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   Author  Topic: Alternate Boss Drops!  (Read 19245 times)
Zephie
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Alternate Boss Drops!
« on: 05/04/03 at 01:51:55 »
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Got an idea for an alternate boss drop? Post it here. Make sure to include the following..
 
What boss drops it?
What classes are able to equip it?
What is the level requirement?
Stat changes, Armor Value or Base Damage?
Description?
 
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Re: Alternate Boss Drops!
« Reply #1 on: 05/04/03 at 02:14:56 »
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Library info for Crocodile Skin Helmet:
Armor base: 4, Can be worn by: fighters, paladins, rangers, Description: The Crocodile Skin Helmet is made from real tough crocodile skin! It provides more protection than standard helmets and still allows you to be the envy of all your friends!, Level needed to equip it: 5, Strength modifier: 0, Intelligence modifier: 0, Dexterity modifier: 0, Constitution modifier: 0, Wisdom modifier: 0, Charisma modifier: 0.
 
Boss should be obvious, heh.
 
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Exor
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Re: Alternate Boss Drops!
« Reply #2 on: 05/04/03 at 02:50:55 »
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Library info for Precise Crystal Shield:
Armor base: 25, Can be worn by: fighters, paladins, Description: This shield is made from crystal right off of the Crystal Giant himself.It is very heavy and takes alot of strength to hold.This shield provides great resistance against even the most crushing blows.Level needed to equip it: 30.
 
Dropped by:Crystal Giant
 
(thought it may be a good idea to bring back this great shield from old nightmist Wink)
 
Edit1:Just saw that its already in game as a staff only item...I figure Ste used it when he was staff Tongue.Perhaps you could make it a player shield and not staff only? Cheesy
 
Edit:2 Just noticed I put staff online item instead of staff only lol
« Last Edit: 05/04/03 at 18:52:13 by Exor » IP Logged

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Re: Alternate Boss Drops!
« Reply #3 on: 05/04/03 at 18:53:43 »
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25 armor base seems to be a bit high...So maybe around 23 armor base on the PCS Huh
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Zephie
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Re: Alternate Boss Drops!
« Reply #4 on: 05/04/03 at 21:14:27 »
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Hm, instead of bringing back old items we should concentrate on new items..
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Re: Alternate Boss Drops!
« Reply #5 on: 05/04/03 at 22:42:45 »
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I don't see a problem with bringing back old equipment.  It's been done before.  And I believe its pic is still unused by something else.
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Re: Alternate Boss Drops!
« Reply #6 on: 05/04/03 at 22:52:43 »
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but for an alternate to the Crystal Giant?
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Re: Alternate Boss Drops!
« Reply #7 on: 05/04/03 at 22:54:24 »
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I'm guessing you're thinking that the cg's accessibility is too easy to drop and item such as the shield.  I completely agree.
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Re: Alternate Boss Drops!
« Reply #8 on: 05/04/03 at 22:55:57 »
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Hay it all sounds good to me
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Exor
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Re: Alternate Boss Drops!
« Reply #9 on: 05/05/03 at 01:08:50 »
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Ah well...I couldn't think of any other boss to put it on.Thought CG sounded good..*shrugs* Maybe you could put it in on another boss then! Cheesy
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Re: Alternate Boss Drops!
« Reply #10 on: 05/06/03 at 05:31:55 »
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Stone club
The large stone club is made hard rock from the mountains of sentent and is very akward and heavy.  
Class requirement: Fighters, Berserkers
lvl requirement: 20
Base Damage: 23
Mods: Dex -1
Dropped by Ettin....1%
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Re: Alternate Boss Drops!
« Reply #11 on: 05/07/03 at 11:24:19 »
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(to Tender) this thread is for alternate boss drops, which means think of a boss that drops 1 item.. and think of a new item for the boss to also drop. Like a 50/50 deal. Not make completely new ones for regular monsters Wink
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Tender_Foot
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Re: Alternate Boss Drops!
« Reply #12 on: 05/10/03 at 07:42:44 »
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i was reading other thread, and from what i got from it, it said post items here. weather or not its a boss drop, if she says continue discussion here, thats what im going to do.
 
i would also appreciate it if you stop taking pokes at me
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Re: Alternate Boss Drops!
« Reply #13 on: 05/10/03 at 10:40:01 »
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hey stone club idea is good!
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Re: Alternate Boss Drops!
« Reply #14 on: 05/10/03 at 10:49:32 »
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Library info for Spider Amulet:  
Armor base: 2, Can be worn by: fighters, paladins, rangers, mage, druid, cleric.  Description: A shiny looking medalion shaped to look like a little spider. , Level needed to equip it: 12, Strength modifier: 0, Intelligence modifier: 0, Dexterity modifier: 0, Constitution modifier: 0, Wisdom modifier: 0, Charisma modifier: 0.
 
Elshira?
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Re: Alternate Boss Drops!
« Reply #15 on: 05/10/03 at 13:40:48 »
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on 05/10/03 at 10:49:32, Blast wrote:
Library info for Spider Amulet:  

I like the idea as a whole. It's just the name that doesn't exactly "strike a chord" with me. Although I can't really come up for any alternative names for it.. Roll Eyes
 
Edit: Spelt "Although" - Althought...
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Re: Alternate Boss Drops!
« Reply #16 on: 05/10/03 at 21:17:29 »
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Library info for Sprits' Crystal:  
Armor base: 17, Can be worn by: Clerics, druids, fighters, mages, paladins, rangers, thieves, berserkers,  Description: The crystal glows bright green, and when added to an armor piece, turns blue and enhances your armor temporarily, Level needed to equip it: 5, Strength modifier: +2, Intelligence modifier: +2, Dexterity modifier: +2, Constitution modifier: +2, Wisdom modifier: +2, Charisma modifier: +2.
 
Dropped by the spirit of ruh guul or however u spell it.  it should do this temporarily for 2 minutes max.  This should be a good one for the newbs  lol
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Re: Alternate Boss Drops!
« Reply #17 on: 05/10/03 at 21:20:53 »
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thats a little too good for something like ruh-ghuul he's too easy to kill, and a drop with all those mods would be insane.
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Re: Alternate Boss Drops!
« Reply #18 on: 05/10/03 at 22:34:51 »
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on 05/10/03 at 21:20:53, InsaneNinjaPhreak wrote:
thats a little too good for something like ruh-ghuul he's too easy to kill, and a drop with all those mods would be insane.

 
lol, true maybe i did get a little carried away, ok, just add +2 to str, and make it 1 minute and 30 seconds
 
o, and after the time has expired, "The Spirits Crystal disolves and the dust is blown away from your armor"
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Re: Alternate Boss Drops!
« Reply #19 on: 05/11/03 at 03:43:04 »
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on 05/10/03 at 21:17:29, Gwerradon wrote:
Library info for Sprits' Crystal:  
Armor base: 17, Can be worn by: Clerics, druids, fighters, mages, paladins, rangers, thieves, berserkers,  Description: The crystal glows bright green, and when added to an armor piece, turns blue and enhances your armor temporarily, Level needed to equip it: 5, Strength modifier: +2, Intelligence modifier: +2, Dexterity modifier: +2, Constitution modifier: +2, Wisdom modifier: +2, Charisma modifier: +2.

 
1. Berserkers can't have armor.
2. Berserkers can't have mods.
3. 17 armor for a level 5 is pretty high.
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