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Title: Meditation Post by Sauruman on 09/03/03 at 00:34:03 You cast meditation, enlightening your mind and spirit. Description: Mages are taught first and foremost to concentrate their mind and spiritual powers through meditation, strengthening their magical gifts. (so it's half baked and crappy, try coming up with a better one) Effect: causes a lvl / 2 (I.E., lvl 12 = 6 intel) intel increase. Casting it requires as much mana as divine prayer, lasts for 2 minutes and it is learned at lvl 10. Eh? |
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Title: Re: Meditation Post by Sausage on 09/03/03 at 00:50:51 Level 10? No. Maybe like level 25. I'm not sure what the mana cost is on DP... But it would have to be around 25-30ish. Since the level requirement could not be so low, I think the description and possibly even the name need a little tweaking. Good thoughts though. Edit: Plus two minutes is a long time. :P |
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Title: Re: Meditation Post by Cupcake on 09/03/03 at 08:34:34 so at lvl 30 its a 15intel increase? so basically now i can do the equicalant of a smite 4 times in a row after casting....Godly |
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Title: Re: Meditation Post by Jurian on 09/03/03 at 10:38:37 on 09/03/03 at 08:34:34, Cupcake wrote:
yeah may i suggest lvl/5 sounds nice though :D |
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Title: Re: Meditation Post by Sausage on 09/03/03 at 17:38:26 Oh god I missed the level part. Ya that would definetly have to be changed. |
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Title: Re: Meditation Post by Eternyte on 09/03/03 at 18:38:06 15 int is like only 15 more damage. Still not as much of an increase that Enhance + RF have. I like the idea. However I would rather see a variety of new spells that could aid mages, not just 1. |
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Title: Re: Meditation Post by Ice_Cold on 09/04/03 at 03:37:38 on 09/03/03 at 18:38:06, Eternyte wrote:
i thought intel adds 2 damage, but still, not that bad, maybe lvl/3 rounded down? |
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Title: Re: Meditation Post by Jurian on 09/04/03 at 14:59:15 on 09/03/03 at 18:38:06, Eternyte wrote:
thought it adds 2 damage too. so it would be 30 damage an attack. so 150 more damage a round. that's alot :D |
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Title: Re: Meditation Post by Despair on 09/04/03 at 15:45:11 Wisdom is a lot more respected by players now . . . and with beam damage lowered and fizzle/resists highered mages have become very weak . . . My mage is usually lucky to get 3/5 beams in and then it usually max's out at around 130 damage for the round . . . While the average round for an Arch Zerker and Arch thief is around 220 damage . . . Mages really do need something . . . And I think with a high casting mana cost this could be the awnser |
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Title: Re: Meditation Post by Eternyte on 09/04/03 at 16:07:28 Yeah I didnt some testing...your all quite right. 1 int = 2 dmg. Although the randomness of damage still evens it out. |
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Title: Re: Meditation Post by DannysGirl on 09/07/03 at 08:45:26 on 09/04/03 at 15:45:11, Despair wrote:
average isnt that low....ive seen berserkers do around 300 on avarage a round, and thieves to about 350 |
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Title: Re: Meditation Post by Despair on 09/07/03 at 17:03:59 on 09/07/03 at 08:45:26, DannysGirl wrote:
My Berserkers and thieves must really suck then lol |
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