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   Author  Topic: Alternate Boss Drops!  (Read 19243 times)
Deval
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Re: Alternate Boss Drops!
« Reply #300 on: 01/29/04 at 22:39:35 »
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 Uh... same bd as the halberd wich is a boss drop? Me thinks not. Roll Eyes
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Re: Alternate Boss Drops!
« Reply #301 on: 01/30/04 at 00:39:02 »
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Ah yes BUT 5 levels higher, 2 more classes can use, and anyway its not exactly like the DG is tough - i reckon marauders are tougher cos ya gotta get there Tongue
 
And like i said - very very low drop chance - similar to the jagged lance or something. Such that if it were put in now, you'd come back in a year and there'd be about 5 in game.
 
Anyway, it was just a thought, my bro thinks its rubbish as well deval lol
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Re: Alternate Boss Drops!
« Reply #302 on: 01/30/04 at 02:13:17 »
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on 01/30/04 at 00:39:02, Raylen wrote:
Anyway, it was just a thought, my bro thinks its rubbish as well deval lol

 
Unnnggghhh, d**n you for making me feel bad.
 
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Re: Alternate Boss Drops!
« Reply #303 on: 02/01/04 at 09:51:02 »
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Im not sure if this has been sugested already, iv read most of them and i havnt seen.
Rune staff drop at the lich - same %drop as the amulet.
The lich takes so much killing for what the amulet is worth now - with the new harabec amulet out.  It fights with a rune staff there should be a drop rate (if unless there already is one i dont know about)
Im sure this would really annoy whoever owns the existing staff but the lich should have more reward for the ammount of crits u need to kill it.
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Re: Alternate Boss Drops!
« Reply #304 on: 02/01/04 at 10:00:08 »
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on 02/01/04 at 09:51:02, CuDDleZ wrote:
Im not sure if this has been sugested already, iv read most of them and i havnt seen.
Rune staff drop at the lich - same %drop as the amulet.
The lich takes so much killing for what the amulet is worth now - with the new harabec amulet out.  It fights with a rune staff there should be a drop rate (if unless there already is one i dont know about)
Im sure this would really annoy whoever owns the existing staff but the lich should have more reward for the ammount of crits u need to kill it.

 
lol
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Re: Alternate Boss Drops!
« Reply #305 on: 02/02/04 at 16:30:33 »
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Well instead of making the same bosses drop new weapons why dont we make new bosses? It seams a lot simpler  Undecided
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Re: Alternate Boss Drops!
« Reply #306 on: 02/02/04 at 18:48:14 »
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on 02/02/04 at 16:30:33, Xcelon wrote:
Well instead of making the same bosses drop new weapons why dont we make new bosses? It seams a lot simpler  Undecided

 
Cus new bosses are being made all the time? And this way, it'll reopen older areas so people actually see a reason to visit them, rather than some places laying unused..
 
Plus, new things are always great to see.
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Re: Alternate Boss Drops!
« Reply #307 on: 02/03/04 at 23:42:13 »
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Chameleon's Hide (helmet)Armor base: 4, Can be worn by: clerics, druids, fighters, mages, paladins, rangers, thieves, pacifists, Description: Made from the tough skin of the chameleon, the helmet gives anormous protection while still be malable and light. , Level needed to equip it: 29, Strength modifier: 0, Intelligence modifier: 0, Dexterity modifier: 0, Constitution modifier: 0, Wisdom modifier: 0, Charisma modifier: 0.
 
um, maybe drop rate of 25%
 
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Re: Alternate Boss Drops!
« Reply #308 on: 02/04/04 at 08:53:44 »
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A couple of ideas for swords.  The first one could be dropped by, maybe, a corrupted swordmaker or swordmaster:
 
Library info for Cerberus Blade
Base Damage: 30, Can be used by: fighters, Description: An interesting and innovative sword design which consists of a long, double-edged blade and two shorter blades jutting out of the handguard, approximately 45 degrees to the main blade.  It is a very tricky weapon to handle though.  Level needed to equip it: 29, Magical: No, Vamparic: No, Armor: 0, Strength Modifier: 0, Intelligence Modifier: 0, Dexterity Modifier: 0, Constitution Modifier: 0, Wisdom Modifier: 0, Charisma Modifier: 0, Poison Chance: , Poison/30s damage: , Monster Damage table: , Mana Leech:  
 
This one... probably a demon boss would drop it.  As you can see by the negative Vamparic and Mana Leech values, it saps the user's strength away.  It is up to you to decide if the sword is worth it or not.
 
Library info for Blade of Wraiths
Base Damage: 100, Can be used by: fighters, paladins, berserkers, thieves, Description: When the gods of the ancient passed their prized Rainbow Blade to the God of Nightmist, Pandilex, the evil druid Norinth felt that he needed a counterpart sword to even the balance.  The sword was lost from Norinth's clutches after the failed siege of NorthKeep, but was later retrieved by a demonic ally, who kept it for his own.  Possibly the most powerful sword available to mortals, it comes with its own evil in the form of a curse that slowly saps the lifeforce from its users - only the undead are immune to its effects, Norinth's insurance that it did not fall into the wrong hands.  Level needed to equip it: 30, Magical: No, Vamparic: -0.5, Armor: 0, Strength Modifier: 0, Intelligence Modifier: 0, Dexterity Modifier: -1, Constitution Modifier: 0, Wisdom Modifier: 0, Charisma Modifier: 0, Poison Chance: , Poison/30s damage: , Monster Damage table: , Mana Leech: -0.1
 
P.S. Consider it a compliment, Pandilex!
« Last Edit: 02/04/04 at 14:33:21 by Crane » IP Logged

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Re: Alternate Boss Drops!
« Reply #309 on: 02/04/04 at 14:30:38 »
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Of course, the Blade of Wraiths may need quite a bit of modification, one reason is that it is a little unfair for Paladins (they are the only class that can use the weapon that have Mana points)
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Re: Alternate Boss Drops!
« Reply #310 on: 02/06/04 at 02:16:48 »
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on 02/04/04 at 08:53:44, Praetor PredAtor, aka Crane wrote:
A couple of ideas for swords.  The first one could be dropped by, maybe, a corrupted swordmaker or swordmaster:
 
Library info for Cerberus Blade
Base Damage: 30, Can be used by: fighters, Description: An interesting and innovative sword design which consists of a long, double-edged blade and two shorter blades jutting out of the handguard, approximately 45 degrees to the main blade.  It is a very tricky weapon to handle though.  Level needed to equip it: 29, Magical: No, Vamparic: No, Armor: 0, Strength Modifier: 0, Intelligence Modifier: 0, Dexterity Modifier: 0, Constitution Modifier: 0, Wisdom Modifier: 0, Charisma Modifier: 0, Poison Chance: , Poison/30s damage: , Monster Damage table: , Mana Leech:  
 
This one... probably a demon boss would drop it.  As you can see by the negative Vamparic and Mana Leech values, it saps the user's strength away.  It is up to you to decide if the sword is worth it or not.
 
Library info for Blade of Wraiths
Base Damage: 100, Can be used by: fighters, paladins, berserkers, thieves, Description: When the gods of the ancient passed their prized Rainbow Blade to the God of Nightmist, Pandilex, the evil druid Norinth felt that he needed a counterpart sword to even the balance.  The sword was lost from Norinth's clutches after the failed siege of NorthKeep, but was later retrieved by a demonic ally, who kept it for his own.  Possibly the most powerful sword available to mortals, it comes with its own evil in the form of a curse that slowly saps the lifeforce from its users - only the undead are immune to its effects, Norinth's insurance that it did not fall into the wrong hands.  Level needed to equip it: 30, Magical: No, Vamparic: -0.5, Armor: 0, Strength Modifier: 0, Intelligence Modifier: 0, Dexterity Modifier: -1, Constitution Modifier: 0, Wisdom Modifier: 0, Charisma Modifier: 0, Poison Chance: , Poison/30s damage: , Monster Damage table: , Mana Leech: -0.1
 
P.S. Consider it a compliment, Pandilex!

 
i think this is the biggest rubbish yet, i know mine arent too good, but this?
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Re: Alternate Boss Drops!
« Reply #311 on: 02/06/04 at 13:15:45 »
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on 02/04/04 at 14:30:38, Praetor PredAtor, aka Crane wrote:
Of course, the Blade of Wraiths may need quite a bit of modification, one reason is...
The other reason i presume would be the 100 base damage? lol Grin
 
In all fairness, the cerberus blade is probably a good idea, as fighters could use a little beefing-up, maybe lvl 30 to equip tho?
 
As for the blade of wraiths, the idea and the description rock, just base damage 100 is a little...umm...MENTAL? Lolz thieves would click themselves every time, surely? Chop the base damage down to say, 40, and it might be reasonable Tongue
 
But yeah, good ideas! i want em now! Cheesy
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Re: Alternate Boss Drops!
« Reply #312 on: 02/06/04 at 14:11:14 »
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The idea behind the Blade of Wraiths is that it is a very powerful sword, but at the price that it does you serious harm if you use it, hence the negative Vamparic rating.  So anything greater than a 1-on-1 fight will be a very risky gamble, unless you have a good healer with you.
 
Thinking about it though, especially regarding thieves, 100 damage is a little extreme.  40 does indeed sound more reasonable.
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Re: Alternate Boss Drops!
« Reply #313 on: 02/07/04 at 00:28:26 »
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like the fighter sword, they could do with doing a lil bit more damage  Smiley
 
im slightly concerned about the other idea....even with base damage reduced (!) to 40 it would be far to powerful in the hands of zerkers and thieves, who would just click everyone, and zerkers have very high hps so the minus vamp wouldent be that bad  Undecided
 
however it might work if u reduced it to 32 damage (orless), people would still use it because of its awesome clicking power on thieves/zerkers  Cheesy
 
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Re: Alternate Boss Drops!
« Reply #314 on: 02/11/04 at 06:48:59 »
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hobo's robes:
crazy pete drops them
and when u put them on u get no ac just the drunk effect untill removed and ur chr goes down to 0
 
for some good old hobo roleplaying
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Re: Alternate Boss Drops!
« Reply #315 on: 02/11/04 at 10:08:28 »
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 Oh Funness!
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Re: Alternate Boss Drops!
« Reply #316 on: 02/17/04 at 21:14:50 »
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Boots of Lag Protection
 
Armor base: 1, Can be worn by: clerics, druids, fighters, mages, paladins, rangers, thieves, pacifists, Description: Rumoured to give the wearer protection from lag, this device is truly magical., Level needed to equip it: 30, Strength modifier: 0, Intelligence modifier: 0, Dexterity modifier: 1, Constitution modifier: 0, Wisdom modifier: 0, Charisma modifier: -2.
 
Lag monster drop 0.5% drop rate
 
Staff of Time
 
Base damage: 23, Can be worn by: clerics, mages, Description: Level needed to equip it: 30, Magical: No, Vamparic: No, Armor: 2, Strength modifier: 0, Intelligence modifier: 0, Dexterity modifier: 0, Constitution modifier: 0, Wisdom modifier: 0, Charisma modifier: 0, Poison chance: 0, Poison/30s damage: 0, Monster damage table: , Mana leech:0.1 .
 
Time mage, 3% Drop Rate
 
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Re: Alternate Boss Drops!
« Reply #317 on: 02/17/04 at 21:49:26 »
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Couple of things,  
1. The drop rate on the lich does not need to be mess w/.  Yes i would be irritated if every nub in nm was runnin around w/a weapon i paid quite a bit to get.  If there were a bunch of them the vamparic would have to be tweaked, cause a bunch of ppl runnin around w/60% vamparic would be bs.
 
2. The idea of the new fighters sword is good but base damage should be more like 35 in my opinion, and you should lower the other a bit, 100 base damage is nuts lol, u'd one round a zerker w/o any enhances in like 2-3 stam max.  But good descriptions and interesting ideas
 
3. I like the idea on the boots of lag protection, 5% drop rate would make things interesting.
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Re: Alternate Boss Drops!
« Reply #318 on: 02/17/04 at 21:56:29 »
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on 02/17/04 at 21:14:50, ? wrote:
Boots of Lag Protection
 
Armor base: 1, Can be worn by: clerics, druids, fighters, mages, paladins, rangers, thieves, pacifists, Description: Rumoured to give the wearer protection from lag, this device is truly magical., Level needed to equip it: 30, Strength modifier: 0, Intelligence modifier: 0, Dexterity modifier: 1, Constitution modifier: 0, Wisdom modifier: 0, Charisma modifier: -2.
 
Lag monster drop 0.5% drop rate
 
Staff of Time
 
Base damage: 23, Can be worn by: clerics, mages, Description: Level needed to equip it: 30, Magical: No, Vamparic: No, Armor: 2, Strength modifier: 0, Intelligence modifier: 0, Dexterity modifier: 0, Constitution modifier: 0, Wisdom modifier: 0, Charisma modifier: 0, Poison chance: 0, Poison/30s damage: 0, Monster damage table: , Mana leech:0.1 .
 
Time mage, 3% Drop Rate
 

 
Staff of time seems quite well balanced, but I can't imagine they are looking at putting more "Time" equipment into the game, as there are currently two 'Time' products. With the boots of lag protection, I don't think any form of charisma loss, no matter how great, can really be an effective counterweight to additional dexterity, they would have to lose something more than just charisma IMO.
« Last Edit: 02/18/04 at 00:02:58 by Deval » IP Logged

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Re: Alternate Boss Drops!
« Reply #319 on: 02/17/04 at 23:36:19 »
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i dont even think there should be another dex giving pair of boots, there's already feathered boots, santa's boots, lightning boots (or whatever they were), i just dont think its needed
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