on it!
And there's something wrong with that?


Quote:
ok
there would be 2 cuz i thought of it i would get one

No.

Title: Re: Alternate Boss Drops!
Post by Ice_Cold on 08/04/03 at 09:16:41

on 08/03/03 at 16:30:12, Enasni wrote:
Vampires Bow (or could be rune bow)

Base damage: 20, Can be used by: rangers, Description: blah blah blah., Level needed to equip it: 25, Magical: No, Vamparic: 0.4, Armor: 0, Strength modifier: 0, Intelligence modifier: 0, Dexterity modifier: 1, Constitution modifier: 0, Wisdom modifier: 0, Charisma modifier: , Poison chance: 0, Poison/30s damage: 0, Monster damage table: , Mana leech: .



possibilly a quest item could be a bit to powerfull tho but there would only be one in game!


how would a bow give +1 dex??

Title: Re: Alternate Boss Drops!
Post by Enasni on 08/04/03 at 12:14:19
how would anything make you quicker apart from raw training and training and training i mena u can exactly goto the shops and buy this stuff where playing a game FFS!!!!!!!!

Title: Re: Alternate Boss Drops!
Post by Ice_Cold on 08/05/03 at 05:19:26
ehat does ffs stand for? that kinda boggles my mind. anyways, weather we're playing a game of fantasy, some things should be a little bit realistic, and whats the reason behind making rangers faster, they're pretty good as they are.

Title: Re: Alternate Boss Drops!
Post by Drac on 08/09/03 at 21:49:07
technically a bow having life leech is sorta preposterous..
when the arrows fly, they are no longer touching your body so how could they be transported to you to heal you? i understand the melee weapons.. cuz like.. it flows through the sword or staff into your body.. but unless the arrows hit someone, turn around, then come back and hit the shooter.. it doesnt really make sense as to how it would be able to heal you.. unless it was magical ::) .......which its not, so thats not the case :P

Title: Re: Alternate Boss Drops!
Post by Mephistroth on 08/09/03 at 23:19:35
When level 27+ druids are morphed, how can they still drain mana with each hit? It's not possible, yet its in the game.

Title: Re: Alternate Boss Drops!
Post by Drac on 08/10/03 at 00:00:32
because when they morph.. their weapon kinda becomes part of them.. afterall.. a hawk talon is organic.. i dont see why it wouldnt be able to kinda.. merge with the druid.. i assume that everything the druid is touching 'merges' with the druid to form the morph..

Title: Re: Alternate Boss Drops!
Post by Mephistroth on 08/10/03 at 08:25:42
When you morph your description changes, and it says nothing about keeping any items equipped.

Edit: Also, they don't attack with the hawk talon, they each have a unique weapon.

Title: Re: Alternate Boss Drops!
Post by Drac on 08/10/03 at 14:18:51
i know.. ur missing what im tryin to say.. the way i figure it, the hawk talon, their armor (clothes) and whatever else they are wearing 'merge' with the druid at the time of morph and add their power to the druid's morphed form. /shrug just my thoughts on how to explain it.

Title: Re: Alternate Boss Drops!
Post by deSade on 08/10/03 at 14:26:29
A bit like superhero's and where the hell do their clothes go?

I know superman strips off his clothes to reveal his costume, but where where does he get the civvy clothes after he's done?  ???

Title: Re: Alternate Boss Drops!
Post by RaveChyld on 08/17/03 at 08:43:33
lol ok i made it to the end and read EVERY post (even the retarded cobalt armor one) and i found a boss that everyone left out..i came up with a few ideas so look them over and flame me if you like (but not over the desc cuz i realy suck at putting descriptions)

Boss-The Lag Monster (hehe everones friend)

Library info for Spit Fire Whip:
Base damage: 27, Can be used by: Everyone Description:The Spit Fire Whip is a 36 inch long whip made of anything and everything the lag monster could put into it., Level needed to equip it: 30, Magical: yes, Vamparic: 0.2, Armor: 0, Strength modifier: 0, Intelligence modifier: 0, Dexterity modifier: 0, Constitution modifier: 0, Wisdom modifier: 0, Charisma modifier: 0, Poison chance: 0, Poison/30s damage: 0, Monster damage table: , Mana leech: .

Boss-Gardner

Library info for Watering Can:
Base damage: 10, Can be used by:Everyone, Description:Its the gardners wattering can., Level needed to equip it: 10, Magical: No, Vamparic: No, Armor: 0, Strength modifier: 0, Intelligence modifier: 0, Dexterity modifier: 0, Constitution modifier: 0, Wisdom modifier: 0, Charisma modifier: 0, Poison chance: 0, Poison/30s damage: 0, Monster damage table: , Mana leech: .

Boss-Lyzanthir The Enchanter

Library info for Gauntlets of power:
Armor base:6, Can be used by: Everyone Description: After you defeated the Evil enchanter a reflection from his hands catches your eye and you notice he is wearing realy cool gauntlets so you take them., Level needed to equip it: 27, Magical: No, Vamparic: No, Armor: 8, Strength modifier: 1, Intelligence modifier: 0, Dexterity modifier: 0, Constitution modifier: 0, Wisdom modifier: 0, Charisma modifier: 0

Well like i said i suck at descriptions so if yall can make better ones please post and help me out a bit.

Title: Re: Alternate Boss Drops!
Post by Ice_Cold on 08/17/03 at 09:15:00
I still think that Crystal Gauntlets would be a great addition to the game...

Library info for Crystal Gauntlets:
Armor base: 9, Can be worn by: clerics, druids, fighters, mages, paladins, rangers, thieves, pacifists, Description: A small shaving of the crystal giants tough crystal body have been formed into these amazing gauntlets. When the owner slips the gauntlets on, an incredible power surges threw the wearer's body gifting them with incredible stregth., Level needed to equip it: 27, Strength modifier: 1, Intelligence modifier: 0, Dexterity modifier: 0, Constitution modifier: 0, Wisdom modifier: 0, Charisma modifier: 0.

This may seem a little bit better the the spider Gauntlets, but for good reason, not many people would give up +1 dex for +1 str. I really do think something of this nature could very easily be added as a drop for the CG, personally, i feel it would be a good 25% drop

Title: Re: Alternate Boss Drops!
Post by Sausage on 08/17/03 at 09:19:58
I like the CG's. (heh)

The gauntlets of power don't make sense to me though.. Why make the base so low and then give 1 str....  ??? Just seems like it would put the base right back up.

Title: Re: Alternate Boss Drops!
Post by RaveChyld on 08/17/03 at 16:18:34
oh opps lol i made that last night at like 2am...wanted to put it as the same base as sg's

Title: Re: Alternate Boss Drops!
Post by Sausage on 08/17/03 at 16:23:01
You did have it has 8 base damage. That's what threw me for a loop.

Title: Re: Alternate Boss Drops!
Post by RaveChyld on 08/17/03 at 16:39:55
lol sry about that like i said i was up at 2am and bored...i got it fixed now though :)

Title: Re: Alternate Boss Drops!
Post by Sausage on 08/17/03 at 16:41:52
All's well that ends well.  :D

Title: Re: Alternate Boss Drops!
Post by RaveChyld on 08/17/03 at 20:09:35
i was wonderin if anyone liked the idea i had for the whip cuz i truley think it would be a realy cool item to use and the base dammage and sutch would fit perfectly seings how the lag monster would drop it...i think the name and desc could use a little bit of work though  ;D

Title: Re: Alternate Boss Drops!
Post by Ice_Cold on 08/18/03 at 05:35:37
Library info for Hydra Boots:
Armor base: 3, Can be worn by: clerics, druids, fighters, mages, paladins, rangers, thieves, pacifists, Description: The hydra boots are a deep red color, stained from the hydras blood during its slaying., Level needed to equip it: 25, Strength modifier: 0, Intelligence modifier: 0, Dexterity modifier: 0, Constitution modifier: 0, Wisdom modifier: 0, Charisma modifier: 0.

The Hydra Body obviously need a lot of help, since the reduced it's gold drop by about 75% and Hydra Thorns have little use in the game. I propose this be a 25% drop.

Title: Re: Alternate Boss Drops!
Post by Deval on 08/20/03 at 00:39:28

Seems reasonable to me. On that note, I'd like to see more tasking style stuff with items such as this. Where instead of just getting the item, you get something like 'Hydra Hide', which you can then take to a tailor to have made into a cloak (i.e neck item) or gloves or boots at a bootmaker etc etc etc.

Title: Re: Alternate Boss Drops!
Post by Ice_Cold on 08/20/03 at 03:41:34

on 08/20/03 at 00:39:28, Deval wrote:
Seems reasonable to me. On that note, I'd like to see more tasking style stuff with items such as this. Where instead of just getting the item, you get something like 'Hydra Hide', which you can then take to a tailor to have made into a cloak (i.e neck item) or gloves or boots at a bootmaker etc etc etc.


yep yep

edit: i was wondering, has anything in this post even been considered, or is this even read by designers anymore?

Title: Re: Alternate Boss Drops!
Post by Ice_Cold on 08/26/03 at 07:13:12
I'll take that as a no ???

Anyways

Library info for Silver Pistol:
Base damage: 23, Can be used by: rangers, Description: The silver pistol shines with a magnificient luster unseen on most weapons. Very rare, and very powerful, the pistol has the ability to protect it's owner with ease, from evil, or from the good., Level needed to equip it: 27, Magical: No, Vamparic: No, Armor: 0, Strength modifier: 0, Intelligence modifier: 0, Dexterity modifier: 0, Constitution modifier: 0, Wisdom modifier: 0, Charisma modifier: 0, Poison chance: 0, Poison/30s damage: 0, Monster damage table: , Mana leech: .

I don't really know why I'm still posting ideas...but whatever.
maybe this could be like a 4% drop? I know everyone's going to say 'ranger's don't need a new weapon' but it could be atleast thought about, right? maybe the base could even be 22, just something so that when you look over a ranger, they aren't all the same.

Title: Re: Alternate Boss Drops!
Post by Sausage on 08/26/03 at 23:41:47
ewww Silver Pistol on a Ranger?? I think not. Although I do somewhat like the idea of the weapon. Maybe make the level req. 28 or 30 or something.

/shrug

Title: Re: Alternate Boss Drops!
Post by Stotic on 08/27/03 at 01:23:03
Is this the wild west?

Title: Re: Alternate Boss Drops!
Post by Deval on 08/27/03 at 01:32:49

The idea is a little farfetched, but that's not to say the weapon would be on par with good ol' Texas. In fantasy, Gnomes and Dwarves are known for thier ability at 'tinkering', resulting in products such as steam tanks and steam cannons, and other devices that would employ products such as steam or gun powder. I believe there is a part of the airship which has a death trap involving gun powder/fire isnt there?...

It 'could' be a valid suggestion at some stage, but not right now, none of the current classes suit/nor can be reasoned to suit the weapon.

Title: Re: Alternate Boss Drops!
Post by Ice_Cold on 08/27/03 at 08:25:32

on 08/27/03 at 01:23:03, Stotic wrote:
Is this the wild west?

doesnt captain wield it?

Title: Re: Alternate Boss Drops!
Post by Stotic on 08/27/03 at 09:02:08
That crazy captain is in a world of his own.  aka the ship.  Rangers are skilled in archery, not hunting indians.

Title: Re: Alternate Boss Drops!
Post by Jurian on 08/29/03 at 12:56:52

on 08/26/03 at 07:13:12, Ice_Cold wrote:
I'll take that as a no ???

Anyways

Library info for Silver Pistol:
Base damage: 23, Can be used by: rangers, Description: The silver pistol shines with a magnificient luster unseen on most weapons. Very rare, and very powerful, the pistol has the ability to protect it's owner with ease, from evil, or from the good., Level needed to equip it: 27, Magical: No, Vamparic: No, Armor: 0, Strength modifier: 0, Intelligence modifier: 0, Dexterity modifier: 0, Constitution modifier: 0, Wisdom modifier: 0, Charisma modifier: 0, Poison chance: 0, Poison/30s damage: 0, Monster damage table: , Mana leech: .

I don't really know why I'm still posting ideas...but whatever.
maybe this could be like a 4% drop? I know everyone's going to say 'ranger's don't need a new weapon' but it could be atleast thought about, right? maybe the base could even be 22, just something so that when you look over a ranger, they aren't all the same.


hmm what i'm wondering is if this would allow rapid fire and stuff. and yeah captain could drop but maybe make drop chance a bit lower like 2%? i do like the idea :D (prolly cuz i'm hooked on killing captain wylsen :D)

Title: Re: Alternate Boss Drops!
Post by Mephistroth on 08/29/03 at 13:11:29
Having guns in Nightmist would totally ruin it. I don't mind the captain using one, because I can simply not go to that area, but having people walking around shooting people with guns is just lame...

Title: Re: Alternate Boss Drops!
Post by Ice_Cold on 08/30/03 at 19:01:27
well chinese had gun like things in like 500bc, so why not here? maybe it could be dropped 1% of the time??? with the ammoutn it gets killed, there probably wouldnt be too many floating around...

Title: Re: Alternate Boss Drops!
Post by Stotic on 08/31/03 at 06:34:01
It's not going to happen.  Stop making excuses.

Title: Re: Alternate Boss Drops!
Post by Ice_Cold on 09/02/03 at 05:04:56
why can you say something about the gun but not the boots ???

Title: Re: Alternate Boss Drops!
Post by Stotic on 09/02/03 at 07:31:55
I'd say reduce the armor to 1 for the boots.  

Title: Re: Alternate Boss Drops!
Post by Ice_Cold on 09/03/03 at 05:03:15
why 1???

Have you EVER fought the Hydra Body? It isn't nearly as easy as it's cracked up to be. As well reducing it to one would make them cpompletely and udderly useless on the basis it becomes a crocidile skin boots which are 100x harder to get.

Edit: maybe change it to 2 armor and drop's 5% of the time, that's 20 kills (supposedly) to get them.

Title: Re: Alternate Boss Drops!
Post by -Gaddy- on 09/03/03 at 05:38:56
I like the hydra boots idea.

I'd like to see a boss east of the lost trail between BT and the desert called Sarka or something along those lines that you could kill for a drop of around 5k and a 1-3% drop of Sacred Dagger.

Library info for Sacred Dagger:
Base damage: 14, Can be used by: thieves, clerics, fighters,  Description:  One of the lost daggers of Edric's great grandfater.  Stolen by a band of thieves that disappeared long ago believed to have been over run by monsters, and forced to retreat to hidden caves. , Level needed to equip it: 21, Magical: Yes, Vamparic: .1, Armor: 0, Strength modifier: -1, Intelligence modifier: 0, Dexterity modifier: 0, Constitution modifier: +2, Wisdom modifier: +1, Charisma modifier: 0, Poison chance: 0, Poison/30s damage: 0, Monster damage table: , Mana leech: .

I figured it probably is too strong in some odd way.  It would help in training thieves and fighters at mid-lvls.  I figure you could use it to solo-train or train small parties of fighters without a cleric and just kind of wander around an area with weaker monsters, learn the map and such without having to drown yourself in pots.  I think it would be a good addition because it gives fighters a weapon they can use at CG and a weapon zerkers cannot use (due to it requiring more intelegence to weild than zerkers have but not more than fighters),  I also can see it being very useful for training them in parties when you don't wish to use a cleric, or something like that.  There wouldnt be a large ammount of them just floating around due to low drop %.  I think it might need to be made more difficult to get to though, the boss could be similar to elshira in difficulty, a little more hp, spawning thieves and/or rugged rogues, and hitting for 25-40 instead of 5.

One thing i know about it will get flamed is how it is magical, i dont really see why fighters cannot fight the cg, thieves do little damage to it, but i dont think this weapon would make them own it or anything.  I suppose the magical thing could be taken off and give it .15 vamp or +2 or something to base.  Cons mod is to make thieves able to wander covert more easily and explore.  Personally i wouldnt dwell on the magical part of it, and i highly doubt any attention to the idea would be followed by any type of addition.  I do think that there should be more small bosses in game though, and in places, like the lost trail, where newer players might find it.

Title: Re: Alternate Boss Drops!
Post by -Gaddy- on 09/03/03 at 06:04:12
I thought another good thing would be to add different drops to the Elshira.  Spider staff has been around so long that there are tons and tons floating around, the drop is really low now, but there are still loads of them all over the place.

Library info for  Ring of Skulls:
Armor base: 1, Can be worn by: clerics, druids, fighters, mages, paladins, rangers, thieves, pacifists, Description: A small ring found on Elshira after she was vanquished.  It looks as though the remains of tiny spider skeletons have been linked together to make this thick band., Level needed to equip it: 1, Strength modifier: 0, Intelligence modifier: 0, Dexterity modifier: 0, Constitution modifier: 0, Wisdom modifier: 0, Charisma modifier: 0.

possibly make it require lvl 2 so that people who own gold and the valintines day rings didnt waste money on a drop they could get (considering some people actually bought a set for lvl 1 moshers....no comment about that though)

Library info for Tainted Bracers:
Armor base: 3, Can be worn by: clerics, thieves, pacifists, rangers, druids, fighters, paladins   Description: A small shield attatced to leather bands that allow you to strap it to your forearm.  A very sleek and ingenious idea for people who have more important things on their hands than concentrating on holding a normal shield., Level needed to equip it: 21, Strength modifier: 0, Intelligence modifier: 0, Dexterity modifier: 0, Constitution modifier: +1, Wisdom modifier: 0, Charisma modifier: 0.

Another idea for the queen.  It would be the new best shield for thieves (steel bracers and buckler are the only things right?).  I think it makes sense to give them a small increase in armor.  It increases cons to make thieves easier to walk covert, makes sense to me since they would be able to focus more on being stealthy than holding equip.

Please share any thoughts, opinions, or changes you think about the items.  I'd really like to see the spider queen become useful again, and I could see these being very desirable items....maybe too desirable for such a weak boss (the bracers that is)...but with same or slightly increased drop as spider staff archies would only be running to it for a couple of weeks before most of them had the # they need.


Title: Re: Alternate Boss Drops!
Post by Deval on 09/03/03 at 08:02:33

Bangle of Clarity:

A stunning band of shimmering unmarked platinum, rumoured to have been found at the bottom of a well in the ruins of the mythical Cloud City.

Armour: 1

Renders wearer immune to hypnosis
OPTIONAL +1 charisma.

Title: Re: Alternate Boss Drops!
Post by dec on 09/03/03 at 15:07:04
i like the bangle thingy

Title: Re: Alternate Boss Drops!
Post by Mephistroth on 09/03/03 at 19:53:35
Sacred Dagger does seem a little over the top.. I'd happily get one and stick it on my cleric. Extra wisdom would help it out a lot.

Title: Re: Alternate Boss Drops!
Post by -Gaddy- on 09/03/03 at 22:03:27
ya i thought it was a little too strong...but i think it could be considered...really i forgot this was the ALTERNATE boss drops section...and that boss doesnt exist..but i'd like to see something similar to that weapon.

Title: Re: Alternate Boss Drops!
Post by CPG on 09/04/03 at 00:52:19
So what about the scarlet dagger? It would basically be crappy and pointless if this was put in. Fighters don't have magical weapons easily accessible because, well, they are Fighters. They fight, not take time out of their training to go read a book. Now you may ask why Thieves and Rangers have ones that are easily obtained. These classes are attuned to magical forces in small ways. Thieves always get a better roll of the dice. Rangers can communicate with animals and such. Fighters weren't meant to be able to fight the crystal giant. The game isn't just about killing bosses.

Title: Re: Alternate Boss Drops!
Post by -Gaddy- on 09/04/03 at 01:39:01
I'd say some stuff..but there is no reason.

Fighters shouldn't be considered idiots swining a stick and wearing armor.  That is a zerker with armor.  Fighters would be extremely well adept at weilding any weaponry i would think (not bows..but other things).  They can use Christmas blade and Csotw...those fight the CG...like i said...you can flame its magic ability, i dont really care if you do.  There are plenty of reasons to make the dagger either way....

and who said that it was suppose to be easy to get?  The boss might not be really really hard...but a 1-3% drop would make it like a spyglass...and i dont see many of them in game at all....

Title: Re: Alternate Boss Drops!
Post by Ice_Cold on 09/04/03 at 03:11:07

on 09/04/03 at 01:39:01, -Gaddy- wrote:
I'd say some stuff..but there is no reason.

Fighters shouldn't be considered idiots swining a stick and wearing armor.  That is a zerker with armor.  Fighters would be extremely well adept at weilding any weaponry i would think (not bows..but other things).  They can use Christmas blade and Csotw...those fight the CG...like i said...you can flame its magic ability, i dont really care if you do.  There are plenty of reasons to make the dagger either way....

and who said that it was suppose to be easy to get?  The boss might not be really really hard...but a 1-3% drop would make it like a spyglass...and i dont see many of them in game at all....


i wanna go to the captain tonight, wanna go with me...errr, i mean, it was a good idea, but a little over the top, maybe way over the top, maybe not magical and not vampiric and i would vote for it, and it would have to be a main drop on a boss....

Title: Re: Alternate Boss Drops!
Post by -Gaddy- on 09/04/03 at 05:35:56
taking away the vamp makes it completly against the general idea i was going for...if it is still too strong w/o magic take off some of the stat mods...im saying give these classes a weapon that they could hit things with to train (clerics just have it cause it is sacred and stuff), thieves could use it til lvl 26 with dotw, fighters have no vamp. weapons other than csotw...except the rune stuff i suppose.  I just think it would be nice to be able to solo train some low lvl fighters and thieves in weak places..help learn the maps better...if you gathered 4-6 of them you'd have a party set for training anywhere but desert and chronos i'd think..or close to it..some areas would be difficult still..../shrug.

Title: Re: Alternate Boss Drops!
Post by Mephistroth on 09/04/03 at 08:09:10

on 09/04/03 at 00:52:19, CPG wrote:
So what about the scarlet dagger? It would basically be crappy and pointless if this was put in. Fighters don't have magical weapons easily accessible because, well, they are Fighters. They fight, not take time out of their training to go read a book. Now you may ask why Thieves and Rangers have ones that are easily obtained. These classes are attuned to magical forces in small ways. Thieves always get a better roll of the dice. Rangers can communicate with animals and such. Fighters weren't meant to be able to fight the crystal giant. The game isn't just about killing bosses.


Remember that it’s the weapon that’s magical, the fighter doesn't have to read any books or anything to use it. All he needs to do is pick it up and hit stuff. They may not be extremely intelligent but I still think they can manage that.

Title: Re: Alternate Boss Drops!
Post by Exor on 09/05/03 at 06:33:27
Library info for Crystal Staff:
Base damage: 12, Can be used by: clerics,mages, Description: The crystal on this staff was made from the same crystal that the Crystal Giant himself is made out of.When using this staff it enchants the user with mystical powers and elegant looks., Level needed to equip it: 25, Magical: Yes, Vamparic: No, Armor: 0, Strength modifier: 0, Intelligence modifier: 1, Dexterity modifier: 0, Constitution modifier: 0, Wisdom modifier: 0, Charisma modifier: 1, Poison chance: 0, Poison/30s damage: 0, Monster damage table: , Mana leech: .

Thought it would be a nice new item to help improve mages.Will be useful on clerics who are only used for healing too.

Im not good at writing descriptions so maybe someone else can write a better one  :-/ lol /shrug

Edit:added magical:yes

Title: Re: Alternate Boss Drops!
Post by Deval on 09/05/03 at 14:02:31
We won't make a new one, we'll simply assist you by modifying what you already have


on 09/05/03 at 06:33:27, Exor wrote:
Description: The crystal topping this staff was taken from the very body of the Crystal Giant itself. Bearers of this staff have been rumoured to be blessed with knowledge beyond that of common scholars, whilst the light dancing trough the crystal creates an illusion of grace


Title: Re: Alternate Boss Drops!
Post by Deval on 09/05/03 at 14:31:41
Circlet -

Description: A narrow band of gold that sits delicately around the head and across the temples of the wearer. Whilst providing limited protection for ones head, it is the preferred head gaurd of scholars and academics, as its light weight and small size provide limited interference during the weaving of spells.

Armour: 2

Classes: Mage, Cleric, Pacifist.

Title: Re: Alternate Boss Drops!
Post by Ice_Cold on 09/11/03 at 08:44:40
Library info for Crocodile Hide Bracelet:
Base armor: 0, Can be used by: clerics, mages, druids, fighters, rangers, pacifists, thieves, palladins, Description: The dried out skin of a giant crocodile has been fashioned into this lovely bracelet. Although in many circles the barbaric blood stained bracelet is shunned, some people have highly thought after it., Level needed to equip it: 5,  Strength modifier: 0, Intelligence modifier: 0, Dexterity modifier: 0, Constitution modifier: 0, Wisdom modifier: 0, Charisma modifier: 0

Just something to fill up characters free spaces. Could maybe even be used as a key somewhere new??

edit: forgot drop rate, maybe 5%-10%? equalling about 1-2 drop(s) a day so not to many float around

Title: Re: Alternate Boss Drops!
Post by -Gaddy- on 09/12/03 at 05:46:53
bracelets are pretty arar usually..i dont think croc should drop them....maybe as an higher percent drop for hedge lord or malok or something that has low drop rate, just a bracelets with 0 armor instead of 1.

Title: Re: Alternate Boss Drops!
Post by Ice_Cold on 09/12/03 at 07:14:16
why should one of the harder bosses drop a bracelet that gives 0 armor? its a pointless item that just fills up your crit, no need for it to be a gut wrenching item you have to pay 500k to get...

Title: Re: Alternate Boss Drops!
Post by Sausage on 09/12/03 at 18:02:24
Malok dropping ED or bracelet that gives 0 ac?! I think not.

Same with HL.

Title: Re: Alternate Boss Drops!
Post by Mephistroth on 09/12/03 at 18:12:08
Might work with HL. If it doesn't drop the main item (barons bracelet) then it could drop the croc bracelet, but with a different name. That way you always get an item, but some times you also get a better one.

Title: Re: Alternate Boss Drops!
Post by Sausage on 09/12/03 at 18:17:29
Could work that way. Not as an alternate drop though.

Edit: Not 50/50 chance of getting BB or croc bracelet. Whatever % of getting the BB and if you don't get it, you get the croc bracelet. What Meph said  :P

Title: Re: Alternate Boss Drops!
Post by Bean on 09/13/03 at 04:45:28
OR.

Put it on the crocodile... like yeesh...

Title: Re: Alternate Boss Drops!
Post by -Gaddy- on 09/13/03 at 14:20:46
That is what i had meant, making it the drop you get maybe half the time that you dont get their items, not making it even less chance of getting their main drops.

I still thinking the croc would be too easy of a boss for a set of bracelets.

Title: Re: Alternate Boss Drops!
Post by AbsoluT on 09/13/03 at 19:47:27
maybe so, but its gonna need a name change if it drops from anything else lol.

Title: Re: Alternate Boss Drops!
Post by Ice_Cold on 09/14/03 at 06:29:55
actually, i think its a very good drop for hl, if it drops everytime BB doesnt drop

Title: Re: Alternate Boss Drops!
Post by Deval on 09/15/03 at 02:56:00
This one may seem somewhat overpowered.

Amulet of Blunting

An uminpressive dull grey appearance does not do this amazing amulet justice. The amulets were crafted by dwarven runemasters upon request of the human monarchy, during the time of the arcane revolution, in order to provide protection to peacekeepers from the rioting of opressed, outcast and exiled magicians.

May be worn by: All classes

Dropped by: EXTREMELY HARD BOSS TO KILL (New area?)
AR: 1

Special function: This item renders the wearer immune to ALL MAGIC, offensive AND defensive. When worn, no magic may effect the user, nor may the player be healed or statistically enhanced. The item also blunts any personal magic abilities the player has himself, rendering him unable to cast any form of spells.

Although this may make a player look like a mage slayer, I feel the disadvantages of it all nulling beneficial magic also (such as healing and stat mods) helps to balance it out, due to the commonplace need for healing and stat modifiers.

Title: Re: Alternate Boss Drops!
Post by Bean on 09/15/03 at 03:22:38
That does seem powerful...

And It would be if you placed it on a thief, or a fighter, or a zerker, or a ranger.... Althought they would have to rely more heavily on their pots, it would indeed make them mage killers lol...

Now if it were a potion....

Title: Re: Alternate Boss Drops!
Post by Deval on 09/15/03 at 03:42:06
OOOoooOOOoooOOOooo, yeah, potion sounds groovey. There aren't any bosses that drop something like a potion yet is there?... I like potion idea.

Title: Re: Alternate Boss Drops!
Post by Bean on 09/15/03 at 03:53:54
I can think of some alternate drops for it hehe

Lyzanter the enchanter dude, Zanitos...

Really any mage boss could drop it.


Edit: Stupid n button....

Title: Re: Alternate Boss Drops!
Post by Deval on 09/15/03 at 04:00:15
I was thinking Lyzanthir, seeing as it's not such a permanent advantage it would suit him now, I think the item is a little too good to be dropped by Zanitos tho.

Title: Re: Alternate Boss Drops!
Post by Ice_Cold on 09/15/03 at 04:10:55

on 09/15/03 at 03:42:06, Deval wrote:
OOOoooOOOoooOOOooo, yeah, potion sounds groovey. There aren't any bosses that drop something like a potion yet is there?... I like potion idea.


i tried for a potion drop on a boss when i had something okayed, it was shot down.

Title: Re: Alternate Boss Drops!
Post by Bean on 09/15/03 at 05:06:02
As an alternate drop it would be alright though...

Because Its not the most powerful thing you can get off the monster, and you get the alternate any time you dont get the main...

Edit: In other words it fills all those times you kill it and get nothing with an actual gain :D

Title: Re: Alternate Boss Drops!
Post by Zotz on 09/17/03 at 22:06:34
Star Commander/ drops Star Mace base damage 25-26 base damage/level 28/fighter, berzerker, paladin (if u want thief.) The star mace has the power of all the stars in the universe. it has a star on the top of a metal handle that looks like it has the universe in it. thats the best i can come up with

Title: Re: Alternate Boss Drops!
Post by Bean on 09/17/03 at 23:35:05
The power of the universe and only 25-26 damage?

::)

Title: Re: Alternate Boss Drops!
Post by -Gaddy- on 09/19/03 at 06:46:13
As long as the pot didnt last long it doesnt seem like it'd be over powered, the ammy would seem to be though.

OOO, i love the star command idea, can i get a hook up with Buzz Lightyear's "laser" it wouldnt need to be anything strong seeing as it is just a flashing light.  I mean for real, im just like him, i dont fly, i just fall with style.

Title: Re: Alternate Boss Drops!
Post by Deval on 09/19/03 at 07:06:04

on 09/19/03 at 06:46:13, -Gaddy- wrote:
As long as the pot didnt last long it doesnt seem like it'd be over powered, the ammy would seem to be though.


Taht is the cioclnuson wihch we cmae too.

Title: Re: Alternate Boss Drops!
Post by Ashton on 09/25/03 at 05:02:53
there is a boss that drops a pot....maybe make it his alternate? he doesn't always drop

Title: Re: Alternate Boss Drops!
Post by Zephie on 09/25/03 at 05:26:40
More potions would be nice, anyone remember the Bear Potion? and the Lycantrophe potion?

Title: Re: Alternate Boss Drops!
Post by Ice_Cold on 09/25/03 at 05:41:45
were those even put in?

Title: Re: Alternate Boss Drops!
Post by Zephie on 09/25/03 at 07:07:26
yep a while back

Title: Re: Alternate Boss Drops!
Post by dec on 09/25/03 at 22:14:13

on 09/25/03 at 05:26:40, Zephie wrote:
More potions would be nice, anyone remember the Bear Potion? and the Lycantrophe potion?


no enlightnen me

Title: Re: Alternate Boss Drops!
Post by Ice_Cold on 10/03/03 at 04:21:21
Gargoyle
Library info for Stone Ring
Armor base: 1, Can be worn by: clerics, druids, fighters, mages, paladins, rangers, thieves, pacifists, Description: A hard piece of the gargoyles flesh chipped off in a battle with him., Level needed to equip it: 10, Strength modifier: 0, Intelligence modifier: 0, Dexterity modifier: 0, Constitution modifier: 0, Wisdom modifier: 0, Charisma modifier: 0.

not really a boss, but the stone gargoyle is more then a regular foe, and doesnt really give a reward for killing it

drop rate: 5%

Title: Re: Alternate Boss Drops!
Post by Deval on 10/03/03 at 07:33:35

on 10/03/03 at 04:21:21, Ice_Cold wrote:
Description: A hard piece of the gargoyles flesh chipped off in a battle with him


Instead, how about:

A jagged ring of stone snapped from the hollow horn of a slain Gargoyle.

Also, I'd reduce the drop rate significantly, to a number somewhere similar to Wylsen, seeing as the item will be somewhat sought after - as it would be a free ring, that is actually useful, accessable to the lower levels, and the monster(s) that drop it are not particularly hard to kill.

Title: Re: Alternate Boss Drops!
Post by Blood on 10/03/03 at 07:57:59
Ultima Weapon

Base damage: 28, Can be used by: fighters, paladins, berserkers, Description: A weapon that said to be used by a  Hero and built to kill Strong monsters and Save People Level needed to equip it: 30, Magical: Yes, Vamparic: No, Armor: 0, Strength modifier: 1, Intelligence modifier: 0, Dexterity modifier: 0, Constitution modifier: 0, Wisdom modifier: 0, Charisma modifier: 0, Poison chance: 0, Poison/30s damage: 0, Monster damage table: Mana leech:




Title: Re: Alternate Boss Drops!
Post by New Generation on 10/03/03 at 12:22:36
1/ description needs improving :-/ (no offence)

2/ isnt base a little high, considering BOT only has 29 base

3/ STR mod on an already extremely powerful weapon... the phrase "over the top" comes to mind

EDIT: 4/ magical too...

Title: Re: Alternate Boss Drops!
Post by Deval on 10/03/03 at 15:30:15

on 10/03/03 at 12:22:36, New Generation wrote:
1/ description needs improving :-/ (no offence)

2/ isnt base a little high, considering BOT only has 29 base

3/ STR mod on an already extremely powerful weapon... the phrase "over the top" comes to mind

EDIT: 4/ magical too...


* is nodding

Title: Re: Alternate Boss Drops!
Post by Ice_Cold on 10/03/03 at 21:04:33

on 10/03/03 at 07:33:35, Deval wrote:
Instead, how about:

A jagged ring of stone snapped from the hollow horn of a slain Gargoyle.

Also, I'd reduce the drop rate significantly, to a number somewhere similar to Wylsen, seeing as the item will be somewhat sought after - as it would be a free ring, that is actually useful, accessable to the lower levels, and the monster(s) that drop it are not particularly hard to kill.


it only gives one armor, and the gargoyle isnt a peice of cake to kill...it would take around 20 kills to get it, crystal giant drops everytime...

Title: Re: Alternate Boss Drops!
Post by -Gaddy- on 10/09/03 at 23:45:39
Yes, but CG is a hard boss that takes a lot of time, paticence, higher lvls, spells, and keeping from dying....

gargoyle isnt hard or a boss, doesnt take time, doesnt need higher lvls, ive never seen anyone jumped there.

Title: Re: Alternate Boss Drops!
Post by Deval on 10/10/03 at 02:31:33

on 10/03/03 at 21:04:33, Ice_Cold wrote:
crystal giant drops everytime...


The Crystal Giant also only spawns once a day. ::)

Title: Re: Alternate Boss Drops!
Post by ice_cold on 10/10/03 at 07:20:26
yeah, and the crystal giant drops a ring that give 3 armor, not one or two, i could understand your resistance if it gave more armor then 1, but come on, it gives 1 armor. look at it this way, 3 Stone rings would equal 1 crystal ring and would take around 60 kills to get. the stone gargoyle may be an easier boss, but it still needs magical weapons to kill, something not everyone has who goes there, most people i see are either pally's with pikes or paci's, they'll be able to kill it right?? but lets take that into consideration, 60 kills for 3 rings that give 1 armor that 4 crits can take in about 15 minutes, lets say your quick, 10 minutes with just 4 crits, 10*60/10 which means it would take 10 hours of killing the stone gargoyle to get what the crystal giant gives in one kill. yes the crystal giant is harder to kill, but there's more weapons that can damage it...scarlet dagger, cobalt staff, spider staff, enchatned bow....stone gargoyle can only be hit by spider staff's, ofcourse thier not too rare, but still less. But what i was really aiming at, was introducing a drop, that 1 person with alts could get, which not too many bosses are like that. Before you rag on an idea, maybe you should look at how it can help the game out. some people dont have friends to go to a boss with, some people dont have the strength in their crits to level everywhere you do, some people dont have the time, and SHOULDNT need the time to get something that is kinda cool. this isnt an item that would upset the 'balanace' of power.

Title: Re: Alternate Boss Drops!
Post by Deval on 10/10/03 at 08:55:45
Don't make me insult you, and settle down. Before you further your 'abused newb' rant, I don't have a huge party of friends that I go to bosses with, and I was taking all factors into consideration. From your rant, it would appear to me that you are modelling the idea on yourself, rather than the entire Nightmist community. Fact of the matter is, if staff wanted Rings to be a dime-a-dozen item, they could have added a throng of them in long ago.

Title: Re: Alternate Boss Drops!
Post by ice_cold on 10/10/03 at 09:53:01
ACTUALLY, i've killed such bosses as cg, dg, and captain wylsen, so dont throw around the word 'newb'. 2nd, im actually thinking of OTHER players, rather then most people who just want drops for themselves...i personally wouldnt care if i ever got one of these, it would just be something to ADD to the game. we didn't completely need rose blade, but we got it right? im just throwing out an idea.

edit: and just because there would be 4 readaly available types of rings in the game, doesnt mean they would turn  into a dime-a-dozen item.

Title: An Easy One...
Post by Bishop on 10/10/03 at 16:16:51
How about changing the drop on the 'Chest' in the SDG to drop Healing Potion/Adv. Healing Potion: .95/.50  (maybe even some other item that isn't in-play much)

Just for the sake of variety  :)

Title: Re: Alternate Boss Drops!
Post by Stotic on 10/16/03 at 22:37:05
I was thinking of maybe a rare potion that functioned as a one-time recall.

Title: Re: Alternate Boss Drops!
Post by saiffo on 10/17/03 at 20:29:38
Library info for Rainbow Ring:
Armor base: 20, Can be worn by: All Classes          Description: This Ring Is Dropped By The Crystal Giant Himself.It Takes Alot Of Patience And Effort To Get This Ring So Only The Patient And The High Levels Deserve This Ring.Level needed to equip it: 30.  Strength modifier: 1, Intelligence modifier: 2, Dexterity modifier: 1, Constitution modifier: 1, Wisdom modifier: 1, Charisma modifier: 2.
Dropped By:The Crystal Giant
Drop Rate:1%

Title: Re: Alternate Boss Drops!
Post by Rappy_Ninja on 10/17/03 at 20:48:10
overpowered....

lame...

should say staff only

Title: Re: Alternate Boss Drops!
Post by saiffo on 10/17/03 at 20:51:58
If it was staff only it would say

Library info for Rainbow Ring:
Armor base: 1000, Can be worn by: All Classes          Description: This Ring Is Dropped By The Crystal Giant Himself.It Takes Alot Of Patience And Effort To Get This Ring So Only The Patient And The High Levels Deserve This Ring.Level needed to equip it: 31.  Strength modifier: 1234, Intelligence modifier: 1234, Dexterity modifier: 1234, Constitution modifier: 1234, Wisdom modifier: 1234, Charisma modifier: 1234.

Title: Re: Alternate Boss Drops!
Post by Stotic on 10/17/03 at 22:30:02

on 10/17/03 at 20:48:10, Rappy_Ninja wrote:
overpowered....

lame...

What he said.

Title: Re: Alternate Boss Drops!
Post by Kharybdis on 10/17/03 at 23:25:39
Description needs quite a bit of work, there doesn't seem to be any logic behind most of the stat mods, and like they said, it's overpowered.  

On a general grammar note, Don't Capitalize Every Single Word In A Sentence.  

Title: Re: Alternate Boss Drops!
Post by saiffo on 10/18/03 at 15:07:37
Library info for Rainbow Ring:  
Armor base: 20, Can be worn by: All Classes          Description: This Ring Is Dropped By The Crystal Giant Himself.It Takes Alot Of Patience And Effort To Get This Ring So Only The Patient And The High Levels Deserve This Ring.Level needed to equip it: 30.  Strength modifier: 2, Intelligence modifier: -1, Dexterity modifier: 0, Constitution modifier: 0, Wisdom modifier: 0, Charisma modifier: 1.

Dropped By:The Crystal Giant
Drop Rate:1%  

Title: Re: Alternate Boss Drops!
Post by Stotic on 10/18/03 at 19:45:41
'Le sigh'

Title: Re: Alternate Boss Drops!
Post by Rappy_Ninja on 10/18/03 at 22:25:36
ok but still even if it was fine which it is not all the old specal rings ruby ring etc would be insanely pointless and so would crs I mean 20 armor ? : /

Title: Re: Alternate Boss Drops!
Post by Bill on 10/18/03 at 22:43:02
/slap  ::)

Title: Re: Alternate Boss Drops!
Post by saiffo on 10/19/03 at 00:06:16
Fine have the drop rate .1% there then there is going to be like only 2 of them in the game. >:(

Title: Re: Alternate Boss Drops!
Post by Stotic on 10/19/03 at 02:36:35
No.

Title: Re: Alternate Boss Drops!
Post by Deval on 10/20/03 at 01:41:53
A ring that provides more protection than alot of the helmets and shields in the game? Now lets see, wearing, *counts fingers* 1, 2, 3, 4 of them... Wow... 80 armour... *resists temptation to flame*... ... .. *cough wheeze* * sweats ...

CHIN LICKER!!!!!!

* sighs
Ah that feels better.

Title: Re: Alternate Boss Drops!
Post by ice_cold on 10/20/03 at 06:13:02
Library info for King's Greaves
Armor base: -3, Can be worn by: clerics, druids, fighters, paladins, rangers, Description: These greaves are solid gold with encrusted diamonds, rubys, emeralds, and sapphires, Level needed to equip it: 25, Strength modifier: 0, Intelligence modifier: 0, Dexterity modifier: 0, Constitution modifier: 0, Wisdom modifier: 0, Charisma modifier: 1.

spawn in place of Amulet of Windia, say, every 10 days?

Title: Re: Alternate Boss Drops!
Post by Deval on 10/20/03 at 06:52:17
* imagines prancing around in his Kings Greaves with his Jewelled Sword (once it's modified to his +1 chr liking :P)

Title: Re: Alternate Boss Drops!
Post by Issy on 10/22/03 at 23:42:25
Lyzanthir alt drop. % of drop would be about 3% because of the + to AC and + to Int.

Library info for Glowing Orb:
Base damage: 14, Can be used by: mages Description: An orb that was created by the great Wizard Lyzanthir. Rumour is the holder of this orb possess great powers!, Level needed to equip it: 28, Magical: No, Vamparic: No, Armor: 2, Strength modifier: 0, Intelligence modifier: 1, Dexterity modifier: 0, Constitution modifier: 0, Wisdom modifier: 0, Charisma modifier: 0, Poison chance: 0, Poison/30s damage: 0, Monster damage table: , Mana leech: .

Title: Re: Alternate Boss Drops!
Post by Belgarion on 10/24/03 at 15:27:54
I really like that orb idea! I hope it gets put in!

Title: Re: Alternate Boss Drops!
Post by CPG on 10/24/03 at 16:41:11
Which slot would that go in?

Title: Re: Alternate Boss Drops!
Post by Aidon on 10/24/03 at 16:56:18
Beings that it has a base damage I would assume weapon.

Title: Re: Alternate Boss Drops!
Post by CPG on 10/25/03 at 00:35:27
Haha, I thought that was ac :X

Title: Re: Alternate Boss Drops!
Post by Alterno on 10/28/03 at 20:42:16
Library info for Blade of Hope:
Base damage: 23, Can be used by: fighters, paladins, Description: This sword is made of very light metal of unknown origin. When wielded, it gives its master a new level of confidence., Level needed to equip it: 27, Magical: Yes, Vamparic: .2, Armor: 0, Strength modifier: 0, Intelligence modifier: 0, Dexterity modifier: 2, Constitution modifier: 0, Wisdom modifier: 0, Charisma modifier: 0, Poison chance: 0, Poison/30s damage: 0, Monster damage table: , Mana leech: .

Possible Boss: General

edit: added a comma :P

Title: Re: Alternate Boss Drops!
Post by Stotic on 10/28/03 at 21:25:54
overpowered

Title: Re: Alternate Boss Drops!
Post by Alterno on 10/28/03 at 21:55:31
In what sense? A base damage of 23 will get you hitting 50-60s. The increase in 2 dex will increase your chances of hitting by 7-10%. That is pretty much the same damage per round of a hally or maybe less. Only thing thats being added which can be considered powerful is the vampiric factor of .2 which will get a max of 45-50 HP back per full stamina round. I see this point as an incentive to use this weapon. Now why magical? I personally consider all vampiric, stat modifing weapon/equip magical.

If you still think its overpowered, you might consider decreasing the base damage by 1 or 2 and make it always hit 50 damage per round less then a hally. But then why would anyone want it at lvl 27?

edit: added 'per round'

Title: Re: Alternate Boss Drops!
Post by Sausage on 10/28/03 at 21:58:06
I don't mean to insult you, but what were you thinking when making that item?? Especially for the General....

It's one very overpowered weapon.

Title: Re: Alternate Boss Drops!
Post by Aidon on 10/28/03 at 22:02:37
Take off the dex mod and vamp and it would be ok.

Title: Re: Alternate Boss Drops!
Post by Alterno on 10/28/03 at 22:03:28
Okay with this point I agree with Sausage. General might be not the right candidate for the blade. We can always discuss and come up with a better i mean more appropriate boss for it. :)

Title: Re: Alternate Boss Drops!
Post by Sausage on 10/28/03 at 22:04:29
And I think it's too overpowered to be put ingame period. I admit it would be nice. But it's WAY overpowered.

Title: Re: Alternate Boss Drops!
Post by Alterno on 10/28/03 at 22:05:10
/t Adion lol ... it would become Justice Blade then

Title: Re: Alternate Boss Drops!
Post by Aidon on 10/28/03 at 22:05:53
yet magical

Title: Re: Alternate Boss Drops!
Post by Alterno on 10/28/03 at 22:12:17
you got a point there bro ... pallys could use it to kill CG ...

Title: Re: Alternate Boss Drops!
Post by Sausage on 10/28/03 at 22:13:14
There is only one Christmas Blade ingame and that only has 2 more base damage.... Make a hard boss drop it.. Then it might be ok.

Title: Re: Alternate Boss Drops!
Post by Rappy_Ninja on 10/29/03 at 00:02:03
its not as strong as csotw sheesh... how is it to strong to be in game ?

Title: Re: Alternate Boss Drops!
Post by Stotic on 10/29/03 at 03:21:38
/t Rappy - a +2 dex and vamp.  And its only 2 less BD then a haly.  Yea that's a great alternate drop.   ::)

Title: Re: Alternate Boss Drops!
Post by Raylen on 10/29/03 at 11:12:57
I kinda like the idea for this weapon, i agree it is too over powered at the moment, so why not knock the dex mod down to +1, vamp to .15, and BD down to 22 or even 21. That way you have a nice alternative to hally/RB - and if you're gonna give it to a pally, well they need all the help they can get.

Maybe even make it pallys only?

Title: Re: Alternate Boss Drops!
Post by Snowy on 10/29/03 at 13:31:02
yeah! thats a good idea, although pally only and vamp .1 not .15 and it should be real good  :D

Title: Re: Alternate Boss Drops!
Post by SquiggleUK on 10/29/03 at 14:03:54
so..... alternate boss drops ay?   ;D

Title: Re: Alternate Boss Drops!
Post by Bean on 10/30/03 at 06:26:13
I say the vinewhip troll drops something... G'dammit....

Bloody thing is a tough bugger, and doesnt drop anything... bah@that...

Title: Re: Alternate Boss Drops!
Post by Snowy on 10/30/03 at 09:01:33
maybe he drops but with a low drop rate? dunno, sry if i m sounding like a noob that i am

Title: Re: Alternate Boss Drops!
Post by Spekkio on 10/31/03 at 01:34:59
There should be a mini-forum area for this!  So many pages on one thread is gettin hard to check up on!

Title: Re: Alternate Boss Drops!
Post by Fluffalicious on 10/31/03 at 05:55:11
Library info for Cloak of Mystery: Armor base: 45, Can be worn by: druids,clerics,mages, Description: A elegant cloak that shimmers in the light, woven from the finest material found throughout the lands and there seems to be a touch of magic and mystery to it. When worn you feel as if you are shrouded in mystery, if you move with this mysterious cloak on it look's as if the fabric changes colours, which may nausate your foes.., Level needed to equip it: 28., Strength modifier: 0, Intelligence modifier: 0, Dexterity modifier: 0, Constitution modifier: 0, Wisdom modifier: 0, Charisma modifier: -1.

perhaps could be an alternative for the thing that drops the antlers...when I made this it was before the sand wurm hide was put out so the lvl could be changed.

Title: Re: Alternate Boss Drops!
Post by Omniscient on 10/31/03 at 05:59:49
I like the item... as for the boss, I can't see a goblin running around with one of those, but...

Title: Re: Alternate Boss Drops!
Post by Fluffalicious on 10/31/03 at 06:06:42
well if not the goblin dude, surely there is some boss that it would be good for

Title: Re: Alternate Boss Drops!
Post by Alicia on 11/01/03 at 16:35:39
Base 6 sword, .1 vamp, lev 10, everyone xept mages/pacis

Alt drop for Elshira (cant think of a name/fluff atm)


Title: Re: Alternate Boss Drops!
Post by Snowy on 11/01/03 at 18:38:14
i think the cloak of mystery shouldnt be allowed for mages as the best robes have the armor of 30, so 15 armor is pretty much

Title: Re: Alternate Boss Drops!
Post by Fluffalicious on 11/02/03 at 00:21:45
As well, I made the cloak of mystery before the shadow robes were put in, so it can be changed to just be for druids and clerics

Title: Re: Alternate Boss Drops!
Post by Snowy on 11/02/03 at 15:54:45
yep and golden robes = 30 armor too.. i think..

Title: Re: Alternate Boss Drops!
Post by Fluffalicious on 11/02/03 at 19:01:55
can't you just buy those in a shop tho? this would be an alternate drop and is one lvl higher

Title: Re: Alternate Boss Drops!
Post by Raylen on 11/03/03 at 13:51:27
Maybe 15 armor is a bit much to add, but then again maybe mages need it? I mean people always complain about how much they suck, the extra armor for the robes combined with AoP should help em, poor things.

I dunno about the goblin thing dropping it, and as well, i don't reckon you should have a lvl 28 item in a lvl 25 max area? The -1 charisma is a nice touch too  :)

Title: Re: Alternate Boss Drops!
Post by Fluffalicious on 11/03/03 at 14:56:18
lol Seems theres no real place for it right now, I was originally just going to make it a druids only thing and had thought of making an area around it but that didn't fall through, so just sit and wait til an area opens up where it would be good to put in.

Title: Re: Alternate Boss Drops!
Post by Hydrilla on 11/03/03 at 16:55:46
It would be interesting to have items...weapons/armors

that when worn together add armor/or magical qualities of some sort .

for example ..and no i obviusly didnt sit yet and think of all the specifics....but using elshira for example ...she drops a shield known as  The Sentry Guard ..its a shield with +8 defense...and maybe she drops a bracelet or ring "The Queens Gaurd...maybe +1 defense . ragardless of what items she drops have 2,3 4, or so random drops ,items that posses little quality unless all are worn together or so when u equip a new item of the set the over enchantments or defineing qualitis rise or become enchanted in one form or another ...i think the idea of having such "sets" of things is good but not to stray so far into ..the modifiers such as + to dex and all ....we have spider gauntlets ..let the queen drop spider gloves...they equipped with  a ring and shield of the same set equal an armor base of (sysops discretion) but alone are nothing or minimal....i know what i mean just cant figure out how to put maybe some of you can better describe it .......what im trying to say........anyway just some thoughts

Title: Re: Alternate Boss Drops!
Post by Hydrilla on 11/03/03 at 17:58:40
how bout a pair of gloves or gaunts that have no significant or minimal armor but have a magical quality that enables the magical qualities for the person wearing thems weapon  regardless such as a Hally if in hand and those gloves were equipped then a hally would work against like the crystal giant

Title: Re: Alternate Boss Drops!
Post by Alicia on 11/06/03 at 04:28:34

on 11/01/03 at 16:35:39, Alicia wrote:
Base 6 sword, .1 vamp, lev 10, everyone xept mages/pacis

Alt drop for Elshira (cant think of a name/fluff atm)

Spider Sword/Blade
just thought of that one, it is soooo simple...
DUH

alternative idea, up base to 10, lev to 15 but make it more rare, 200-300 elshiras is about right

Title: Re: Alternate Boss Drops!
Post by Spekkio on 11/09/03 at 18:11:03

on 11/03/03 at 17:58:40, Hydrilla wrote:
how bout a pair of gloves or gaunts that have no significant or minimal armor but have a magical quality that enables the magical qualities for the person wearing thems weapon  regardless such as a Hally if in hand and those gloves were equipped then a hally would work against like the crystal giant



That would be freakin awesome   ;D

Title: Re: Alternate Boss Drops!
Post by Raylen on 11/12/03 at 19:17:02
I like Hydrilla's idea. Maybe for example make some gloves with like +1 armor, but when equipped with rose blade add +1 to base damage and make it magical - that way there's a choice between SGs and hally, or the gloves and a RB.

And having SGs on with a Spider Staff equipped should do something special too lol  :D

Title: Re: Alternate Boss Drops!
Post by Zaknafein on 11/12/03 at 19:51:34
Library info for Webbed Ring:
Armor base: 0, Can be worn by: clerics, druids, fighters, mages, paladins, rangers, thieves, pacifists, Description: A strange ring, with webs etched around the outside, this ring possesses a strange magical power. When equipped, this ring will create a thick aura of energy surrounding the wearer. If the wearer is attacked, the energy surrounding him seems to expand to engulf the attacker, slowing him down., Level needed to equip it: 30, Strength modifier: 0, Intelligence modifier: 0, Dexterity modifier: 0, Constitution modifier: 0, Wisdom modifier: 0, Charisma modifier: -1. Special Effect: On a successful hit, the attacker has a 5% chance of being stuck in a ‘web’. For the next 15 seconds, he/she is unable to move or attack.

Not to sure what the descriptions like, seems ok to me but my opinion will be biased :P Could be a possible alt. drop for the Spider King? I'm aware that the special effect might take a while to code, or JLH might not want to.. but it's just an idea.

Edit: or, the opposite could happen. When you attack, it could web them. But, that would then make the ring useless to clerics and pacifists, and the % chance would need to be lowered.

Title: Re: Alternate Boss Drops!
Post by Sausage on 11/12/03 at 19:53:11

on 11/12/03 at 19:17:02, Raylen wrote:
And having SGs on with a Spider Staff equipped should do something special too lol  :D

What level 27 that has SG's do you know that runs around with a spider staff??

The idea itself is good... But.. umm... No.

Title: Re: Alternate Boss Drops!
Post by Deval on 11/12/03 at 21:43:10

on 11/12/03 at 19:53:11, Sausage wrote:
What level 27 that has SG's do you know that runs around with a spider staff??


My paladin training on the CG. :P

Title: Re: Alternate Boss Drops!
Post by Sausage on 11/13/03 at 13:14:07
:-X

Title: Re: Alternate Boss Drops!
Post by ice_cold on 11/18/03 at 06:12:28

on 11/12/03 at 19:53:11, Sausage wrote:
What level 27 that has SG's do you know that runs around with a spider staff??

The idea itself is good... But.. umm... No.


my cleric at aet'thol

Title: Re: Alternate Boss Drops!
Post by Sausage on 11/18/03 at 17:33:52
Ok, well I retract my previous statement.  :P

Title: Re: Alternate Boss Drops!
Post by God_Of_BLack_Death on 11/20/03 at 02:07:31
Library-Rose Dagger-Thiefs
Base Damage-25
lvl needed for eqiupment-25
Strength modifier: 0, Intelligence modifier: 0, Dexterity modifier: 0, Constitution modifier: 0, Wisdom modifier: 0, Charisma modifier: 0.
Boss:atrium monarch

Title: Re: Alternate Boss Drops!
Post by Sausage on 11/20/03 at 20:51:38
Atrium Monarch already has 2 drops, so no.


Title: Re: Alternate Boss Drops!
Post by Knuckles on 11/21/03 at 00:23:13
How about a Lamp for a weapon
Base damag:Concussion Class:all classes
This lamp causes a concussion if you hit someone hard enough.If they get knocked out lay it on their body along with some explosives do have a great firework show ;D.


Title: Re: Alternate Boss Drops!
Post by Raylen on 11/21/03 at 01:04:48

on 11/12/03 at 19:53:11, Sausage wrote:
What level 27 that has SG's do you know that runs around with a spider staff??

The idea itself is good... But.. umm... No.


Ahh yes sausage but you see "if" there was some kind of bonus for it "then" people might want to use it  :P As it currently is, maybe it's not the best way to train your lvl 27 pally i agree  ;)

Title: Re: Alternate Boss Drops!
Post by Sausage on 11/21/03 at 01:16:08

on 11/18/03 at 17:33:52, Sausage wrote:
Ok, well I retract my previous statement.  :P


Title: Re: Alternate Boss Drops!
Post by Alicia on 11/22/03 at 00:08:06
Giants Sword
Base 40, +2 str
Fighters/zerkers

'As you attempt to pick this giant blade off the wall you realise it is so heavy no mortal being could possibly wield it. Trying to hold it you collapse in a heap on the floor, breaking your back on the way.
You were killed.
You are in the Boars Tusk In... blah blah blah

Yes, it it a trap.

Title: Re: Alternate Boss Drops!
Post by Rappy_Ninja on 11/22/03 at 01:51:29
/throw Alicia Giants Sword

Alicia fell to the floor blah blah blah  ;D

Title: Re: Alternate Boss Drops!
Post by Kharybdis on 11/26/03 at 22:07:36
Spirit of Ruh'guul:

Scroll of Paralyzing Touch

Usable By: Mages.

Can be cast on: Yourself.

Effect: Regular attacks that hit have a 2(int+wis)% chance of draining one stamina from your target, if you're attacking a player.

Duration: 5 minutes.

Mana Cost: 40 mp.

Level Requirement: 10.

Drop Rate: 5%

Edit: After visiting the desecrated church, I'm not sure if paralyzing touch is more of a spell or if it's just a physical attack.  If it's the latter, the scroll idea doesn't make much sense.

Title: Re: Alternate Boss Drops!
Post by Spectrum on 11/27/03 at 12:12:41
Syphon Dagger:  
Base damage: 22, Can be used by: thieves, Description: (Still thinking). Level needed to equip it: 24, Magical: No, Vamparic: No, Armor: 0, Strength modifier: 0, Intelligence modifier: 0, Dexterity modifier: 0, Constitution modifier: 0, Wisdom modifier: 0, Charisma modifier: 0, Poison chance: 0.2, Poison/30s damage: 0, Monster damage table: skeletal:1.5, Mana leech:

I just nicked this from one of my other posts.

Title: Re: Alternate Boss Drops!
Post by Mephistroth on 11/27/03 at 18:50:00
Where would you get it from?

Title: Re: Alternate Boss Drops!
Post by GoD_oF_bLaCk_DeAtH on 11/29/03 at 19:09:59
Library info for: Possesed Sling Shot
Base Damage: 18, can be used by RANGERS, description: A magical sling shot seems to be possesed by demons and infects whoever touches it.  This sling shot has a chance of taking a enemy out in one blow.  This sling shot is very rare, and whoever gets it is suspected possesed himself. The holder of this weapon slowly looses his life to the demons.  lvl needed to equip it: 28, magical: yes Armor: 0, Strength modifier: 0, Intelligence modifier: 0, Dexterity modifier: 0, Constitution modifier: 0, Wisdom modifier: 0, Charisma modifier: 0, Poison chance: 0,  damage: 0, Monster damage table: , Mana Leach:

BOSS: Demonic General?? (is there already 2 drops for him?)
Chance of one hit kill: 40-45%.  HP lost: 1 health point per 3 seconds.  Or maybe, as Sausage said, in a store.

Title: Re: Alternate Boss Drops!
Post by Sausage on 11/29/03 at 19:15:02
Malok?

rofl A ranger wepon coming from a thieves only area?

No.

And that is one of the worst ideas for a wepon I've ever seen. 15 base damage at LEVEL 28!!!

Title: Re: Alternate Boss Drops!
Post by Sausage on 11/29/03 at 19:27:29
CSOTW is bought in Windia for 10 million. There is no boss...

What would the % be on the instant death thing. And the scientist in the desc. seems odd...

Title: Re: Alternate Boss Drops!
Post by GoD_oF_bLaCk_DeAtH on 11/29/03 at 19:48:40
w00t i think i got it right this time : )

Title: Re: Alternate Boss Drops!
Post by Sausage on 11/29/03 at 20:08:20
- "Since it is possesed the holder slowly looses his life to the demons."

Should be removed. The line before that explains it's possesive qualities well enough. I think the base damage should be 18. And I have no idea about a boss drop, but not the General. Maybe bought in a store..? Name should be changed from something other than just "Sling Shot".

(I can see why you chose DG for a boss drop, but compared to hally, this is just a little much.)

Title: Re: Alternate Boss Drops!
Post by GoD_oF_bLaCk_DeAtH on 11/29/03 at 20:25:25
good idea, and i renamed it Possessed Sling Shot.

Title: Re: Alternate Boss Drops!
Post by alone on 12/03/03 at 16:14:50
/library Harness

A spell past on to only the most powerful of Mage, it allows the Mage to harness the true energy locked inside the Mana Crystal.

The spell would give an extra 50% mana gain. Instead of 100 - 150 (incase you couldn't work it out)... Could be a level 26 or 27 spell?
Once you aquire the scroll, and use it, it'd be automatic from then on.

Could be an alternate drop for the Giant Chameleon?

Title: Re: Alternate Boss Drops!
Post by Snowy on 12/03/03 at 21:16:36
good idea, but maybe lvl 28, then it wont make training much easier

Title: Re: Alternate Boss Drops!
Post by Diagonyte on 12/05/03 at 15:32:17
i like the idea (hmm maybe i should said that before it got 15 pages long) :s

Title: Re: Alternate Boss Drops!
Post by Hatrix on 12/06/03 at 17:12:35
I dunno how good of an idea this is, but i'll go for it anyways.  :P

The tattered robes that the spirit of Ruh'Ghul(Is that it's name?  :-/) drops seem kind of useless. Maybe you could make the robes give +10-20 mana? Would help low lvl mages a bit. Just an idea...

Title: Re: Alternate Boss Drops!
Post by Nocturnal on 12/18/03 at 13:48:05
Alternative drop for Captain Wyslen?

Library info for Eye Shield:
Armor base: 6, Can be worn by: clerics, druids, fighters, mages, paladins, rangers, thieves, pacifists, Description: An Enchanted shield that bestows the power of seeing oncoming threats nearby to the wearer of this shield., Level needed to equip it: 20, Strength modifier: 0, Intelligence modifier: 0, Dexterity modifier: 0, Constitution modifier: 0, Wisdom modifier: 0, Charisma modifier: 0.

Title: Re: Alternate Boss Drops!
Post by Bleagh on 12/22/03 at 22:13:39

on 05/30/03 at 05:16:55, Aidon wrote:
Elshira’s Bangle
Lvl Requirement: 15
Dropped by: Elshira
Equipped by everyone but zerkers
Description:  This golden bangle is encrusted with a small, silver spider.  Its eyes are made of bright gems, which glow with a magical aura, giving the wearer limited protection.
Armor Base: 1-2


Make it same drop rate as spider staff so there are not too many floating around.


Best idea still, there aren't enough bracelets on the game.

Title: Re: Alternate Boss Drops!
Post by Ringleader on 12/24/03 at 13:13:59

on 12/18/03 at 13:48:05, Nocturnal wrote:
Alternative drop for Captain Wyslen?

Library info for Eye Shield:
Armor base: 6, Can be worn by: clerics, druids, fighters, mages, paladins, rangers, thieves, pacifists, Description: An Enchanted shield that bestows the power of seeing oncoming threats nearby to the wearer of this shield., Level needed to equip it: 20, Strength modifier: 0, Intelligence modifier: 0, Dexterity modifier: 0, Constitution modifier: 0, Wisdom modifier: 0, Charisma modifier: 0.


FK NO!  I've been working to hard on captain for when he drops something it not to be muh spyglass...no offense intended to your idea, but it would be crushing to myself :-\

Title: Re: Alternate Boss Drops!
Post by Stotic on 12/24/03 at 18:57:01
It would have no affect on the Spyglass's drop %

Title: Re: Alternate Boss Drops!
Post by Raylen on 01/29/04 at 12:19:40
K i know they're technically not bosses, but the marauders up in the desert could drop their weapons (but only a very very small percentage chance of drop)

Library info for Falchion:
Base damage: 25, Can be used by: fighters, paladins, thieves, berserkers
Description: A short, broad sword with a convex cutting edge and a viciously sharp point. Level needed to equip it: 25. (No stat mods etc.)

Yeah, well that's about it i guess... :D


Title: Re: Alternate Boss Drops!
Post by Deval on 01/29/04 at 22:39:35

Uh... same bd as the halberd wich is a boss drop? Me thinks not. ::)

Title: Re: Alternate Boss Drops!
Post by Raylen on 01/30/04 at 00:39:02
Ah yes BUT 5 levels higher, 2 more classes can use, and anyway its not exactly like the DG is tough - i reckon marauders are tougher cos ya gotta get there :P

And like i said - very very low drop chance - similar to the jagged lance or something. Such that if it were put in now, you'd come back in a year and there'd be about 5 in game.

Anyway, it was just a thought, my bro thinks its rubbish as well deval lol

Title: Re: Alternate Boss Drops!
Post by Deval on 01/30/04 at 02:13:17

on 01/30/04 at 00:39:02, Raylen wrote:
Anyway, it was just a thought, my bro thinks its rubbish as well deval lol


Unnnggghhh, d**n you for making me feel bad.

Must... not... be... compassionate...
Evil thoughts, evil thoughts, evil thoughts, evil thoughts, evil thoughts, evil thoughts, evil thoughts...

Title: Re: Alternate Boss Drops!
Post by CuDDleZ on 02/01/04 at 09:51:02
Im not sure if this has been sugested already, iv read most of them and i havnt seen.
Rune staff drop at the lich - same %drop as the amulet.
The lich takes so much killing for what the amulet is worth now - with the new harabec amulet out.  It fights with a rune staff there should be a drop rate (if unless there already is one i dont know about)
Im sure this would really annoy whoever owns the existing staff but the lich should have more reward for the ammount of crits u need to kill it.

Title: Re: Alternate Boss Drops!
Post by Chewbob on 02/01/04 at 10:00:08

on 02/01/04 at 09:51:02, CuDDleZ wrote:
Im not sure if this has been sugested already, iv read most of them and i havnt seen.
Rune staff drop at the lich - same %drop as the amulet.
The lich takes so much killing for what the amulet is worth now - with the new harabec amulet out.  It fights with a rune staff there should be a drop rate (if unless there already is one i dont know about)
Im sure this would really annoy whoever owns the existing staff but the lich should have more reward for the ammount of crits u need to kill it.


lol

Title: Re: Alternate Boss Drops!
Post by Xcelon on 02/02/04 at 16:30:33
Well instead of making the same bosses drop new weapons why dont we make new bosses? It seams a lot simpler  :-/

Title: Re: Alternate Boss Drops!
Post by alone on 02/02/04 at 18:48:14

on 02/02/04 at 16:30:33, Xcelon wrote:
Well instead of making the same bosses drop new weapons why dont we make new bosses? It seams a lot simpler  :-/


Cus new bosses are being made all the time? And this way, it'll reopen older areas so people actually see a reason to visit them, rather than some places laying unused..

Plus, new things are always great to see.

Title: Re: Alternate Boss Drops!
Post by ice_cold on 02/03/04 at 23:42:13
Chameleon's Hide (helmet)Armor base: 4, Can be worn by: clerics, druids, fighters, mages, paladins, rangers, thieves, pacifists, Description: Made from the tough skin of the chameleon, the helmet gives anormous protection while still be malable and light. , Level needed to equip it: 29, Strength modifier: 0, Intelligence modifier: 0, Dexterity modifier: 0, Constitution modifier: 0, Wisdom modifier: 0, Charisma modifier: 0.

um, maybe drop rate of 25%



Title: Re: Alternate Boss Drops!
Post by Praetor PredAtor, aka Crane on 02/04/04 at 08:53:44
A couple of ideas for swords.  The first one could be dropped by, maybe, a corrupted swordmaker or swordmaster:

Library info for Cerberus Blade
Base Damage: 30, Can be used by: fighters, Description: An interesting and innovative sword design which consists of a long, double-edged blade and two shorter blades jutting out of the handguard, approximately 45 degrees to the main blade.  It is a very tricky weapon to handle though.  Level needed to equip it: 29, Magical: No, Vamparic: No, Armor: 0, Strength Modifier: 0, Intelligence Modifier: 0, Dexterity Modifier: 0, Constitution Modifier: 0, Wisdom Modifier: 0, Charisma Modifier: 0, Poison Chance: , Poison/30s damage: , Monster Damage table: , Mana Leech:

This one... probably a demon boss would drop it.  As you can see by the negative Vamparic and Mana Leech values, it saps the user's strength away.  It is up to you to decide if the sword is worth it or not.

Library info for Blade of Wraiths
Base Damage: 100, Can be used by: fighters, paladins, berserkers, thieves, Description: When the gods of the ancient passed their prized Rainbow Blade to the God of Nightmist, Pandilex, the evil druid Norinth felt that he needed a counterpart sword to even the balance.  The sword was lost from Norinth's clutches after the failed siege of NorthKeep, but was later retrieved by a demonic ally, who kept it for his own.  Possibly the most powerful sword available to mortals, it comes with its own evil in the form of a curse that slowly saps the lifeforce from its users - only the undead are immune to its effects, Norinth's insurance that it did not fall into the wrong hands.  Level needed to equip it: 30, Magical: No, Vamparic: -0.5, Armor: 0, Strength Modifier: 0, Intelligence Modifier: 0, Dexterity Modifier: -1, Constitution Modifier: 0, Wisdom Modifier: 0, Charisma Modifier: 0, Poison Chance: , Poison/30s damage: , Monster Damage table: , Mana Leech: -0.1

P.S. Consider it a compliment, Pandilex!

Title: Re: Alternate Boss Drops!
Post by Praetor PredAtor, aka Crane on 02/04/04 at 14:30:38
Of course, the Blade of Wraiths may need quite a bit of modification, one reason is that it is a little unfair for Paladins (they are the only class that can use the weapon that have Mana points)

Title: Re: Alternate Boss Drops!
Post by ice_cold on 02/06/04 at 02:16:48

on 02/04/04 at 08:53:44, Praetor PredAtor, aka Crane wrote:
A couple of ideas for swords.  The first one could be dropped by, maybe, a corrupted swordmaker or swordmaster:

Library info for Cerberus Blade
Base Damage: 30, Can be used by: fighters, Description: An interesting and innovative sword design which consists of a long, double-edged blade and two shorter blades jutting out of the handguard, approximately 45 degrees to the main blade.  It is a very tricky weapon to handle though.  Level needed to equip it: 29, Magical: No, Vamparic: No, Armor: 0, Strength Modifier: 0, Intelligence Modifier: 0, Dexterity Modifier: 0, Constitution Modifier: 0, Wisdom Modifier: 0, Charisma Modifier: 0, Poison Chance: , Poison/30s damage: , Monster Damage table: , Mana Leech:

This one... probably a demon boss would drop it.  As you can see by the negative Vamparic and Mana Leech values, it saps the user's strength away.  It is up to you to decide if the sword is worth it or not.

Library info for Blade of Wraiths
Base Damage: 100, Can be used by: fighters, paladins, berserkers, thieves, Description: When the gods of the ancient passed their prized Rainbow Blade to the God of Nightmist, Pandilex, the evil druid Norinth felt that he needed a counterpart sword to even the balance.  The sword was lost from Norinth's clutches after the failed siege of NorthKeep, but was later retrieved by a demonic ally, who kept it for his own.  Possibly the most powerful sword available to mortals, it comes with its own evil in the form of a curse that slowly saps the lifeforce from its users - only the undead are immune to its effects, Norinth's insurance that it did not fall into the wrong hands.  Level needed to equip it: 30, Magical: No, Vamparic: -0.5, Armor: 0, Strength Modifier: 0, Intelligence Modifier: 0, Dexterity Modifier: -1, Constitution Modifier: 0, Wisdom Modifier: 0, Charisma Modifier: 0, Poison Chance: , Poison/30s damage: , Monster Damage table: , Mana Leech: -0.1

P.S. Consider it a compliment, Pandilex!


i think this is the biggest rubbish yet, i know mine arent too good, but this?

Title: Re: Alternate Boss Drops!
Post by Raylen on 02/06/04 at 13:15:45

on 02/04/04 at 14:30:38, Praetor PredAtor, aka Crane wrote:
Of course, the Blade of Wraiths may need quite a bit of modification, one reason is...
The other reason i presume would be the 100 base damage? lol ;D

In all fairness, the cerberus blade is probably a good idea, as fighters could use a little beefing-up, maybe lvl 30 to equip tho?

As for the blade of wraiths, the idea and the description rock, just base damage 100 is a little...umm...MENTAL? Lolz thieves would click themselves every time, surely? Chop the base damage down to say, 40, and it might be reasonable :P

But yeah, good ideas! i want em now! :D

Title: Re: Alternate Boss Drops!
Post by Praetor PredAtor, aka Crane on 02/06/04 at 14:11:14
The idea behind the Blade of Wraiths is that it is a very powerful sword, but at the price that it does you serious harm if you use it, hence the negative Vamparic rating.  So anything greater than a 1-on-1 fight will be a very risky gamble, unless you have a good healer with you.

Thinking about it though, especially regarding thieves, 100 damage is a little extreme.  40 does indeed sound more reasonable.

Title: Re: Alternate Boss Drops!
Post by Tatsu on 02/07/04 at 00:28:26
like the fighter sword, they could do with doing a lil bit more damage  :)

im slightly concerned about the other idea....even with base damage reduced (!) to 40 it would be far to powerful in the hands of zerkers and thieves, who would just click everyone, and zerkers have very high hps so the minus vamp wouldent be that bad  :-/

however it might work if u reduced it to 32 damage (orless), people would still use it because of its awesome clicking power on thieves/zerkers  :D


Title: Re: Alternate Boss Drops!
Post by Eiements on 02/11/04 at 06:48:59
hobo's robes:
crazy pete drops them
and when u put them on u get no ac just the drunk effect untill removed and ur chr goes down to 0

for some good old hobo roleplaying

Title: Re: Alternate Boss Drops!
Post by Well Tucked Wedgie on 02/11/04 at 10:08:28

Oh Funness!

Title: Re: Alternate Boss Drops!
Post by ? on 02/17/04 at 21:14:50
Boots of Lag Protection

Armor base: 1, Can be worn by: clerics, druids, fighters, mages, paladins, rangers, thieves, pacifists, Description: Rumoured to give the wearer protection from lag, this device is truly magical., Level needed to equip it: 30, Strength modifier: 0, Intelligence modifier: 0, Dexterity modifier: 1, Constitution modifier: 0, Wisdom modifier: 0, Charisma modifier: -2.

Lag monster drop 0.5% drop rate

Staff of Time

Base damage: 23, Can be worn by: clerics, mages, Description: Level needed to equip it: 30, Magical: No, Vamparic: No, Armor: 2, Strength modifier: 0, Intelligence modifier: 0, Dexterity modifier: 0, Constitution modifier: 0, Wisdom modifier: 0, Charisma modifier: 0, Poison chance: 0, Poison/30s damage: 0, Monster damage table: , Mana leech:0.1 .

Time mage, 3% Drop Rate


Title: Re: Alternate Boss Drops!
Post by Kazul on 02/17/04 at 21:49:26
Couple of things,
1. The drop rate on the lich does not need to be mess w/.  Yes i would be irritated if every nub in nm was runnin around w/a weapon i paid quite a bit to get.  If there were a bunch of them the vamparic would have to be tweaked, cause a bunch of ppl runnin around w/60% vamparic would be bs.

2. The idea of the new fighters sword is good but base damage should be more like 35 in my opinion, and you should lower the other a bit, 100 base damage is nuts lol, u'd one round a zerker w/o any enhances in like 2-3 stam max.  But good descriptions and interesting ideas

3. I like the idea on the boots of lag protection, 5% drop rate would make things interesting.

Title: Re: Alternate Boss Drops!
Post by Deval on 02/17/04 at 21:56:29

on 02/17/04 at 21:14:50, ? wrote:
Boots of Lag Protection

Armor base: 1, Can be worn by: clerics, druids, fighters, mages, paladins, rangers, thieves, pacifists, Description: Rumoured to give the wearer protection from lag, this device is truly magical., Level needed to equip it: 30, Strength modifier: 0, Intelligence modifier: 0, Dexterity modifier: 1, Constitution modifier: 0, Wisdom modifier: 0, Charisma modifier: -2.

Lag monster drop 0.5% drop rate

Staff of Time

Base damage: 23, Can be worn by: clerics, mages, Description: Level needed to equip it: 30, Magical: No, Vamparic: No, Armor: 2, Strength modifier: 0, Intelligence modifier: 0, Dexterity modifier: 0, Constitution modifier: 0, Wisdom modifier: 0, Charisma modifier: 0, Poison chance: 0, Poison/30s damage: 0, Monster damage table: , Mana leech:0.1 .

Time mage, 3% Drop Rate


Staff of time seems quite well balanced, but I can't imagine they are looking at putting more "Time" equipment into the game, as there are currently two 'Time' products. With the boots of lag protection, I don't think any form of charisma loss, no matter how great, can really be an effective counterweight to additional dexterity, they would have to lose something more than just charisma IMO.

Title: Re: Alternate Boss Drops!
Post by ice_cold on 02/17/04 at 23:36:19
i dont even think there should be another dex giving pair of boots, there's already feathered boots, santa's boots, lightning boots (or whatever they were), i just dont think its needed

Title: Re: Alternate Boss Drops!
Post by felicity on 02/19/04 at 21:33:34
Library info for Bow of Time.
Base damage: 25, Can be used by: rangers, Description: This bow has been crafted by the many elders of the past. It was past on from the Time mage to the Time Knight to try and keep the bow from others trying to get it. The bow holds powerful magicl powers what can only be told when you have used it., Level needed to equip it: 30, Magical: Yes, Vamparic: No, Armor: 0, Strength modifier: 0, Intelligence modifier: 0, Dexterity modifier: 0, Constitution modifier: 0, Wisdom modifier: -1, Charisma modifier: +1, Poison chance: 0, Poison/30s damage: 0, Monster damage table: , Mana leech: .

Droped by the Time Knight.
drops 30% of the time.

Title: Re: Alternate Boss Drops!
Post by Deval on 02/19/04 at 21:48:05
No.

Modify: Ok I should really say something.

That item is like, double the power of the blade of time due to vampiric, plus nothing more needs to be added to Chronos. Meanwhile, charisma bonus theoretically balanced by a practically useless stat mod and 30% chance to drop in opposition to the insanely low chance to drop the blade, AND magical?... ::)

Title: Re: Alternate Boss Drops!
Post by felicity on 02/19/04 at 21:49:36
what about that?

Title: Re: Alternate Boss Drops!
Post by felicity on 02/19/04 at 22:00:17
well u need a better bow because like BoT is a lot better than the enchanted bow so u need a better bow  :P

Title: Re: Alternate Boss Drops!
Post by Stotic on 02/20/04 at 02:31:14
* shakes his head at the ground.



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