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Topic: A developed idea - The Underworld (Read 683 times) |
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Foxie
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A developed idea - The Underworld
« on: 08/01/03 at 17:24:32 » |
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The Underworld Story: Deep below the ragged mountains curtained stalactites hang, the dwarves are digging for gold, lit by burning brand, in caves with frozen warterfalls, in a secret shaddowy land. This is the gloomy underworld where trolls and monsters lie; along the cavernous corridors echoing voices cry, as the blackest of lakes unfurls,with ripples that surge and sigh. A skeletal figure is waiting, waiting to row you now, in a boat made of waxen ribs with a skull at it's bony prow; a great clock hides his face. The boatman makes a sweeping bow. Do not step into the boat, do not take his offered hand, do not cross that black expanse to that shore of sifting sand, for this is the Underword, where only spirits can land, Run back along those tunnels, run back to the world of light, to a home that is warm and bright; leave the mountains to guard their spirits, and the will o' the wisp to the night. It was long ago a man named Esgaroth lived a cursed life, of cheating and murder. He collected followers and became greatly unpopular with many people, the loss of family and friends drove them to the brink of insanity, it was then the greatest murder plot began, but to cut a long story short, Esgaroth was killed, but his life didn't end there. Alone he created gloomy caverns, lakes and monsters whom craved the taste of blood. These caves were expolored by many men but none returned, Legend has it they were killed by gruesome monsters or the old man who resided the other side of the lake, who over time became called the Grim Reaper. Still the cause of great agony, dwarves, gnomes, half-orcs and all other races vowed to join forces in a quest to claim the grim reapers sythe and save the world from darkness. This journey to cheat death would be only advised to levels 25+ in parties. Task: Parties entering the cavenous corridors below the mountains will have to kill the vermin who scuttle around the floor to find the skull, this should be given by the party leader to the Skeletal Figure as an offering in exchange for a ride to cross the black lake, entering the boat without a skull will cause instant death and alow the Skeletal Figure to take your soul, before leaving the boat the Skeletal Figure must be killed. The other side of the lake will form gloomy caverns where the Grim Reaper resides in a throne room deep in the shaddows (no directions will be shown) The Grim Reaper must be slayed and will drop (maybe alternatly) the Sythe of Souls, and the Braclet of Souls. Monsters for the area: Cavenous Corridors & by the side of the lake: Mutant Rats Giant Rats Skeletal Imps: The Skeletal Imp looks like the remains of a slain animal. The Imp carries a dagger in one hand, which slices your skin in the swiftest of moves Black Widdow: The largest of all spiders the Black Widdow has eyes of back and the sharpest of bites poisioning the reciever. Shallow Waters: Small serpent: The coils writhe and unloop from the slime below, sliding scales gleam and fanged jaws steam poised to bite. Snapper Turtles The Boat: Skeletal Figure: The Skeletal Figure is cloked in black, his hands empty, he looks to you for an offer of thanks and in return he takes to the oars. Giant Rats Gloomy Cavern: Lost Souls: desc. to be done Skeletal Imps Vampire Bats Shaddow Forms: desc. to be done Boss: Esgaroth (grim reaper) desc. to be done Will say - You show great bravery coming here in free will, but this will not save your excuse for a soul! Traps: Entering the boat without offering the skull, will resort in instant death Trap in the gloomy cavern (a dungeon) Items: Skull: desc. to be done Sythe of Souls: Base damage: 26, Can be used by: fighters, thieves, berserkers, Description: The silver blade of the Sythe glistens in the sunlight, The wooden handle marked with blood. This weapon carries great danger to those who face it. Level needed to equip it: 25, Magical: No, Vamparic: No, Armor: 0, Strength modifier: 0, Intelligence modifier: 0, Dexterity modifier: 0, Constitution modifier: 0, Wisdom modifier: 0, Charisma modifier: 0, Poison chance: 0, Poison/30s damage: 0, Monster damage table: , Mana leech: . Braclet of Souls: Armor base: 0, Can be worn by: clerics, druids, fighters, mages, paladins, rangers, thieves, pacifists, Description: This bracelt contains a small black stone heart the symbol of doom and death, the colour fades from the face to those who wear this. Level needed to equip it: 25, Strength modifier: 1, Intelligence modifier: 0, Dexterity modifier: 1, Constitution modifier: -1, Wisdom modifier: 0, Charisma modifier: -2. Sample Descriptions ------- Pages You from Corridor (Underground): damp in here Corridor: You are surrounded by darkness, damp walls lurk in the shaddows. Your eyes strain to see you may continue to the East, West and North You are lurking in the depths of the underworld. The cavernous corridor stretches before you, echoing voices screaming in fear are carried in the damp air. Rats and Spiders scuttle along the cold stone floor. On closer examination your eyes pick out scratches engraved on the slimy walls. /examine: the scratches offer you a piece of advice, looking closley they read "turn around and flee." ------- Pages You from The Black Lake (Deep Underground): if only i had been taught to take the advice given to me. Standing on the shores to The Black Lake you stand perplexed as a cold shiver runs down your spine. You can retreat to the South, and to the North you can see a boat. You feel cold as the blackest of lakes unfurls, with ripples that surge and sigh. A Skeletal Figure is waiting to offer you a ride. Around you Skeletal Imps dance in the shaddows taunting you, your mouth opens to scream, but no sound escapes, only the wailing of pain is faintly heard in the distance. ------- Pages You from Throne Room (Gloomy Cavern Deep Underground): i fear for my soul You stand in the throne room of Esgaroth himself. You cannot flee, you must face Esgaroth, or face death. Esgaroth towers before you his sythe gripped firmly and swiftly swings in your direction. The black throne sits against a stone wall, a cage hangs from the wall, containing what looks like a deadly python. At the sound of crunching you glance down, the floor covered in an aray of human and animal bones. Giving you courage to fight. **Edit: a few spelling mistakes i missed
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Metatron
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Re: A developed idea - The Underworld
« Reply #1 on: 08/01/03 at 21:25:57 » |
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once again nice idea you could give that boat dude a name i think there was one for the boatman that rowed ppl across the tiber to the under world in greek/roman mythology (cant tell you off the top of my head but itry and remeber it) also the scythe how about instead of theives it can be used by druids more of thier type of weapon could you imagine a theif assinating with it, i think and maybe a bit of vapiricism(couldnt find the right word) because the reaper takes life and it seems to fit.
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With ambitious aim against the throne and monarchy of God rais'd impious war in hev'n battle proud ~John Milton
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Foxie
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Re: A developed idea - The Underworld
« Reply #2 on: 08/01/03 at 21:35:30 » |
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yeup those would be better i will hav a look for another name, and the weapon will no doubt be changed it was just a rough idea ty 4 ur help ... (some of it i will prolly used for my english coursework)
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Metatron
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Re: A developed idea - The Underworld
« Reply #3 on: 08/01/03 at 22:19:30 » |
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got this off some myths site hope it helps:- The underworld itself was often called Hades. It was divided into two regions: Erebus, where the dead pass as soon as they die, and Tartarus, the deeper region, where the Titans had been imprisoned. It was a dim and unhappy place, inhabited by vague forms and shadows and guarded by Cerberus, the three-headed, dragon-tailed dog. Sinister rivers separated the underworld from the world above, and the aged boatman Charon ferried the souls of the dead across these waters. also if you need help thinking up names then this is good http://www.advancedfightingfantasy.com/namegenerators.htm the best one is namemage
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With ambitious aim against the throne and monarchy of God rais'd impious war in hev'n battle proud ~John Milton
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ChaosHound
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'We traffic in Mockery'
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Re: A developed idea - The Underworld
« Reply #4 on: 08/02/03 at 17:51:44 » |
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Would very much like to see this done and put in. Sounds like a great addition to the realm of NM. Specially since there are already too many areas i can no longer go cuz i dont want to make any more low levels.( I am enjoying my many high level crits to much to start over!!!)
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"A foolish consistany is the hobgoblin of little minds."
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Insomnia
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Re: A developed idea - The Underworld
« Reply #5 on: 08/03/03 at 11:59:46 » |
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Nice, but there's no idea in submitting anything. Me and Will has worked our *sses of on a pretty large area, getting everything done... just to hear that JLH says "no more areas"..
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Fair enough.
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Bun
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Re: A developed idea - The Underworld
« Reply #6 on: 08/03/03 at 17:58:01 » |
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bracelet just a tiny bit to powerfull?
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~¤ RôÇK§tåR§ ¤~
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ChaosHound
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Re: A developed idea - The Underworld
« Reply #7 on: 08/04/03 at 15:42:02 » |
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NO MORE NEW AREAS? That bites.
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Foxie
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Re: A developed idea - The Underworld
« Reply #8 on: 08/04/03 at 22:23:26 » |
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you want me 2 write more?! lol
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Artemis
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Re: A developed idea - The Underworld
« Reply #9 on: 08/08/03 at 13:25:14 » |
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the bracelet is a bit too strong.. try something that pandilex told me. Instead of trying to come up with some insane combination, just look at the ones that exist already and try to make something that isn't the same but doesn't give anymore of an advantage. (boss drop ones) Like Baron's Bracelet for instance. all it gives is +1 ac.. Maybe make one that gives 0ac & +1 charisma. It's a stat mod that really counts though so it'd have to be a low low drop rate. Unless ofcourse it takes about 2 hours to complete the area lol. As for JLH saying "No more areas" that was heresay, and i'm sure future areas are being developed, it's just that all current area developers are working on project(s) and frankly JLH can't keep up with them between his busy schedule. Note that he has to review every monster, spelling error, link error etc before he can allow the areas to be opened. Think of how long this takes when the area is 300+ squares lol. Keep working on your idea, take your time. Time pays off.
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Something has to change. Undeniable dilemma. Boredom's not a burden anyone should bear. Constant over stimulation numbs me and I wouldn't have it any other way.
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