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   Author  Topic: Alternate Boss Drops!  (Read 19294 times)
Deval
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Re: Alternate Boss Drops!
« Reply #100 on: 07/11/03 at 04:44:42 »
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That because a sickle is a farming tool, from what I gather in his description, I think he meant to say 'Scythe', mind you, thats not much better than a sickle anyway. Any man running into battle with a sickle may aswell well wear heels, lipstick and scream, 'I'M THE TOUGHEST FAIRY IN THE HOOD!' in the shallow stream. Those fairy gang bashings are rough Undecided
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Re: Alternate Boss Drops!
« Reply #101 on: 07/11/03 at 11:32:50 »
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lol i did mean Scythe but i wasn't sure "Nightmist Ppl" would know what it was and far as it being a "Fairy Weapon" lol From what i can Recall The Grim Reaper is one of the most feared "People" in history and i beleive he used this "Fairy Weapon"
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Dwaerkyn
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Re: Alternate Boss Drops!
« Reply #102 on: 07/11/03 at 19:21:35 »
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Spiky Boots  Grin
 
Class: Fighters
 
Level: 15
 
Armor: 5
 
Str: +2
Dex -1
 
Description:  This spiky boot was a toe from a 'toe shoe' (like a toe sock) of the crystal giant.  In every thrust, you can kick out with your shoe while hitting with your weapon, creating a difficult situation for your opponent, however, this is heavy and slows you down in combat, allowing your opponent more time to dodge your blows and making it harder to move and dodge your opponents.
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Stotic
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Re: Alternate Boss Drops!
« Reply #103 on: 07/12/03 at 00:17:28 »
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I don't believe I've ever seen spikes on shoes.  And...thursting a sword and kicking your foot at the same time leads to interesting battle tactics...
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Aidon
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Re: Alternate Boss Drops!
« Reply #104 on: 07/12/03 at 04:40:38 »
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Maybe help with mountain climbing? lmao
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sayadin
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Re: Alternate Boss Drops!
« Reply #105 on: 07/12/03 at 05:04:26 »
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Library info for Great Maul of Death:
Base damage: 28, Can be used by: fighters, berserkers, Description: This is a long, heavy looking, hammer-like weapon that can be carried only by the strongest. It looks at though it has been in battle through many decades. It is wrapped in a special kind of leather along the shaft. The hammer is stained with blood of the victims that was slain by it and has a stench of death. In small font a description is written on the maul, but can't be read, for it seems it has been scraped or smeared off., Level needed to equip it: 28, Magical: No, Vamparic: No, Armor: -20, Strength modifier: +1, Intelligence modifier: 0, Dexterity modifier: -2, Constitution modifier: 0, Wisdom modifier: 0, Charisma modifier: 0, Poison chance: 0, Poison/30s damage: 0, Monster damage table: Skeleton: 2|skeletal 2, Mana leech: .
Demonic General and has 2.5% chance to drop it
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Re: Alternate Boss Drops!
« Reply #106 on: 07/12/03 at 05:43:11 »
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The weapon is too powerful for a boss as simple as the general.
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SpectacuLar
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Re: Alternate Boss Drops!
« Reply #107 on: 07/12/03 at 06:28:39 »
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about the 'spikey boots'  
why would the crystal giant drop them ?  
just wondering...
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Re: Alternate Boss Drops!
« Reply #108 on: 07/12/03 at 06:35:03 »
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oh ok.... well... i don't know any other bosses that are powerful... but if you find one tell me or are you making a powerful bossHuh Its good to have 2 heads instead of one..... and ty for noticing Stotic
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Re: Alternate Boss Drops!
« Reply #109 on: 07/12/03 at 06:44:20 »
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Well a weapon of that nature deserves to be a primary drop on a boss, not an alternate.   Cool
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  stonersayadin420   kamikazekarni
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Re: Alternate Boss Drops!
« Reply #110 on: 07/12/03 at 06:52:13 »
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but a weapon of that powerful must have an extremely low chance of being drop..... if ppl were to walk around with these.. then there will be havoc and unfair advantage...... say i say about 1-5% chance of being drop.... and  is being protected by several bosses or just one stronge boss!   Cheesy
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Re: Alternate Boss Drops!
« Reply #111 on: 07/12/03 at 10:32:04 »
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That weapon doesn't look to powerful.. -20 armour? -2 dext? Doesn't seem to be that powerful. The bonuses do seem good though, so if I got it i'd consider using it. Seems like a good boss drop for a monster around the DG.
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Re: Alternate Boss Drops!
« Reply #112 on: 07/12/03 at 10:42:16 »
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on 07/12/03 at 00:17:28, Stotic wrote:
I don't believe I've ever seen spikes on shoes.  

 
I got spikes on my 'kisten' think u english ppl call them army boots or some sort.
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Re: Alternate Boss Drops!
« Reply #113 on: 07/14/03 at 15:15:04 »
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Boss: Giant Chameleon
 
Drop:
Library info for Giant Chameleons Tail :
Base damage: 20 , Can be used by: fighters, berserkers, Paladins, Druids, Clerics, Mages, Description: The Giant Chameleons Tail was prized by a party of great warriors from the remains of the feared reptile from Sentant.  The tail is around 4 foot long and colored green at first glance, the handle is nothing more than a bone at the end of this weapon.  As you place this weapon in your hand it changes color to match your skin tone exactly, it feels fairly light to hold and gives you an inclination that it contains the deadly potency of the foul beast it came from., : Level needed to equip it: 28, Magical: No, Vamparic: No, Armor: 0, Strength modifier: 0, Intelligence modifier: 0, Dexterity modifier: 0, Constitution modifier: 0, Wisdom modifier: 0, Charisma modifier: 0, Poison chance: 5%, Poison/30s damage: 5, Monster damage table: Mana leech: .
 
Not sure exactly how the poison damage works . . . if "Poison/30s" is poison in multiples of 30 then thats what I meant (5 x 30 poison damage) . . .
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Deval
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Re: Alternate Boss Drops!
« Reply #114 on: 07/15/03 at 00:19:26 »
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On that line of thought:
 
--
 Cloak of the Chameleon:
 
 Armour: ?? (Low, to balance items ability.)
 
 A cloak roughly crafted from the remains of the skin of the Giant Chameleon, it shimmers with multicoloured brilliance. It is rumoured, that the wearer of such a garmet may cause themselves to appear as their surroundings, and go unseen for a brief period of time.
 
Level requirement: 25
 
May be worn by: Druids, Mages, Thieves, Rangers, Paladins, Fighters.
--
 
Abilities: The cloak would allow any class to go covert/invisible for approximately 10 to 15 seconds, closer to 10. The reason for the short lived manner of the ability, is we do no want to lavish the other classes with a primary ability to go covert/invisible, which is also another reason for the low armour it gives, if any.
« Last Edit: 07/15/03 at 00:35:22 by Deval » IP Logged

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Stotic
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Re: Alternate Boss Drops!
« Reply #115 on: 07/15/03 at 01:12:45 »
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I'd always think that a cloak would count as a neck item (ammy).
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Re: Alternate Boss Drops!
« Reply #116 on: 07/15/03 at 01:41:53 »
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 I suppose one could look at it this way, but one must also note, that a cloak drops down around ones shoulders, to at least ones knees, and is wrapped around ones body to keep them warm, dry, and in this case, out of sight  Grin
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Re: Alternate Boss Drops!
« Reply #117 on: 07/15/03 at 03:19:13 »
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But would keeping them warm, dry, and in this case, out of sight absorb attack damage?
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Deval
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Re: Alternate Boss Drops!
« Reply #118 on: 07/15/03 at 03:46:21 »
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Very very little, which is why I said low armour rating  Tongue
 
Also don't forget this is the skin of a powerful beast, plus, whilst I understand your thinking, one could say the same about a mage wearing robes.
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Re: Alternate Boss Drops!
« Reply #119 on: 07/15/03 at 03:50:47 »
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Deunno just think like, cloaks wrap around your neck and move loosely.  Armor or robes hug your upper body.
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