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   Author  Topic: Increased Mana Regeneration  (Read 819 times)
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Increased Mana Regeneration
« on: 07/15/03 at 23:29:10 »
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I like the way that berserkers hp regenerates twice as fast as other classes and thought it might be an idea for mages mana to do the same, what with being masters of magic and all.
 
Could slightly help with their addiction to burning 100s of mana points in just a few seconds.
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Sausage
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Re: Increased Mana Regeneration
« Reply #1 on: 07/15/03 at 23:30:28 »
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Sounds like a good idea to me.
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Ender
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Re: Increased Mana Regeneration
« Reply #2 on: 07/16/03 at 14:18:58 »
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Mages - Nice Idea. They are the main magic user class, and Berserkers are the main hp class. Meaning technically therefor they should get the extra mana regeneration.
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Re: Increased Mana Regeneration
« Reply #3 on: 07/16/03 at 14:57:06 »
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i like the idea but i wonder if it's gonna help much cuz mages just eat mana and i don't know if 2 mp gain each time makes that much of a diff.
 
but yeah the way rich put it makes it a logical thingy :d
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Re: Increased Mana Regeneration
« Reply #4 on: 07/19/03 at 08:22:05 »
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That would help the Mage class a bit... Mages suck enough, that they have sufficent HP, but is vulnerable to zerkers 1 rounding them (unless they have Aura of Protection on Roll Eyes).
 
Mages are the masters of magic, so why defy them?
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Re: Increased Mana Regeneration
« Reply #5 on: 07/25/03 at 16:27:56 »
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on 07/19/03 at 08:22:05, Rheumatoid wrote:
That would help the Mage class a bit... Mages suck enough, that they have sufficent HP, but is vulnerable to zerkers 1 rounding them (unless they have Aura of Protection on Roll Eyes).
 
Mages are the masters of magic, so why defy them?

 
You're a freaking newb. Mages don't SUCK, if Berserkers have low Wisdom, and a mage just happens to pop out from being invised, with Haste and all, AoP, they have a good chance of killing it.
 
But yes, the idea is great. Perhaps 3 mp would be alot better?
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Re: Increased Mana Regeneration
« Reply #6 on: 07/25/03 at 16:30:56 »
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Adam, I don't mean to sound rude, but the chances of that situation happening are slim lol.
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Re: Increased Mana Regeneration
« Reply #7 on: 07/25/03 at 16:44:52 »
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Anything can happen in the world of Nightmist.  Cry
I bet you a Dwarf Ranger could round a Half-Orc Pacifist. Smiley
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Re: Increased Mana Regeneration
« Reply #8 on: 07/25/03 at 16:46:19 »
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on 07/25/03 at 16:27:56, High wrote:

 
You're a freaking newb. Mages don't SUCK, if Berserkers have low Wisdom, and a mage just happens to pop out from being invised, with Haste and all, AoP, they have a good chance of killing it.
 
But yes, the idea is great. Perhaps 3 mp would be alot better?

 
well a mage will never be able to round an arch zerker lol. milagros hit my arch zerker with 13 wis with 5 hits of devastate and i had like 100 hp left (he did like 400 damage lol)
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  steven_huynh53   FlamingMoron69
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Re: Increased Mana Regeneration
« Reply #9 on: 07/29/03 at 00:07:30 »
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faster mana regeneration = great idea  Grin
 
but...then wouldn't you agree that if that happened, mages should get more mana; perhaps a bit less than a berserker's HP?  
as it stands, berserker's get (correct me if I'm wrong) around 420-450 HP at level 30? and mages get less than 400 mana at level 30 (my level 30 elf mage had 398 mana...not sure if that is high or average)
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Re: Increased Mana Regeneration
« Reply #10 on: 07/29/03 at 05:00:09 »
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actually most zerkers get 460-500 hp at level 30  Wink
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Re: Increased Mana Regeneration
« Reply #11 on: 08/05/03 at 14:00:49 »
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on 07/25/03 at 16:44:52, High wrote:
Anything can happen in the world of Nightmist.  Cry
I bet you a Dwarf Ranger could round a Half-Orc Pacifist. Smiley
i wanna dwarf ranger with a short bow  Grin
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Re: Increased Mana Regeneration
« Reply #12 on: 08/23/03 at 08:13:29 »
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You recover 5 mana instead of 1 if you stand in the church in Nightmist with a magical class.  Grin (I'm not sure if this works with the other churches though  Undecided )
 
I guess it's a start in increased mana regeneration.  Smiley
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