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Individual Class Discussion >> Mage Class Discussion >> Mana Absorb.
(Message started by: Oblivion on 01/26/03 at 07:30:29)

Title: Mana Absorb.
Post by Oblivion on 01/26/03 at 07:30:29
Would basically absorb mana from other players even fighters/ranger/thieves.

A lot of games have this spell for a mage like character.

Title: Re: Mana Absorb.
Post by Darken on 01/26/03 at 12:25:15
A spell which takes mana from a player? How much would it cost as mages cant have free spells

Title: Re: Mana Absorb.
Post by Pyros on 01/26/03 at 13:41:48
That would be up to staff. It wouldn't work on Fighters/Rangers/Thieves right?

Title: Re: Mana Absorb.
Post by Darken on 01/26/03 at 14:21:59
It cant, they dont have magical propertys, so they have no mana in them so you can absorb

Title: Re: Mana Absorb.
Post by Oblivion on 01/26/03 at 14:25:48
No Wrong, ALL things have magical propertys.
Thieves/rangers/fighters do Have mana, They just don't use it..

So this casted on those classes would give mana to them, but not as much as say a paladin, cleric, or another mage would.

Title: Re: Mana Absorb.
Post by Silverwizard on 01/26/03 at 15:14:13
A useful spell. I think that it should be put in as a way to gain power. It would be a spell but not cost much. (Should be able to absorb from casters only in your party)

Title: Re: Mana Absorb.
Post by Stotic on 01/27/03 at 04:08:41
The thieves/fighters/rangers are listed under 0 mana therefore no mana can be drained from them.  What is your source saying that they contain mana and choose not to use it?

Title: Re: Mana Absorb.
Post by Oblivion on 01/27/03 at 14:39:24
Because, of races, if a race goes to become a mage well, they get mana eh?

So same race goes to become a fighter they don't get mana because they don't train their selves to use mana doesn't mean they don't have it.

Some games give them some mana and they just don't earn more mana as they level, it stays the same, but same race as a mana user he gains the mana because he trains more and more into useing it.

Get it? or shall I try to explain more?

And to silver, Should be able to gain from everyone in or out of your party..
Mages can't really beat healers unless they have low wis.
So this would give them a chance to be able to take on healer classes.

Say the mage just sits there and drains and drains the paladins mana. well paladin isn't getting hurt doesn't need to heal, so he can sit there and hit away.

Title: Re: Mana Absorb.
Post by Darken on 01/27/03 at 16:12:30
All classes have to had an weakness, making everything good against everything is kinda stupid

Title: Re: Mana Absorb.
Post by Oblivion on 01/27/03 at 18:09:53
Ok, so basically your saying 1 class should rule all, that sucks.. All classes should be balanced among them all, they just have differeny ways to rule over classes. And the other classes have ways to rule over them..

And if you really wanna go in that direction tho, Mages should rule over everyone..

If a thief can't beat any class, then whats the use?
If a druid can't beat any class, then whats the use?

So, say Druids can't beat fighter/mages/thieves/ then, might as well delete them from the game, cause hardly anyone will play them..

But say druids can beat anyclass if used correctly then they are most usefull..

All classes should be able to kill the other, But however you have to come up witht he style of fighting to beat some of the classes, makeing the use of your intelligent abilitys to make fighting harder..

I mean, whats so fun sitting there clicking clicking useing the samethings everyone else is useing against you.

Wouldn't you think it would be more fun if it took more thought then just clicking.
Figureing out which abilitys work better towards someone useing so and so abilitys with so and so class, then finding away to beat someone else useing the same class but different abilitys.

Title: Re: Mana Absorb.
Post by Darken on 01/27/03 at 18:17:15
Dont act so stupid, im saying that all classes:
1. Have an advantage to one class
2. Have the disadvantage to one class
I am not saying 1 shall rule all
A druid can beat the class which he is balanced with, if he attacks in the right way.
A mage can beat the class he us balanced with, if he uses his spells in the right way.

Title: Re: Mana Absorb.
Post by Valentine on 01/27/03 at 18:17:52

on 01/27/03 at 18:09:53, Oblivion wrote:
Wouldn't you think it would be more fun if it took more thought then just clicking.
Figureing out which abilitys work better towards someone useing so and so abilitys with so and so class, then finding away to beat someone else useing the same class but different abilitys.

Amen to that!

Title: Re: Mana Absorb.
Post by Oblivion on 01/27/03 at 18:33:08

on 01/27/03 at 16:12:30, Darken wrote:
All classes have to had an weakness, making everything good against everything is kinda stupid


Do you Even have a mage?
Mages mana cost are expensive..
secondly, mages can only beat fighters/druids
thieves just about rule over mages.
They can't beat clerics.
Only reason they beat druids is because druids suck.

secondly, clerics use Divine to heal, gives them like 100 hp costs 9 mana, Mages do 50 with beam and costs them more then 9 mana to cast..

This spell would infact give them more balanced towards classes, and it wont take away any of the disadvantages they already have, it could possible even give them more disadvantages.

Also, you call me stupid? haha, look over your post very carefully and read mine.. Mines clearly into the balanceing of mages vs all but 2 classes *which way things are going druids probabaly be taking out of that field*

In fact
Chances are this wont help them to a dramaticly improvement of their fighting abilitys, probabaly will help 5-10% if any.

Also, Mages have no advantages over clerics.
This spell casted to much on fighters/thieves/rangers/paladins would probabaly cost them the fight.

Get more facts before you try posting something.

Title: Re: Mana Absorb.
Post by Darken on 01/27/03 at 18:36:15
I do have a mage, and thank for answering a simple questio, evan you have said that 1. Mages advantage 2. thers disadvantage
I only called you stupid as you completly took my other post the wrong way

Title: Re: Mana Absorb.
Post by Oblivion on 01/27/03 at 18:47:48

on 01/27/03 at 18:36:15, Darken wrote:
I do have a mage, and thank for answering a simple questio, evan you have said that 1. Mages advantage 2. thers disadvantage
I only called you stupid as you completly took my other post the wrong way


make yourself more clear, Secondly, would be wise not to call someone stupid if you infact misspell questio, thers, evan,

:)

Title: Re: Mana Absorb.
Post by Darken on 01/27/03 at 18:48:49
I was rushed  :-[

Title: Re: Mana Absorb.
Post by Oblivion on 01/27/03 at 18:50:20
Ok, now back to the topic..

Title: Re: Mana Absorb.
Post by Silverwizard on 01/28/03 at 15:53:49
Ok here is what I feel a mage can do as much as a fighter in damage but can do a limited amout (limited by stam and mana) where as fighter are limited by stam only and they have the best stam in the game. Now tell me what is good about a mage... good armor spells? fighter get armor all the time and it is cheaper than mage armor. ... good invis that is another name for shorter camo/covert now I think it would be fun to drain mana from another person but if you are almost out of mana so you drain all the mana from a thief and a fighter in your party in between fights where is the challenge. (but this also might solve the mana problem).

Title: Re: Mana Absorb.
Post by Razzin on 01/28/03 at 23:32:11
Ok, make the cost of the spell in HP, not MP, therefore, they cant just recharge their MP whenever need be.

Title: Re: Mana Absorb.
Post by Silverwizard on 01/29/03 at 01:28:32
Waste my hp so I die faster so I can cast more spells??

Title: Re: Mana Absorb.
Post by Razzin on 01/29/03 at 02:15:05
Or, even better, give mages a spell, to gain MP, that costs MP, how ingenious! I cant believe someone hasn't said that yet!

Title: Re: Mana Absorb.
Post by Oblivion on 01/29/03 at 23:05:29
In games useually mana absorb costs nothing, or it costs like 1-2 points but you gain atleast 10 mana.

Also, do like the idea of it taken your hp and giving it to mp.

Also to Silver, Mages own fighters..
Yeah they get AoP which gves them about 90+armor with stuff on..

And when you go pking if you work your mage right you can kill people easy and not die yourself..

I took out 2-3 experts out of party of 5 with archmaster ranger and thief there..
And could of got the thief, but i went invis to get them to stop hurting me while I was timeing the thief. And they took of running..

And if you sit there and just drain, drain mana, your going to die.. You have got to start trying to take some of the people who are targeting you out.
And if you sit around uninvis draining mana to fight ppl, say good by to your mage, hes dead.

Title: Re: Mana Absorb.
Post by Silverwizard on 01/29/03 at 23:40:31
The spell allows you to be attacked so in away it is exchanging Hp for Mp. Also I can do more than 50 damage with blast.

Title: Re: Mana Absorb.
Post by Oblivion on 01/31/03 at 19:59:52
You must be using Blast on low wisdom things..
Average, beam to someone with like 19 wisdom is around High 50's.

Title: Re: Mana Absorb.
Post by Silverwizard on 02/01/03 at 00:43:09
I do not kill peeps so things like bears I can blast to about 47-55 even some times. Mosquito swarms I can do 55-60ish but they have prolly no wis lol.

Title: Re: Mana Absorb.
Post by Rollers on 02/02/03 at 01:42:39
that idea sucks cuz then a theif would want ll and so would fighter s and paladins so that ant gona happen

Title: Re: Mana Absorb.
Post by Silverwizard on 02/02/03 at 20:44:01

on 02/02/03 at 01:42:39, Rollers wrote:
that idea sucks cuz then a theif would want ll and so would fighter s and paladins so that ant gona happen


What idea the absorbtion of mana? Well in my opinion fighter will not want it and pallys can still hit so can thieves.

Title: Re: Mana Absorb.
Post by Darkstorm on 02/04/03 at 21:18:27
i want Chainlightning  damage to all enemy crits in the square :P

Title: Re: Mana Absorb.
Post by Silverwizard on 02/05/03 at 01:35:35
Chainlightning would be fun but that is off topic...

Title: Re: Mana Absorb.
Post by Selene on 04/03/03 at 19:17:12
I don't own a mage.. I've never owned a mage.. and I will more than likely never own one. I don't like them for the fact that they are expensive.. mana wise. Otherwise.. I would more than likely own one if it weren't eating mana like crazy.

Title: Re: Mana Absorb.
Post by Mip on 04/05/03 at 04:31:06
I'm totally for the whole mana absorbtion thing...but gaining mana for nothing doesn't seem all too fair..I mean I really don't see the equality when a mage can just decide to steal some mana off another person just because his/her mana is runnign low.

However, I really like the idea of a mage being able to sacrifice some of his/her life in order to gain some more mana...the only problem I see with this is what if a mage starts running low on mana and decides to sacrifice some life for mana...then his cleric (alt) comes along and heals him/her so he/she can just start the process all over?

Title: Re: Mana Absorb.
Post by Insomnia on 04/06/03 at 22:35:10

on 01/27/03 at 14:39:24, Oblivion wrote:
Because, of races, if a race goes to become a mage well, they get mana eh?

So same race goes to become a fighter they don't get mana because they don't train their selves to use mana doesn't mean they don't have it.

Maybe a couple of months late, but anyways.

I thought that mages got their 'Mental Power' after training and leveling up. A fighter doesn't practice the same things as a mage does, and therefore they don't get any mental power when they level up.



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